>>148993834Disco Elysium is a video game, but in the sense of old school adventure games that are very text heavy. You have a guy you move around the map, but it is basically an interactive book. There is a LOT of reading, because every interaction you have with the game is done as a dialog, even if what you are interacting with is an inanimate fucking object.
This is, in part, because you are playing as a man who has completely annihilated his own brain with drugs, alcohol, and *maybe* exposure to a hole in the world. He can't remember.
The world starts off seemingly normal enough, if set in a fiction city, but it becomes increasingly clear as you explore that the world the game takes place in is much, much stranger than it first appears.
What ties this all together and blends the weirdness of the experience in with the actual gameplay is that every 'skill' in the game that you would use or level up like a normal RPG? They are all unique voices in your head. They tell you to do things. They whisper what are either crazed ramblings to you or what is genuinely relevant advice. As you become stronger in any given skill, you become more likely to succeed with it but it also has a longer hold on you. There will be things you do automatically, other options you lose out on, because this part of your personality, is dominant.
Its a weird, cool experience. And I have no fucking idea how you apply anything about it to cottage-core witch adventures.
https://www.youtube.com/watch?v=SlNUAo5YCbA