Anonymous
8/6/2025, 11:23:40 PM No.281253245
From new Q&A:
>Q. There’s a lot of movement in Ghost in the Shell, and I get the feeling it’s fairly lavishly done. Does it use a lot of animation cels?
>A. Actually, it’s toward the low end. Oshii’s works have a mix of movement and stillness compared with other films. They can look lavishly done as a result, but the reality is that it takes a lower number of cels. We had budget conditions that prevented us from doing anything wasteful. Oshii also strictly adheres to deadlines, so he tends to take pre-editing cuts from the animation director’s rack. Of course, he picks among them, but still. That generates pressure to work with haste, since even cuts you might want to edit a little bit can be taken without time for editing and put into the film.
>Q. Your own work as a director has received strong reviews, such as with Jin-Roh: The Wolf Brigade and A Letter to Momo. Do you want to direct again sometime?
>A. My work didn’t sell at all, though. (Laughter) There’s a fun side to directing, still, so I’d love to if I get a chance again. It’s just that if it came to directing while also drawing my own artwork for it… That’s rough, physically, so I’d have to think about how to go about it. And also, the director has to make objective decisions on the film. For example, they have to question whether it’s worth fixing issues and errors based on their impact on the film as a whole, considering the budget and deadlines. But if you’re invested in the title, then that makes it hard to be objective. At the same time, there’s a chance of improving the overall quality of a work by focusing on details that might seem irrelevant from the outside, so there’s a very difficult balance to strike.
https://theghostintheshell.jp/en/news/hiroyuki-okiura-interview
>Q. There’s a lot of movement in Ghost in the Shell, and I get the feeling it’s fairly lavishly done. Does it use a lot of animation cels?
>A. Actually, it’s toward the low end. Oshii’s works have a mix of movement and stillness compared with other films. They can look lavishly done as a result, but the reality is that it takes a lower number of cels. We had budget conditions that prevented us from doing anything wasteful. Oshii also strictly adheres to deadlines, so he tends to take pre-editing cuts from the animation director’s rack. Of course, he picks among them, but still. That generates pressure to work with haste, since even cuts you might want to edit a little bit can be taken without time for editing and put into the film.
>Q. Your own work as a director has received strong reviews, such as with Jin-Roh: The Wolf Brigade and A Letter to Momo. Do you want to direct again sometime?
>A. My work didn’t sell at all, though. (Laughter) There’s a fun side to directing, still, so I’d love to if I get a chance again. It’s just that if it came to directing while also drawing my own artwork for it… That’s rough, physically, so I’d have to think about how to go about it. And also, the director has to make objective decisions on the film. For example, they have to question whether it’s worth fixing issues and errors based on their impact on the film as a whole, considering the budget and deadlines. But if you’re invested in the title, then that makes it hard to be objective. At the same time, there’s a chance of improving the overall quality of a work by focusing on details that might seem irrelevant from the outside, so there’s a very difficult balance to strike.
https://theghostintheshell.jp/en/news/hiroyuki-okiura-interview
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