>>8895518
it's a macbeth chart + chrome ball + gray ball.
usually these get used on shoots to help in post but i just put them into lookdev scenes because i know what it's supposed to look like so i don't end up jacking values up/down.
learning daz/blender workflow i discovered the way shaders get converted is really strange, everything ends up really dark, so getting one of these in at first was a sanity check.