>>1019553 (OP)
Look at a normal map of a object with easily recognizable up/down left/right in the green and the red channel. You can hand paint great looking normals by hand by painting a pair of grayscale images with a gradient in the correct direction of shading. Download filters for Photosop like xNormal or the Nvidia normalmap filter and you can normalize the result of that to generate a matching blue channel.
>>1019554
Hand painted normals has a lot of utility and is a powerful technique once you get the hang of it.
Perhaps you are trying to add deep normals to a existing photo texture of something, or you're otherwise
adding normals to something that inherently has no geometry, like a 2D painting etc.
There are many valid reasons why you may would wanna generate a normal map without having to bake anything.
Pic related is another way of doing it, paint in your curvature as a mask and then sample colors from a normal sphere and replace the correct looking colors at the corresponding angles.