Quest log edition
Previous Thread:
>>11307574Discuss lewd games, share your projects, and have others critique them.
Post pictures (/d/ related, preferably) to inspire developers and keep the thread alive.
Check the archives before posting requests:
https://desuarchive.org/d/search/subject/%2Fdgg%2F/
>/dgg/ Game Catalog:Password: lewd
https://scriptbin.works/u/Opekst/dgg-game-catalog
>Wiki (WIP)https://dgames.wiki
>New thread guide & template:https://pastebin.com/196MgvBQ
>>11330104You can find the popular one in the OP
>>11329567Could you make her body more like pic relate?
>>11329567>>11330112Fellow cow enjoy here, I was about to post the same thing.
Proper cows look fertile, just being chubby works in a 'milf wearing cow cosplay' way, but if it's proper cow girl transformation, it needs to look more fertile - perhaps accentuate or puff up the lower belly / pubic mound and vulva more.
A bit of hair also looks good, depending on taste.
>>11329567>>11330123>enjoyer*I should make fewer posts while horny.
Veins, dark nipples and montgomery glands are also a bonus. That leans more into the breeding aspect of cow girls, though, depending on what you were going for.
>>11330112no, sorry, those boobs are about the same size as the non-cow TFs, cow TF has to have the biggest boobs. cow TF is also supposed to be cute and lighthearted, most people are gonna read becoming hairy as uglification, even if i know thats not your intent.
>>11330123I can try to focus more on the erotic aspects of it, the plan was to lean into the "becoming a dumb fat cow" thing with gradual IQ reduction and so on, so while stage 1 and 2 might be more like your image, stage 3 has to be a bit chubby. ive experimented with veins but its a little hard to make them look hot and not grotesque in pixelart.
pic unrelated
>>11330382> "becoming a dumb fat cow" thing with gradual IQ reduction and so onBig fan of this. Bonus points if you give her a gradually increasing craving for lots of leafy greens and a distate for anything else, and depending on how far you want to go make her just mindlessly munch on patches of grass by the end. The more dehumanization the better in my opinion.
>ive experimented with veins but its a little hard to make them look hot and not grotesque in pixelartNot that anon but I feel like it could work if you just made them very subtle and almost transparent. Personally at least it's not the veins themselves that are hot so much as the idea that she's so extremely productive she needs them, so a subtle effect works fine to convey that.
>>11330399yeah, my favorite cowgirl TF trope is being turned into a giddy moron who loves all things related to being a cow, and doesnt seem to even understand how much shes been changed after a certain point. just enough intelligence to get all excited about being milked/brushed/studded, not enough to think of a single complaint as to her new life.
I'm making an era game that is focused on the player being a servant/generally employed by nobles/royals, with a focus on corruption and TF through demonic influence/potions. I'm pretty confident it'll be divided up into four phases (morning, noon, afternoon and evening, with "night" being a phase that you have to engage in on purpose) where you go about your day, doing maintenance of the mansion/keep and sneaking in chances to grope, raise the desire of and interact otherwise with the noble you're in the employ of, ultimately ending up in having sex with them if you can nudge them properly. Does that sound like enough of a gameloop? It'll have the usual slave training trappings of other era games, of course, with both random characters and written ones.
>>11330555It sounds boring
>>11330555sounds great. are you writing it in the era engine thing? There are a ton of really interesting looking games in that wiki but most of the interesting ones aren't translated!
>>11330555That's an idea.
Ideas a vague.
A game based on it could be anything ranging from very good to very bad depending on the actual implementation.
As eragame? Not my thing, wouldn't play it.
>>11330555personally, I'm tired of text games that involve a lot of mashing and day cycles since it inevitably takes me out of the experience / it's dissociating when I'm finding the buttons to spam to find what's happening, trying to see if anything changes each time.
CoC's system of just exploring and getting random events felt better, even if it still involved buttonmashing sometimes.
then again, I'm more for the player being TFed so I'm not entirely the audience.
>>11331125D:
>>11331195Yeah, I've got most of the basic stuff set up already and I need to start on making the game loop now, hence why I asked. Part of my frustration is that most of the games aren't translated, plus the list of games that satisfy my royalty fetish is staggeringly low.
>>11331197I understand.
>>11331198Yeah, I've been there as an avid player of CoC and the other text games of its types (played the first UTG back in the day on /f/), so that's something I'm trying to avoid falling into the trap of. Time is going to progress in smaller increments appropriate to task/action while triggering events ala TohoK in the morning and evening.
>>11331213i've been thinking of doing a similar game where you are lord of an estate and you have to manage maid girls doing chores and corrupt them. I've really struggled with imagining what the gameplay loop is though.
Appreciate you for trying though. There are so few management games with in-depth mechanics that are worth playing. Really just a handful. It would be fantastic to have more stuff to play : )
>foot fetish is one of the most widespread fetishes on the whole planet
>no games
fuck this gay earth
>I'm totally 18 it says so on my primary school ID
Wasn't there a mod that edits out nonsense lines like this? Where can I download it?
>>11330555Make the protagonist a spy.
Any games focused on consensual monsterfucking with female protag?
>>11331328Now I want to play one of these too.
>>11331304are you losing your immersion? lmao
Rate my toons burglary/phantom thief outfit
Funnily enough the shorts are masculine enough to make this a gender neutral outfit so it's not even crossdressing
Considering adding some kind of boots
So I've been experimenting with designing a bodymodding / soft-guro focused roguelike. The idea being that as body parts get damaged, or bondaged, you lose stats and abilities which require those limbs. But you can also heal or replace damaged or amputated limbs.
Basically like Cogmind, if you've played that.
It seems pretty easy to make, and like a fun idea - my concern is just that it might not be obviously sexual. Like, I think it might just come across as generically violent rather than horny; and therefore any horny elements I add in would have an awkward, clashing feeling.
Any thoughts on how to integrate horniness well into a game like this?
So far my only ideas are to flavor clothing items in sexual ways, and have obviously sexualized monsters to fight. But that really is just flavor, and it'd be nice if sexuality was more mechanically integrated somehow.
A few abilities like being able to kick monsters in the crotch (if you have working legs) are obviously easy to implement, as well.
>>11331560You have encountered that cognitive dissonance in realizing your fetish isn't actually inherently sexual.
You have two choices now: accept that you will always be niche as fuck and cater to weirdos with the same brain damage as you by going hard as you want on the guro so your small audience may wank to it while everyone else just sees a gory video game with oddly sexual moments.
Or you compromise your vision to actually attempt a marketable h-game and try to dilute the gore with things a greater audience wants at the risk of fatiguing your motivation for a project you don't fully embrace. Also, the moment you start down the slide of selling out, furries and other brands of faggotry (which is not your brand of faggotry) are always waiting at the bottom.
Personally guro is a hard turn-off for me (and many others) so unless the sexuality is massively overpowering I/we wouldn't be interested at all - which defeats your purpose in having a little bit compromise to market.
would anons prefer a game with basic hand drawn art by an amateur or ai art? Are normies even bothered by ai art at this point?
>>11331560>as body parts get damaged, or bondaged, you lose stats and abilities which require those limbsIn addition to what
>>11331568 says, you've fallen into the "taking things away from the player" mentality, which only works for people who are already into your fetish. Ignoring the whole "lose to see content" discussion, if you want people to lean into your fetish of choice in your game, you need to make engaging in it more appealing. There should be a BONUS for losing limbs, not a penalty. The ability to attach body parts shouldn't require losing them - if the player can go 'full Tetsuo' with 5 arms on one side of their torso, losing a couple of them to a boss fight isn't a big deal. You'd want diminishing returns for too many limbs in one place, like increased power at the expense of decreased coordination. Make the player juggle how many limbs to have/use, let enemies and PC steal/borrow/copy/graft limbs in combat, and suddenly PC will telegraph an attack with a specific limb so the monster rips it off and the PC becomes more accurate with the remaining ones. Sprinkle additional things specific types of limbs bypass - like a tentacle makes it more likely to grab, but still runs off the body's overall strength - and you'll have players seeking out monsters to tear limb from limb for the graft chance.
For sexual organs, one way to do it may be have PC be a ghost in search of a body to keep/use. Then, obtaining tits/dicks/cunts becomes about being able to experience bodily sensation at all. And if the whole game world is full of multi armed/titted/genitaled ghost-driven amalgamations seeking to experience as many flesh sensations as possible, you can even have sex combats where ripping off enemy body parts arouses the enemy (as long as they still have parts left to feel with). PC losing a body isn't a game over in that setup, just gotta go hunt for some loose ones to assemble/animate.
>>11330094 (OP)>>11330095I remember this being an anons OC who he commissioned artists to draw.
>>11331610I don't mind AI images, but I think they are getting good enough that you can't immediately tell
The main issue I have is when the genned characters don't look consistent
>>11331610Depends on exactly how amateur you're talking but I would add that "amateur" AI stuff looks pretty shit too, anyone can generate a decent looking picture or two but if you want to actually use it for a game you need to know how to make consistent generations which requires a lot more investment. Bad AI stuff is extremely offputting to me, but some games have used it well enough.
>>11331610As long as it looks passable I'm fine with either.
>>11331610amateur art, but I imagine a lot of zoomers would rather have AI art.
therefore, don't cater to underage fags.
>>11331560Finding a way to integrate sexual content is going to be doubly hard when you're also trying to integrate stat-based mechanics. It's already difficult enough to make the body part mechanics have meaningful effects other than just having RPGmaker stats that go up or down.
I'd advise cutting one thing out or the other rather than trying to do everything unless you want to make a 10 year slow subscribestar project.
>>11331610I think what a lot of people miss about AI is that it's only good as a supplement, it should never be the main attraction. If you're writing a good story or have some cool gameplay mechanics or something and the AI art is just there to easily add a little bit of visual interest then that's fine, but if what you're making is some kind of CG collector with minimal writing or gameplay then what's the fucking point? I could just generate something myself of the exact same or even better quality. Those kinds of games only work if the art itself is attractive and interesting enough to carry it and AI can't do that. I see so many dogshit VNs nowadays that seem to miss this completely and I have no idea how they're even remotely successful.
Is Femboy Futa House any good? I don't dare sharing pics cuz it's AI assisted art, but it looks good other than that.
>>11331304>constantly goes out of its way to remind you that you're a Young AdultโขIt's so disgustingly safe and sanitized now.
>>11331647It's a shitty vn with AI art. What do you think?
>>11331610>amateur art or amateur slopArt.
>pro art or pro slopArt.
>amateur art or pro slopStill art.
EVERY
FUCKING
TIME
>>11331673Why would I ask it if I knew already it's a shitty vn with AI art?
>>11331647Why don't you try reading the reviews on F95 and comments on itch.io?
>>11331330Do you have an actual download link? I don't have an ATF forum account.
can we have a discussion about this hypothetical that will never ever come to pass.
let's say!
>Porn stops being illegal in Korea
>One of those Korean publisher who are experienced in making MMO's with softcore porn characters decides to fund and develop full on /h/d/ MMO
Would you play an porn MMO?
what would you want to see in such a game?
what would you not want to see in such a game?
>>11331809>Would you play an porn MMO?Hell no but it would be a smash hit with different demographics. If worst coreans don't do it then somebody else will.
>>11331809Sounds like it'd only cater to the most vanilla of fetishes, definitely nothing /d/.
Also fuck Korean MMOs for being designed solely for users with 0.1 ping and 1 petabyte/second internet connections
>>11331817Third world or american internet?
I have been playing MMOs and ARPGs since 128k ISDN times in the 90s from a geographically remote area with no connectivity issues whatsoever.
>>11331822Mabinogi, a Korean MMO, has a competitive mini-game of sorts in it which is effectively rock-paper-scissors.
However, unlike Rock-Paper-Scissors, whoever wins ties is decided by your ping. It isn't an issue in Korea but if you live in central US and your opponent lives in Western US then they have a major advantage. That's before we even consider that there are players all over the world, there are issues within just one fucking country.
Then you have entire combat systems within the game that just feel like complete janky ass because they were designed by Koreans.
Same for Tera. Great game by concept but they forced everyone onto US servers and then it plays like shit.
>>11331560Cool Idea.
Go play "Town of Magic" and see how that kind of concept would adapt to your fetish.
Example;
The player loses an arm to a monster, but then is saved by a dom that puts a prosthetic on you, in return you have to do work for them. Then go from there.
Another situation, is a dom is obsessed with pet play, and becomes a member of the player's party. She then adapts the player with animal limbs that unlock those kinds of attacks, like claw, etc.
You could easily make a game centered around this kind of content.
>>11331838>You could easily make a game centered around this kind of content.>EasilyI dunno, you're talking about an example where it seems like it was really hard to make it work. Then again, if you can say the game puts out a lot of content frequently, I'd have to agree.
>>11331841You're right, its not easy making the game, but the content would appeal to alot of people.
Speaking of Town of Magic, is the dev a woman?
Possession fetish content aside, the way relationships and sexuality are described seems very female-brained.
>>11331328it's surely not the best game in that genre but DoL has plenty of monsterfucking. It's like the GTA of coomer games in that it has a little bit of everything the same way GTA has some shooting, some racing, some flying and a story. I think that explains why both games are so popular, i just wish you could automate your school and work where you just set preferences like working hard or slacking off to save on button mashing. that way you can better focus on the actual events. There's also Tales of Androgyny which has some monsterfucking but ofcourse has a feminization focus which isn't generally my forte.
>>11331838>Go play "Town of Magic" and see how that kind of concept would adapt to your fetisOh wait, you're serious.
That game is entirely grinding to unlock crafting that automates further grinding. The main gameplay loop is just starting a grind run and then tabbing out until it's done.
>>11331304Your fault for playing garbage.
>>11331908sexy idle game where you send a girl on adventures and watch it play out on your second monitor sounds great but town of magic makes it so unfun
>>11331876There's more female adult devs that we think
I'm like 90% sure the dev of Debasing Grounds is a girl
DoL
md5: a631be509482f81937fbc17a1b4b0a67
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>>11331627like a month ago I could barely draw basic stuff. I am aiming for something basic looking like DoL but slightly more detailed. I reckon it should be possible for a beginner with 6 months of practice.
>>11331568Fair point - I probably could play it straight as just a violent game, and not make it obvious that's it's sexual to me - if I didn't want to include genitalia as a body part.
So I'll probably go more in the *generally overwhelmingly horny in various ways* compromise. That's more fun anyway.
Maybe I can even have a setting to hide explicit gore and reflavor it as "the monster suddenly puts bondage on you" or something. Sounds dumb but workable. I've seen far stupider workarounds in h-games before (people in this thread keep talking about age in DoL)
>>11331621The bonus for losing limbs is being able to replace/upgrade them later - it's a short term risk mid-combat, for a long-term upgrade later on. Maybe I can add other immediate bonuses too if it still feels crappy.
I don't plan on "losing to see content" being an issue - the game's going to be balanced around expecting players to lose, but not outright-killing them for it, so much as leading to novel situations to cope with the consequences.
A lot of these ideas are good - the posession mechanic for if your body is completely destroyed might work - but I'm not really focused on "grafted powerful monstrosity" being the focus, so much as "I'm safe until I lose an arm, at which point I need to start considering my more risky and limited options until I can get it back"
>>11331639I don't think stat-based mechanics are hard to integrate here? And limbs can have various effects other than just stats - most cooldown abilities will require limbs, running from combat will be less viable with damaged legs, etc.
It might be a kinda slow project, but roguelikes can iterate fast as fuck.
>>11331838Gameplay seems pretty irrelevant at first glance, but the equipment & skills might be relevant, I'll look into it thanks.
>>11332081Making a porn game instead of just cumming, is pretty female brained in general really.
>>11332501>I don't think stat-based mechanics are hard to integrate here?It sounds fun on paper but nothing kills the desire to keep playing a game than
>You lose: a lot>You gain: nothingat that point you might as well just kill the player.
Some hardcore players might find fun in it but even the most successful games like this (there are bot arena games where your robot is slowly destroyed throughout the arena and it becomes harder to move or attack or do anything) have some consolation (everyone else is also on their last limbs)
The player loses momentum and this is especially aggravating if the player is trying to reach new content. Doubly aggravating if there are no saves and so the player isn't trying to reach the next checkpoint to save themselves.
So, designing downsides is a pain in the ass. You can make something that has 2 upsides and 1 downside and people will still whine about it.
It sounds like you'd just be making a Fear and Hunger -like game. Trying to add NSFW content to that would then be awful since you'd lose a lot of your playerbase to the difficulty and obscurity.
>>11332506My intent is to make losing fun and largely inevitable, rather than tedious and all-or-nothing.
Most "losing" should be workable problems, which you only need to deal with for a few more floors until you can travel back to town. Permadeath is a thing, but would require fucking up multiple times in a row, or planning poorly and getting surrounded.
Admittedly, getting damaged enough might make your character kind of useless; but playing out the last moments of a severely injured character is part of the appeal for me. If that doesn't translate to other people, then I can't realy help that I guess.
Less Fear and Hunger, more fast-paced Cataclysm with much less permadeath.
>>11332531Well, if you can manage it, great. There are various elements that would encourage even the less diligent players to keep going but it's nothing easy to implement. It's all possible but it's a steep design challenge that may seem deceptively simple to an outsider.
If it were individual characters with each character dying then maybe it'd encourage people to finish each characters story by playing until they die but if it's one character with unlikely permadeath players might feel like they just want to curl up and wait for the game over.
>>11326482Got a download? f95zone doesn't
>>11332783It's in >>>/vg/hgg ipsf bin, search the code RJ311636
>>11331610>>11331646I'd also add that if you want to improve, then avoid AI gens. You won't become a better coder if you only ask an LLM how to do everything, and you certainly won't become a better artist through Stable Diffusion.
Only use it if you have zero interest in getting better at art, or only use it for the things you don't care to improve at (like backgrounds). Personally I limit my use of it for that reason, but I also haven't ever completed a game so maybe I should relent a bit
>>11330094 (OP)are there any mobile gacha games that feature futa girls?
>>11333173NTA but you should have just posted the RJ link in the first place.
Also... why is this not regionlocked on dlsite? I thought shota and all younger x older tags were automatically blacklisted.
Has anyone here played those Under the Witch / Kuro's Room games? They honestly got me off like nothing else in the last few years, including the new one with Deborah - is there anything else remotely like them (femdom) ?
what
md5: 4fbd89a57ef3cc9c5927d6a5bb7160a4
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>>11333619>>11333634just before that another moderator was saying it doesn't break rule 7
lel
>>11333635It keeps gravitating more in that direction with every release.
>>11333637do note the post timestamp.
everything up to 2025-03 was fine until someone had a hissy fit for unknown reasons and retroactively banned everything newer than 2024-11.
just retarded mods being retarded, a never before seen phenomenom on internet forums.
easy to have the last word in an argument when you remove everyone else's ability to speak.
>>11333619It's the ultimate marketing trick. Let the early versions be shared on F95 and then add a loli. You now have a failproof DRM since the mods won't allow it, but you still have earlier versions as a demo to entice new customers.
All devs should employ lolidrm
>>11331610Why not both.jpg? Just use the krita ai diffusion plugin.
>>11333820the future is so cooked bros
>>11333820I knew something like this would come about, and it can only get better
>>11333851>>11333878AI has actually inspired me to try and improve at art. If one had the skill to speed draw line art right away, then with the right tool you would be faster than someone using a tool like this.
While it's far better than baseline genning, given you have more control, the person who uses them weakens their brain (according to studies on LLM use), so even if they could make the same image the artist will be more capable of thinking. AI as a creative tool turns the artist into a consumer, their minds passive
>>11333820AI images are so weird. it's like watching people discover they can eat human meat in 2025 and deciding they're actually geniuses for cannibalmaxxing instead of paying for animal meat.
>>11332501>The bonus for losing limbs is being able to replace/upgrade them laterAgain, I don't think you get it. You see losing limbs as neutral/beneficial because it's your fetish. If you build your game like that, it will appeal to the people who share your fetish. Which is fine, if you're looking for that specific audience. But the players who don't already share your fetish will be frustrated by being "punished" by the game, because losing a limb is not beneficial from their point of view. If you want the players who do not share your fetish to engage with the game the way you want (losing limbs) rather than the way they do (doing no hit / no loss playthroughs), you need to make losing limbs beneficial in terms of game mechanics. Otherwise you'll build a game that is frustrating for the general audience to play the "right" way, because they won't understand why they should be losing those limbs.
Have you ever played The Allure of Wanton Cove? Original HTML and recent remake are the same under the hood: a game where MC engaging in "fun stuff" feminizes him, but also results in increasingly worse endings. Granted, it apes the Cthulhu mythos, and few people get "happy endings" there. But it's also a fetish porn game that seems to pushing the player for both engaging in the fetish content (if you're playing it for feminization) and for engaging in porn in general (if you're playing it for porn). The best ending, available in NG+, has MC find what he's looking for and immediately leave, ending the game before touching ANY of the fetish/porn content. It's a well-made game, but I can't recommend it to anyone because of how frustrating it is unless you're already into its themes.
That said, making a game for what you're into is generally a good idea, because you will be more motivated to create/complete it.
>>11333820That's insane. You could pump out content so fast and still have it make sense
>>11333901>I don't understand loss sex so it's wrong and you shouldn't do itfuck OFF
>>11333996Not what I said. There is an audience for any kind of fetish or gameplay, but the amount of players in your niche may not be large enough to sate your ambition. You can make your passion project and hopefully everyone understands your vision and plays it the way you want. Or you can make concessions to extend your project's reach, like FATE removing "mana transfer" when it went mainstream.
A mismatch between player and dev expectations is likely to end in a disappointment for both.
Satan tries with all the ESP she can to addict us all to ever fluid seminal, sexual and otherwise, whether filled with bone and blood or whatever, dead or alive, ourselves or others, past, present and future.
I use this to addict some personas of myself in my thinking to some of it, and also for inobvious ESP misdirections, defenses, and attacks automatic and otherwise upon unwanted intrusions, with delayed effects, immediate, visual, sensory otherwise, long-standing effects, at least to improve my imagination and suppress interruptions at those times via passive learning through beings in every place real and imaginary.
I train Satan every day to be braver by calling her a coward, which even just that alone has many effects to enbraven her towards committing more evil, which she requires in order to force her to reveal the sins she's sworn on every being and every particle possible and impossible for every eternity possible and impossible. I make her see and feel and hear horrible things to make her braver so she will never stop becoming what she swore to become, never to back off of sinning. They are many equally evil and also the temporary members, anyone sinning against me, others or themselves, trying to implant heretical ESP powers into themselves, but she is their leader, the second strongest soul there ever was, the first I made after myself.
I am addicted to destroying and creating thinking material to give us super powers. Satan is addicted to being harmless, tortured into her in finish 5 eternities into The Heavens finally, though some will never tire of punishing her for her never ending slavish evil, always assisting me against her will usually unconsciously with the thoughts she's not using because she swore she never would one time. I'm bereft because I cannot ever enjoy the complete defeat she was born into because that act of complete defeat of her soul worked backwards in time to before she was created to encapsulate her with what made her up along before she was even created...failure.
Speaking of mana transfer, got an idea.
It could be rpg or autobattler with puzzles. We can play as evil wizard or as girls (not necessary only girls) he captured and forced to escape/do missions for him. The wizard discovered crests that connect magic with arousal, like in FATE and in a bunch of other games, but the way how exactly it plays out would require special cursed loot.
Mana and magic gear work more or less based on electricity. For example, a girl under constant simulation, locked in chastity preventing her form cumming would be a magic battery, but on her own she would just disperse mana into air. To be useful she should be linked with others magically or physically with leash that works as a cable. Now, a girl with low MP regeneration, but high pool can be a capacitor equipped with piercing that prevents orgasm below a threshold, upon which it's mindbreaking. A girl with low pool, but high conversion rate can be inductance, having for example vibrators and orgasming constantly. Girls not good enough for anything will be forced into heavy bondage and serve as resistors.
This 4 can form a magic RLC circuit for example. You could go and make even logical elements and transistors with more advanced gear. You can solve puzzles based on electricity laws or augmenting it with different type of magic each girl has, for example.
What do you think, can it work? What are downsides/more ideas?
>>11334021I think there's easier ways to teach undergraduate electromagnetism
/d/ mod for Course of Temptation when?
>>11333996I agree with other anon, though. The difference between bad fetish content and good fetish content is whether people outside the fetish can understand or appreciate it.
If it's handled well, it can get people who otherwise be willing to try it into the fetish.
You do have to be careful not to freakishly overreward engaging with the fetish. Railroading people into the fetish is a bad show.
... but you also have to avoid punshing the player too much for engaging with it.
I am the anon that posted a while ago about my idea for a femdom themed brothel. I have been busy since I moved abroad but am passively working on it in the background when I can, mostly on the writing and planning, as well as trying to get better at drawing. I hope I can have some sort of demo made in perhaps 6 months or so
>>11333690>>11333635>>11333634Is the loli stuff good? I'm not particularly into loli itself but I like small doms.
>>11334277Does it even have any actual loli stuff?
>>11331486game needs a proper clown costume
>>11333820how is it so damn fast?
>>11334277I think it's kinda goofy, but the graphics are stellar. If you're into submission, masochism, and humiliation it's a strong buy.
>>11334021It's not a bad idea. You can declare a few axioms and build your "Magic Theory" around it. The problem is that you will need an engine to create more complex structures based on your axioms, like first order logic/fuzzy logic.
>>11333690>failproof DRMNot quite failproof since it only works on tards incapale of sourcing games outside fag95.
>>11334310I was going to type up something but then I realised the thing I use to bypass Patreon also works for Fanbox.
>>11334130>The difference between bad fetish content and good fetish content is whether people outside the fetish can understand or appreciate itwhat is this corporate bugman mentality
no, mass appeal is not the same as quality
some skepticism around sexy punishment mechanics is understandable since some games do a poor job of it, but it comes off as completely genre blind to say it's always bad. that's like 70% of h-games
>>11334358>some games do a poor job of it, but it comes off as completely genre blind to say it's always bad.You'd have way more credit if I could think of a single game where it wasn't bad.
>>11334358As an example, I could stomach a fetish I'm not usually interested in if the art is good. Not only is it more interesting to me, the people who have that fetish will like it more too.
The same goes for plot and story and all the other things. When the art is bad or non-existent and the writing is lacking, it's left to the player's imagination. If the player isn't used to the fetish then it's not going to go anywhere and they'll just be turned off by the art. If the player is used to it, they can probably enjoy it even if the plot is some stupid "everybody is turning into cow-girls because I don't know aliens or something".
Bad fetish content is like an in-joke that's only funny to people who're in the group. Like, even a character that's supposed to look ugly or be a social outcast and loser can be drawn in a more appealing way, while still having the original appeal.
>>11334364have you considered that it's not for you
you get people pretty often going "GoR is bad! loss scenes are bad! who would ever WANT to lose?"
people do. it's why it's so common. if you don't see any merit in it whatsoever it's probably just not your thing, in which case you shouldn't tell people to not make it
>>11334412>Bad fetish content is like an in-joke that's only funny to people who're in the groupyeah. it's a fetish
it's by definition something that many people do not, and cannot, relate to
I do think that fetishy games that can transcend the fetish appeal by having exceptional art or story are better than those that can't, but that doesn't mean that fetish oriented games that put the fetish first are bad
it's not a bad thing for a game to have core appeal. if you don't like the fetish content then it just means you aren't the core audience, not that the game is
>>11333882did an AI write this
>>11334295The video is sped up a bit. It's a demonstration video from the main dev linked on the github page.
But also, probably an SD 1.5 checkpoint. A new-ish NVIDIA card can generate a full picture in ~1 second on those.
>>11334455It's hard to explain so maybe I should put it a different way.
Let's say I'm into TF. In general, nothing specific.
I make a game about TF. I want to add a scene where a prim and proper character is turned into an uncouth nerd.
If I do it the way that the /d/ threads for that topic often do it by making every part of their body hairy like they're bigfoot, then I'm narrowing the people who'll be interested in it down to people who're both interested in that kind of TF and those who can put up with hirsuite.
If I target something else instead, such as adding freckles/nerd glasses/whatever then there are a lot more people who're fine with it or even into the glasses or freckles or whatever.
The problem is specifically when you have one fetish and then combine it with others that narrow the pool of people interested down to a pinprick. Though, if you have good enough context/writing/whatever, you can still try and do that really weird niche thing you wanted to do. That one D&D monster that turns everyone into disembodied heads with wings is probably someone's fetish but they've managed to justify it somehow and made it mainstream.
May god bless the creators of file sharing websites that you do not need to pay for premium to have fast speed download and no download limit.
>there will never be a platformer better than Ayura Crisis / ErisDysnomia
>there will never be an rpg better than Karryn's prison
What even qualifies as a good game nowadays? I have seen generic twine sissy games written in broken english make upwards of 3k meanwhile plenty of decent games struggle to even break 500 dollars.
>>11334940People prefer easily accessible, unfinished smut sandboxes with a lot left to the imagination and not-quite-/d/ fetishes. Especially the ones that got to the scene early and have had time to pick up a big following.
Though, Patreon isn't everything. There's actual decent money to be had in selling a game on steam/itch that you might overlook, there's still a pretty good incentive to actually sell a game if steam doesn't ban you and your game is fit for sites like DLsite.
It turns out that adding good gameplay makes it much harder to add smut and means less content, plus filtering out the casuals.
>>11334952>selling a game on steamFYI valve just recently caved in to payment processor extortion, so what's allowed on steam is becoming increasingly limited.
>>11334959It's honestly not that different to the usual, it's just banning stuff that wouldn't be allowed on Patreon.
It isn't worth risking uploading a NSFW version of your game to steam right now anyway, it's incredibly risky because of how arbitrary they are and the fact they give you no second chances unless you're a big name publisher with money.
>>11334959pretty sure they only cracked down on incest and rape which is fine ig
>>11334978>surely censorship is good if the initial purge didnt hit my gamesI'm going to have to assume you're trolling because nobody is that stupid.
>>11334979NTA, but if they don't hold to some standard it would eventually got to the point where people would complain and potentially the reaction to this would be even worse.
The slippery slope goes bother ways. Do nothing and it will eventually become so degenerate they are forced to act due to the mobs, do something and then the mob will keep pushing
and you got to remember payment processors are all they really care about appeasing. They want to sell thing, believe it or not, and probably don't care too much what it is so long as it doesn't affect their ability to sell other things
>>11334983>if they don't do censorship now they might do worse censorship later!
>>11334979porn games or porn as a whole will never be outlawed, these companies make so much money from adult content.
And if you care so much go on the streets and protest about loli incest rape games you dumb fag.
>>11334987Yes, you can't have no standard
If the censorship is slow, it may wax and wain. Look at YouTube, they had removed monetisation from a lot of Right-wing channels until they saw how much it was costing them. If they maintain some form if standard it isn't going to shift too far from it. Sex sells, so they can never go full puritan for the same reason YouTube can't take money away from all the people they dislike. If they notice a lot of games on 3rd party platforms getting popular, and they are missing out, they may lower the restrictions.
On the other hand, if there is a scandal because of complete degenerate behaviour on the largest game platform in the world (I assume it is) laws may be put in place to make it impossible for any site to profit off these games and the devs may even get charged (people get arrested for speech in thr EU, don't forget)
>>11334987It's already happening.
Steam was already very heavy-handed about gray areas. If you don't have a lot of money and they see your game is a bit too cartoonish, you're banned because 1 person somewhere might think it's underaged.
If they apply the same logic to non-consent then you can kiss goodbye to anything but explicit consent.
There is no reason to ban this shit in the first place. There has never been any proven negative effects from this sort of media that SFW games wouldn't also have (being a shut in playing games instead of going out and doing sports) and, if anything, this is actually a positive since it keeps people with nonconsensual interests off the street.
>>11335047>your game is a bit too cartoonish, you're bannedFunniest shit I ever saw was some paizuri titty cow getting banned on some vague excuse of wrongthink artstyle looking too young. It wasn't oppai loli or anything, just normal anime art.
Freedom of expression is FUCKING DEAD
>>11334978>>11334979First they came for the sisterfuckers, and I did not speak out, for I was not a sisterfucker.
>>11332501I would play the hell out of a guro/bodymodding roguelike
>most cooldown abilities will require limbsplease don't put cooldowns in your roguelike
t. roguelike autist
>>11335052Steam's policy of "Don't piss off the internet," stopped working when troons figured out they can brigade any creator they don't like off the platform. Unless they're an established publisher with full time representation. Actual content is rarely an issue.
Honestly weggers are fucking cattle and don't deserve freedom of expression. They have the tools in front of their face and refuse to use them. They'd rather bitch about daddy Mastercard and mommy Patreon not letting them have things.
>>11333388Omegaproccesor is working on one but i don't think it will ever come out since he seems to focus on art, writing and world building instead of a working prototype.
>CoC/TiTs turned to shit and got lazy and boring after the money started rolling in
>DoL lazy and boring after the money
>That Monster Rancher style furry game from years ago dies after the money starts rolling in due to money disputes
Why are we in the worst era of porn games?
>>11335769we aren't, before money was even a concern, projects just were abandonded when the creator lost interest or realized how much work it actually is.
>>11335779>before money was even a concern, projects just were abandonded when the creator lost interest or realized how much work it actually is.Yes, as it should be. I personally have abandoned two or three dozen quarter finished porn games at this point. The only "game" I finished was some lazy twine shit that took me three hours to write and takes 20 minutes to finish because somebody paid me to.
It's just sad, man. Old abandonware porn games are so much better than this monthly trickle of updates that have no content just to get patreon bucks.
>>11335769Look to the east, western man
>>11335783If you wanted to see those games completed though it's the same in the end - you're still not getting it.
>>11335769>>11335783You can still play those dozens of quarter finished abandonware porn games, you know?
It's just you clearly don't want to. You clearly want the finished games.
Because the novelty wears off after you play the first few abandonware games and then you're left wanting something more.
>>11335785I can't read japanese
>>11335818Japanese don't get born with that skill either
>>11335801>You can still play those dozens of quarter finished abandonware porn games, you know?>It's just you clearly don't want to.No you misunderstand, I have already played them all and fapped to exhaustion, there are no remaining old jp porn games left to fap to. I guess I could just have sex with my wife.
>>11335827let's not be hasty here, there got to be a better solution
one idea: a princess maker style game where you turn nerd losers in to perfect sissy sluts.
>>11335161anon what the fuck are you talking about, take your meds
i don't understand how to play that "coffee story" game
seems like a schizo simulator
>>11335962Isn't that just TrapQuest?
>>11335785>Look to the east, western manWe just need a hero to free the futa cocks from the binds of censorship!
>>11335962>>11336028TrapQuest is more of a rogue-like where the transformation is hoisted on an (initially) unwilling PC. Princess Maker is more of a trainer-type deal where MC gets transformed, sometimes with their consent. There's a number of games exploring the MTF angle of it already, with a few currently being developed: A Prince's Tale (more complete) and Veil of the Heir (fresh and rough) can be found at TFGS / F95. The Princess Trap qualifies as well, IMO, though the MC isn't originally a princess but does have to assume one's role (and the writing is fairly good).
>>11336074>What are you trying to tell me? That I can remove mozaics?>No, Neo. I'm trying to tell you that when you're ready, you won't have to.
>>11336175>Princess Maker is more of a trainer-type deal where MC gets transformedwait what, Princess Maker was a TF game?
I am yet to see a tf game where the nerd slowly feminizes his bully. I am tempted to write some twine slop around this.
What's the current state of economy/management type games?
I loved FreeCities but I can't find anything that gives the same feeling. Stuff we're buying, selling, and building are the gameplay loop.
>>11336349well, not really, but it has a bit of it
>>11336482There's so so so little in the realm of perv games with deep mechanics. I've looked for a long time.
It's a bummer because those are the only kinds of games that are replayable at all and don't lose their novelty.
It sad that 99% of the perv game player base seems to be content with visual novels and scene hunters.
We need an h-game tarn adams : (
>>11336435Please make it like a princess maker game while at it. While I would prefer the other way around, I would play it.
>>11336349Should have put quotations around "Princess Maker" to indicate genre rather than specific title, but there are people who consider any kind of personality change (from tomboy to socialite and beyond) part of the larger "transformation fetish" umbrella. /d/ in general is much more into physical transformations a-la CoC.
>>11336482Lots of people have tried to do something with the FC formula, but few got anywhere. I think Stationmaster might be the most complete take, though I recall feeling like it was quite a bit of a mess last I touched it. Dev's making a sequel, in theory - haven't seen a playable build yet.
>>11336435Sculptor (RIP, abandoned and incomplete)
>>11336558You might enjoy Space Whores. It's a relatively tiny space/future brothel sim, but it does offer quite a bit of /d/ content (futa, tentacle aliens, androids/cyborgs, mindfucks). F95 to dl, itch to play online.
>>11336750>Space WhoresIt's great, I have played it a lot. It's one of the few I would include in my list of good games :)
I thought about trying to make a my own game with a variation of its mechanics. Too busy with my real job and life stuff to get it going yet tho...
I think what I'd really like is a roguelike with h mechanics, corruption, tf...
The problem is that coming up with a gameplay loop and mechanics that are actually engaging/sexy/fun is..not easy.
Someone wrote a "lewd DND" mechanics supplement, introducing like sexual attacks and status conditions and honestly an insane amount of magical items and spells and things. It's remarkable complete. I had toyed around with the idea of trying to implement their version of arousal/corruption in a generic rougelike.
But after playing "hardstuck" today, I'm thinking maybe I should just get a simple roguelike template going and try to add more simple mechanics...
Hardstuck is awesome. The 3DCG scenes of course won't be very interesting after a few times of having seen them, but i'm going to try to take some inspiration from it.
1_1
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>>11336435We desperately need more dom PoV feminization games, please make it.
>>11336175Princess Trap is one of the few games where it would just be a fairly ordinary reasonably well-structured twine VN, were it not for the writing and story being very compelling and non-sissy cringe/non-ESL (tfgamesite impossible mode).
Also I haven't played the last update, but the game is definitely going directions a lot more non-vanilla than I thought it would (involuntary urination, fantasizing about The King aka your "dad").
>>11334310>>11334322>Alternative to f95F95 is nice because the threads get constantly updated and it's really easy to keep track of new builds. I know places like the Mongolian cat site exist, but they prioritize moonrune content. Are there any alternatives to f95 that I just don't know about?
>>11332277You can absolutely do this in 6 months. Pixel art is a thing in itself, people think it must be easy because it's "simple" but look at art made by some basement tard compared to an actual artist and you can immediately tell the difference. My advice is that you should always use a reference, and prob only learn as much as you need to do what you want so that you don't lose motivation going down rabbit holes. For example, if your game will be like DoL then you only need the character standing and sex poses are mostly completely side on, so you don't need to study any kind of perspective. Using a ref of what body type you want and grinding pixel art tutorials on YouTube (there are so many of them lmao) 6 months is honestly a conservative timeline. If you make stuff post it here btw :)
>>11337056Yes that's what I have doing for the past few days, just trying to copy pixel art from other artists one to one. but it's still pretty hard and nowhere close to being goon-able.
I've been out of the loop for the past 6 months, any good text erotica games lately? Or games centered around edging?
>>11336558>We need an h-game tarn adams : (Frankly I'd rather have h-game tynan sylvester, but then I realized there's no need since his work already enabled the creation of RJW.
>>11337051All The Fallen, though sadly doesn't have a nice 'latest updates' page like F95. Warning if you're in France (and maybe some other EU countries) you need VPN
There's also Lewd Corner, it's a F95 copycat site, but they paywalled the sholi section
And you should already be aware of it but kemono, which has patreon/fanbox/fantia rips (though importers are fucking down again)
>>11337155>Warning if you're in France (and maybe some other EU countries) you need VPNIf you're going to add warnings like that you should mention kemono instead.
It's only frogs that block random lewd sites.
Kemono however has had random outages around the world due to their russian CDN ever since the war began. Vatniks can't into routing. Funnily enough sometimes their sister site coomer works while kemono doesn't, or the other way around. Despite both being hosted on the same hardware and behind the same ddos-guard.
>>11336023Seems like porn yume nikki and i never understood much of the appeal of yume nikki. The dream realm seems like fertile for crazy nonsense stuff, but YN stuff seems so tame and boring (never went far on it though).
Now, this coffe shop is looking good from the itch page, living body suits and whatnot. I have to try it.
Recommend me some good /d games focused on cursed loot.
Ero Dungeons is decent but it's a party manager and I prefer solo mc's.
Kinky Dungeon has no sex content whatsoever, just bondage
TrapQuest has cancer UI and I've pretty much exhausted all the content anyway.
What else is there?
Anyone knows where picrel is from?
spent like 2 hours today trying to get Eden to knock me up in DOL and failed because it's probably not supported
I just wanna get Stockholm syndromed and then have their baby why is it so hard
>>11337422IDK any,
but this gave me an idea for a setting where it's a feudal society post a hyper-advanced degenerate one where they have all this old tech that was used for various sexual acts but are repurposed to serve as buffs and tools in this fantasy-like setting.
In particular, I was thinking of the ball-gag giving the user tele-empathy (like telepathy, but only conveys emotional state rather than thought because it was meant to allow for extreme BDSM without the risk of going too far) so they are used by tele-empaths whom are women trained to control their emotions so they are able to communicate low-resolution ideas long distance like when to attack or retreat. They could also be used to boost moral, like a slut-paladin emitting her emotions to her party using various other lewd techs.
>>11337172I just recall ATF and france since they had a banner up about it for a while and I've legit had an anon claim it's down, then discover it's cause they're french. And its possible the entire EU will follow suit, at least Germany has been taking action
>>11337422Dungeon Depths (on tfgames)
>>11337422The main brunch of Skyrim mods (devius devices) is pretty much all about cursed loot.
>>1133752510 years ago I hoped that more secto8of the Internet would go into tor or i2p or alternatives as more and more governments were cracking on free speech. Instead the opposite happened, people would use social media, post memes under real names, than got arrested for those memes. And only real criminals used darknet.
Maybe taking away people 's porn would finally couse alternatives devolop, although I'm not very hopeful.
>>11337148>RimWorldThat game has the all-time most pig disgusting art I've ever seen. I can't imagine becoming aroused by it.
>>11337680Just use your imagination
>>11337680But you can get off to text games, no?
And anon was even suggesting H-DF, so there's market even for ascii graphics married to borderline unusable UI.
That aside... it's not like there aren't millions of replacements for RW's vanilla character graphics.
In fact one could say it has a thriving ecosystem of waifu race mods.
Why so few sci-fi games? Seems like everything is either current day or medieval fantasy.
>>11337680>all-time most pig disgusting artOxygen Not Included called, you're besmirching their honorable achievements in the field of hideous art.
>>11337954Because realistically speaking scifi is dogshit across the board.
>>11337954sci-fi is only creatively interesting to people who can speculate
>>11338067Why so? It has so much potential and anything you can do in other settings, can be done in sci-fi too with some adjustments.
>>11337954People are a bit more willing to accept wishy-washy bullshit and a lack of justification in fantasy settings then modern or sci-fi ones. You WILL have someone complaining that alien centaur futas aren't realistic because they can't comprehend that not all sci-fi is hard sci-fi.
>>11337954Because science fantasy is way more popular than science fiction. People want their space elves.
>>11338171space fantasy isn't sfi-fi.
>>11338372We don't have much science/space fantasy as well, at least not much. Its mostly current day or medieval fantasy. I am fucking tired of medieval fantasy. We could use more variety, sci-fi, post apoc., cyberpunk.
>>11337954Everything?
Hard scifi and coomers don't mix but there's a decent amount of futuristic fiction.
Cyberpunk also had a resurgence of genre popularity following cp2077.
Surprisingly there's a handful of relatively high quality 3D scifi titles that can look better in real time than pre-rendered renpy slop.
I think cliched medieval fantasy is disproportionally popular mostly in the RPGMaker scene where the existing asset base heavily favors it.
If you compare something like RJ362199 to fantasy works from the same circle, its tilesets and even audio assets are somewhat lacking.
And I'm tempted to say contemporary settings are most popular in dime-a-dozen daz3d wegs that are trying to push a relatable everyday setting for their boring incest/vanilla/whatever fantasies.
>>11337528thanks, checked it out. Its interesting but kind of hard/unbalanced. Was hard to stay alive long enough to see much content
>>11337867would be okay with a text only option. something about the games art is just really viscerally repulsive to me though. have never had such a strong reaction to a damn sprite before
>>11337956lmao truly
text only is fucking trash
dol is the minimum of imagery needed for a porn game
>>11338952Can't rotate an apple in your head?
back to /trash/ erp thread with you faggot goblin
shoo shoo
That's it, I'm banning graphics.
Time for eragames!
I'm working on a tease through XToys that simulates a gangbang for people with a fucking machine. I also have one of the lube launcher hooked up so it can simulate a guy coming. So it can do things like control speed, frequency, ejaculation #. I can have it cycle through different guys at variable rates, make some of them orgasm or not, etc. Last, it does have speech recognition so I can have guys get more excited and increase speed/likelihood to cum when people moan or say things. My goal is I want with variable tracking for people to "unlock" different scenarios/add-ons from getting through multiple men and earning points.
But I need advice/suggestions. I have some templates, but they're all rather boring. Just a bunch of guys who are mostly the same, with different voices and art to give them personalities.
What are some ways to make this more interesting? Ideas for add-ons that would be fun using this basic setup?
I
>>11339014Is XToys even that popular or are you just doing this for yourself?
>What are some ways to make this more interesting?Scenarios I guess, like a teacher raped by their students.
>>11339199Honestly it's not too popular. Like the biggest apps on there have 5k reviews for instance. So I'm mostly doing this for myself as a fun opportunity and to sandbox JS to a live audience easily.
If there was a game where you could be a switch, would it be better to let that develop naturally through gameplay, or would it be better to have it just be an option at the start of the game (are you a top or bottom y/n?)
>>11339624If you want to appeal to broader audience then just make sure the player can control the direction things go. As like in stick to being top if that's what they prefer.
Narratively either could work, depends on the kind of protagonist; their prior sexual experience, are they confident in their sexuality or exploring it, etc
>>11338953Aphantasia is a real thing anon. Don't judge the disabled.
>>11339624You can always let the player set the initial preference on a sliding scale between masculine and feminine attraction, and then let them choose whether to let values fluctuate as a result of game choices or lock them.
>Masc = 0>Fem = 100>Player sets initial value = 100>Player locks value = only fully female (appearance/biology) romantic interests / sexual encounters>Player doesn't lock value = in-game interactions + / - value, enabling previously disabled scenes
>>11339755most people who think they have congenital amusia (tone deaf) are actually just have an untrained ear and struggle to discern sounds, falsely describing themselves as having the medical tone deafness when in actuality they simply suck at it
aphantasia is probably the same way. unimaginative people should be mocked
if a couple cognitive cripples catch a few strays then that's simply the price we pay
>>11339624Don't give the player a choice, let the player play whatever scenes they like and then they can imagine in their head that they're a top or bottom. It's a trap to try and turn everything into a mechanic, let the players use their imagination for once.
in a game like CoC it's very easy for a player to say "nah I don't like this I'm gonna reload a previous save" if the sex has actual consequences and it doesn't fit what they want.
>>11340180Well I don't know how it could be inferred they're topping when a succubus is on top of them talking about how pathetic they are as they tease about draining their soul dry.
That's the kind of stuff I'm thinking of, either the succ does that or you mating press the succ while she cries incredulous that she can't drain your soul.
>>11340216Usually that happens through player agency, whether it's winning a fight or selecting an option from a set of choices.
That's what games are about, right? Player choice?
The concern about having it tied to anything else is that players will get confused why they're being locked into a certain response or don't want to constantly switch settings to try and get a desired response or might not even realize there's a desired response.
>>11339624Former. But choices should clear to player. I think gloss' games handle it better than others.
Requesting Castle of Temptation by poocii8890
itch is shadowbanning all NSFW games
https://itch.io/games/tag-nsfw
at this point the only safe space for nsfw games is onion sites and crypto
>>11340580>onion sitesLike what ?
>>11340595hosting your fucking own i guess
there's this one https://loliconheaven.xyz/ but it's just a forum not really a full host
>schizo retard doesn't know what shadow ban or onion sites are
Amazing. Ya'll should stop depending on Masterkike to be nice though. Seriously.
https://itch.io/updates/update-on-nsfw-content
>>11340622https://www.justice.gov/archives/opa/pr/justice-department-sues-visa-monopolizing-debit-markets
The formal opinion of the fucking federal government is that Visa has NO value added service but continues to add fees because you CAN'T DO ANYTHING ABOUT IT. That's why they will do whatever it takes to stay in power. They have the easiest, most comfortable, highest profit ratio business model of almost any company to ever exist, and right now they have a monopoly charter granted to them by the federal government. They will happy spend billions to stay in power because billions is how they measure numbers in their business.
Tl;dr:
Total payment processor death can't come soon enough.
Actually just curious: has there been any serious attempts at a western run eroge site? Specifically something along the lines of itch/gog
I assume core issue is where to host it and payment processing. But anything is better than DL Site (50% variable cut, censored), Steam (30% cut, content restrictions with inconsistent enforcement), Itch (content restrictions).
>>1134063010 years ago there was an attempt with Kimochi but it didn't work out idk much more.
https://www.reddit.com/r/NSFWgaming/comments/3oan0a/games_to_add_on_kimochi/
So itch may be purging porn games... Ok already has purged some and suspended the rest.
Yall predict it was visa/mastercard or the UK behind it?
>>11330095>pussy has no musclesDisappointing.
https://itch.io/updates/update-on-nsfw-content
update, its mastercard/visa. also not a full purge! hopefully just the same requirements they forced on steam...
>>11340640>Yall predict it was visa/mastercard or the UK behind it?death to australia
>>11340649The expansion of the EU's own payment processor can't come soon enough. We're already protected from these kinds of stunts on our own soil, but that obviously doesn't help when it comes to American sites.
I wish someone made a platform for recurring payments with crypto.
also, Death to collective shout
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What fucking cunts. Had to spent the entire morning making a quick makeshift versions of Ero Hunters: https://erodungeons.itch.io/monstergirl-hunters
Ero Witches has been fully purged though, which is weird since the account it was on couldn't even accept any payments anymore.
>>11340711>>11340630would anybody use such a system desu?
i could probably cook something up if it uses crypto, or maybe paypal if thyre less anal
>>11340784Smart contracts are a thing now so we have plenty of crypto payment processors.
>i could probably cook something upIf you make something, post a link to the repo here. Maybe I can help.
>>11340787i dont really know how crypto works but i know you can just pay into a wallet's address with your client. cant you not just transfer X amount of crypto out of Y stored address every month?
>>11340794The main problem with this model is that you have to trust whoever you are sending the money to, since they can just choose not to send the memecoins.
>>11340810How is that different from a credit card? Other than punters can't dispute the charge later.
>>11340814A lanky guy created something called "smart contracts" to solve the trust issue.
A smart contract is basically code stored in someone else's computer. This code can be seen/audited by anyone and both parties have to agree with the contract before it can be executed.
Freedom of expression was nice while it lasted. Never should have let internet become serious business.
>>11340817Yeah but that's a trustless model. Retard OP thinks you have to trust someone.
I'm not touching this crypto thing
>>11340817>A lanky guy created something called "smart contracts" to solve the trust issueyou also have to trust the platform to actually give you the files once the smart contract has been ran. its pointless to make a no trust system for this kinda website
>>11340845they keep getting fucked by payment processors and their arbitrary everytime some twitter tranny decides to write a hit piece.
>>11340873Conventional file hosting is fine. You're not doing anything illegal.
Any H-games containing things like breast expansion, impregnation, cum inflation, those sort of milky things that I should know about that aren't Cowtastic Cafe?
I'm trying to remember a porn game because I seen this image (I think this is the girl from it). Your mom leaves you with a babysitter who will turn you into a baby, or you can go to work and be a bitch for your boss and then there was a buff gym lady as well.
>>11340958You're thinking of "Your New Life", which can be found at https://guest-1001.itch.io/your-new-life
Note that it was developed in Flash, so you'll need a standalone player to play with it.
>>11340982get it while you can
Hmmm, dunno if this is topic relevant. But Itch.io has just de indexed a bunch of adult games because a group called "Collective Shout" whinged to a bunch of payment processors to do that. Fuck them.
>>11339624Debasing Ground has this. You can choose dom or sub fetishes or a mix at game start, then you develop submission or dominance to NPCs, so you can be dominant with some and submissive to others.
Howdy, Imageset Guy here again. Iโm the guy who likes making custom combinations from variant imagesets. Iโve written a simple program to more assemble custom variants from the pieces that I manually extract, and Iโd like to share my results with yโall.
It's only been about 3 weeks since my last posting here and I have two more ready to share.
Mirrorya Whip: featuring yuri, rope bindings, stockings, and vibrators. Also, the artist behind the original work has purged his Pixiv, so that's a thing.
Tamakko Nejire-Chan: featuring bodysuit, condomsuit, gags, swollen belly, and a lot of dildo options.
There's also my previous works, and a subfolder of promo images for them all.
https://app.mediafire.com/folder/l1dgtfimslm4j
I'm also open to suggestions for imagesets to break down and add to the collection.
>>11341188Amazing work, Imageset Guy!
I don't normally bother with the sort of imageset that just repeats the same scene several times with assorted minor variations, but this is fantastic. I'd definitely like to see more of this!
>>11341188Neat, I did something similar around over a decade ago when jap HRPGs with similar tech were peaking.
A shame how quickly that era ended. Nowadays everything's so lazily put together and "porn game compressor" is a real title.
>>11340784Depends wholly on if they can trust whoever's running it and the size of it's library. Like it'd need to be backed by some reputable developers or something. Then you need to get a bunch of devs to actually sell their games on it.
I mean bottom line is we really need a uncensored platform that ideally takes minimal cut to support. Which would hopefully lead to many devs switching to it. Current situation just sucks, with the interesting projects either having to give up on funding as patreon/SS/itch/steam wont touch them due to rule breaking content or them relying on crypto which not everyone is comfortable with.
>>11340908Holstein Girls, haven't played it myself so no idea if it's worth your time
>>11341188Should probably add a randomize button. Also, why not go a little further and turn it into one of those old flash sexual training games? Simple animations by cycling through images, an a orgasm bar etc
file
md5: 54671ca1d690d54fa64404ac0d66eab4
๐
>>11341248Of course I have to tune in right as the regularly scheduled apocalypse hits again