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Anonymous 11/11/2025, 8:05:50 PM No.1021801 [Report]
Thread 1021801
How can I create this model as fast as possible as a beginner? Which software would be ideal? I have Blender, would it be enough? Are there any free textures on a resource site?
Posts: 6 | Images: 0
Last: 11/12/2025, 9:10:12 PM
>>1021801 (OP)
Fastest possible way is to take an expensive course where you hand a hands-on mentor. Except I'm pretty sure the next thing you'd say is you don't want to pay anything, in which case you just don't have access to the fastest method
>>1021811
Young people haven't lived very long, so when you tell someone who's under 18 that it's going to take 3 years they panic. That's a chunk of their life so far.
Eric LeVertice. The master modeler. The man, the myth, the geometry whisperer. While mere mortals fumble with their polygons, Eric sculpts reality itself. You think you know topology? Eric was retopologizing his breakfast cereal before you even learned what a quad was. His UV maps are so clean you c...
why are beginners obsessed with doing things as fast as possible? How do you expect to get a good result doing something fast that you're not even familiar with
>>1021801 (OP)
First, you must ask your wife's boyfriend for permission. Would he be okay with you making something like that?
Anonymous 11/11/2025, 11:23:28 PM No.1021812 [Report]
Vintage and Retro Renders Thread Vol. 2
Previous thread: >>997798
Posts: 17 | Images: 0
Last: 11/12/2025, 9:06:10 PM
11 posts omitted. Go to thread.
>>1021837
i gotta make something with a structure for the next one
>>1021823
>>1021825
very funny post anon! Now, post something you've made!
>>1021825
>I’m an obnoxious turbo faggot who never shuts up
Thanks for letting us know
>>1021823
>le pixel trans retro... le sovl... trannyfolks, i can feel le power of nostalgia....
Anonymous 9/2/2025, 7:10:11 PM No.1017961 [Report]
/DAZ3D/ general Celeb edition
Previous: >>1011117
Daz youtuber's and general guides:
https://www.daz3d.com/help/help-daz-3d-video-tutorials
Wpguru, Parmy, Travis Davids (Marvelous designer), Thundornd, CgBytes, Kelvin Jin
(Pruned some long inactive suggestions from past OP)

Bridges: https://www.daz3d.com/daz-bridges
Suggested Blender Bridge: http://diffeomorphic.blogspot.com/ (GOATED)
Use this if you are an AMD or Intel pleb.

News: Daz 2025 -ALPHA- has been released.
https://www.daz3d.com/blog/daz-studio-2025-alpha-release
Support for Filament has been added to MacOS version as well as filatoon.

Some anon created a cool character morph. Meet Quinn! https://mega(.)nz/file/rmZQWLKZ#lh4aluWj6drjfPLkW7FVAUVDaOZZqJfqjoAvsREDo7U

We all know you are really just using this software to have celebs bang monsters and animals anyways so here is the current breakdown https://www.daz3d.com/forums/discussion/638911/celebrity-look-a-likes-for-3d-figures-part-4/

Other links:
https://f95zone.to/threads/daz3d-art-show-us-your-dazskill.4764/
Posts: 271 | Images: 3
Last: 11/12/2025, 8:41:27 PM
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https://www.renderhub.com/janey/botched-set-for-genesis-9
Finally, realistic modern celebrities!
>>1021855
Cute! Do you have a gallery of other works somewhere?
>>1021611
>Love me some egypt qts! Catbox per chance?

here you go anon
https://files.catbox.moe/rfe09l.jpg
https://files.catbox.moe/5il9lq.jpg
https://files.catbox.moe/qy2ylr.jpg
https://files.catbox.moe/x455cb.jpg
https://files.catbox.moe/g82zzp.jpg
https://files.catbox.moe/z6sej1.jpg
https://file...
Anonymous 11/7/2025, 8:50:01 PM No.1021601 [Report]
The Dark Crucible
Awhile ago I started a project with the hopes of it being open and accessible enough to anons on /3/ to participate in.
Just a fun casual project anons could jump in, do as much as they wanted, and hop out. Much more if they were interested. Alas, participation was null. I pivoted to a different project which got pretty advanced but I'm taking a break from.

What is this?
This is The Dark Crucible which is a homage to the Gauntlet Legends/Dark Legacy games. The point of this game style is that the mechanics are very simple, and once they're all hashed out the project become 100% art focused. Much more intune with this board than with the gamedev general on /v/.
At this point now I'm not sure I want to share this project anymore, but who knows.

previous threads with more details
https://warosu.org/3/thread/988930
https://warosu.org/3/thread/993391
Posts: 27 | Images: 0
Last: 11/12/2025, 7:52:04 PM
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>>1021859
That sounds 100x more appropriate seeing as achillese was supposed to be invincible.
>>1021723
how do you feel about the mask of achilles?
>>1021733
No. Idealy I want them to make use of modern rendering advancements.
That beign said I want total accessibility. So I'm also not saying "no" that kind of style. I'm also using the built in render pipeline for unity which is not very advanced and doesnt have much options beyond secularity a...
>>1021723
Do you want these things to look like a ps2/gamecube era item?
I'm just moving it around in the edit window to see how he will look with the game camera the way it is.
Anonymous 11/6/2025, 1:28:08 PM No.1021529 [Report]
Blender General
Previous: >>1016084
Posts: 51 | Images: 0
Last: 11/12/2025, 5:24:25 PM
45 posts omitted. Go to thread.
>>1021854
try scaling up the mesh and armature before autoweighting, then scaling them back down. Also check all the bones you want to be deformers actually have deform set
>>1021853
Sorta worked, I can get it to work now but for some reason Auto Weighting just isnt working, but manually can work
>>1021849
delete all vertex groups after deleting the old bones
Why is it when I try and import a MMD model into Blender, I try and delete the old bones
Throw a quick Rigify, generate, and then parent the model and Rig with Automatic weights, moving the rig doesnt do anything?
>>1021783
I meant the tutorial video I linked misses out on showing some of the non-destructive features, not that ucu is missing anything.

I've not tried it, but there is a way to do live link with external programs
https://youtu.be/D90UpxA-VDw?t=10
https://extensions.blender.org/add-ons/auto-relo...
258 posts omitted. Go to thread.
>>1021850
You forgot to post your 'jak
>>1021839
>>1021840
>30+ year old obese basement pedophile gooners circlejerking in tranime thread
>>1021839
Very nice.
You can use a vertex group to affect (or remove) the inverted hull outline.
>>1021840
Nice, don't be afraid of using sculpting brushes too, elastic deform, grab brush and inflate brush are good ones for shape
And use references all the time to know what are u doing
>>1021839
And Saturday's session. Someone brought up studying anatomy and I have been busy. I need to learn how to properly model these things though.
Anonymous 11/11/2025, 8:45:55 AM No.1021771 [Report]
nsfw advice
trying my hand at nsfw animation,does anyone have any advice, tutorials or any resources on rigging,clothsim,collisons and shapekeys for penises,vaginas and assholes?

(also how do i sculpt really tight crevices without effecting everything around it?)
Posts: 11 | Images: 0
Last: 11/12/2025, 11:54:40 AM
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i looked into the porn thing once and it's generally pretty low effort stuff. op's screenshot is probably in the top 5% of effort put into these things.

i have some time this week and i'm going to see how viable a metahuman based pipeline is for model creation. would be an improvement over the daz ...
>>1021846
It's probably either Patty or Selma from The Simpsons.
>>1021771 (OP)
https://files.catbox.moe/cu0jh1.png
Is that BB from the "...of killer" series?
>>1021797
i can rig my bwc into your polygonal plug if you know what i mean
>>1021795
I don't have any experience with genitals but if you're rigging it then you should sculpt/model it in an open position first and then close it
It'll be easier than doing the reverse
Anonymous 8/26/2024, 1:21:16 PM No.993073 [Report]
Thread 993073
CAD thread? CAD thread.
Posts: 326 | Images: 43
Last: 11/12/2025, 6:39:24 AM
320 posts omitted. Go to thread.
Does anyone have advice for turning complicated meshes into nice solids? I know the process is basically "lmao redraw it all from scratch", just looking for any tips on matching curves and such.
>mfw I offered to pay extra for an .stp instead of an .stl and explained why I wanted it, but they refuse...
Greetings from /toy/ and using SolidWorks 2014.
>>993097
FreeCAD. Fuck the haters.
>>1021187
no
>>1021563
they operate everywhere AFAIK. third world redditors had problems with them.
>>1021558
i suppose there's no way to be certain, but i haven't needed to send out my sldasm/sldprt files, only technical drawings (pdf's) made with solidworks to manufacturers
files made with an educational license do carry that fact with them, you can't open educational files in the full version, ...
Anonymous 9/2/2025, 5:43:02 PM No.1017954 [Report]
/SQTDDTOT/ Stupid Questions That Don't Deserve Their Own Thread
this is zombo.com and you are welcome
Posts: 327 | Images: 2
Last: 11/12/2025, 5:38:47 AM
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>>1021843
Ah nvm I joined the armor of my character with the body mesh thinking it would save me time. Realizing now it's probably what's fucking the auto weight paint
The auto weight paint function and add ons in blender deform the fuck out of my model. I can't figure out why. Would doing the weight painting manually solve this?
>>1021719
>Are hard surface shapes like these best made in sculpting software?
You can do it in many ways but it's usually done in zbrush at a higher level, especially for design and concept art.
I recommend checking out https://www.youtube.com/@KeosMasons/videos for examples of what that might loo...
>animate using default ue5 manny rig while waiting for finished model
>bake everything into anim sequences
>works when just applying the animations to the skeletal mesh, no problems when testing the game
>get model, no changes to the base body, just new clothes and hair
>create modular rig with mode...
Im looking for model rips from more modern games, specifically Elden Ring and Lies of P. I can usually find a few characters but not weapons, armor peices, etc. Are there any forums or discords that host DLs or do I gotta spend the money (and drive space) and do it myself?
Anonymous 8/25/2025, 10:36:20 AM No.1017490 [Report]
lowpoly psx/n64/win95 era 3D graphics
What's the quickest way from retard to creator of this?
Wing3D?
Posts: 44 | Images: 7
Last: 11/12/2025, 5:01:46 AM
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>>1021828
You will never make or do anything interesting, and that is comforting.
>traaaans lowpoly retro sovl.... le 1996 modeling
>>1020840
pixel8r is really dogshit next to using pixatool or literally any other dedicated plettizer software out there. it consistently churns out the crustiest pixels I've ever seen.
>>1020840
>This bin is no longer available.
do you have another link please?
>>1017544
At least wings3d was mentioned, it's a great minimal UI for focusing on making stuff, where the tools are hotkeyable, and is easy to configure, and save prefrences, editing blenders hotkeys is a nightmare because there's 8 modes of hotkeys worth Already defined and you gotta clean up all t...
Acoolrocket 11/12/2025, 1:27:50 AM No.1021835 [Report]
Kloofendal 48d Partly Cloudy supremacy
This MF HDRI is single-handedly the greatest single image for everything to do with lighting. No more fighting with 3 point light setups and the 100s of underwhelming HDRIs that I have saved for no reason.

> Look dev in Cycles? This HDRI.
> A sunny day lighting? This and a sun light object positioned with HDRI Sun Aligner addon.
> Studio lighting with strong highlights but not strong shadows? This HDRI rotated and a single area light.
> More even lighting? This HDRI with a 50/50 mix shader of the Approaching Storm HDRI from Poly Haven.
> Want to integrate a 3D model into a game screenshot but the 360 panorama stitch from ingame has underwhelming lighting? Use Kloofendal as the HDRI light source and have the 360 ingame panorama appear as a glossy only reflection.

For any beginners into 3D CGI, I cannot understate how incredible this HDRI is as a default lighting setup if you don't want to think about what to use.
Posts: 2 | Images: 0
Last: 11/12/2025, 1:35:00 AM
>>1021835 (OP)
Only downside is that it was taken from Johannesburg, guess that absolute shithole has given one more good thing in life other than prompting bleeding edge anti-riot weaponry like the Milkor MGL.
Anonymous 10/28/2025, 9:53:36 PM No.1021079 [Report]
Thread 1021079
How do you come up with a really awesome 3d artstyle like this?
Posts: 13 | Images: 0
Last: 11/11/2025, 11:55:37 PM
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>>1021752
/3/ is full of shitskins from the third world decaying their brain with blender who can't even model a turd
>>1021726
>>>/co/151217573
So some rando manages a full character and animation faster than most of /3/. Of course I recognize that cursor, it's the power of Blender
>>1021426
someone on /co/ posted their model but theres no link >>151206580
>>1021426
You can't say that and not link the rig motherfucker
>>1021426
Yeah right so they ripped the model from a video
Anonymous 11/11/2025, 12:04:04 AM No.1021759 [Report]
Thread 1021759
>Zbrush desktop is getting a new UI
Blendlets and poorfags in actual shambles, yet again.
Posts: 10 | Images: 0
Last: 11/11/2025, 11:49:51 PM
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>>1021778
Based. I was able to snag a perpetual license just before they stopped offering them.

I'll just pirate it if I have to in the future if I have to
>>1021759 (OP)
ama pirate that hoe
>>1021759 (OP)
I dont care, still not upgrading from 2022. I will never "subscribe" to software.
>>1021759 (OP)
>Blendlets
The Blender developers wanted to copy the previous tablet interface for their ipad version, ofc nobody is working on that shit, kek.
>>1021759 (OP)
About time
Anonymous 10/9/2024, 3:39:46 AM No.997798 [Report]
Thread 997798
Post vintage/retro-styled renders and animations.
Pre-rendered, game graphics, whatever you got.
Posts: 203 | Images: 123
Last: 11/11/2025, 11:35:15 PM
197 posts omitted. Go to thread.
I made a new thread: >>1021812
>>1016216
>>1016217
>>1016218
Thank you anon. Some real life happened and I forgot about this thread. I shall try all this out once I get back into the swing of things. It's been a busy couple months so I haven't had time to think about any of this modeling or gamedev stuff.

>>1017673
Finnish Spac...
>>1020478
Turns out he has a website too
https://www.sanbasestudio.com/
>>997798 (OP)
I got a really cool algorithm pull on youtube today. I don't think this guy's intentionally going for a "90s graphics" look, but he's been coding some type of engine for a long time. It looks like he hadn't uploaded for a couple of years, but the video I saw today was uploaded a few days ag...
>>1019301
That was kinda interesting. While I was reading it, I thought it was gonna go in the direction of some type of rapture, where humanity suddenly disappears and the AIs get confused when they suddenly stop receiving prompts, and don’t know what happened because they’re confined to the digita...
Anonymous 11/11/2025, 3:34:27 PM No.1021788 [Report]
Thread 1021788
>the weld modifier of this piece of shit software doesn't even work at all leaving two vertices on top of eachother everywhere
monkey software

where else can I clean up fusion360 meshes? preferably in a non freetard software that works
Posts: 10 | Images: 0
Last: 11/11/2025, 9:03:10 PM
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>>1021806
the weld modifier works, you don't work
>>1021804
is this an ordinary moronic blendlet? the modifier was applied, and the double vertices stayed untouched inside eachother. im doing this shit since 4 years and never had as many problems in fucking 3ds max
I never considered it, but... this absolute buffoon did not apply the modifier?
>>1021798
*2 million polygons
>>1021792
your freetard software just sucks and doesn't excel at anything
retopology with le retopoflow (becomes 10 fps fest with 2 million meshes) got replaced by topogun. works on my machine butterly flawless with megameshes.
>>1021793
thanks
>>1021796
thanks
Anonymous 11/10/2025, 7:55:21 PM No.1021751 [Report]
3D STL REQUEST
Good Afternoon Gents,

I am looking for some Telegram repositories for models like this: Rocketdyne J-2 Rocket Engine 3D print model

I want my kid's science project to shit on everyone else's where they set up some engineering style 3D prints and sub assemblies. Old rocket engines, models, etc. All I can find through my contacts is either Warhammer shit or gooner bait. Any help is appreciated!

Thank you
Posts: 4 | Images: 0
Last: 11/11/2025, 8:53:33 PM
>>1021805
You can learn it at home, boomer. Your wife is going on a date with me tonight btw
>>1021773
Yeah dude, I'll just enroll in some classes to learn CAD instead of printing an STL.

Must suck to be this mad online over a request for some engineering files for extra curricular school projects.
>>1021751 (OP)
>I want my kid's science project to shit on everyone else's
You and him would've learned how to build it in CAD and prepared it for months ahead instead of boomer dad asking /3/ chink gooners with erectile dysfunction who barely can model a bolt. Your kid should be ashamed that his dad bro...
Anonymous 11/7/2025, 7:48:43 PM No.1021598 [Report]
Thread 1021598
Yorda is the single most beautiful 3D model ever put inside a video game. How on earth do you do this style...
Posts: 6 | Images: 0
Last: 11/11/2025, 8:03:12 PM
>>1021655
CHUDDY! CHUDDY CHUUUUUUD!
>>1021651
What about the model appeals to you?
>>1021641
It's ok to be gay anon, but don't try to push your own preferences onto other people. You wouldn't want people to force you to be straight, would you?
>>1021598 (OP)
>le sovl.....
the model looks like shit
Anonymous 8/12/2025, 5:15:59 PM No.1016792 [Report]
AAAAAIIIEEEEE #2
AAAAAAAAAAAAAAAA
>please wait a while b4 making a thread
Posts: 163 | Images: 11
Last: 11/11/2025, 3:36:54 AM
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>>1021704
im so tired of making titty monsters. Ill get this done by today.
Im gonna try to make a new basemesh for my hands and feet.
>>1021707
You can make it move fine without the tools
>>1021634
>Need tools to make it move
Why not just use Blender’s version and not deal with tool extensions problems.
>>1021694
working on hair now. Chibi model proved to be helpful. I used the hair model, tweaked it and it fit perfectly.
Working on a fullbody now. Looks like shit for now.
We'll see.
Anonymous 11/10/2025, 5:57:05 AM No.1021734 [Report]
/wip/ Works In Progress
Making a new thread since the image limit got hit on da last one.
Show us that cool new project you got in the works anon-kun!

Previous Thread: >>1017627
Posts: 10 | Images: 0
Last: 11/10/2025, 10:13:38 PM
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>>1021750
Yes, I'm aware. I used a low quality ref sheet of the faces from the show. I'll probably get a better one next time.

>>1021749
There is, it's just hidden behind the fog.
>>1021741
The train texture in the gray train face looks like shit
>>1021736
Why is there no proper sky, you chudcel?
OP here, something a little lighter.

>>1021740
Looks nice. I love snow, and I love pyramids. This is a holy matrimony of both.
>>1021736
Based. I tried making something like that once and never finished it.
Anonymous 8/27/2025, 12:38:27 PM No.1017627 [Report]
/wip/ - Works In Progress
Show us that cool new project you got in the works anon-kun!

Previous Thread: >>1014090
Posts: 324 | Images: 13
Last: 11/10/2025, 5:58:12 AM
318 posts omitted. Go to thread.
NEW THREAD, NEW THREAD, IMAGE LIMIT REACHED.
>>1021734
>>1021734
>>1021734
>>1019300
I wish I had a dagger like this. I want to dress in ceremonial garb and larp as Lawrence of Arabia.
>>1021514
Good job building it from scratch. Use good references and image planes to keep face proportions
>>1021578
Big improvement
>>1021506
Haha maybe sometime, right now I'm just focusing on other stuff.

Modeled a new head.
Anonymous 9/30/2025, 7:01:47 PM No.1019394 [Report]
Thread 1019394
What are GOOD courses for 3D animation in Blender?
So far I only found Alive! by Pierrick Picaut. The rest suck fucking ass, but maybe I missed something
Posts: 147 | Images: 0
Last: 11/9/2025, 8:04:09 PM
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>>1021714
There are zero noara characters in his Alive course.
>>1021712
It’s supposed to be educational, the blander scammer had an entire animation of creatures in Noara going left and right. No idle animation, tails rotating badly, still background characters momentum in CGI scene and no animation for UI screen characters.

The difference in experience are c...
>>1021695
lol this looks fucking horrible
>>1021696
Is at the end, it shows a walking character with accessories and items. Told you how someone would walk, you can’t just assume there is a perfect way to walk when people have different ways to do it.
>>1021695
where's the... actual animation?
Anonymous 10/31/2025, 10:53:10 PM No.1021206 [Report]
Thread 1021206 Archived
72 hours in blender.. le sovl... so much better than pbr and crappy modern games... now I can finally make my groundbreaking game with a self-inserted trans protagonist to stun the world
Posts: 7 | Images: 0
Last: 11/9/2025, 5:54:32 PM
1 post omitted. Go to thread.
this is literally a pic which has existed for over a decade
>>1021206 (OP)
>self-inserted trans protagonist
>groundbreaking
>>1021206 (OP)
does it animate well?
seems like you put some thought into the elbows and knees there
I'm having a lot of issues with lowpoly shoulders and it doesn't look like you have much range of motion there, either, do you?
>>1021408
not before i sex you with my girlpenis and let you hatch
>>1021206 (OP)
thanks for the wireframe buddy i´m gonna copy it and put it on sale
Anonymous 9/29/2025, 2:38:40 AM No.1019308 [Report]
Thread 1019308
We (programmer and 2D artist) are working on a small 3D idle game.
Was wondering if any 3D artists here with some experience in low poly, cute characters are interested.
Would be nice if we could launch a project consisting of only 4chan devs, but if we can't find someone we will end up looking elsewhere like artstation
We will be paying commission, but please keep in mind we have a small budget
Posts: 64 | Images: 0
Last: 11/9/2025, 5:51:49 PM
58 posts omitted. Go to thread.
>>1019548
Nice skeletal ref for your character model.
>>1021148
It was more that the online content community was mostly minors who didnt need money to survive and didnt work.
>>1020919
>Back when I was young people made things for fun, and if money came out of it that was just a nice bonus.
Yeah back when you could buy a house and feed yourself on a single salary that sounds nice but we live in a world where a cardboard box is $600 a week grandpa.
>>1021062
>feel free to send me a message
Discord says I can't message you unless we're friends or something
>>1021065
Discord got hacked, told everyone it’s not safe. Yet you still defend OP and Discord because of your stupid opinion. Get a life anon.
Where's my threds... 11/9/2025, 4:43:00 AM No.1021682 [Report]
Correct positioning of Archived
...so I figure out a few things, like curves and arcs but in general animation rely on copositioning, including the arcs, curves themselves, how are these calculated or just placed to realism? Seems like, mathematical problems only than anything. Other wise? Loop, cycle, sequences ..what's the science, physics of it... Frame 1 to 2 and it's 3d vector coordinates?
Posts: 5 | Images: 0
Last: 11/9/2025, 4:09:32 PM
>>1021688
What are you even complaining then huh
>>1021682 (OP)
>>1021685
Yeah how are they, you made it simpler yet? It's on the paper. Oh shit, I'm sorry, so sorry,... You just have college cuz they bribe you in with, their experience?? Aw man
>>1021682 (OP)
>>1021361
>>1020614
>>1018686
>>1020272
>>1020497
Anonymous 9/13/2025, 9:15:19 PM No.1018572 [Report]
Thread 1018572
How would you make this in 3D?
Posts: 25 | Images: 0
Last: 11/9/2025, 7:04:18 AM
19 posts omitted. Go to thread.
>>1018572 (OP)
bunch of tubes, physics, particle effects
>>1018583
what's your day job?
>>1019037
theyve got some kind of equations running
>>1019003
He could be someone who cuts his pasta
The noodles are easy, even blender users could get it right after watching a 5 minute tutorial. Sauce is a whole different story
Anonymous 8/29/2025, 11:35:19 PM No.1017781 [Report]
AnimBOT
The single most used Maya add-on and not a single person has decided that it would be worth the time to crack it.

Maybe they have? If they have, someone send it my way I'm not paying for it.
Posts: 24 | Images: 2
Last: 11/9/2025, 1:45:19 AM
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>>1021638
Finally someone who contributes something in this shitty thread, I like the delete & add in-between feature which makes retiming very easy, I think animbot doesn't have this feature
https://www.thekeymachine.xyz/

Guys I just found out this free and OPEN SOURCE, animbot alternative, it doesn't have extra features that animbot have, but it covers all the basics tools animation tools, like tween machine, temp pivot, mirror pose, selection sets, pull/push, usable motion trail, ple...
>>1021137
Blender doesn’t have ik/fk by default, you must be talking about their version of auto rig. Which obviously isn’t built for custom rigs like 3 leg dog, 1 leg human or horse standing upright. You’re not a rigger anon if you’re relying solely on automated rig operators.
>>1021110
We're animators not rigger nigger, and beside blender have ik/fk snapping by default and it's just a click of a button, that's why fk/ik snapping is non issue in blender, then there's Maya....... The reason why this thread exist
>>1019390
>>1019429
>>1021106
If you amateurs can’t build IK/FK without some paid tool then you don’t deserve to post here until you have done so.
Anonymous 8/29/2025, 11:49:59 AM No.1017727 [Report]
Thread 1017727
home...
Posts: 23 | Images: 0
Last: 11/8/2025, 2:18:40 AM
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>>1017727 (OP)
i love the aesthetics. kinda like dreamcore.
>>1019785
>grinding the main quest
>""""main quest""
>mfw
>>1020255
iykyk
>>1020255
>xhe doesn't know
>xhe wants to know
>>1017838
>>1019739
>>1019785

whats with all the secrecy, what the game called?
Anonymous 11/6/2025, 1:33:25 PM No.1021531 [Report]
Thread 1021531
So this is the power of the Indian animation industry:
https://www.youtube.com/watch?v=iDqSKfIQ-q4
Posts: 12 | Images: 0
Last: 11/8/2025, 2:02:18 AM
6 posts omitted. Go to thread.
Speaking of arcane, the new fortiche cinematic is out and has a bit of a new look for faces, more expressive but also a bit more realistic

https://youtu.be/bDMqoIq1kjo
>>1021545
>>1021548
It’s over for all studios in like 1-2 years because of AI
>>1021531 (OP)
where's the diversity?
why are they promoting the caste system?
where are the cows?
>>1021532
>everyone
now say that, once more....in hiragana
also chatgpt is trying to generate me the diagram, but that was yesterday. today, it's Try-in. like, restarted.
>>1021531 (OP)
actually looks good, they're aping arcane super hard but like in a competent way
Anonymous 11/7/2025, 7:43:29 AM No.1021572 [Report]
Thread 1021572
How good must you be to sculpt like this?
Posts: 6 | Images: 0
Last: 11/8/2025, 12:37:58 AM
>>1021572 (OP)
>sculpt
these are all UE5 metahuman slop
>>1021572 (OP)
You have to be smart enough to operate a 3d scanner and to get a pretty girl to stand inside it without moving
>>1021572 (OP)
>>1021572 (OP)
About aggregate sculpting level 31.4
better than I am
Anonymous 11/6/2025, 4:08:56 PM No.1021535 [Report]
just finished this, critique plz
Posts: 11 | Images: 0
Last: 11/7/2025, 11:33:59 PM
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>>1021596
trans sisters.. not like this... we are being insulted
Its low effort and unambitious
>>1021535 (OP)
I think it has a lot of strength to it, rly good
>>1021549
>>1021535 (OP)
3 plates 5 chairs Hmmm..
>>1021544
His first bf must've become mtf for him to be this obsessed lol
Anonymous 11/6/2025, 2:03:01 AM No.1021509 [Report]
Real Art
Some guy bananaed a tape to the wall in blender
Posts: 4 | Images: 0
Last: 11/7/2025, 11:02:59 PM
>>1021509 (OP)
I kneel...
that's hilarious
huhing at this
Anonymous 10/31/2025, 10:00:41 PM No.1021202 [Report]
Thread 1021202
Uhh, Maya bros...? Why is THE Lucas Pope recommending to pick Blender over Maya?
Posts: 7 | Images: 0
Last: 11/7/2025, 10:06:10 PM
1 post omitted. Go to thread.
>>1021202 (OP)
Because Maya ain't for pussies who will quit after using it once, and Blender's UI is more friendly.

Then you got Zbrush as the UI's final boss, that shit even customized gives me fucking nightmares.
>>1021338
Don't think that's a concern in the age of AI
>>1021203
He knows to trick newbs into spinning their wheels on blender so they never become competition
>>1021202 (OP)
As the comment you didn't include in your screenshot says, his Maya nitpicks are well documented in the Obra Dinn devlog, so you could just read that
>>1021202 (OP)
Because Obra Dinn literally doesn't have a single frame of animation, therefore he didn't use the one thing Maya is best at
Anonymous 11/5/2025, 2:01:23 PM No.1021484 [Report]
Thread 1021484
I finished this animation last night. Took around 150 hours (including rendering, editing etc). I still can't believe i did it. I set this as a goal when i finished this model 1 year ago, and at the time i had zero knowledge of rigging or animation (other than simple camera animations). My thread where i was asking rigging questions is still up on the board >>1004617 which is kinda funny. And now i made this: https://files.catbox.moe/es25l3.mp4
Posts: 6 | Images: 0
Last: 11/7/2025, 6:38:25 PM
>>1021486
put as much effort you put into everything you do into fixing the shoulders
>>1021499
thanks anon
>>1021484 (OP)
This is really inspirational! I remember your progress in the other thread and it's really good to see you reached a finished animation, and a real cool one at that. It's great to see people are actually making stuff around here. Thank you for sharing the result!
>>1021485
Thanks !
>>1021484 (OP)
Love the moves, love the butt, love your work. That's great work and you are a credit to this board
Anonymous 9/13/2024, 3:47:07 PM No.995160 [Report]
PS2-Era Graphics
Im working on developing some games in my spare time and I’d really like to target the fidelity of ps2-ps3 style games, mostly for stylistic purposes (but also because I’m solo and don’t have the time and resources to make too many high poly things)

Specifically, I’m really interested in how characters like pic related were modeled and textured to look semi-realistic and expressive (especially textures because I’m still terrible with them)

Feel free to post low-poly or just your favorite models/textures from the games of the good old era of games
Posts: 151 | Images: 34
Last: 11/7/2025, 10:00:23 AM
145 posts omitted. Go to thread.
Not texture/model related but the animation for this game is smooth as silk and apparently done by hand. As a solodev I also have an interest in animation without the expensive gear/suits
https://www.youtube.com/watch?v=PC6gS5j4__0
>>1017994
This thread is always the first thing I search for when I ...
>>1019793
It's illegal, chud. You are ripping copyrighted material which has not been distributed for public use.
>>1019784
Use ninjaripper
>>995160 (OP)
probs a throw in the dark but has anybody ripped the models from Toram online?
>>995160 (OP)
Make something else other than Reddit Hill ad nauseum
Anonymous 3/11/2025, 8:25:13 PM No.1009076 [Report]
Thread 1009076
It's over
Posts: 286 | Images: 45
Last: 11/6/2025, 6:04:52 PM
280 posts omitted. Go to thread.
>>1018884
one thing I appreciate about AI anime is that the faces are still all ugly and AIsloppers will never be able to realize.
>>1021331
Sounds like none of that is 3d
>>1009523
I can do 10sec wan2.2 clips in under 10 minutes on my 5070ti, that includes doubling the resolution on it and interpolating it to 64fps.
I'm also using multiple loras.
The future is now
>>1017731
>he thinks AI can't make perfect cunny
Boy do I have news for you.
>>1009084
>ME CANT STOP COOMING
Anonymous 11/6/2025, 1:48:00 AM No.1021508 [Report]
Help with blender
Probably a noob question but anyone know how to seperate the hand meshes on this model? I'm using blender 2.79 primarly but if i need to go on a newer version to fix this just let me know! https://models.spriters-resource.com/wii/tatsunokovcapcom/asset/295331/
Posts: 6 | Images: 0
Last: 11/6/2025, 3:34:37 PM
>>1021526
I don't want to post in your shitty thread. I will make my own and you will reply to it.
>>1021525
Sorry, wrong url. These things happen
https://letmegooglethat.com/?q=blender+separate+mesh
>>1021508 (OP)
if you can't find the thread for questions you're too retarded to understand the answer
>>1021516
fuck off
>>1021508 (OP)
>>1017954
Anonymous 7/30/2025, 1:51:44 PM No.1016084 [Report]
Blender General Archived
Previous: >>1011128
Posts: 415 | Images: 90
Last: 11/6/2025, 1:28:28 PM
409 posts omitted. Go to thread.
New: >>1021529
>>1020671
I would add a torus, delete half, merge by distance
https://youtu.be/SKxP6RwHvIg?si=pOIRH0vnNCQlx1ir

this was only way how to model ushaped pipe
>>1020671
ok trying to model u shape pipe
>bridge edge loop doesn't work
>edge of pipe doesn't match when i use 3d cursor - spin method
Anonymous 11/6/2025, 6:32:35 AM No.1021515 [Report]
true animation science questionnn Archived
>>>1021361
>>>1020614
>one to close em all
With procedural and AI solving animations already here and there, I just cant help but ask: how do you animate, a subject then, frame 1 to 2, and then the entire sequence, using math and science, physics, to create, somewhat, closest to realism, or just, the illussion of it(lol,disney). SInce, those things arent drawn... i just cant help but think, "it's the right way".

Links, or do it diagrams, whatevr physics needed,counting number of legs...how do you do it? Also in many characterizations:drunk,old,limp,trots, crawl...whats the, NUmbers, to these?
Posts: 6 | Images: 0
Last: 11/6/2025, 12:59:53 PM
>>1021515 (OP)
>>1021522
The numbers are
-1.0710868620e+0 1.1281895290e+0
1.1607358130e-2 7.7286533160e-1
-1.8191748270e+0 -5.7402784800e-2
7.3669664980e-1 -4.7747881350e-1
-6.3010047230e-1 -7.9250346940e-1
>>1021521
what to discuss? it's a fuking question! you just need to have the answer! go hom!
>>1021520
They all are on the biard and live. They can all be further replied to. They're only dead in the sense that OP has dropped them like so many turds and gone on, never to look back or discuss, instead of furthering the discussion, because OP has no interest in actually dicussing this
>>1021517
>all dead
try harder
>>1021515 (OP)
>>1021361
>>1020614
>>1018686
>>1020272
>>1020497
Anonymous 11/2/2025, 5:35:18 AM No.1021290 [Report]
is Blender or most creative fields doomed?
So, i been studying, but it seems like this market is screwed for self taugth people, before ou could be self taugth but now with AI i think it migth a waste of time, what do u think? I am working on some furniture low poly stuff, should i quit or do it?
Posts: 24 | Images: 0
Last: 11/6/2025, 12:09:24 AM
18 posts omitted. Go to thread.
>>1021501
And you don't know how to count
>>1021496
yea your post and birth in one, now hit a train, jeet
>captcha K3K
>>1021372
>AAA
More like triple gay
>>1021290 (OP)
Learn to ride the tiger and pour your time into things that actually matter
AI isn't really good enough at the moment to take into consideration unless you're doing some weirdo 2d art stencil texturing like https://www.youtube.com/@ThinkFish2024
It's only good for animations so far, the mo...
>>1021372
Since you are a wizard of 3D modelling, tell us how bleak the situation is and how many years will it be before it’s fully over.
Anonymous 11/5/2025, 11:54:02 PM No.1021500 [Report]
Real Art Archived
He bananaed a tape to the wall
Posts: 1 | Images: 0
Last: 11/5/2025, 11:54:02 PM
Anonymous 10/23/2025, 8:39:13 AM No.1020750 [Report]
Thread 1020750
Where can I commission someone to make a 3d version of this character? I want it as good as the models you see in video games like Code Vein or Digimon time stranger. Also, should be editable and usable for VRchat.

I have a $500 budget.
Posts: 35 | Images: 0
Last: 11/5/2025, 7:03:11 PM
29 posts omitted. Go to thread.
I know a person who probably can do it. If you are still committed to the cause write kabah-bagan@proton.me
>>1021483
They really gotta reconsider their prices with the rise of AI, lmao
>>1021483
CHUDDY! artists work for less than 100
>>1021473
good artists charge more than $500 and don't want to deal with an /m/ schizo
No good artists here, huh
Anonymous 10/18/2025, 8:55:33 PM No.1020443 [Report]
Plasticity vs Fusion360
I'm still cracking my head if I should get the studio version of Plasticity which has xnurbs and square, or stick to fusion360 free edition.

Is Plasticity better than Fusion for game 3d assets?
Posts: 34 | Images: 0
Last: 11/5/2025, 11:17:21 AM
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>>1021467
>deal with crack scene
very unlikely.
most software phones home so there's no need for any sort of deal to be made.
crackers don't bother patching every outbound connection programs make - the assumption is that you should be doing that yourself as a user.
in vfx the only company that aggr...
>>1021458
plasticity is for game assets retard
learn autocad for real engineering jobs
>>1021382
CAD tourist here, i hate to put on the tinfoil hat but I've seen rumors saying big companies like dassault have a deal with crack scene (solidsquad etc) to inject monitoring into their cracks so their legal team can pursue you if your pirated stuff produces revenue. how much of that is tru...
is plasticity worth it to learn?
are there professional plasticity modelling jobs?
or are tutorials makes the only once making money with this?
>>1021376
ah no, i was look at the non-portable original cgpeers release. the portable one looks like it's already sandboxed so should be all good.
i think guid used to be tied to hardware but no longer is. just random number generated on install.
Anonymous 9/23/2025, 8:18:49 AM No.1019109 [Report]
Which is the best running animation?
Right girl obviously has more polys, but that's not the point here.

Which one is best ANIMATED?

And why?
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Last: 11/5/2025, 8:29:22 AM
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>>1020064
I can see her butt jiggle
>>1021327
>Casually drops the term 'midwit' in heated discussion about legacy asscheek kinematics
left style is a common midwit trap, more movement =/= more gooder
>>1020064
Well, her butt does look kind of flabby I guess?
though in context each game's animation styles suits their purpose perfectly well. i think if 2b had more natural human animations it would look weird considering how fast she moves and changes states
Anonymous 11/3/2025, 5:27:58 AM No.1021361 [Report]
Thread 1021361
Mathemathically speaking, how to generate curve/positioning for animation that is realistic and correct? As a curve itself is a line, there are aspects that makes it real like gravity and forces...how is this, rather than roto, is considered then? I'm kinda curious...especially since it is the correct way of animation, perse. Otherwise, how should a walk,loop,sequence are planned...with science considered too...correctly?
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>>1021421
>>1021421
>didnt i fukin reply this
>yesterday
>fuck
>nobody documented
BUt procedural generations operate on that level. So it clearly rely on something.
>robot
noone said about manufacturing
>>1021421
>waste time for real
why are you all complaining about shit then
>autism
>suggesting au...
>>1021396
Try reddit
>>1021421
...nah i'm just trying to practice man.
>reality obsessed
tell the industry man. i'm trying to have advice to follow, but i guess some newb motivators, end up in some shophouse making 2d games nobody notice, despite quipping the famous or whatnot.
>punch is
>jump to
can i get a diagram at...
>>1021361 (OP)

Animate for feeling not for realism. We aim for the hyper real to sell impact and feeling of motion. Don't waste your time aiming for what is real, spend your time trying to generate how reality feels.

There's a reason a punch is windup, jump to end pose (overextended) and then most of i...
>>1021417
>none documented
But animations have decided upon it, and procedura lgenerations are closest. you just need to deliver me something of it, than none at all then.
>robot is difficult
this clearly isnt diy nor is there any manufacturing question asked.
or perhaps if really too confusing, why...
Anonymous 8/26/2025, 8:02:33 PM No.1017599 [Report]
Today i discovered a new emotion
An amount of disgust and HATE that i never felt before. The amount of sadistic fantasies that i have developped. I never EVER felt this raw revulsion towards something that i have made.

This is my first character model in blender and i have no words to describe how much i want to hurt it.

I want to create and AI for this body, give it emotions just to know that it suffers. I want to torment it, i want to trap it in a house of psychological horror. Just imagining the AI's response to pain, it simulating human emotions of despair and sadness brings me great satisfaction.

I want to punish what my hands have made, i previously made bad art but this is different. I created something that i want to exist just for the purpose of it suffering eternally. I want every artifical fiber of this rot to fry and be reseted to suffer again and again with no comfort and no body to relate to. I want it to know that it's suffering, i want the artifical system to scream in agony with each tearing stimulation on it's vertices.
Anyways, i'll probably adjust some proportions and watch tutorials uwu
Posts: 18 | Images: 1
Last: 11/5/2025, 6:50:50 AM
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>>1017599 (OP)
>An amount of disgust and HATE that i never felt before. The amount of sadistic fantasies that i have developped. I never EVER felt this raw revulsion towards something that i have made.
me whenever i make something
>>1017599 (OP)
so basically you're like the god of the jews
>>1017599 (OP)
based
>>1017599 (OP)
hating your creation is the essence of art
you're on the path, anon
>>1017599 (OP)
I am right there with you. I want to call it shöëmann. That way I know that despite it's horrific nature it has a sole. I want to tell you, as it's creator, to kill yourself, but honestly it would be more punishing to encourage you to let you live. Honestly. I don't know what you were thin...
Anonymous 10/23/2025, 6:05:08 AM No.1020738 [Report]
What would you rate this model on a scale of 1-10?
Posts: 14 | Images: 0
Last: 11/5/2025, 5:20:06 AM
8 posts omitted. Go to thread.
>>1020738 (OP)
"PS3/PS4 crossgen game from 2014"/10
Is it me or are the white parts of her eyes weirdly rendered?
>>1020812
Yeah, but only high poly
>>1020802
>>1020805
Its your job to entertain me
Could you make something like this?
Anonymous 11/5/2025, 1:44:36 AM No.1021459 [Report]
Thread 1021459 Archived
bros, wtf. I have enough data of 3D models I made over the years that I can train my own model. wtf.
Posts: 1 | Images: 0
Last: 11/5/2025, 1:44:36 AM
Anonymous 11/3/2025, 9:34:19 PM No.1021403 [Report]
Animation Librarys - Recomendation
So, here its the thing, im working on my pixel art 3d game on godot, so far so good. At first i start using some mixamo animations, now fuck it, i want the whole library, so i download .exe from github, running some python code to, but at the end, they fail of downloading the whole thing. The most amount i could get its 1000 animations, and in a very disorder way.
Questions; ¿Where i could get or how i could get the whole mixamo library? ¿Is any link o missing torrent with librarys like mixamo or mixamo? Any information about animation archives would be also welcome. Also could seed the torrent for the librarys, if any
Posts: 3 | Images: 0
Last: 11/4/2025, 9:22:41 AM
>>1021403 (OP)
>pixel art
>godot
trans sisters... our game
>>1017954
Anonymous 7/14/2025, 11:42:45 AM No.1015225 [Report]
Learning how to animate by hand
Kind of bummed that there don't really seem to be any serious threads about animation on this board. Of course, most games nowadays just use motion capture for everything, but I'm still of the opinion that animations made by hand such as all the animations in Fumito Ueda's games have a special something about them that mocap cannot reach. And these aren't super stylized or cartoony animations either. They're grounded and realistic but have a lightness to them. I was trying to find resources on how to learn to animate like that, but it seems like a lost art. There are blender courses for animation out there such as the "Alive!" by P2D Design academy, but they all focus on they all focus on this over the top bouncy Disney style. Pretty much all across western animation courses.
Posts: 38 | Images: 6
Last: 11/4/2025, 9:13:58 AM
32 posts omitted. Go to thread.
>>1015225 (OP)
https://archive.org/details/TheAnimatorsSurvivalKitRichardWilliams

read the fucking manual

most of it applies to 3d. It's just easier in 3d in some regards and harder in others.

Try animating some pixel art at roughly chrono trigger size if you want to figure shit out by hand and brute ...
>>1015225 (OP)
>h-how do I animate by hand guise??? is there a perfect rig I can make that will animate itself, render itself, do my taxes, end world hunger-
PUT THE POLYGON IN THE PLACE YOU WANT IT TO BE NIGGA ITS NOT THAT HARD
>>1016066
If you think that's impressive then you shouldn't learn animation yet, you need to learn the basic Blender interface
>>1015941
>but you don't see people geek over a 3D animation in the same way thousands of people geek over 2D
3D animation still makes more money
>>1016052
Is the ball on the moon or something?
Blender Paint with Stencils 10/23/2024, 8:06:16 AM No.999421 [Report]
Thread 999421
Painting with stencils allows you to use textures generated by an algorithm to quickly photobash your models.

Here, a tutorial will be shown on how to do this from the basics.
Posts: 131 | Images: 96
Last: 11/4/2025, 12:32:26 AM
125 posts omitted. Go to thread.
bump
N
>>1001036
>D, when I take notes, I do it this way I document everything in the form of screenshots and text. I've been doing it for a long time.
>And now with ChatGPT, I can write the instructions in Spanish, since that's my main language, and instantly translate them to English, even improved with ...
>>1015733
R
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