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Previous thread :
>>2955199>Guides & ResourcesPastebin: https://rentry.org/MMD4Chan
>Videoshttps://www.iwara.tv
https://www.nicovideo.jp
http://video.fc2.com
>Modelshttps://mmda.booru.org
https://bowlroll.net
https://3d.nicovideo.jp
https://seiga.nicovideo.jp
https://rentry.org/masterpost
https://rentry.org/MMDPrem
>Search termsMMD, mikumikudance, R-18, 紳士の社交場, 紳士向け
MMDモデル配布あり, MMDステージ配布あり , MMDアクセサリ配布あり
MMDモーション配布あり, MMDカメラ配布あり, MMDエフェクト配布あり
>3DCGPastebin & Catalog: https://rentry.org/3DCG4Chan
>>2967595>>It doesn't matter where the other vertices actually are.>Hmm, I'm not so sure about that.Yes, I made the mistake of thinking about this, instead of doing other things. I thought of basically the same scenario as you illustrated here. I will explain my thinking to anyone who cares.
Scenario: a sparse mesh or a very small object causing deformation, so only a single vertex is moved. But this vertex doesn't know that. The ideal slope would be one where this vertex is to the left of the depression's center, so it slopes down to the right at the vertex's location.
So the vertex calculates that its new normal should point a bit to the right.
But in fact, no other vertices have been moved; there are none close to the ideal center; and so this vertex is in fact at the bottom of the geometry, which is a V-shaped pit.
A V-shaped depression in a bed would look terrible, if the normals conformed to this geometry. But most things would look bad with normals perpendicular to the flat faces of objects. We are in fact hiding this V-shaped depression, because the only thing that will reveal it is if something clips through the bed.
The deformation means that we can hopefully avoid clipping. A single vertex with a diagonal normal, or a row of such vertices, is unusual, but the output would probably be interpreted in a natural way as long as the light isn't close to horizontal (as with normal maps), because we still have smooth interpolation of the normals due to their normalization in the pixel shader. I believe this means their second derivative of position is continuous or something.
btw, I would like to modify the mirror effect so that it uses znear-zfar-distances to clip, instead of using the clip() function, but I don't know how. Like I said, I don't think I know more than you about this.
(cont)
>>2967595Based on my approximate understanding of what you're saying, though, with "pass this depth texture to the vertex shader". (Note: the TEXTUREVALUE semantic in MMD supposedly will not update until the following frame, but this is minor.) If this was implemented, the single vertex in this example would just have a vertical normal, instead of one to the side.
But the deforming object is to the right, not at the vertex. So the inaccurate, "good enough" normal might actually be better than the accurate one.
Actually, in this case, both would probably^W definitely look bad: in a real depression, the normal points right, then up, then left.
In the "accurate" case, all normals point up: so the interpolated normal also points up everywhere, and we can't even see the depression.
In the "inaccurate" case, the normal points up, then right, then up, and never points left as it should.
So, basically, don't try this if the vertex density is less than twice the depression's width.
Sorry for not posting any images on an image board. I understand now what you were illustrating. If vertices accessed a depth texture like you suggest, with one vertex per pixel (so the location, or deformation, of neighboring vertexes is easily determined), then vertex density could would not need to twice the depression's width as I said. Having a denser mesh can compensate for not having such a depth texture.
>>2967625>https://bowlroll.net/file/132541>When you load the Grass-R.x effect it's supposed to add the flowers, but they're only flickering for me.Better than what I got. Followed the instructions in the video, no flowers at all except when bone select is on (with C) and camera is at certain angles. At first I thought it just didn't work for me at all.
Changed ground size, flowers matched it. Added other stage, flowers are on their surfaces. Distant flowers (at the bottom of the giant sphere) don't disappear when camera moves; the few nearby ones on the grid do disappear/flicker as camera moves.
It's detecting the ground surface, maybe with a texture, and for someone reason it doesn't always work right: maybe something is somehow blocking its detection.
What if you try it on MMD 32-bit version? I'm curious if the creator didn't have this problem because they use that version.
Anyone recognize these bunny ears?
>>2967722Thanks for looking into it. The problem may then also be the NormlDepth sub-shader. That seems to read the bones position from the controller model, as well as the material it's attached to. In a camera angle where the flowers showed up, moving the controller up/down make them disappear...
But the whole shader code is so complex that I can't follow it at all. There are a bunch of divisions that looks suspiciously like division-by- zero though. Which might explain the flickering. No idea how to debug it though.
>no flowers at all except when bone select is on (with C) I see this too now that I pay attention. I don't know how the shader setup differs in these modes, that might be a clue.
>What if you try it on MMD 32-bit version?I can't get that to work at all, the 3D view is just completely black and if I try loading a model MMD crashes.
How can I efficiently view MMD-related posts on ripper?
If Ripper-Anon is still here could you help me to get this beautiful model of Ranma-chan??:
https://sketchfab.com/3d-models/wip-ranma-saotome-female-0e6d170ffbc64e7cb1d0b5efaeb29cc9
I love Ranma-chan, but there's barely any good models of her and that one is just... PERFECT
Does anyone know a tutorial on making dance videos in blender?
>>2967879You mean with mmd assets? Thats super easy, just install the mmd tool addons and then import a model and a motion. Thats literally it.
The hard part is learning blender if don't know it already, prepare for a significant time investment.
>>2967756>I don't know how the shader setup differs in these modes, that might be a clue.Bone select is supposed to just be the non-self-shadow mode. But when I turned off self-shadow (in the first panel), the flowers did not show up.
I actually think I remember some subtle differences with like drawing settings; maybe bone select affects whether materials draw/cull as two-sided or not. (I think I've noticed this when using Transparency, V?) Just thought I'd mention this before investigating further.
>I can't get that to work at allWas worth a try, haha
I was wrong about Bone Select. Any method of using non-self-shadow (Bone Select, model panel, light screen with Self-Shadow off/mode1/mode2) lets it sometimes work, based on camera angle.
Testing with NormalDepth-Core.fxsub for automatic reloading: changing CullMode to CW (clockwise; effect uses NONE, normal is CCW) makes ground stop showing flowers. Curiously, with CW, flipping the ground by 180° makes flowers show up and they don't flicker with camera.
Simple solution: rotate ground X by 0.001, slightly decrease ground height so it's below the cutoff point from the grass controller. This fixes it.
Explanation: I vaguely remember detecting, in the past, slight differences in the view matrix, I think, between self-shadow and non-self-shadow mode. It probably is somehow getting division by zero in the self-shadow mode. Maybe different hardware handles this differently, so why the creator didn't see it.
Trying to find the error, not even sure which effect it's in. Slightly rotating and raising the grass controller has the same effect of fixing the bug. With NormalDepth-Core.fxsub:
Changing pixel shader output, from "IN.vView.z" to "IN.vView.z + IN.vView.y": changes position of flowers, but doesn't affect whether they are bugged and don't show up. Changing IN.vNormal to "IN.vNormal + 0.001" appears to fix the bug.
The model's normals are unremarkable. Following the includes to MMxCompatible.h, the input also looks fine, with correct semantic. Don't know what "float Index : PSIZE15;" is, but it isn't used by this effect.
Changing to "s_mtxView = s_mtxBaseView;", to avoid any use of s_mtxAdjust: breaks it. Using s_mtxBase in place of s_mtxBaseView: also breaks it.
Using s_mtxBase[0], [1], and [2] for the first three rows of s_mtxBaseView: no change (when rotation is ~0, reverses tilt of control bone). Changing the last line to float4(0,0,0, 1.0 ): cancels movements of control bone, but doesn't break or fix anything. Processing here appears to be fine, with no bugs from normalizing a zero-sized vector or something.
Change output from "IN.vNormal", to "-IN.vNormal": is blue, meaning non-black. It was just negative. Suggests error, which is fixed by "IN.vNormal +0.001", is in processing of "Grass-R-Core.fxsub".
>>2967821Nice to see that nobody is gonna help me with this
You know how difficult is to find a good Ranma model?? I just want that one, nothing else... T_T
>>2968010bruh there just isn't one unless you manage to use koikatsu
i mean there's plenty of characters i want, they just don't exist in mmd format or are gatekept but some idiot like mameru
Tracing the texture that stores this normal: Grass-R.fx says,
#define RT_NMLDEPTH_FX "Sub/Grass-NormalDepth.fxsub"
Searching for RT_NMLDEPTH_FX in Grass-R-Core.fxsub, we see that FMT_NDMAP is "A32B32G32R32F": so no problems from trying to use 8-bit texture with no negatives. We find DECL_SAMPLER for the same texture name (RT_NormalDepthMap4Grass##ID), and the sampler name smpOrgNormalDepthMap.
This ends up being one of the arguments passed to the pixel shader PS_Save. Which just returns a sample from this texture, as part of 'pass SaveNormalDepth', which is used by both MainTecNS and MainTec_BS (non-self-shadow and self-shadow).
This is written to RCT_NormalDepthMap + ID. Sampled by smpHeightMap. Which is used only once, on line 498, and stored as "vNrmD".
So: the bug is line 581, "float3 a = normalize( float3( vNrmD.y, 0.0, -vNrmD.x ) );"
If the object's normal points straight up and grass controller's bone isn't rotated, then xy are 0. Normalizing involves dividing by length, and so this divides by zero. Maybe some hardware handles it differently. If we affect the normal in "NormalDepth-Core.fxsub" pixel shader with something like "IN.vNormal +float3(3,1,0)", no visible change. I guess this is related to normal map.
From Grass-R.fx:
// 地面の法線に合わせる 1で有効、0で無効、有効にすると不思議なことに読み込み時間が結構増える
#define USE_FIT_NORMAL 1
"Align with ground normal 1 is enabled, 0 is disabled, strangely enough, enabling it increases loading time quite a bit"
Strangely enough, it seems to do nothing. Looks the same if changed to 0. But it fixes the flickering problem, works with Self-Shadow etc.
>>2968013I don't want anything Koikatsu related, thank you
I just want that especific model of Ranma
>>2968026if anyone could or did want to, they'd probably try it later but you came off as entitled when you were whining about nobody helping you
>>2968033Okay I apologize for that then... I promise I'll be patient from now on
I found a model, but she doesn't have breast physics. Can anyone help add a perfect breast physics?
https://www.aplaybox.com/details/model/I3dMsERPsBim
https://tstorage.info/onvbr64xcjd0
>>2968050It is flatter than a board
>>2968050I think it's futa
>>2968050okay i made sure she got the perfect breast physics, here you go https://tstorage.info/onvbr64xcjd0
>>2968058and the physics?
>>2968058put a dick like Astolfo
>>2968050just import RGBA式おっぱい for the physics
gun
md5: 9dedbe7e091eff6f9abf783efd87d10a
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>>2968058>import RGBA式おっぱいand the cannon
Since someone here is talking about Ranma there was someone who made models of them years ago
I had them at that time but my PC crashed and I lost the files I had so when I went to download them again the original creator, whose username is U1, had taken all of the downloads down
The ones I have been looking for during the last couple of years are these:
https://www.nicovideo.jp/watch/sm20265676
https://www.nicovideo.jp/watch/sm29899526
I had Ranma both male and female, Shampoo, Akane and Ryoga and I used them a lot, being them the first mmd models I used but now they're gone... so if some anon here happens to still have them please tell me or send a link, I'm very desesperate at this point
In exchange I'm sharing these Mameru models: http://tstorage.info/u0d2ne6hckb3
>>2968013mameru's still alive? i thought he would've seppuku'd after that giant leak a few years back
jesus christ, that was 3 years ago? i've been on these threads too long.
CuEyL[1]
md5: 1d1a9c375978cf725f867a9cb467bd22
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Does anyone have this model?
https://bowlroll.net/file/128137
>>2968094there's still too many that haven't been leaked
like his slayers, haruhis, ranmas, gridmans, shenhua from black lagoon, etc
file
md5: bc66896493498d2ad04e1ed3eb548c07
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>>2968137im still sad that one harpy girl from isewhatever reviewers wasnt in it
>>2968132this one. excuse how shit this image is
...also, fun fact, my first /mmd/ thread was #101. funny how ive wasted 5 years of my life to this place.
anon please...
https://www.aplaybox.com/details/model/CDkvK7WkftVq
https://www.aplaybox.com/details/model/0TiUXSbU3dMJ
https://www.aplaybox.com/details/model/P8dyAXG1F8mq
https://www.aplaybox.com/details/model/6UCEpWRe6j9c
https://www.aplaybox.com/details/model/q6TmNhvLSwBO
>>2968166Any link to this leak?
>>2968171dont think any exist anymore.
i zipped it up and it came up to 500 mb almost exactly.
anyways:
https://www.mediafire.com/file/5jxca01jnkj3dzh/mom.7z/file
>>2968025>So: the bug is line 581, "float3 a = normalize( float3( vNrmD.y, 0.0, -vNrmD.x ) );"that's some impressive detective work, thank you very much
Instead of your proposed workaround with moving and rotating the controller, which was still kinda iffy here, setting USE_FIT_NORMAL to 0 did fix it for me.
>>2968213>works on my machine.jpg
>>2968192Downloading now for another back up.
>>2968192Is there a Ranma model too? Idk if Mameru made one, as far I know last time I saw pics of models he made of Revy and some of the girls from Evangelion and Pokemon
Is there a good way to transition from bone-follow cam mode to free ranging cam? Like when you turn off OP you can keep the position, is that possible for the camera somehow?
>>2968307Easiest way seems like it would be to be at 0 displacement in the bone-follow mode, by controlling the camera with a second bone parented to that bone (with outside parent). Then you could turn off outside parent (and register position before exiting), and record the XYZ, Rxyz of the bone.
Then type those in for the camera with 0 camera distance.
A lot easier just to do a camera cut.
>>2968312oh yeah using a dummy bone for that is a pretty good idea, I want to avoid a cut at this point for cinematic reasons
>>2955506>>2955506>https://www.mediafire.com/file/0o6sq0nwkuqea0h/sam_two_experimental.zip/file>>2955518>This method derives the "where the bones are" part and writes it to a texture in memory, and the first two pieces of information are passed using a texture to each vertex.I'm trying to understand it a little better, for no particular reason. (Even though it doesn't work for me so I can't evaluate its results.) How does it know where the bones are? It's move when the bones in MMD are moved, right? I would have thought it uses a CONTROLOBJECT for each bone, but I don't see that.
bone_data.fx is supposed to do this, right? It mentions parent bone, and I guess it adds starts with parent's rotation and then adds an additional rotation, but where does it get the value of this additional rotation?
Or is that shader only for modifying how arm IK works specifically, and not for any other bones?
>>2967821no bones
https://www.mediafire.com/file/dems1j59xmywoev/WIP+Ranma+Saotome+Female.zip/file
>>2968169https://www.mediafire.com/file/lc3xkjov31kkptm/芙洛伦衣装睡衣(终)_by_少女前线2:追放_218232517e425b4aed70fbf5656937bb.rar/file
https://www.mediafire.com/file/cdas4pnsb97bdeg/洛贝拉原皮_by_少女前线2:追放_91d5a2262c86abf6aae8a132603f7220.rar/file
https://www.mediafire.com/file/4esvozsboikkl37/莱娅原皮_by_少女前线2:追放_66ee67f175b09509a1ddcbe271a31e73.rar/file
https://www.mediafire.com/file/v0r4ruw9q21x3qr/芙洛伦原皮_by_少女前线2:追放_f3fd2b24a00db979049c32381e901b46.rar/file
https://www.mediafire.com/file/2iclrb4zbmxdpyf/维克托校园皮+1.1_by_少女前线2:追放_8f787a46020fd7aec6ba3743a3b2aba2.rar/file
>>2968318Bless you Ripper-Anon
It has happened again. Ignoring how inconsistent the weighting is, MMD is treating any vertices I painted for butt physics as if they were weighted to a phantom fifth bone that A) doesn't exist and B) is higher than every other bone (note how the vertices still go up despite every bone lowered).
Annoyingly, it looks perfect in pmxeditor, even in transform view with physics/play/motion enabled. It strictly starts going haywire when loaded into MMD. I can't see anything wrong when I'm inspect the data of the vertices individually...
>>2968366>ctrl+a vertex tab>click normalize buttonEasy fix, lucky me.
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>>2968056She can transform into a super busty form using the expression slider.
>>2968314I'm sure you know that the orientation of a bone (or any 3d object) can be, and usually is, expressed as a 4x4 matrix. A 3d transform matrix.
A 3d transform matrix' rows or columns (depending on if it's dx or opengl, I always forget which is which but if it doesn't work just transpose it) consist of the x, y and z vectors (3 floats each) of the orientation (expressing not only rotation, but also scale if they're not normalized), and an additional float for the offset in that axis. The last row/column is just 0,0,0,1 that exists to pad it to 4x4 for multiplication, and also allow for perspective division in the case of camera matrices.
What I did was generate a simple 3d shape in blender which had 4 points: 0,0,0 ; 1,0,0 ; 0,1,0 ; 0,0,1. With the uvs of the points in order being: 0,0 ; 1,0 ; 2,0 ; 3;0. Then I placed and oriented a copy of this shape on every bone and weighted it to the bone. Then I took those base uvs and scaled and offset them so each shape's uvs go after the other, arranged by bone index, and with each uv point matching the center of a pixel in a 64x64 texture.
The goal of obtaining a 4x4 bone matrix is then achieved by writing the position of each point of the shape, as a point to a render target texture according to its uvs. To get the x, y, and z, you just subtract the point "at 0,0,0" from the corresponding x, y or z point. The offset is just the position of the "0,0,0" point.
But that information isn't enough for skinning. What you need is the difference of the transform between the rest position of the bone and the current transform of a bone. But given this arrangement, you can just pass a "rest position" bone data texture encoding the rest position orientation of each bone the same way, and just multiply the transpose the 3x3 part of one transform (inverse isn't needed for matrices with normalized x, y and z vectors) with the 3x3 part of the other transform, and then just add the difference of offsets back, to get this difference.
>>2968192Nice! ^^
Thanks to you now I have some of the best Misaka models I've seen, along with a good looking Lum
But I didn't saw any of Rei and Asuka and neither of his updated versions of Lum (the one with the more greenish hair that even had a summer uniform version) or his remodel of May from Pokemon
Anon please...
https://www.aplaybox.com/details/model/gitrN8pOnJV4
https://www.aplaybox.com/details/model/FkOzZy8bI6TZ
https://www.aplaybox.com/details/model/amrSB0F9gYqN
/h/ has a MMD thread, where they have this line:
>Better iwara browser
>https://oreno3d.com/
A couple of questions. Firstly, what makes it a better iwara browser? All it does is link to iwara.
But the major question, iwara apparently nuked a lot of their videos somewhat recently, does anyone have a backup of the site? (Not anything in the past few weeks so don't get alarmed)
>>2968449>what makes it a better iwara browser?that's back from when iwara was awful and had neither usable search nor tags
Iwara hasn't nuked anything, but the creators regularly do. So ask for the creator specifically and someone might have downloaded some videos.
>>2968449>/h/ has a MMD thread, where they have this line:that explains the slowness here
thought peeps just got filtered from the 4chan being down period
>>2967722that's actually a pretty cool looking effect, I'm stealing that for my next video
>>2968489that thread has been going on for years, and even longer if you consider that it was the majority of the 3D general there until we got bullied out of it for making too much new stuff
mini
md5: 59f4130dc2b216ec0d9e7ce9b7c660ce
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Is there anyone who could upload the 1.04 version of this model?
https://fantia.jp/products/746997
>>2968520>until we got bullied out of it for making too much new stuffso much that that, most of these threads generally are pump n dump model/motion requests and only occasionally someone posting something they or someone else made directly in the thread and advice columns
>>2967700 (OP)I want the normal map pattern for that hair...
low
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Does anyone encounter a problem in Blender with pmx files which cause low polygons on models when sculpting?
I'm on Blender 4.4.3v and mmd tools on 4.3.6v
fucking chink passwords
at least i can understand where words start and stop in jap because of particles
>>2968050>>2968393https://tstorage.info/068grov4bk9h
Here you go, buddy. The breast physics look broken when she's flat, but as soon as you use a big titty morph they look good. I added two new morphs to control how perky they are as well.
>>2968405Thanks for explaining. I would never have figured out how it works on my own. I'm vaguely aware that the motion blur effect does something similar, storing data for each vertex up to a limit, but I have zero experience with the technique, and what you did goes beyond that.
>>2968431https://www.mediafire.com/file/ghjvuj7ww6246ur/缪可Milk喵模型配布_by_缪可Milk喵_e28ebc0b2e446dc239fe0667ca498681.zip/file
https://www.mediafire.com/file/i41h50pnhw9ztz5/Kkazumi虾小雀花嫁_0103_by_Kkazumi虾小雀_a04b69832e887e66f100d63aa08bfff1.zip/file
https://www.mediafire.com/file/zm2uxp40bq6wy6t/【星律动】叶河黎-常服-脱外套版_by_星律动-NebulaBeat_ca949c842b3daee39322c29c5e7de603.rar/file
>>2968009I was wanting to get into MMD stuff because reasons, and then I see this menu.
Is the entire thing in JP? Do you guys just memorize that shit?
>>2968688No, there's an english version too.
>>2968678Only AFTER adding the physics did I realise it was the trial version of the model. No nudity or lingerie unless you buy it, unfortunately...
Tardwragling blender cloth solver is such a pain in the asshole, i had to design an intricate system of weights and pullies to push the cloth and then squish it so it doesn't get stuck, but at least that's done and i slowly keep making progress.
Was hoping to have the project released by the end of the week but that ain't happening ;_;
Hopefully next week then.
>>2968878Learn from the Chinese, use all the resources and when all is all
>>2968883Sadly the issue is that the blender cloth solver is very janky.
If you wanted to have high end cloth simulation you would have to go the alembic router of exporting the mesh into say houdini, then doing the cloth sim there and then pulling the cloth as alembic back into blender which .. yeah fuck that, too much work.
I think most people use "fake" rigidbody cloth sim, but i can't do that since it would not be possible to get this effect with it (as far as i know).
But either way it's now doing what I wanted so good enough.
>>2968887>too much work.working hours in China are according to Wikipedia. This means working from 9 a.m. to 9 p.m., six days a week, resulting in a 12-hour workday. In some cases, workers are reported to work to 14 hours a day
>>2968890okay, now i am confused about what are we talking about here
Is there a way to have DOF effect apply to other effect particles like Kirakira? It seems the particles always have the same focus as whatever is behind them which is weird.
blender
md5: 100f42125deb3a8f96964960c0d0bed1
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>>2968878You can do it, bro.
I trust in you.
>>2968928Thanks. Hopefully. I am about 85% done, so most of the hard work is finished at this point, now it's just a bunch of annoying cloth sim baking and then few days of rendering and it should be finished. Unless something catches on fire.
>>2968891you need to be the best,(the competition is very tight)
that means many hours of work
>>2968934I'm not trying to be the best, I just want to be good enough to make other men on the internet i don't know cum to my animation.
No homo.
>>2968935It's okay, it's okay, everything will be okay, just take it easy
Please anon:
https://www.aplaybox.com/details/model/fUESEkfVTEbh
https://www.aplaybox.com/details/model/LBtlB3QXg8rj
https://www.aplaybox.com/details/model/gOJk07eAfdsg
https://www.aplaybox.com/details/model/tIJFFNjwuYCV
man, would love to know if he's gonna do one for saki too
>>2968964https://www.aplaybox.com/details/model/fUESEkfVTEbh
https://files.catbox.moe/cvez3t.rar
>https://www.aplaybox.com/details/model/LBtlB3QXg8rjhttps://files.catbox.moe/325rof.rar
>https://www.aplaybox.com/details/model/tIJFFNjwuYCVhttps://gf2exilium.sunborngame.com/main/art
>https://www.aplaybox.com/details/model/gOJk07eAfdsghttps://files.catbox.moe/haws4t.rar
Hello! I've returned once again to ask for some help... It's about the Metaball MME
I don't know if this has already been answered or talked about but I need some help with the Metaball MME. Like what was shown in the picture, the direction and flow of the water becomes different based on the direction of the camera (like it bounces even if there is nothing behind the model which is unnatural). I guess that this is because it has something to do with the physics and how the Metaball MME is programmed but I didn't want it to do that because it becomes a problem whenever the camera is changed. Also, I want it to be compatible with the Scale MME like even when the model is resized, I think it still detects the original size of the model's physics and bounces like what was shown in the picture.
Testing video & audio compression to see how viable it would be to post videos on 4chan... Attempt #1 is quite blurry.
WTF? Who made this? XD
https://www.xvideos.com/video.hvliuikd06c/miku_append_sexy_dance_nude_mmd
>>2969092>corrupt sound fileWhoops.
Now let's try a tiktok trend video instead... (install 4chan x/xt for sound, assuming I set it up correctly).
particle
md5: d261f67c09352e95a43ab10ed1ab48e0
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>>2968917maybe a picture will help, the problem is that the part of the effect in front of a model will have the wrong DOF
>>2969097You could always try iksoftfocus instead if you're using svdof, maybe it will have better results. Ikbokeh might work too.
ikbokeh
md5: fe5452ce6b46868e21ba29684152c448
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>>2969099iksoftfocus doesn't really provide the DOF effect I'm looking for, and the others all have the same problem... I tried SvDOF2, HgDOF, PowerDOF and ikBokeh
I think it's because the particles don't have regular vertices or tris that the DOF effects can detect? So it applies the depth of whatever else is on that pixel instead.
RayMMD image-based lighting (IBL) off an HDRI foto is pretty cool. In this image I've turned off all sunlight and there's no other lightsource, just the IBL from the HDRI skydome. But there's still good backlighting and decent front lighting. Very nice soft shadows too. Maybe I'll just add a light spotlight illumination as long as it doesn't impact the rainy mood.
>>2969145I didn't mention it before, because it's kind of jank (it works well but needs handholding), buuuut...
>>2969197RayMMD also has its own depth of field/bokeh effect, but I'm fairly sure it is disabled in its config file by default. Just go to the RayMMD folder, open ray.conf, and you'll find the settings there. Protip: Either toon shading or outline+SMAA specifically cause lighting artifacts, so don't turn them on.
Anyway, the setting you're looking for would be "Bokeh Depth Of Field", just set it to 1. Here's a test video of how well it does with two different particle effects. It seems DoF applies properly to the falling hearts effect, but improperly to the bubbles particle effect...
>>2969282>It seems DoF applies properly to the falling hearts effect,I don't think it does, the part outside of her head is properly out of focus, but the part in front of her is in focus. So if even Raymmd can't solve it I guess it must be a general problem. Too bad, it looks really janky with slower moving particle. Maybe I can edit the effect to not generate any particles moving in front of the model somehow, hmm.
>>2969363Most falling particle effects have an area of effect, so you could just move the effect.x behind the model far enough to achieve that effect.
>>2969365Yeah but having them only in the background is also not ideal, I was thinking there must be a way to exclude an area in front of the model, by fucking with the position calculations, or if I feel particularly autistic, add a controller for that area so I can only exclude the few pesky effects which have this problem, like by changing their size to 0 in that volume.
must... resist... procrastination... must.. keep.. working on project... coomers need... me.... AAAAAAAAA
>>2969399Does that work for you? When I try to force myself to be creative I am less than useless at it.
Unless you're stuck with the non-creative chores only, in which case you need to improve your project management lol
Why does the butt bone keep flapping around?
why does the timeline have an X in it? This model is supposed to be stationary, in the background.
Anyone have this model?
https://booth.pm/en/items/6905124
>>2969440Physics.
Physics are enabled for those bones.
>>2969446Is it inferior to what you would get by googling "thick burnice kemono"?
>>2968130This man's dedication is something we could all use.
>>2969418If i worked on projects only when I feel like it i would literally never get anything done ever
I first have to force myself and then once i picked up steam i can go for a while
>>2969451>thick burnice kemonoAre their models even shared on kemono anymore? From what I saw they're distributed through DMs or the store now
>>2969451There are some differences, anon. The store’s model actually has a PMX version you can just use out of the box, no extra hassle.
How do I get raymmd working? I tried following the downloads and guides in the OP but I guess I messed something up, because the raymmd button isn't appearing.
>>2969525There is no raymmd button. You load ray.x in the accessories, and load ray_controller.pmx. You'll need to load a raymmd compatible skybox too, and set the effects up for that (material should be material_skybox, and it should have its respective sky of lighting/time of lighting effect assigned in the environmental lighting tab too.
does anyone have the win100% 2016 models
>>2969525watch these tutorials, they helped me a lot in getting started
https://www.youtube.com/watch?v=t2QD4Y_tHPk
https://www.iwara.tv/video/vajkzf6arginxkwow
For the last one I'd recommend ignoring the change to ray.conf that disables sunlight. This is a hack that makes it impossible to do decent outdoor scenes.
>>2969282I've never been able to properly use the Ray bokeh, it always adds weird glare spots on the model's hair somehow and no amount of tinkering made them go away.
>>2969197And speaking of Ray and the flower field, I'm having trouble with the flower particles being mostly transparent with Raymmd (left), where they look correct without (right).
I suppose it's because it doesn't correctly interact with Ray's material shading, but I don't see a way of making the flowers and grass render as materials. Any advice?
>>2969596Weird glare spots... hmm... like, pure white pixelated spots? If so, those are caused by turning toon shading on, I think - at least, I had an issue like that until I turned raymmd's toon shading off (note that I was to blame for turning it on in the first place).
>>2969596Couldn't you just copy & paste the text from one of raymmd's main.fx files into the .fx file for the flowerfield so that it works as both .fx files? Maybe that wouldn't work, but it's worth a try.
>>2969598>Weird glare spots... hmm... like, pure white pixelated spots?Like these. Toon shading is definitely off (#define TOON_ENABLE 0 if that's what you mean at least)
Merging the grass effect into main.fx probably wouldn't work, since main.fx without a material shader just draws a gray blob. And since even trying would be a crapton of work to merge the techniques I don't think it's worth it.
But the material shader would need to render into ray's offscreen targets, which I don't know how to do from a "regular" shader.
I was really hoping that someone else had solved this before since it'd probably be the same for all particle effects. But my searches have come up empty.
>>2969554Sadly the hype died around win100% models at that time, so they weren't shared that much.
I have a link for Asami Hoshi.:
https://tstorage.info/r12o40beq812
Fukase
https://www.deviantart.com/vanilla-cocoflake/art/mmd-Windows-100-Fukase-dl-736217474
Matsumoto Izumi
Search tstorage for "matsumoto" some edits are available.
That's all.
>>2969554if anyone was able to break into the zip files they have from the website, because they don't wanna ship the mags overseas
At least my plan for increasingly wet clothes seems to work. This project may not be completely doomed after all.
>>2969618I tried anyway, and finally got it to... not crash, at least... but yes, as expected, it would need to be fully integrated to even have a chance of working properly.
>>2969696lol is this whole video just going to be an excuse to make the inevitable pun?
>>2969696Ooh, that's a nice effect. What is it? A pre-drawn map used for determining alpha + a slider morph on a controller? I've mostly been using ikwetcloth, though whether or not it will work appears to be up to the heavens. I swear, Ikeno's effects are like magic regarding whether or not they'll work on any given day...
wet
md5: a350eff6a2804a46ece2159151901c6f
🔍
>>2969705Yeah, it's an alpha map texture that uses the transparency slider to scale the transparency in a way that makes it progress nicely, with this calculation:
#elif ALPHA_MAP_APPLY_SCALE == 3
alphaValue = alphaValues.a * (ALPHA_MAP_ADD + saturate(((alphaValues.r + alphaValues.g + alphaValues.b) * 3 + (MaterialDiffuse.a - 1) * 9) * alpha));
The key being the scaling * 9 that brings different input ranges into the 0..1 output range at different values of MaterialDiffuse.a, i.e. the transparency morph.
Could just use one color channel, but different colors makes it easier to work on the texture, so different colors mean different transparency "cut-in". And the alpha channel is applied normally (though I don't need it here). Still need to fix a few things with it but this is how it looks like right now.
>>2969704Yes. I will not apologize. [spoiler]Actually I probably will, I'm a bit of a wuss.[/spoiler]
anyone want good sailor moon models?
here you go!
https://tstorage.info/mmwtmvrwfohy
https://tstorage.info/sa7e7vzpw3ew
https://tstorage.info/fk7loxocv0t7
https://tstorage.info/zllzk2kjprx7
https://tstorage.info/830yv8mhwclo
>>2969701Almost missed this, but thanks for trying anyway.
For now I'll stick with camera angles that avoid putting flowers in front of my girl.
>>2969708>lopieloo>vrcno thx
and you can get lopieloo sm models straight to mmd anyways on deviantart
>>2969707Oh, that's interesting. Do you have a more up to date material_common.fxsub? I only have 2.0 and MARASU's, and neither even bother to check for any instance of alpha_apply_scale. I can just add it myself, but still, I'm curious if there're other features I'm missing out on.
sailor
md5: 7c0717bc1524c36e120bdcd3ae926d70
🔍
>>2969708 modern version looks better
>>2969714that later crystal style is just based on the classic 90s anime anyway, because most fans didn't care for the first crystal seasons high QUALITY look
>>2969718>because most fans didn't care for the first crystal seasons high QUALITY lookIt's strange that they haven't made Sailor loli, adult, doesn't attract Japanese attention.
ahhhh I see Netflix is the culprit.
>>2969721>sailor loliwhat? that's chibi usa
i can't understand what you're even saying
You know what would be a great feature for RAYMMD? Being able to specify a hdr/IBL file in the material.fx file. Imagine having a different IBL for different materials... it'd be like a far more advanced version of sph files.
Does anyone happen to know which motions is TeshiiLatte using for his animations?
>>2969713I just added those myself.
Is this pussy/anus an edit this guy did or are these models somewhere?
https://www.iwara.tv/video/qNPqqvDFRYFy6S/mmdbaam
https://www.bilibili.com/video/BV1aH7rzcEFf
anyone have this stage? apparently jmatt have stop distributing stage and I can easily subtitute it with similiar looking one but this stage caught my attention
>>2969785I know that's AI, but is that supposed to be an actual character or just a generic anime girl with somewhat vaguely Sailor Moon-looking attire?
>>2969844Sailor Moon is 50 years old, she needs to retire.
The new generations have to come out.
hag
md5: 25ac36be2cd2bc89af0d731bb632bfe2
🔍
>>2969774IBL means the texture contains a distributed light source. It only really makes sense in the context of a skydome. I don't know what you think it means, but it doesn't mean that.
Do you maybe mean PBR materials? Because you totally can use those easily.
https://www.youtube.com/watch?v=FIgPktsqLRc
I get mine from ambientcg.com, 3dtextures.me and polyhaven.com, they all work in Raymmd.
>>2969844Get ready because AI anime is the future with many effects that you can't imagine
>>2969830just found it on some random post, cant believe i miss it the first time around
>>2969852this make me wonder how far AI can make MME considering some company already using AI for coding. probably won't be usable for quite a while
>>2969862The amount of money they are investing in AI is staggering.
and some of that is going to reach MMD
>>29698703D animation? Probably. MMD? Definitely not.
headswap
md5: 78b40a0cf017b53bbc265d2a37f7bc1f
🔍
On a scale of 1-10, how does this look so far for a head swap?
>>2969881good, now for physics, here's a good example.
>>2969864
>>2969887??? Dude, I'm not the Sailor Moon anon you've been talking to...
>>2969881What are those thin lines on her neck directly under her ears? Also, check your data again, you mistakenly put Miku's head on an oppai body.
>>2969893He also might not be any anon involved in the Sailor Moon shit flinging and just a granny tits enjoyer.
>>2969894>He also might not be any anon involved in the Sailor Moon shit flinging and just a granny tits enjoyer.or maybe he's a lolicon from /a/ that complains about the "state of anime" or some bullshit
like LRD
>>2969852>>2969862>>2969870>>2969876I wouldn't be surprised if we can see some advances in MMD pretty soon. I'm already surprised by how consistently AI has returned simple working Python or Mathematica scripts. The only problems I had with sites like ChatGPT were in understanding finer nuances, something easily fixed with a few rounds of back and forth to ensure it understands what you want and what to look out for before you let it output anything.
>>2969893but you can't deny that he has good physics
>>2969894>you mistakenlyNo... no I didn't. I'm not an enjoyer of the tiny tit committee that makes her look like she should be drinking juice and taking naps. As for the lines, I'm still cleaning up and lining up the UVs correctly so it blends better. I onle just started working on this a couple hours ago.
>>2969894Okay, so the body apparently had an actual "tear" in the neck itself. Vertices had a noticeable space in between them that made those lines. I've closed them up now.
>>2969851I know exactly what it means, I've made multiple. It doesn't need a skydome, a skydome is effectively just a picture. It isn't used for anything besides as a controller host for the settings (which can be predetermined). You clearly don't, though - your autism is on show. Just because it says "light" in the phrase doesn't mean you have to attach it to the sky.
The only issue is whether or not they're applied globally to every model or not. It's not that complex.
>>2969929>skydome is effectively just a picture. It isn't used for anythingWith raymmd it IS used for IBL if you set it up right. It provides realistic ambient lighting from the source HDRI that's not just a directional light source, which is what you get without IBL (aside from manually added light sources of course). Like the "golden hour" skydome provides sunset light shining through the skyscrapers and reflecting off them after you enable IBL.
But it sounds like you actually want an emissive material texture, that's also already possible, although you have to separate the lighting intensity from your HDR picture into an emissive texture and an albedo texture, just like you have to do for a custom skydome IBL (but with a different program).
>>2969708>>2969714Nah, the september 2022- mid 2023 updated versions of Cudd's models are much waaaaay better that these + the proportions and their desings, they really look lovely:
Sailor Moon model: https://www.cgtrader.com/3d-models/character/woman/sailor-moon-01eb2ae3-3e64-4767-949c-6cb44104ca91
Sailor Mercury model: https://www.cgtrader.com/3d-models/character/woman/sailor-mercury
Sailor Mars model: https://www.cgtrader.com/3d-models/character/woman/sailor-mars
Sailor Jupiter model: https://www.cgtrader.com/3d-models/character/woman/sailor-jupiter
Sailor Venus model: https://www.cgtrader.com/3d-models/character/woman/sailor-venus
The first (or two first pictures in the case of Sailor Moon's model) picture that appears on each page its just how the old models looked while the rest of the pictures are the updated (and current) versions of the models. A bit sad that these are to buy only but if someone is interested in those beauties, go ahead ;)
That same person (CUDD) made the other five Sailors (Chibimoon, Uranus, Neptune, Pluto and Saturn) but I mostly care about the main five. I prefer seeing these being more used than vrchat models that no one cares about.
>>2968088Still looking U1's Ranma models
>>2969714>>2969714>>2969718>>2969983Forget Sailor Moon, Ranma is better (and the remake at least is good)
Besides, Sailor Moon is a dead franchise at this point
>>2969992which is why we must keep it alive with porn
>>2970018True
That's why Cudd's models (the best Sailor Moon ones related) exist
PSA
md5: 44dd564258b048508ee82eec6a106f34
🔍
This should be important for this thread:
https://blog.catbox.moe/post/785233399498555392/important-catbox-needs-your-help
The implication is that catbox could die by the end of summer if not enough people care, so save whatever you need quickly.
finally, all the clipping fixed, that little bitch just loved showing her arms inside of her body and not in a good way
god damn i hate fixing clipping
I need help with the pass, my Japanese is trash
bowlroll.net/file/336836
>>2970077after all these years and nobody made a way to automate that?
>>2970105VmdSizing is supposed to do that, probably through that function which avoids the specified rigids.
>>2970083Her axe name (hiragana)
and her debut date
Between those two correct answers [ _ ]<--- required
you miss 100% shoot that you didn't shoot so..... does anyone have the ability to get this model?
https://bowlroll.net/file/308337
lol the captcha already told the answer "NAY"
If i post my animation here after i finish it do you promise to jork to it frens?
>>2970176We are between mmders, don't worry
>>2970176only if it's good and contains my fetishes and/or waifus, sorry
>>2970207>contains my fetishessuch as?
>>2970209DFC up to C cup, bonus for nipples getting hard
pubes
not taking off all clothes but keeping accessories and things like hats, jackets/coats, gloves, socks and shoes on
tanlines
and if it's not just dancing, then some masturbation and a blowjob ending with a mouthful
>>2970212>and a blowjob ending with a mouthfuland if it has that, you should post that in the /h/ thread instead or enjoy a nice promotion
>>2970236*vacation i meant
since promotion is a different context`
>>2970236posting a link with /e/ pic is fine too
Has anyone made a collection of Girls Frontline Exilium R18 models? They're all hosted on that chinese website...
>>2970321i don't think they have r18 models of them on aplaybox
but you can get some off kemono of certain characters
but the guy fucking pads it with giant ass textures and a lot of unused files for no reason
>>2970105Not anything that works reliable enough to no be situation specific. But i mean at this point is it even worth making that sine within few next years we will all be making mmd videos with ai anyway, instead of editors like mmd or blender, based on the current progress of the tech
>>2969983Too bad that the models of Usagi and Sailor Moon that were made by Chatterhead weren't leaked (at least I got my hands on his Panty and Stocking models when these were supposed to be private, bless Vanilla-Cocoflake and that anon from the mmda booru), these were the best I've seen (I like how polished they look)
I hope one day someone leaks the rest of Chatterheads old models like they did with Mameru
>>2970379Here is a better pic of the ones I'm talking about
file
md5: 7583cf45256ed974218c194551119b81
🔍
lol.. yeah right... suuure buddy suuuureee...
>>2970382Lmaooooo who tf did that???
>>2970380looks like a robot
>>2970358I found Clukay/416. Looking for Cheeta/mp7 now.
>>2970491shit, those were VAM shit, not pmx.
https://www.deviantart.com/zoeylinds/art/YS-First-Week-Pack-5-26-25-1082635490
Does anyone have any downloads of ZoeyLinds' Yandere Simulator packs? She locked them before her Discord server because someone was stealing and editing her models, then claiming that they own the models.
>>2970552you need to lay off the effects, that's way too heavy man
>>2970382Of course, if you pay for the model, everything changes.
>>2970569effects are one hell of a drug
>>2970077Adjustment bones made this super easy to do (If you've ever used MrPink's models, you'll know what I'm talking about). That and VMD sizing which another anon mentioned.
Getting the lighting to not look like ass and weight painting are my most hated things in this creative endeavor
>>2967700 (OP)Any Nude edit of this version of Miku ? I love her edgy look (and her flat chests)
is there a tutorial for changing texture colours? I've been using paint.net and filter but the quality is quite subpar, I wonder how people here do it
>>2970716I use Gimp and Color->Levels or Color->Curves
fucking hell, wanted to be done last friday, missed that, so i wanted to by done by this friday. but gonna miss it again ;_;
but at least i am finally ready to start rendering the main section of the animation, so by the next friday i will be done for sure including editing
man this shit just takes so much time
just installed MMD today because i was a little bored. It turned out to be really entertaining and I had a lot of fun with the poses. can i get any recommendations for a cute blonde model with breast physics?
>>2970759NO. It looks bad unless you have actual motion blur generated by rendering at 240 fps and then downmixing with a good temporal filter. The faux motion blur is a poor imitation and just makes it look cheap.
Just render at 60 fps and you won't even feel that you need it.
which motion is this?
https://www.iwara.tv/video/2oT0Zf7HwNfh14/mmd-azurlane
im looking for idle animations. autonomous movements, if you will. i mostly want breathing cycles because mine always look retarded
CUDD's sailor moon blender and MMD models were on tstorage when i lasted checked.. the only ones missing were uranus and pluto.
Does anyone still have her?
https://www.deviantart.com/otzipai-art/art/MMD-Namine-Re-CoM-KH2-DL-354696976
And if so, can you share her here?? Because when I tried to download to download her the mediafire link was broken and the deviantart button only downloaded the thumbnail image... I already have the main cast, but I still need her (plus she´s my fav)
>>2971279Breathing in: Upper Torso 1 rotates 5~10 degrees to the front (minus) on x, Upper Torso 2 rotates backwards by the same amount + 2 degrees, shoulderPs move backward and down (Y rotation), the neck rolls back along with UT2 slightly, while the head reverses the combined rotation to maintain the original angle.
Breathing out and in: copy, delete, write, move forward by the desired interval (30+ frames for natural breathing), write, move again, write, move back, paste. Change the interpolation to an S-curve for all, optionally change the interpolation for the middle key. Congratulations, you now have a basic cycle. You can also spread out the keys.
https://video.twimg.com/amplify_video/1931280816232919040/vid/avc1/1280x720/OaXW7eO1dVbD2pGV.mp4?tag=14
Use MMM motion layers or clips if you need to combine it with another motion. Alternatively, you can incorporate フルオートブレスユニットv1.62 and use that.
For other motions, check out なんかモデルがダンスーる, ふちょお誕生日モーション, and maybe you can find something else in https://files.catbox.moe/fxmzx8.txt
>>2970759It depends, but usually no.
>>2971359>https://files.catbox.moe/fxmzx8.txtfolder link?
Finally. All of the animation is finished. Now i just have to do final checks and small fixes and this shit is ready to render.
>>2971579Ok, show me when is ready.
AAAH PureArrow(Cocoon) deleted all camera... why...
Does anyone have an archive please?
ipPower
md5: 66731474287e592ba52e5d642e39c7db
🔍
I'm actually surprised at how lopsided specific franchises (namely hoyoverse) does with Iwara's viewership. I have a small Twitter account that had a post retweeted by a big nsfw Touhou account and even with that support, the ZZZ video I did still eclipsed that Touhou video. This probably matters less for bigger creators since they probably have a locked in fan base.
I need Hoyo to make more characters I'm interested in lol.
nope.avi
md5: 89410870ecd9356cc3cf7b6d88b007b6
🔍
>>2971639what are you even interested in, not that i have any real stake in this since i don't watch videos in general
and there are just too many characters that don't got at least a publicly available mmd model, if one at all, that i'd want to deal with
then again, when i said i wanted a rikka done by tarara and he wasn't going to do one, some anon said "good"
oh well
>>2971679>rikkaWhich rikka are you talking about?
>>2971679You know, I'm not entirely too sure myself. I actually just went through the Genshin character list for the first time in a while and found that I'd be interested in making a Xilonen video if there are any decent edits of her. Arlecchino looks pretty decent too if I ever think of doing some kind of femdom video.
For other popular franchises:
I like Rio & Toki from Blue Archive so thinking of doing something with Toki but not satisfied with the Rio models that are available.
Some how I'm not into any of the Wuthering Waves or Honkai Star Rail characters
But so far ZZZ has had a few characters that caught my interest like Evelyn and Burnice (Maybe I'm just into blondes)
>>2971725>Some how I'm not into any of the Wuthering Wavesthe designs have a strong emphasis on elegance
>or Honkai Star Rail charactersthey are kind of bland even compared to 3rd impact designs
you should at least check out gfl2exilium designs even though i can't imagine what specifically you'd get attached to there, they also just recently made a lot of their mmd models more publicly available outside of aplaybox
bowlroll.net/file/331640
bowlroll.net/file/310530
Could someone help me with this? I've been trying different combinations for days, but I haven't even been able to find the passcode with ChatGPT. I've been trying for days and nothing. :(
>>2971729>they also just recently made a lot of their mmd models more publicly available outside of aplayboxis there a Colphne MMD model available?
>>2971725I want a maid Toki model that's actually accurate, Taraka's is just a slapdash addition to the bunny one that I don't care for.
Is it normal that the ikRainSplash effects don't move with the model? They only appear where the model is so that part is working, but each splash stays in a fixed place, which makes it look like the splashes are actually happening on a glass plate in front of the camera. Am I doing it wrong?
Another dumb question: How to make a vertex morph to make parts of a given mesh disappear. Or would it just be easier to separate the selected portion of the mesh into it's own material and just do it that way? I don't want to do a material morph, would rather try and minimize materials overall.
>>2971824Scale all the vertices by 0x,0y,0z (so all the vertices collapse into a single point) and then move that point some where inside the model. In your case, those sleeves, I would collapse each sleeve individually and then move those points near their respective elbow bones.
>>2971729>check out gfl2exilium designs even though i can't imagine what specifically you'd get attached to thereThanks for the suggestion but yea I found them to be pretty boring
>>2971761https://gf2exilium.sunborngame.com/main/art
Didn't see that name listed here but double check it.
>>2971729On the bright side, HSR has that Fate collab happening so there's a decent looking Saber model now.
>>2971923>On the bright side, HSR has that Fate collab happening so there's a decent looking Saber model now.Is it available to download?
>>2971761yes in the sunborn link provided above
>>2971761>>2971923>>2971936Oh yea she's there on the first page
>>2971930I didn't see any official downloads yet but I'm guessing the model is already in the game files and got ripped since I saw versions for blender using a rigify rig.
>>2971936nice, now to find a matching nude body...
wonx
md5: ee33d182c31de31df5dd86c4f89e38f1
🔍
Has anyone managed to grab the leaked models of the Winx Reboot? I'm pissed off that there are a bunch of kids trying to sell them on discord and I want to make a public post with their download.
I think they got them from Telegram
Does anyone have this video?
https://www.youtube.com/watch?v=8iQiSibBHVw
https://www.nicovideo.jp/watch/sm30144652
>>2972192gonna need more information to tell, like creator and title or subject or anything
>>2972197【MMD】プリンツちゃんでおねがいダーリン
ジュゴン
sorry I forgot the author and the title
>>2971326But the ones from tstorage are the old ones, not their versions with the updated hair and textures from 2022-2023
>>2972093Shut tf up lil bro the reboot is shit anyway (plus if you do that I highly recommend not to do it on Deviantart or certain modeler will know and won't release their next models because you'll be discouraging her about putting them for download and then it'll became like the whole Mameru situation)
file
md5: 333c8ebdf4e323f99940f735a4cef765
🔍
just once when i post i want some chink to comment on my video and call me a "boss"
>>2972353boss, vely good video, much rike
>>2972289Not op but Can you share them here? Temporally?
any friend has this file? author seems to have changed the password
https://bowlroll.net/file/282902
150401
md5: 59e9c409d3b2e45b54b8c89553b3ff8b
🔍
Could you please help with the password
https://bowlroll.net/file/150401
>>2972353Make a decent video and I'll upgrade my "good" comment to "very good"
Ripper anon if you are still around, could you help me get this cute Lum Invader model?
https://hub.vroid.com/en/characters/5653210479455766606/models/7001082560821044280
>>2972508the pw you looking for is しれいかん
Does anyone have the Mobius Herta model? I can't find it anywhere
Since she was just released in Wuthering Waves, did they start distributing Cartethyia's official MMD model yet?
Alternatively, does anyone have this model? https://booth.pm/ja/items/6922658
>>2969080It's been a few weeks now so I'll just bump it for attention. Can someone maybe help me with this problem?
>>2972746https://www.aplaybox.com/details/model/6qC03myCISp0
>>2972847Can someone mirror this? I can't make an Aplaybox account
rendering is so fucking boring, i two days and i finally finished 20% of the frames plus some rerenders of the broken frames for the intro, now the remaining 80% for the main part, so thats gonna be like 4 more days of sitting around watching blender vomit out frames very slowly... what a pain, i just want to finish this thing already.
>>2972960wtf, do you have a toaster or are you rendering at 8k+ 120fps??
>>2973044I am rendering at 30fps and 1080p
I have a 3060 but since i am rendering in cycles (ray tracing) it's taking forever, can be 30 to 60 sec per frame
>>2973046that's crazy, is the rendering output really that much better to justify such a huge slowdown?
>>2973073eeeeeehhhhh kinda
the raytraced lighting looks much better than the simple mmd shading, but the thing is it's a lot about preference, some people like the simplistic mmd shading style, the same way some people prefer 2d drawn anime style over real-life like high end 3D renders
>>2972924https://www.mediafire.com/file/htpbv8tzb61xesf/卡提希娅(修模绑骨后)+_by_鸣潮_9aae397f3f7917e6113a4f74236bc576.zip/file
>>2971760I asked copilot to look into the hint about path information in the Nico Nico Douga comment section, and it worked!
Can anyone share this motion&stage?
https://www.aplaybox.com/details/motion/LsBoolQJUBNF
https://www.aplaybox.com/details/model/inukqREnXUhE
>>29730931100/6500 rendered, damn last friday i said i wanted to release the video this friday but of course i am not even close. still at least 3 days of rendering and then video editing etc, but the next friday for sure this time, i just want to be finished no matter what
>>2972661Not that same anon but its really a shame that nobody is gonna dare to rip that model of our OG waifu
Who has the password for this model? The creator has been offline for a long time.
https://www.deviantart.com/alialibuilder/art/MMDxYs-Ryoba-Aishi-202X-953021012
>>2968192Too bad that the model from this video https://www.nicovideo.jp/watch/sm41168979 wasn´t leaked along with the others (yet, I hope someone does it one day, unless you or some other lucky anon happens to have that updated version of her along with his updated model of Dawn from 2022 from this video https://www.nicovideo.jp/watch/sm40957757 in your files)
Mameru maybe has good taste when it comes to certain characters but yet he doesn't want to share, what a waste of talent
>>2973404I agree anon, I agree... Lum besto waifu
anyone got the vectorcell sexdance motions?
https://www.patreon.com/vectorcell/shop
mameru was raped by gaijin mmd users in the sweltering summer of 2012
Anon please...
https://steamcommunity.com/sharedfiles/filedetails/?id=2806422702
https://steamcommunity.com/sharedfiles/filedetails/?id=2179063105
>>2973379https://www.mediafire.com/file/j7lhtr4hn80pjih/一分一秒_by_vk岩_b6ac7f608bde5864bced3e4b9f85a1eb.rar/file
the stage requires private message to obtain the password
All right, does anyone still have any of Larig-Apagar's stuff?
Capturet
md5: 1150175bb80e063b2582467b5edadd09
🔍
love vr
does anyone have this model?
https://jashinmary.booth.pm/items/6011911
>>2973677https://forum.ripper.store/topic/32787/azur-lane-models-share/3
Are there any local AO effects, or any AO effect where I can locally set higher "strength"?
Hey! Does anyone have 夜空メル新衣装V1.0.0 by へびーねこ. i was looking. and but i don't found yet.
So please reupload?
Hello.. Is there any information where people collect game motion extraction from ZZZ or Hi3..? Or can i ask for help ripper anon for motion from ZZZ Vivian ultimate motion please...
>>2973381oh yeah baby, just 2000 more frame and we are done
i can almost smell it, i am making the Saturday release deadline for sure this time
What's the purpose of the "upper body 3" bone some motions use? Can I just duplicate upper body 2 or how do I add it? There don't seem to be any tutorials for advanced bones (that I found).
Does anyone know the password for the latest Quappa El model? https://www.quappael.com/member-fanart
>>2973987Find & download Shadow Person to see how it's used. You can, since if you don't have it, your model probably has different proportions to begin with, so matching the location of one pivot in a chain won't matter much and you'll have to adapt anyway.
>>2974014i thought all his shit was free
The hunt for Melancholia's 100 Side Hair Pack continues. Figured I check in again and see if anyone has it yet.
>>2974014i imagined he would hide it on the bus stop or in the updated sfw version, but nope
anyone ever get
https://www.aplaybox.com/details/model/6rX9Sb0AUwZm
>>2974014any progress? i tried using the wording of his other twitter post (something about a "tag" if google translate is to believe) but no dice either (i still think there's something there), no signs of the model on his fantia, and sadly i can't access to nigo seiga to check if he upload a pic with it
>>2974121https://www.mediafire.com/file/c6v1vjitjc0kjgl/寇尔芙皮肤+眼珠修復_by_少女前线2:追放_6278beddf165226cd9f62dc4c2b77e51.zip/file
>>2974140Holy shit, thanks!
>>2974139not the original requester but thanks anon, where do you find the answer/hint? was it in nico seiga?
>>2974139Thanks. I hope this doesn't become a standard.
ed
md5: 5acc2e0e806616725fe6d94f392b34f0
🔍
>>2974140did a quick edit to remove her coat so you get a good view of her cute lil butt :
https://workupload.com/file/6LHcT9XEJNt
also make sure to delete the moonrunes on the texture and spa folder names so that the textures show up.
>>2974167i'm sure he was this picky because he also worked on the original futaba model
t.co/QdPk1mEwN6
bowlroll.net/file/325938
I don't have a vpn and am unable to access the seiga page where the pass is. Is there someone here who is able to access seiga?
>>2974185https://enoecommd.hatenablog.com/entry/2024/10/14/014419
>>2974165Passware Kit Forensic
vpn
md5: f4795928f1bc38d5dedb5d5b05fce81d
🔍
>>2974185Urban VPN Firefox complement
Does anyone have these models or the password?
Please
bowlroll.net/file/333836
bowlroll.net/file/337678
Anychance can someone help with gfl2 Lind models
https://www.aplaybox.com/details/model/Y5rRCqptROh3
https://www.aplaybox.com/details/model/ieLq6uOY04LO
>>2974706https://www.mediafire.com/file/m84q7wh4myhz1fq/琳德原皮_by_少女前线2:追放_a6acbbdc0566348ff518f9d22224c49b.rar/file
https://www.mediafire.com/file/37bdtatimidtn2l/琳德衣装泳装_by_少女前线2:追放_56d33f31612996e8bf146363be4f537e.rar/file
>>2974139Thanks!
This may be a limited meme related to Hutaba Minato.
When I searched for "双葉湊音 パスワード" on X, it definitely existed.
hi bros. i haven't been here for 6 years. have mikito moonfox miku, teto or neru been found yet?
>>2973589https://files.catbox.moe/nopeyv.zip
https://bowlroll.net/file/337760
https://bowlroll.net/file/330097
Anyone know what the password is?
First link hint パスワードはすっごく悪い言葉
「〇〇〇〇〇△△△」
〇=平仮名 △=片仮名
Second link hint パスワードは司賀りこさん口癖
「〇〇〇〇〇□〇〇」
□=漢字 ●=平仮名
>>2973381welp, not making this friday either... next one for sure though.. this time for realzies.. man this shit is always such a huge time sink
But better to release later and better than fast and sloppy
Blenderfags sure are a special breed.
Password help please?
I followed the instructions and all but apparently it's still not correct.
パスは「かむばのひ」を平仮名+配布先記載です。最後に動画内で登場する空の色を漢字で追加してください。
https://bowlroll.net/file/337739
Does anyone have nipple and vagina models and could teach me how to place them on a model?
https://bowlroll.net/file/327133
anyone know the pass?
Does anyone have this year's natsumi san motions? TS is missing Shhh!, Pocket Locket, Stress, and FUTW
>>2974858huh, the post that mentions uses the みなとイラスト hashtag. then the post that talks about a "tag" was in fact a hint for it.
still pretty fucking isoteric, but i guess that was the point
Any one got this Pink Cat motion? It says it cant be downloaded anymore
https://bowlroll.net/file/113452
Or if there's anything else newer and better since this is from 2016
>>2974990why do you need to wait for friday
>>2975119i don't, it's just signifies i missed the target by yet another week
>>2975042パスワードはにじヌーン2024で決まった珠乃井ナナさんの挨拶
「〇〇の〇〇は~ 45度!△△△だぁ~!!」
〇=漢字 △=平仮名
I dont know nijisanji shit but thats the password, you gotta solve it
>>2974905https://archive.org/download/aki-galaxy-sempairare-model-collection/
https://www.youtube.com/watch?v=fs5SiBQE0Io
Does anyone have the model in this video? Any other variations of the same character would also be appreciated
>>2975178https://www.mediafire.com/file/e4wtwxkxhukdmju/Snowbreak-Containment_Zone.zip/file
years ago an anon asked for this model, explaining that it was available in a webpage but said place is no longer online
http://technotan.net/town.html
and checking it through the internet archive doesn't let you get it since its distribution is like buying something (though the price is 0 yen). i'm asking if someone has finally found it
>>2975120Alright, finished rendering the animation for the end credits section, so that means all animation is now done, i just need to fix some broken frames am i actually FINALLY gonna make the next friday release? if not i'm roping, too slow to live
Does anyone have ume's Komaru Naegi model?
https://www.youtube.com/watch?v=wuMBTwFF-yc
https://hub.vroid.com/en/characters/5653210479455766606/models/2004942025125329287
Already commented about it nearly two weeks ago but if someone knows how to extract models from vroid hub that aren't for download then please, for the love of God, release this cutie from her prison and make her downloable!!!
(I want her soo badly, she was my 1st waifu, grrr yet everyone here only share goofy looking ahh generic waifu models <:( )
anyone know the pass? Can't seem to figure this one out
https://bowlroll.net/file/337666
does anyone have the Cunt motion?
https://www.youtube.com/watch?v=K86G3rQnX48
>>2969781>>2969781>>2969781I know this board is slow as hell but like, can nobody has been able to figure out where is this MEXICAN getting his fucking motions from?
>>2975538from your local bodega
amai ze
zzz
md5: e39cedc0884ea39e0a17d8c9f5bb536c
🔍
>>2975538They make the motions themselves from what I can tell, they've distributed some of them before too
>>2975393please ganbatte senpai
My own video is almost done too now, although without blender just raymmd I had the luxury of rendering it about 20 times, each time finding new mistakes... this time I used an issue tracker to stay on top of them. By the end there were 104 entries...
>>2975734>please ganbatte senpaithanks, i am, it's not a motivation thing, it just takes a lot of time to get it done thing
yeah thats the one thing i envy mmd users, they can render fast as fuck, my renders take several days of nonstop rendering. So when i need to fix something after the final render, i basically have to render small pieces of the screen where i made that fix and then merge them on top of the old rendered frames since rendering the full frames would take way too long. it's annoying but at least it's fast
>>2975789that would never work in MMD since the physics is too unpredictable...
>>2975799Just use MMM and bake or bake the excerpts you want to fix and insert them into your MMD project.
I downloaded the effect pack from learnmmd, and I'm curious about the effect called "oppai". what does it do and how do I use it?
>>2967700 (OP)is there a sinsack/male model with a controllable pants and/or underwear crotch bulge? I want to use it for a teasing or dry humping motion.
I've started to learn pmx editor, so I think I could hack something together with vertex displacement, but it would be best if there was a whole expandable bone there and a texture change for precum.
>>2975835I don't think I've seen that in any available model. Do even any go beyond a simple erection morph?
>if there was a whole expandable bone thereadding that would be pretty easy anyway
>a texture change for precumyou mean an alpha morph for a material in front? Or some raymmd-only thing like in
>>2969696?
>>2975861I've definitely seen at least basic under clothes erections in ドベのMMD's videos.
I'm guessing an alpha material in front would be easiest. Don't quite know how to change textures yet in pmxeditor.
>>2975893yeah Iorithm does it too with futa sometimes, but I don't think anyone has made a model like that available
>>2975799it doesn't really have to since you don't need to do it in mmd due to it being very fast so you can rerender the whole animation in minutes or hours at most
>>2975637Interesting
share them if you can anon please
moonfox
md5: 4a3c25d603d250a6bab8e10e688efbd6
🔍
>>2975152No way... Thank you so much anon. I can rest at peace now
example
md5: 2624b71561f88a34a340b8865cf5f4f5
🔍
>>2975835>>2975861I modified the shadow person model to include underpants, an erection bone and appropriate morphs. The topology was bad so they suck though. Didn't make an alpha texture either.
(on the arm IK file)
https://files.catbox.moe/jjxwk8.rar
Can someone help with this password?
PW Hint: パスは「かむばのひ」を平仮名+配布先記載です。最後に動画内で登場する空の色を漢字で追加してください。
https://bowlroll.net/file/337739
Anyone have this specific model in HK body? Trying but only getting dead ends
Can anyone get the pass?
https://bowlroll.net/file/250430
>>2976135>>2976209That's the password, but the "!" character doesn't save in the correct format. Here is for download.
https://www.mediafire.com/file/pwo9znzc79vnrw0/すーぱーそに子(対魔忍Ver.).zip/file
>>2975789alright, last 50 frames (had to rerender a whole section sadly overnight) to render and then i can finally start video editing. After working on this for almost two months i am itching to get it done and posted.
Am AM going to make the release this friday, fucking finally.
>get something from patreon "for free"
>still asks for payment information
lol
>>2976225what the fuck are you making?
https://uu.getuploader.com/Ruynore_MMD/download/16
Can anyone get the pass?
>>2976358the whole thing is only about 5 minutes long but since i am rendering in blender cycles, rendering all the segments and rer-ending any broken shit takes forever to do, days
but i am finally done rendering all the shit i need and now i am finally at the video editing stage, i am really trying hard to make the friday/saturday release window this week for real this time
>>2976629no, i mean what is it that you are making?
music video or something?
>>2976633well the main meat of the animation is: a girl gets hypnotized during a street performance and then, much to her dismay, does a dance during which pieces of her clothing get stripped away
>>2976635I can feel my finger moving to the like button just reading this
>>2976500where did you get that link? is there any hint in there? in any case, it seems that it has been downloaded 10 times, so it must be pretty much a private download at the moment
file
md5: e3ba5e45e7c38e1d12f1a52b32a601ac
🔍
https://alin.booth.pm/items/7092588
https://alin.booth.pm/items/6823905
Anyone got these?
koyuk
md5: f964a9f4393f1ad5a3a92b7b57116bae
🔍
>>2976826They're both for free on his aplaybox. The Ibuki sadly isn't very good.
>>2976827Oh nevermind what I said Ibuki isn't on the Aplaybox, I got confused with someone else. Anyway here's the niha: https://files.catbox.moe/opunhc.zip
file
md5: 71b912e7d4bef9942709063a32f14f8f
🔍
>>2976828I don't think this is a Nihaha, anon. Got another link?
>>2976826where's the sd version
UWAA
md5: 7de7da2ac0f3e94c116a62958dab58c7
🔍
>>2976841Fuck, sorry. https://files.catbox.moe/45f6nb.zip
>>2976850https://files.catbox.moe/ttkela.zip
Does anyone have this model?
https://web.archive.org/web/20190407001508/https://seiga.nicovideo.jp/seiga/im4855610
can anyone help me decode the password for this motion?
https://bowlroll.net/file/306669
i already tried
823
911
88
13
>>2976854based gremlin provider
>>2976885https://xfs.jp/CTRgOsfU
>>2976635alright, things are going well so far, unless something fucks up i should be able to release tomorrow evening
feels good to be finally standing at the finish line
Does anyone have this model?
https://www.aplaybox.com/details/model/uv5SmeYx6bW3
does anyone have this model?
https://aci.booth.pm/items/6672467
aplaybox.com/details/model/Th2od6KMRCU1
Anyone have this one?
>>2977585https://www.mediafire.com/file/x9iyof3aolhdu35/尘白禁区+恩雅-羽蜕_超大杯_by_WM86_d9ac325dab6f0d38503e6ced2b17ead9.zip/file
>>2977406man that was just BRILLIANT, thanks for your work
Though the Iwara vid has some encoding glitches, and the DL link is private... please fix
Anyone share please
https://www.aplaybox.com/details/model/h7O3frG7OzNQ
>>2977831Thank you! I'm glad you liked it.
I fixed the download link, sorry about that
>encoding glitches,Yeah it's caused by the bitrate, in two places it glitches out and i tried literally every setting in davinci to get rid of it and nothing worked. The only thing that got rid of it was rendering at higher bitrate but iwara has 10500 bitrate limit. But if you download the high end version, it's nice and glitch free.
>>2977847Just tried reencoding the davinci encode with ffmpeg and fixed the glitches, yay!
Man i wish i'd thought of that yesterday, but i swapped the file on iwara so it should be fixed now.
How do you fix a fuckup like this where some chump has taken four vertices each and put four overlapping faces in...
When I try to average normals to the faces from both sides cancel out and it basically divides by zero so the normals point every which way.
Basically I think I should delete the extra faces and then redo the normals, but I really don't want to manually select hundreds of faces, is there an easier way? The "delete overlapping faces" is useless, it doesn't find any.,
>>2977845https://www.mediafire.com/file/e7ceeutv2n33bdy/凯茜娅-朝翼+绮锦流韵_by_神帝宇_d8414c385d2d703e063515fb30064363.zip/file
does anyone still have the kureha itoshiuta motion of jmccmy or any other jmccmy motions?
https://bowlroll.net/file/175499
>>2978043https://files.catbox.moe/7uabno.rar
Someone with an account, please reupload this to TS under a proper filename that matches the extracted folder's name.
https://youtube.com/shorts/5PGmWBmT_tc
Anyome have mikuqueen's soda pop motion?
>>2977847pretty happy so far, it's quickly outperforming all my other animations so far, looks like a lot of people are into ENF as well
the irony is it's a total flop on all other sites, but i expected that, the iwara audience is pretty unique in that way, where content that does really well there flops in elsewhere and vice versa
>>2977939what happens when you join vertices by distance? it must have gotten triangulated twice while exporting or something, weird.
>>2977939if that doesn't help then i'd probably just import into blender, fix it there and then export back to pmx. i'll be honest i've never seen this happen before on any model, even on the most broken edits
why does antialiasing cause whatever the fuck this is on some models and how is it mitigated besides turning off aa
>>2978178I've been wondering the same thing for quite a bit. I never checked but I had a thought that it might be due to the geometry there being disconnected in reality, which in turn is caused by uv seams (not just uv1 but uv2+ as well) on third-party-program export since a vertex cannot have more than one uv coordinate in PMX format - so when you have a connected model in something like blender that handles uv differently (using face corner data instead of vertex data for uv) it gets "split" on pmx export. But I'm not certain because again, I never bothered to check.
I don't think it's a FXAA artifact, because I don't think it was a thing when the last MMD version was released, and it tends to happen on seemingly smooth surfaces when I always figured FXAA detected "visible" hard borders to blur by analyzing nearby pixels, so it would only have issues in such areas. Unless it also uses screen space normals to detect edges somehow.
I always figured the built-in MMD AA was MSAA, meaning it renders a larger frame and scales it down, due to how prominent thin edges look. But maybe it's not that either because I don't see how a larger render would cause it to do that.
Sorry, this is a lot of text to say "I dunno", just figured I'd share my thoughts.
>>2978176they're the identical vertices, there aren't any that I could even join
>>2978177how would I fix it there?
though I think I'll just scrap this bow and steal one from another model
>>2978259and actually, joining vertices could perhaps have been the reason this happened, I think, if the vertices from both sides were too close
>>2978178my first guess would be that this place has two vertices with slightly different weights or morph values
>>2978160I'd be jelly of those number if I couldn't tell how much work it was to get this done.
>the irony is it's a total flop on all other sites, but i expected that, the iwara audience is pretty unique in that way, where content that does really well there flops in elsewhere and vice versaHuh, I never thought about that. But I keep coming back to Iwara despite all its flaws so I guess you're right.
Does anyone have this model?
https://www.aplaybox.com/details/model/O2B8ufoKCucy
Does anyone have the Hologram effect? The source link is down.
https://learnmmd.com/http:/learnmmd.com/hologram-effect-projected-image/
https://www.youtube.com/watch?app=desktop&v=XWyKGfYMikE
>>2978280Yeah, the drawback is how time intensive it is for me, if i were to maintain regular releases at similar quality it would be like a second unpaid fulltime job essentially that consumes all my free time.
>Huh, I never thought about that. I would say iwara just contains the very concentrated audience that likes dancing mmd stuff, where on other sites people expect much more typical sex videos and most of them aren't really interested int content focused around sexual dancing, which is what strongly separates iwara community from all other r34 communities. But it is my favorite r34 related community so far.
>>2978160>>2978329Nice job, I think Iwara's audience tends to prefer more anime looking characters. I've seen some very good VAM videos that had relatively bad numbers when compared to equal quality anime style vids.
>>2978262the model is in rest with no morphs active
the artifacts only appear in weird areas at certain zoom levels and angles
Does anyone have a PMX-converted version of this model? I have the original model, but can't convert it myself
It also seems like the original purchase page was deleted
>>2978296https://www.mediafire.com/file/f8qyuurkwttjl05/露帕(修模绑骨后)_by_鸣潮_05852a4afdfa81779152ab6f41de17e2.zip/file
>>2978334yeah, i think the most popular archetype there is a teen anime type girl with small to mid sized breasts
which i can get behind since i find those very hot too, specially if you throw some tanlines on top
Which stage is this?
https://www.iwara.tv/video/xqmy0U87qcsg4l
>>29785753 way window room
I am making a very simple tool, a greasymonkey script, to analyze likes on selected videos on iwara and graph them to show likes over time, so it will be easy to see how well videos are doing over time compared to each other, and quickly your like activity drops compared to other videos
would anyone else be interested in that?
>>2978710for what would this be useful
Is/are there reupload sites for Iwara MMD animations when creators delete their stuff or go missing?
>>2978748who disappeared this time
>>2978748nothing organized that I know of, you pretty much have to find someone who collected everything from that creator, or partial collections from many people
nefer
md5: dd904e620b4e60bbe0501120e2a54769
🔍
>>2978377Dub smiles upon you, Nefer say Never.
For the Goddess grants you an additional bounty. In return, she requires the fruits of your labour. Thou shall obey your Goddess's Command.
https://tstorage.info/2umsdzcrwfga
sdafsdf
md5: 1ebfd6c80a9567a4135c51cfd950faee
🔍
im looking for this kizuna ai
iwara jMjzmyqHFMWv32
Hi, I'm looking for some R-18 models of Venti from Genshin Impact . I only found one, but it's not very good quality. Does anyone have links to the models?
>>2978922He is the most famous MMD creator and its his original
>>2978922looks like a headswap into nanoko's body
>>2978922https://yoshxxxmmd.blogspot.com/
>>2979196Sorry, I hadn't seen that it was an edition and there it only re-uploads the files.
>>2979209>whybecause he has more models than me
Anyone have her?
https://kimaguremodemode.booth.pm/items/7021626
>>2977848700 new followers from it so far, can't lie, it feels really good, compared to my other vids that usually net me like 50 new follows
the big artists like bengugu must feel like complete kingsall the time, with the numbers they pull
>>2978334>>2978553a large part is probably due to the Iwara audience still being mostly japanese
ANTQ
md5: cb8720a7f0a12493e5afc8dc0f953b0b
🔍
>>2978842In keeping with the Egyptian theme, i bring you Antike. Unfortunately she has some issues her feet bones which can kinda screw up poses and motions, but i'm sure someone here is savy enough to fix it.
https://pixeldrain com/u/A7i2CXq5
>>2979237but he shares what he has unlike some of the jews out there on deviantart
Does anyone have Nikisa San's Konton Boogie / 混沌ブギ motion?
Tstorage seems to lack most newer motion from them anyway
Anyone has this faggot's creations?
https://www.patreon.com/c/whitewolf_kun
Most of his work on Kemono has become inaccessible. He went as far as locking access to his GDrive uploads too.
Does anyone have a Night Train Dance motion please
人力車の生徒
md5: 55173fcd67a2397313d7ac581cb7bbc6
🔍
Someone has this model?
https://power2024.booth.pm/items/7138094
Ah, Iwara died again... can't even login anymore
>>2979912someone just shared it here:
https://forum.ripper.store/topic/65417/gift-rickshaw-student-%E4%BA%BA%E5%8A%9B%E8%BB%8A%E3%81%AE%E7%94%9F%E5%BE%92-mmd-model-by-power2024/4
>>2978922https://tstorage.info/de713fe0tgk2
Anon please...
https://www.aplaybox.com/details/model/N8DIqSvoRxpK
https://www.aplaybox.com/details/model/SgvtQsgGIQz4
https://www.aplaybox.com/details/model/KKghkbbyeoEi
>>2980331https://www.mediafire.com/file/36vp8hwcbigfj6u/MeUmy打歌服模型+《地到太》表情动作配布_by_MeUmy_Official_9ac0dc29116711452360a1a6f440fb0e.zip/file
https://www.mediafire.com/file/deievljkcradmbj/梨安_by_四禧丸子_Official_52400c5b0095aa13493001e6ab251bea.rar/file
https://www.mediafire.com/file/359ezf4ueaxewwi/鸭鸭泳装_by_星律动-NebulaBeat_beaed03e54530013e9402225f70bc0d7.zip/file
OMG someone unliked my video, the count went down from 96 to 95
how do I find out who it was and block them
>>2980432thanks chinese anon
https://www.aplaybox.com/details/model/PJuA81WUQji5
https://www.aplaybox.com/details/model/f3BCv7CIDJfj
Can someone share these?
>>2980466I am not Chinese
>>2980484https://www.mediafire.com/file/gtpuh7sq2wpkf5q/_桑朵莱希衣装泳装_by_少女前线2:追放_7257ed4494655da774595dbd016d6232.rar/file
https://www.mediafire.com/file/wp19h0qmx4870ch/2_秋桦衣装仁心仁术+(UV+Checked)_by_少女前线2:追放_ace5674752fb5869678d7fb12f59a0a1.rar/file
Where can I download a basic MMD skeleton with only the necessary bones?