>>280649200 (OP)I read it 6 years ago but I vividly remember having a lot of fun reading it. The best parts are the routes set in the main worldlines from different characters' perspectives or peeking into one of the loop worldlines we haven't seen, like the reveal of the alpacaman charade in the opening route being a cope mechanism for Okabe to escape from the reality of Mayuri's death and seeing all those shenanigans come tumbling down to reveal we're still in the fucked up alpha attractor field is a long memorable vn moment for me. Also its an ensemble game where every route was written by different MAGES staff and even guest writers like Uchikoshi (whose route was as mindfuck as you would expect) and nitro+ veteran Shimokura Vio so seeing the way how each writer handles the characters was pretty interesting
Admittedly the 3.x/delta worldline routes were too fluff my taste and kinda dragged the VN down but there's like 2 maybe 3 of them so its not that offensive.