Thread 149322359 - /co/ [Archived: 565 hours ago]

Anonymous
7/9/2025, 3:07:26 AM No.149322359
s-l1600 Mario and Sonic
s-l1600 Mario and Sonic
md5: 22a0109ad7358a68ea9eec4f389805b8🔍
Who's had the better track record so far when it comes to /co/ adaptations, Mario or Sonic?
Replies: >>149323543 >>149323715 >>149323720 >>149323858
Anonymous
7/9/2025, 3:09:12 AM No.149322382
Only the Super Show is any good, the rest are YTP fodder.
Replies: >>149322490
Anonymous
7/9/2025, 3:10:51 AM No.149322409
Uhh...neither? None of the comics or cartoons really adapted anything because there wasn't really anything to pull from story wise, they just made stuff up. Even illumination mario was working with bare bones.
Anonymous
7/9/2025, 3:17:40 AM No.149322463
It's nuts how old adaptations felt like official bootlegs.
Replies: >>149322604
Anonymous
7/9/2025, 3:19:52 AM No.149322490
>>149322382
>Only the Super Show is any good
And only for the live-action sketches with Captain Lou. The cartoon itself is shit.
Anonymous
7/9/2025, 3:24:07 AM No.149322529
MV5BYzRiMGYyYTItMmRlMC00ZmE2LTk4OTEtOTJiOWM2OTBkNGYyXkEyXkFqcGc@._V1_
Blue streak speeds by
Sonic the Hedgehog!
Too fast for the naked eye
Sonic the Hedgehog!
Sonic, he can really move
Sonic, he's got an attitude
Sonic, he's the fastest thing aliiiiive!

This show was pure distilled unprocessed hyper-kino.
The absolute peak of Sonic the Hedgehog, and the best thing to come out of the franchise beyond the original Genesis titles.

Mario never had anything that touched this and still doesn't.
Plumbers BTFO.
Replies: >>149322610 >>149323422
Anonymous
7/9/2025, 3:31:25 AM No.149322604
>>149322463
It's because the people behind them barely had anything to work with and communication with a foreign parent company was harder to accomplish than it is now
Sure there are domestic offices but localization to make a character more marketable was still a thing
Anonymous
7/9/2025, 3:32:34 AM No.149322610
>>149322529
SatAM is the root cause of why everybody thinks Sonic the Hedgehog is cringe as fuck.
Replies: >>149322624 >>149323441
Anonymous
7/9/2025, 3:33:57 AM No.149322624
>>149322610
You're thinking of AoStH, a cartoon you'd have to be an actual drooling toddler to enjoy.
Replies: >>149322704 >>149323490
Anonymous
7/9/2025, 3:43:54 AM No.149322704
>>149322624
>Most episodes are about the retarded French stereotype fucking things up and Sonic having to bail him out
Eh, I'd say they're about even.
Anonymous
7/9/2025, 3:58:45 AM No.149322826
iw
iw
md5: 5fe06ff7ffadf0ab9a71fa70e707509a🔍
Reminder that Iwata killed the power Nintendo of America had in the 90s.

From 1990-2000. Nintendo of America had production and management autonomy from Japan. NOA basically culminated its own production team, along a few co-designers, and started funding and producing games with developers.

>DMA Design: Uni Racers, Body Harvest (Nintendo dropped it in 1997, Midway took it)
>Angel Studios: Ken Griffey Baseball, Buggie Boogie (canceled)
>Bits Studios: Warlocked, Riqa (canceled)
>Rare: Donkey Kong Country, Killer Instinct, Goldeneye 007, Perfect Dark
>Software Creations: Ken Griffey Baseball, Tin Star
>Silicon Knights: Eternal Darkness (N64 version)
>Left Field Productions: Kobey Bryant in NBA Courtside, Excitebike 64
>Looking Glass Studio: Mini Racers (canceled)
>Mass Media: Star Craft 64
>H20: Tetrisphere
>Saffire Corp: Nester's Funky Bowling, James Bond 007
>DIC: Super Mario Bros cartoons, Legend of Zelda, Captain N: The Game Master
>Midway: Cruisn Series

Nintendo of America also procured the Ken Griffey and MLBPA license, NHL License, Kobe Bryant and NBA license, PGA license, Disney license, James Bond license, StarCraft license. Star Wars Episode I license. They were producing their own first-party games separate from Nintendo of Japan.

That all changed when Iwata transitioned from Global Marketing Chief to President. NOA Production was killed, and Nintendo of Japan's SPD Department took over all Western development (Star Fox Adventures, Geist, Eternal Darkness GC).

Henry Sterchi, Brian Ullrich, Ken Lobb, Ed Ridgeway, Jeff Hutt, Faran Thomason, and the whole crew left NOA to Microsoft and other developers. Since then, we've seen the Western model we have today. Western developers reporting directly to Japanese management, and pretty much making B/C sequels to Nintendo IPs.
Anonymous
7/9/2025, 4:58:17 AM No.149323422
>>149322529
This, Sonic SatAM is the peak of those show and only retards and virgins say otherwise. I love being vindicated by the fucking opening themesong is so awesome I still remember it.

Eat shit AoStH faggots.
Anonymous
7/9/2025, 4:59:35 AM No.149323441
>>149322610
Lol
LMAO EVEN

Sonic Adventure and Shadow the EDGEhog are why it is cringe.
Faggot
Replies: >>149323490
Anonymous
7/9/2025, 5:03:24 AM No.149323490
>>149323441
>>149322624
SatAM turned the Badniks from "Silly cartoony robots that would be found in a Chuck E Cheese" to "Skynet Terminator Furries" and established the idea that this blue chilly dog eating rat was serious business and ended up spawning a comic series that shat out endless Knuckles reskins in some deranged comic artist's attempt at making Furry Star Trek.
Boco !sCZ24qY6KY
7/9/2025, 5:05:42 AM No.149323519
Mario never had a piece of crap as bad as SatAM, so I think that gives him the win.
Anonymous
7/9/2025, 5:06:57 AM No.149323543
>>149322359 (OP)
https://youtu.be/eVaYOl6zjVM
That's no good
Anonymous
7/9/2025, 5:20:28 AM No.149323715
>>149322359 (OP)
>Who's had the better track record so far when it comes to /co/ adaptations, Mario or Sonic?
Mario
>The Kino Show
Sonic
>Adventures of Kino
>ShartAm
ShartAm cancels out AoSTH, so Sonic loses.
Anonymous
7/9/2025, 5:20:41 AM No.149323720
>>149322359 (OP)
Dic is responsible for the lowest lows of both. I blame them.
Anonymous
7/9/2025, 5:32:32 AM No.149323858
ullv7d6tafyb1
ullv7d6tafyb1
md5: 0679259dacd901e84a39ee4071d5cfec🔍
>>149322359 (OP)
Neither.