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Thread 7773831

40 posts 28 images /ic/
Anonymous No.7773831 [Report] >>7773879 >>7773882 >>7773985 >>7773991 >>7773995 >>7774005 >>7775510 >>7775537 >>7775886 >>7775886 >>7776871 >>7777188 >>7777326
Can someone please explain to me how, in the 90s, with very limited hardware and software, these incredible illustrations could be created, and how today, with Cintiq and iPads, many people can't even draw a cube?
Anonymous No.7773837 [Report]
people who were already deeply into art as a hobby did those, while there are tons of people buying tablets to draw just to never touch them.

seriously, i dont get why people start traditionally before investing. it's like they think going digital will magically make them better.
Anonymous No.7773868 [Report] >>7773869 >>7775627
there is an manga about this called 16bit Sensation, there's an anime version but it covers less of the tech stuff and is more of a romance (kind of)

long story short they drew on paper, scanned or traced it against the monitor, then used dithering techniques to render the image. backgrounds were traced from photos
Anonymous No.7773869 [Report] >>7773894 >>7775510
>>7773868
>long story short they drew on paper, scanned or traced it against the monitor, then used dithering techniques to render the image. backgrounds were traced from photos
People keep telling me this or a variation of it. Not op, but I find it weird there is no good detailed tutorial to do it. Like with krita, photoshop, asesprite, etc.

And when I asked on pixel art subreddits or discord about it, they were very aggressive. Perhaps modern pixel art artist consider it cheating on some level?
Anonymous No.7773870 [Report] >>7773872 >>7773993
They could do plenty without CSP/Blender/Sketchup model stuff.
Here's some of the settei from Uru in Blue (1992).
Anonymous No.7773872 [Report] >>7773873
>>7773870
Anonymous No.7773873 [Report] >>7773875 >>7773993
>>7773872
Anonymous No.7773875 [Report] >>7773878 >>7773993
>>7773873
Anonymous No.7773878 [Report] >>7773993
>>7773875
Anonymous No.7773879 [Report] >>7773894
>>7773831 (OP)
The internet wasn't really a thing, so you weren't being blasted in the eyes with all the bad art of amateur and hobbyist artists.
There's also a rose tinted way of looking at the past, where we forget there was a lot of bullshit mediocrity back then as well, and only cherry pick the best to hold up as examples of the 'standard' for back then.

There's also just the charm of a lost medium - the art for those specific old computers were lovely. It's as they say; limitations breed creativity. We know have basically no limitations, and it leads to a lot more bland crap. Those limitations would also force smarter colour palettes, because the computers or consoles themselves had limited colour palettes; do you think your image would have had that monochrome blue background if they had access to unlimited colours? Almost certainly not.

Finally, you may wonder why small game projects such as in your image can have such great art, or such a great artist, when so many projects have bland or subpar art or artists now - the answer is that demand simply outstrips the supply.
There are so many projects that require artists, especially artists with technical know-how, and there's simply only so many that can hit those beautiful peaks that you want; there's also something to be said about us drowning in too much content, and perhaps missing a lot of gold because we're distracted by the diamonds, so to speak.
Anonymous No.7773882 [Report]
>>7773831 (OP)
only the impressive works survived. thousands of nerds tried, only the good ones stuck around. these days you can see 100s of kids sharing their shitty ipad doodles.
Anonymous No.7773894 [Report] >>7773923
>>7773869
>People keep telling me this or a variation of it. Not op, but I find it weird there is no good detailed tutorial to do it. Like with krita, photoshop, asesprite, etc.
yes literally this manga is the closest you'll find lol
https://mangadex.org/title/63de8884-e35c-46ad-a7c7-fe3b2d5f1ec6/16bit-sensation

There is a guy on twitter who makes PC98 *like* art, but he does the 3d model CSP shit and has a different process.
>>7773879
I think this is the wrong take, there genuinely are THAT MANY more shitty amateur and hobbyist artists out there now. This is like a uniquely 2020s and onward thing too.
Anonymous No.7773923 [Report] >>7773935
>>7773894
>I think this is the wrong take, there genuinely are THAT MANY more shitty amateur and hobbyist artists out there now. This is like a uniquely 2020s and onward thing too.
We'll just have to disagree, because my experience of the earlier internet, there were plenty of shitty artists then too.
In fact, the majority of artists were shitty, and that remains true now.
Not like either of us can point to a study to show the percentage of art that sucked ass, arranged by decade.
Anonymous No.7773935 [Report] >>7776080 >>7777340
>>7773923
Don't you think every kid having an art capable phone in the palm of their hand changes things? Even if the % is similar, the absolute volume changes what we actually experience.
Anonymous No.7773985 [Report]
>>7773831 (OP)
step one is already being good at art without a computer.
good digital artists for 90s pc games were good artists before ever touching a computer.
there was a saying in the industry back then iirc it was something like
>you can't teach a programmer how to make art, but you can teach an artist how to use a computer
Anonymous No.7773991 [Report]
>>7773831 (OP)
Fundamentals.
Anonymous No.7773993 [Report]
>>7773878
>>7773875
>>7773873
>>7773870
God I have such a boner for settei/cel shit
never gets old
The elephant in the room was that these artists got paid for skills. Skills got you a foot in the door. Now it's social media numbers and that's mostly from fanart and trend hopping and sucking up to algorithms. Plenty of skilled artists today are jobless while nepotism and trend chasing runs rampant.
Anonymous No.7773995 [Report]
>>7773831 (OP)
>with very limited hardware and software
they had decent hardware and software. tablets have been around for a long time. that said you could draw this with a mouse too.
Anonymous No.7774005 [Report]
>>7773831 (OP)
There is an anime that literally shows the process of how this is done. If you’re interested you’ll find what show it is.
Anonymous No.7774547 [Report] >>7779147
because the original drafts were drawn on paper.
digital art made the creative process easier and more comfy. Not everything is shit.
Anonymous No.7775510 [Report] >>7775837
>>7773831 (OP)
>>7773869
There's no particularly special technique for the lineart. What's difficult to replicate is the dithered rendering, because back then their digital art software was designed around pixel art and had dedicated dithering brush tools. We have some dedicated pixel art software today but so far as I can tell it's not really geared toward creating fully rendered and (relatively) hi-res pixel art. Last time I checked Aseprite didn't have dedicated dithering brushes and you had to make your own. Anyone in the know, feel free to correct me on that.
Anonymous No.7775537 [Report]
>>7773831 (OP)
it's the same reason RPGMaker and Unity enabled the creation of endless shovelware. It wasn't any kind of "democratization of art" or making it more accessible to everyone, it was literally lowing the barrier of entry to thousands of drooling retards.
Back then you had to be really committed to even get colorful pixels to show up on screen, so only the top made it there.
Anonymous No.7775627 [Report] >>7776878
>>7773868
this anime?
Anonymous No.7775837 [Report]
>>7775510
still have to make your own custom dither brushes or download a set someone else made.
Anonymous No.7775886 [Report]
>>7773831 (OP)
PC-98 supremacy.
>>7773831 (OP)
Well "many people" couldn't even draw a cube back then either. But professional artists could.
What artists used to accomplish with limited tools is amazing, but it's still clear that the average skill level has gone way up in the modern era, just because learning is so easy now and there are so many resources available.
Anonymous No.7776080 [Report]
>>7773935
>Don't you think every kid having an art capable phone in the palm of their hand changes things?
Yeah but those phones are also tiktok capable and most kids these days would rather microdose content for an hour straight than actualy DO anything.
Anonymous No.7776871 [Report] >>7777192
>>7773831 (OP)
your entire question is worthless simply by the fact you are comparing old japanese game art with current western art environment. Apples and oranges.

subtle EAST vs west(oid) thread
Anonymous No.7776878 [Report]
>>7775627
yeah that’s the one
Anonymous No.7777188 [Report]
>>7773831 (OP)
I am going for an older vn art style and i own two books from the key artist, the kanon and air book, the kanon one has quite a few pages explaining the process but it's basically what the rest of the posters are saying, you draw a sketch on trad and scan it to do on digital

https://e-hentai.org/g/1001356/fab2570ae3/
The kanon one is better because it actually has some pages on tbe processe, I've been studying it a lot and this pic is my warm up painting. Eventually i plan on doing the whole scanning process on trad.
Anonymous No.7777192 [Report] >>7777208
>>7776871
No. This only comes across as a EvW thread if you think that either side was that much better at pixel art. The OP was only admiring the beauty of the older digital artworks despite their limitations; YOU'RE the one adding some weird cultural element.

There's plenty of Cool western pixel art for computers, particularly from point and clicks, and Dungeon Crawler games.
Anonymous No.7777208 [Report] >>7777216
>>7777192
The Japanese were just better though.
The pic you posted looks like shit.
Anonymous No.7777216 [Report] >>7777221
>>7777208
>The Japanese were just better though.
No.
>The pic you posted looks like shit.
No.
You might like Japanese art more, but it doesn't make western art shit. The only thing shit here is your subjective opinions being asserted as fact.
Anonymous No.7777221 [Report] >>7777231
>>7777216
Then your opinion that there’s any good western art at all is also just subjective opinion being asserted as fact so what’s the problem?
Anonymous No.7777231 [Report]
>>7777221
Then we might as well follow that train of thought to the end and say all art is shit, because it's all subjective, which is retarded.
Being able to look at art you don't particularly like, and still recognising when it's good, is what allows you to make some objective assessments on art - something you seemingly can't do Mr."The Japanese were just better though".
I don't like a lot of the Japanese art posted here, such as OP, but I can still recognise why people like it, and why it isn't shit; again, something you seemingly can't do.
Anonymous No.7777326 [Report] >>7777340
>>7773831 (OP)
It's called pen and paper you autist.
Anonymous No.7777340 [Report]
>>7777326
>Extremely obvious pixels
>Dithering
>limited colour palette
>"THAT'S PEN & PAPER!"
Righto.

>>7773935
Speaking of pen & paper, every kid had those back then, did that mean they'd pick them up and draw and become artists? Just because all phones and computers are capable of having art programs, doesn't mean every person, most people, or even what could be considered a decent fraction of people, will download them and use them.
Anonymous No.7779147 [Report] >>7779153 >>7779154
>>7774547
this guy's art is some next level shit
Anonymous No.7779153 [Report] >>7779154 >>7779244
>>7779147
Pee Why FUCKING Double U
Anonymous No.7779154 [Report] >>7779244
>>7779147
>>7779153
Oh wow I had a total autism moment and didn’t realize that “next level shit” was a good thing.
Sorry anon.
Anonymous No.7779244 [Report]
>>7779153
>>7779154