Thread 281110793 - /a/ [Archived: 33 hours ago]

Anonymous
8/1/2025, 8:00:36 PM No.281110793
alpha police
alpha police
md5: 07cb5820cf9c8548aae4c191185b80dd🔍
>White Fox releases their sales paper
>2024 revenue was $5 million and profit was $100K
>projected revenue for 2025 is $8.8 million and profit is $30K
HOLY KEK
Imagine being a multi million making company and raking in less than a fast food slave worker in the west.
Replies: >>281111208 >>281111453 >>281111695 >>281114476 >>281114906 >>281117011 >>281118347 >>281118970
Anonymous
8/1/2025, 8:01:34 PM No.281110822
>What is tax evasion
Anonymous
8/1/2025, 8:03:19 PM No.281110869
The game's rigged against studios really fucking badly these days because for the most part they're just labor, not owners of the IP.
So Kadokawa gets fucking rich being an IP farm, and they say as much in their shareholder reports that's really what their business is, and the anime studios get paid on contract just enough money to stay afloat.
Replies: >>281111044
Anonymous
8/1/2025, 8:08:19 PM No.281111044
1746852400938
1746852400938
md5: 22e54518aed717b73fc3e105a162325e🔍
>>281110869
Kadokawa is rich from other shit that isn't anime.
Re:zero being their 2nd biggest anime franchise after oshi no ko only made $27 million revenue.
Replies: >>281111124 >>281113676
Anonymous
8/1/2025, 8:10:50 PM No.281111124
>>281111044
I do actually read Big K's shareholder reports because I'm too lazy to read everyone else's. So stuff like Elden Ring is important.
But when they're talking about the broader 2D otaku market, they're talking IP creation.
Anonymous
8/1/2025, 8:13:15 PM No.281111208
>>281110793 (OP)
I don't know why you're making fun of them desu. Studios aren't always cranking out huge profits and sometimes even operate at a loss. You should be happy they're willing to continue despite the hardship rather than "le epix reddit xd look at the profits" you're a retard.
Replies: >>281111307 >>281113885
Anonymous
8/1/2025, 8:16:25 PM No.281111307
>>281111208
>Studios aren't always cranking out huge profits
Most of them aren't, but the good ones find a balance between funding and profit their creative staff can live with.
>You should be happy they're willing to continue
At the expense of becoming a narou slop farm? That's not winning.
Replies: >>281111659
Anonymous
8/1/2025, 8:20:44 PM No.281111453
>>281110793 (OP)
Profit doesn't matter right now because every big corp wants more anime development capacity. The value of the studio to its current shareholders is what they could sell it to kadokawa or Sony or banco for and they'd all buy it
Anonymous
8/1/2025, 8:23:20 PM No.281111547
I'm pretty sure anime studios rarely make a profit though? Most of the money made is from derived products from the IPs they create
Replies: >>281113484 >>281113703
Anonymous
8/1/2025, 8:26:43 PM No.281111659
>>281111307
>That's not winning
The studio in question has produced anime for numerous popular IPs. Most of them aren't to my taste, but the sheer popularity success to failure ratio for White Fox can't be ignored.
Replies: >>281111807
Anonymous
8/1/2025, 8:27:50 PM No.281111695
>>281110793 (OP)
most of that 8.8m went to salaries. I highly doubt they have other major costs besides software licenses and office space.
Depending on the size of the team, that could be a healthy low-margin company started up by employees who just like getting paid a comfy salary to animate.
Were you expecting animation companies to be mag7 tier money printing machines full of rampant speculation?
Replies: >>281112352
Anonymous
8/1/2025, 8:31:48 PM No.281111807
>>281111659
>The studio in question has produced anime for numerous popular IPs.
Popularity does not equal job satisfaction or veteran staff retention or long term sustainability.
Anonymous
8/1/2025, 8:52:52 PM No.281112352
>>281111695
>most of that 8.8m went to salaries.
Not animator salaries.
Replies: >>281112585
Anonymous
8/1/2025, 9:02:14 PM No.281112585
>>281112352
where did this meme come from? Just because they're overworked doesn't mean they're underpaid.
This isn't some korean sweatshop producing bottom barrel isekai slop.
Replies: >>281112650 >>281113101
Anonymous
8/1/2025, 9:04:27 PM No.281112650
>>281112585
Statistically, most animators are inbetweeners or junior key animators, who are literally not paid enough to afford rent without a second source of income.
Replies: >>281113122
Anonymous
8/1/2025, 9:20:34 PM No.281113101
>>281112585
Inbetweeners who comprise a larger part of the animation workforce are underpaid pretty much since the conception of anime and I imagine it's even worse now
Anonymous
8/1/2025, 9:21:33 PM No.281113122
>>281112650
you speaking from personal experience? Because you're contradicted by Bellamy, who actually has worked as an animator.
https://youtu.be/Wr8dR_oPKbU?si=5IiaORRLR6k4UmFM&t=1511
Replies: >>281113537
Anonymous
8/1/2025, 9:35:12 PM No.281113484
GTvGt5YbYAAiSVv
GTvGt5YbYAAiSVv
md5: 81f7838083e2b8e699fd8f3ecb953602🔍
>>281111547
Did you know that Toei Animation is wealthier than Kadokawa Group? Kadokawa borrowed money from Japanese financial institutions to acquire its subsidiaries, and as of 2024, Kadokawa still hasn't repaid the loans.

Toei Animation's abundant cash flow allows it to lend money to other companies, generating a steady annual interest income from its loans. It's now a semi-professional financial company.
Replies: >>281113648
Anonymous
8/1/2025, 9:37:46 PM No.281113537
>>281113122
>Statistically
>you speaking from personal experience?
Read that post again.
Now open an average anime episode and count how many inbetween frames there are compared to the number of keyframes.
Now read any news article about the topic from any primary source to learn that most new animators leave the industry within a few years. That's less than it typically takes to rise from freelance inbetweener to key animator with a fixed-term contract with enough of a bargaining position to negotiate better pay.
And that's only taking into account animators working in Japan. In reality, a lot of the rote work is outsourced to low wage countries.
Replies: >>281113877
Anonymous
8/1/2025, 9:42:11 PM No.281113648
Kadokawa TYO 9468 Financials - Income Statement
Kadokawa TYO 9468 Financials - Income Statement
md5: b99b0f07ac38ffc841c9824883437d7c🔍
>>281113484

>Interest Expense

8 billion yen in 2025.

6.3 billion yen in 2024.
Replies: >>281113824
Anonymous
8/1/2025, 9:43:04 PM No.281113676
>>281111044
Kadokawa is a whole ass publishing company owned by Sony of all things. They make manga, LNs, VNs, anime, and probably royalties from streaming on non-Sony platforms
Replies: >>281113754
Anonymous
8/1/2025, 9:44:05 PM No.281113703
>>281111547
A lot of anime studios have to farm work out to Chinese and even North Korean animators. Things are pretty grim right now.
Anonymous
8/1/2025, 9:45:56 PM No.281113754
>>281113676
>owned by Sony of all things
Sony is one shareholder out of many, they only control 10%.
https://group.kadokawa.co.jp/global/ir/stock/info.html
Anonymous
8/1/2025, 9:48:28 PM No.281113824
034644
034644
md5: 68461b61744e87f337ece86c96558f43🔍
>>281113648
As of 2025, Kadokawa still has 27.27 billion yen in loans that have not been fully repaid.

https://ssl4.eir-parts.net/doc/9468/yuho_pdf/S100W3PV/00.pdf
Replies: >>281114020
Anonymous
8/1/2025, 9:50:38 PM No.281113877
>>281113537
you didn't post a stat, hence I assumed you were just using it a turn of phrase.
And again, coming from an actual foreign no-skill animator who seemingly rose to be a sakukan, it seems like those who can hash out the work can make decent money. The droves of people leaving the industry could easily be explained by the heavy workload, not an issue of being underpaid.
And that's not even getting back to the original point, which was the absurd suggestion that the 8.5m expenses that White Fox are projecting for 2025 won't be going to animator pay.
Replies: >>281114025
Anonymous
8/1/2025, 9:51:12 PM No.281113885
1730797634879798
1730797634879798
md5: a39e06a5367725b8dbad4ed8c4571803🔍
>>281111208
It's all about console war and ragebaiting, anon.
Anonymous
8/1/2025, 9:55:38 PM No.281114020
035156
035156
md5: 3637905fb6f64dea82e4e9ea00451204🔍
>>281113824
Toei Animation's long-term cash deposits exceed 30.5 billion yen. In 2024, it had lent 3.1 billion yen to other companies and received a total of 1.1 billion yen in interest income.

https://note.com/akb428/n/nb4341ac3d13c
Replies: >>281114511
Anonymous
8/1/2025, 9:55:57 PM No.281114025
1744122303356677
1744122303356677
md5: 42a990a3ca8e54a8bd65837730dd7b67🔍
>>281113877
>The droves of people leaving the industry could easily be explained by the heavy workload, not an issue of being underpaid.
They only need to accept heavy workloads because the pay per unit is so low.
>And that's not even getting back to the original point, which was the absurd suggestion that the 8.5m expenses that White Fox are projecting for 2025 won't be going to animator pay.
I hate to post this cliché again, but enough industry people have confirmed that it's accurate in broad strokes.
Replies: >>281114517
Anonymous
8/1/2025, 10:15:11 PM No.281114476
>>281110793 (OP)
The biggest thing White Fox ever made was Steins;Gate which was dogshit, so I don't care. There are other studios that have suffered worse while making better things.
Replies: >>281114516 >>281114527
Anonymous
8/1/2025, 10:16:20 PM No.281114511
041557
041557
md5: 087849ab7097cf6706d0d2c81b849cec🔍
>>281114020
The most annoying thing about Toei Animation is that they have a huge cash flow that they can tap into at any time, but they don't like to use that money to acquire other animation studios and technical talent.

Toei and Seven Arcs coexisted in the same office building for four years, but Toei was reluctant to acquire Seven Arcs, which was on the verge of bankruptcy, resulting in Seven Arcs being acquired by TBS Holdings.

Toei could have acquired White Fox for a much lower price, but they also missed those opportunities.

https://x.com/Nakaken_UPAL/status/1042014187679907840?lang=ar
Replies: >>281118492
Anonymous
8/1/2025, 10:16:27 PM No.281114516
>>281114476
This pleb didn't watch Girls Last Tour.
REPENT.
Replies: >>281115077
Anonymous
8/1/2025, 10:16:28 PM No.281114517
>>281114025
>they only need to accept heavy workloads because the pay per unit is so low.
the workload is going to be heavy one-way or another. The goal is create fluid animation using hand-drawn sheets, this is necessarily a labor-intensive task. At this point we're just arguing around the same point, but if an animator is financially secure but working all the time, we wouldn't say they're underpaid. We would say they're overworked. And remember, this work NEEDS to be done all at once, it's not like the animator can just do half now and half next week for half the pay. The episode won't be complete.

>I hate to post this cliché again, but enough industry people have confirmed that it's accurate in broad strokes.
that chart would be better if it just provided the per episode cost breakdown. We're comparing starting salaries with average salaries with royalties. don't animators typically shuffle between studios anyways?
Replies: >>281114645
Anonymous
8/1/2025, 10:17:00 PM No.281114527
>>281114476
>Steins;Gate which was dogshit
Hello tourist
Replies: >>281117369 >>281118239 >>281119566
Anonymous
8/1/2025, 10:22:10 PM No.281114645
>>281114517
>The goal is create fluid animation using hand-drawn sheets, this is necessarily a labor-intensive task.
Which could be spread across more animators, or animators could be given more time per frame. The only reason they're not given that kind of leeway is because most studios only get a small percentage of the allotted budget under the production committee system, which incentivizes them to underpay employees because that's the easiest expense to cut, considering their weak negotiation position.
>if an animator is financially secure but working all the time, we wouldn't say they're underpaid.
Freelance animators (which is most of them) are constantly dependent on getting new projects to make ends meet. I wouldn't call that financially secure no matter how many hours they work.
>We're comparing starting salaries with average salaries with royalties
None of the roles listed in that chart get paid royalties.
>don't animators typically shuffle between studios anyways?
Yes, because most of them are freelancers. If they didn't, they wouldn't get paid enough.
Replies: >>281114706 >>281114747 >>281115040
Anonymous
8/1/2025, 10:24:36 PM No.281114706
>>281114645
>which incentivizes them to underpay employees
And by employees, I mainly mean animators, most of whom are freelancers, so the studio could simply stop giving them work if they ever complain about the workload or the low pay.
Anonymous
8/1/2025, 10:25:32 PM No.281114734
Toei don't care
Toei just plugs away on the forever shounen and staying in the black instead of the red
Anonymous
8/1/2025, 10:25:53 PM No.281114747
>>281114645
>The only reason they're not given that kind of leeway is because most studios only get a small percentage of the allotted budget under the production committee system
Don't forget that this same profit driven system demands faster turn around times on investments and has legacy control features like the competition for TV slots producing locked schedules years in advance with no room for expansion.
Anonymous
8/1/2025, 10:31:16 PM No.281114906
>>281110793 (OP)
Salaries are an expense, dumbfuck. The profit is just what's left over, which really doesn't matter.
Anonymous
8/1/2025, 10:35:29 PM No.281115040
>>281114645
>Which could be spread across more animators, or animators could be given more time per frame.
in other words, you could keep the annual salary the exact same and just have less workload on the staff? We're literally arguing the same point. I'm saying they're overworked, you're saying their underpaid.

>The only reason they're not given that kind of leeway is because most studios only get a small percentage of the allotted budget under the production committee system, which incentivizes them to underpay employees because that's the easiest expense to cut, considering their weak negotiation position.

you keep saying they're underpaid, it's literally the market-rate for animation that the industry can support. and freelancers can clearly handle this level of pay as evidenced by the actual freelance animator I linked above explicitly stating animator pay is fine so long as the animator is able to get the work done.

Put another way, imagine the exact same workload but now you've tripled the salary of every animator. but you don't hire a single new animator. They're just paid triple the salary. Would the industry suddenly be much healthier because now they're not "underpaid", or would the same number of people drop out from the overwork?
Replies: >>281115143
Anonymous
8/1/2025, 10:36:20 PM No.281115077
>>281114516
Girls Last Tour was pretty good actually so that helps. Goes to show the biggest and most successful work is usually not the best one.
Anonymous
8/1/2025, 10:38:26 PM No.281115143
>>281115040
>in other words, you could keep the annual salary the exact same and just have less workload on the staff?
Most animators (especially freelancers) are paid per unit, not annually.
>you keep saying they're underpaid, it's literally the market-rate for animation that the industry can support.
When most people say "underpaid", they mean compared to the cost of living, not compared to other salaries.
>and freelancers can clearly handle this level of pay
Except they can't, as evidenced by the high dropout rate.
Anonymous
8/1/2025, 11:39:40 PM No.281117011
>>281110793 (OP)
Brutal
Anonymous
8/1/2025, 11:50:44 PM No.281117369
>>281114527
The anime was dog shit compared to the source. Literally the quick and dirty version of one of the best VNs ever made.
Anonymous
8/2/2025, 12:21:22 AM No.281118239
>>281114527
S;G was extremely shallow and had basically no likeable characters.
Anonymous
8/2/2025, 12:26:10 AM No.281118347
1708690953797752
1708690953797752
md5: a2b7f9b77d641ce7899c490f79735520🔍
>>281110793 (OP)
Keep going, White Fox! Ganbare!
Anonymous
8/2/2025, 12:32:40 AM No.281118492
bd3c10c3-70bb-4d0f-817b-1bdf1e2da263
bd3c10c3-70bb-4d0f-817b-1bdf1e2da263
md5: aa4823d149f7d110480482c131debf92🔍
>>281114511
White Fox

Total Assets: 882 million yen (2022) - 1.163 billion yen (2023) - 1.014 billion yen (2024)
Net Assets: 168 million yen (2022) - 175 million yen (2023) - 179 million yen (2024)
Operating Revenue: 881 million yen (2022) - 753 million yen (2023) - 1.33 billion yen (2024)
Profit: 15.181 million yen (2022) - 9.169 million yen (2023) - 5.028 million yen (2024)
Operating Profit: 5.723 million yen (2022) - 1.935 million yen (2023) - 112,000 yen (2024)
Net profit: 3,928,000 yen (2022) - 7,290,000 yen (2023) - 3,916,000 yen (2024)
Replies: >>281118533
Anonymous
8/2/2025, 12:34:17 AM No.281118533
4816
4816
md5: bcadfb73c929843e7b1b7d45a5172ead🔍
>>281118492
This is the average annual income of Toei Animation employees. The annual salary of a Toei Animation employee is more than the annual net profit of White Fox Studio.
Anonymous
8/2/2025, 12:52:25 AM No.281118970
>>281110793 (OP)
Only season 3 of goblin slayer can save them
DoctorGreen !DRgReeNusk
8/2/2025, 1:18:35 AM No.281119566
>>281114527
>tourist calling anyone else a tourist
Anonymous
8/2/2025, 2:24:31 AM No.281121037
5c0d4d96-2f07-4245-9c94-429a0a88efa7
5c0d4d96-2f07-4245-9c94-429a0a88efa7
md5: a9ffbf619254bb58c8e240335c18cad5🔍
Bandai Namco Filmworks (Sunrise + Actas + Sotsu + Eight Bit + Bandai Namco Pictures)

Net Profit:
5.906 billion yen (2024)
3.97 billion yen (2023)
Anonymous
8/2/2025, 2:29:24 AM No.281121159
業績ハイライト 業績・財務 IR情報 東映アニメーション株式会社
Toei Animation

Net profit:
23.623 billion (2024)
18.795 billion (2023)