I need your input, /co/ - /co/ (#149277082) [Archived: 550 hours ago]

Anonymous
7/5/2025, 5:29:30 PM No.149277082
tu79f1t5cymc1
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md5: c10a5d143f21ff930da1debfb7f1de0a🔍
Say I want to make an indie cartoon that models itself after late 90s and early 2000s cartoons
What's a good way to achieve that, what would you like to see
Replies: >>149277153 >>149277266 >>149277347 >>149277677
Anonymous
7/5/2025, 5:30:51 PM No.149277092
>another indiesloppa
Zzz...how original. Don't even bother.
Replies: >>149277124 >>149277629
Anonymous
7/5/2025, 5:31:01 PM No.149277098
burps and farts
Anonymous
7/5/2025, 5:33:21 PM No.149277124
>>149277092
How else would OP make a cartoon? I doubt he has industry connections
Anonymous
7/5/2025, 5:34:12 PM No.149277135
1.Watch Downtown, The Critic, Mission Hill
2. Copy that
3. ???
4. Profit
Anonymous
7/5/2025, 5:35:45 PM No.149277153
>>149277082 (OP)
To do it properly: get a fuckload of money and start up a traditional cel animation company
Many of these cartoons weren't particularly high budget, but they still required a team of people to make, and the technology to do cel animation is antiquated today therefore more expensive.

More realistically: learn digital animation and create limited-animations/animatics like you see from people on youtube.

The actual content of the cartoon is a much more complicated question. The style of humour, the voice acting, the type of stories, the art style.
Look at those cartoons, break them down, analyse every part of them to understand how it works.
How are the backgrounds painted, what frames per second is it animated on, what colours do they use, what techniques do they use to animate explosions, water, crying, etc, do they follow a 3-act structure, what other kind of writing techniques are used.
90% of the cartoon is essentially formulaic, done in the industry standard method of its day and is no different from one cartoon to another, you can copy this.
The remaining 10% is creativity and originality, you're on your own there
Anonymous
7/5/2025, 5:52:17 PM No.149277266
>>149277082 (OP)
Sharp lines
Anonymous
7/5/2025, 6:03:24 PM No.149277347
>>149277082 (OP)
There are actually quite a few lesser known Indie cartoons that try to achieve that look.
https://m.youtube.com/watch?v=6UXGh0zutjo
https://m.youtube.com/watch?v=vc0hor_mYWk
https://m.youtube.com/watch?v=XKoOmwQnpvE&pp=0gcJCcEJAYcqIYzv

All you really need is some talent, IsaiahCartoons does an interesting trick to replicate that look as shown in this time lapse:
https://m.youtube.com/watch?v=hkyZBz8Vymg
You know how shows animated by Rough Draft Korea (the Korean animation studio that animated tons of cartoons throughout that era) have characters heads move up and down when they talk? He seems to replicate that look via motion tweening.
Anonymous
7/5/2025, 6:40:14 PM No.149277629
>>149277092
Kys fag
Anonymous
7/5/2025, 6:45:38 PM No.149277677
>>149277082 (OP)
If you have to ask, it's never going to happen. That is to say, if you're having to inquire what the basic steps of developing and animating a cartoon are, you're so far removed from the skillset and knowledge required that it's a complete waste to pursue it.

It's like someone saying "I want to quit my day job and run a thousand acre farm. How do I go about starting that?" Unless you're Jeremy Clarkson and you've got millions of dollars in TV money to burn it's going to go horribly.
Replies: >>149278566
Anonymous
7/5/2025, 8:10:07 PM No.149278566
>>149277677
fag