>>5087455As much as it -could- have helped, I honestly don't think, as the 64DD was, it would have made a huge impact. Even with cart's limited space, the 4k of ram, etc. Where Nintendo really missed the ball was in supporting the 3rd party developers. Just like Sega's Saturn over-engineered where Sega did not help other devs in bringing the actual full potential (like getting actual transparency working) of the Saturn. Nintendo really needed to share in the more advanced SGI-stuff in the N64 (like micro-code) instead of keeping it for themselves and a select few devs. What the N64 needed was more devs that actually had somewhat of an understanding of how the silicon in the machine needed to be run so that the games could actually flow and fill in the many weak line-ups the N64 had, sometimes across it's entire life like the lack of RPGs in the system while the other two consoles (Even the Saturn!) were swimming in them, and thus give the competition a harder time
As for the 64DD itself, I really feel it was too little of an add-on even if it had came out much earlier in the N64 life. Nintendo really needed to go all out and crazy on it and making it a truly worthy life-extending add-on, that's its to say, even more ram, actual 3D-boosting power on it or flat out turning the N64 into a SGI-Lite as if it was a INDY64 line of computers. Pic kind of related as, if the 64DD had actual SGI tech in it, even more RAM in the RAM expansion and the right stuff in the Dev-Cart, the N64 can reach surprising new levels of use.