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Thread 1020614

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Anonymous No.1020614 [Report] >>1020615 >>1020639
animation science?
Ok,maybe i asked and get control theory, so what's left is, to...write on a picture? and show how it works? like,in motion? Basically the right spacing, or even timing, or even, drawings
Anonymous No.1020615 [Report] >>1020616
>>1020614 (OP)
>>1018686
>>1020272
>>1020497
Anonymous No.1020616 [Report]
>>1020615
It's not the same. also i mmmmmmm givin you a whole, new, page. To, shit on. No dont. Just, fukin write something, sensible. Useful i mean
Anonymous No.1020639 [Report] >>1020742
>>1020614 (OP)
I don't know what you're asking. Your English is too broken.
Anonymous No.1020698 [Report] >>1020699 >>1020742
The greatest animations ever made were made withjut digital tool, math, or even rulers. All this worrying abkut technical precision is a waste of energy. There's a pretty simple procedure, and if you follow it your movement sells and if you dont it looks phony.
Anonymous No.1020699 [Report] >>1020742
>>1020698
Put this thing in the spot.
Skip ahead in time.
Put the thing in the other spot
Skip to the end
Put the thing in the last spot
Go back to fust after the first spot
Put the thing slightly ahead
Go to just before the second spot
Put the thing just before it
Go to just after the second spot
Put thethung just ahead of it
Go to just before the end
Put the thing just behind the last spot.

This is "slow in, slow out" in pic related and if you only do 1 thing on this list this should be the thing you do.
Man you sure like No.1020742 [Report] >>1020928
>>1020639
I was speaking in animation.
>>1020698
Hm,
>Phony
How does this operate into walking then.
>>1020699
My only trouble is timing and spacing. Otherwise how does this clarify everything else like looping, queueing... Damn I just thought of that.
Anonymous No.1020928 [Report]
>>1020742
Its a solved science. Youre trying to rhink about "space" but so far you have nothing. You need to make more than nothing first, let it be terrible, and refine it.
In 3d the computer is doing all of the hardwork of figuring out "space".