How's the 1CC chart, /jp/? Had any insights recently? Finally captured that impossible spell?
Previous:
>>49311611Resources:
The Touhou98 Experience v2.00: https://nyaa.si/view/1743332
Touhou Project All-In-One Pack: https://nyaa.si/view/1743411
Thprac: https://github.com/touhouworldcup/thprac
Touhou 1cc Tracker: https://doopu.github.io/1ccTracker/
Maribel Hearn's hub for Touhou tools and information: https://maribelhearn.com/
Lunarcast replay archive: http://replay.lunarcast.net/
Silent Selene replay archive: https://www.silentselene.net/
Pndsng leaderboard: https://thscore.pndsng.com/index.php
>>49495993 (OP)I got:
- UFO Hard 1cc Reimu B
- UFO Normal 1cc Marisa B + Sanae B
- TD Hard 1cc (already done it back in 2013) Reimu
- TD Hard 1cc with the parallel ending Reimu
UFO Hard was a bit tougher than I thought, not due to the UFO mechanics (which were never an issue for me, I always found it the most equally fun and frustrating parts of the game), but mostly due to blunders in Stage 5 and 6.
Nazrin and Kogasa are really nasty, especially the former's last spell and the latter's midboss and first two spells. Thankfully Ichirin and Murasa are breathers so it's easy to reach 6-8 lives in stock in their stages.
However, Stage 5 can be horrible if UFOs were not managed well, because the fairies spit out way too many bullets. Also Shou's lasers on Hard are much more harder to read, the Normal versions may as well be in slow motion.
Stage 6 is manageable but I cannot count the number of times I just squandered lives trying to get the last few UFOs in vain. Worse, after it I waste even more lives at Byakuren out of both overconfidence and panic. So many runs I managed to get her to just before the low health point before crashing into a bullet. Shamefully the replay with the clear is cringey to watch with so much bombspam, while the failed run right before it had so many spellcard captures it's sad to see.
TD Hard is genuinely pathetic, that I got the 1cc back when I was still new. The stages are all easy, the bosses are all manageable, but special mention to Yoshika because her bossfight is genuinely awful. Her kunai bullets have a much smaller hitbox than other titles(?) but there is just way too many of them on the screen. Her first spell has the ghosts spit out too many bullets with a lot of noise, her second spell is OK but I keep on panic bombing even when in the clear because the density is so unnerving, while her last spell is alright but the lasers are way too tight and such a pain to capture. I just use all bombs and trance on her because it's that so annoying to play.
Miko's bossfight is the best mix of fun and difficulty of the 2nd gen games. I threw my lives away in the regular (re-)run because I thought it was 2 bombs for the alt ending, not 3. In any case I redid the run after mastering Miko's spells in Spell Practice and got the alt ending very easily.
Next up this month is DDC and HSiFS!
Sorry for the blogpost but the thread is sitting at 9th page so I thought I'd make this bump worthwhile.
>>49499515Nevermind, it didn't work. See you guys next thread.
>>49499519Sometimes bumps don't work from page 9 or 10 for some reason. I think it's a restriction imposed on some IP ranges.
How do I get good at Touhou? I can get to the second Hell boss consistently but if her bullets don't kill me my Yin-Yang ball does.
Why didn't ZUN include a spell capture row instead of just showing x/x, so I wouldn't have to track consistency myself?
Going from UFO to TD I'm amazed by how much easier normal difficulty is in the latter. Futo is the easiest normal 5th stage boss I've seen so far. The lack of resources is the only reason why I didn't 1CC it on my first try.
>>49500270Sounds like you're playing reiiden (touhou 1 HRtP), so here's a few tips
https://pastebin.com/mL54drnJ
>>49500270May I ask you why you decided to start with HRtP and not EoSD? It's the only mainline Touhou game with weird Breakout gameplay that's completely different from any of the latter games'. It also hardly has a story, so you're not learning anything about the setting from it. I like it but I wouldn't recommend it as a first game.
>>49495993 (OP)I've finished DDC with every shot type recently, and since I'm playing all the games in chronological order with the addition of seihou and len'en, it was finally time to play the len'en games before starting LoLK (the first three games all came out before th15).
I've finished the first two, and I've got to say it felt like a breath of fresh air after having to deal with the gimmicks on UFO and DDC (and to a minor extent TD), it was closer to MoF and SA in terms of a pure danmaku experience.
The music has also been much better than expected, it gets close to the average quality found in touhou games and it's certainly better than some of the tracks found on TD and DDC.
The stages tend to feel empty and a little boring because of how easy it usually is to speedkill the fairies, but the bosses usually make up for it. I can recommend giving these games a try.
>>49504487Not him but I did start with HRtP too. What I wanted was to experience the series in the same way an old original fan would have, and find out how much ZUN has been progressing through the years.
I also like knowing the references made to previous games when I first come across them (and every pc98 game references at least one previous game at some point). It just doesn't feel right to me if I play a series out of order.
How do I do HSiFS' stage 5 on normal? Mai and Satono treat me like a Donkey that walked into a gathering of people named "Asskicker."
>>49504487>EoSDYou should really start with SoEW.
>>49504516Touhou only became popular around 6-7 which is where fanworks started being made so technically that's the best starting point to experience the series as an original fan. I can't imagine there are many people even among the oldest fans who've been with the series since HRtP.
>>49505093Even if only one person in the world has been with the series since HRtP, that's exactly who I wanted to emulate. I see no reason not to go for the "full experience" just because it isn't the "popular experience".
>>49504405>- Ignore the P pickups, using bombs will drop many of them and you can't pick them all, so the combo on those will get dropped often. Chaining bricks is a more reliable way to score.I dunno dude I always found it much easier to pick up the P rather than chaining cards, especially for collecting lives.
They give a solid 65,530 points when maxed out assuming no misses. It's 400,000 points for a life, so it's about 6ร P items for a life, and in regular gameplay with all the score from cards and shit, about 4ร or 5ร. The only issue is if a P spawns from a card that's close to the ground and the player is at the other end of the stage.
As for combo-ing, only a few levels are very well suited for getting high scores, mostly in the last 5 stages: Makai 17, 18, 19; and Jigoku 18 and 19. If you have a maxed out P reward and can consistently keep the Orb in the air, you can recover a LOT of lives before the final boss.
>>49505829>assuming no missesThat's the issue indeed, and it's a big one. If your strategy doesn't involve using bombs, then you can go for it, otherwise bombs will fuck you up every time.
Overall, the two viable strategies are bombing+comboing, and P farming. I've found the former more consistent and that's why i recommend it to beginners in that pastebin, but people with experience can follow whichever they prefer.
>>49505829Still, I've just edited the pastebin with a short mention about that strategy.
>>49495993 (OP)>How's the 1CC chart, /jp/?I was in the process of 1CCing TD on normal. The game is pretty easy, but for some fucking reason I sometimes fly into stray fairy bullets. I have no idea what's happening to my brain.
I could've beaten Miko if I hadn't done that three times on one single run.
>>49504599I'll tell you how I did it, I kept bombing and season release like my life depended on it. Looking back I can't believe their fight is seemingly harder than their Extra mid-boss appearance. Then again it was one of my fastest clears due to the aforementioned shitty gameplay.
The general concept of their spellcards and attacks is crisscrossing: One of their bullets (green) will wall you in at steep angles while slowly closing in on you, while the other bullets (pink) will rush you, forcing you to weave through them.
You will have to go through the gaps of BOTH kinds of bullets, not just the pink ones, because if you content yourself with being walled then either you get hit by the walling bullets themselves (remember: they creep up on you, so you cannot be stationary), or the pink ones smash into your face while you're focused on following the green ones. Overall you might have to go through the green bullets fewer times than the pink ones.
Oh, and there are two spellcards with cards that turn into bullets when the hit the bottom of the screen and hit you up the arse. Stream from one side of the screen to the other, to avoid those, while keeping in mind the descending bullets. The second spellcard is the same but with star bullets that have unpredictable trajectories.
Just Spell Practice dude, the games past TD are trivially easy because of this.
>>49504487NTA but in my case it's because I always like going release order. It's interesting how EoSD was pretty much a mix of LLS and MS.
Nice to see more people starting at HRtP.
>>49500270In general with that boss:
-If the orb is between Reimu and the boss dash the orb into the boss.
-If Reimu is between the boss and the orb kick the orb into the wall so it bounces back to the boss.
This usually hits her, but you still have to get the right positioning for the dashes.
You can even get an easy hit at the begging by kicking the orb to the left before it falls.
If the first attack is the problem you have two options:
-Get to a corner and dash(you might run into a bullet) or kick the wall if you think the orb is gonna fall on you and try dodging mostly by moving or the X attack if you can't dodge.
-Get a to the side of the boss and spam Z to get some gaps to dodge, keep an eye for the orb and hit it accordingly.
>>49505829At first it worked better for me to focus on point items for life. But it's mostly long run vs short run. So I did as I saw best at each time for lives and focused more on point items if I had many lives.
My high scores are mostly focusing on combos since stage 1 iirc tho, but at first point items might look simpler, still the chain can get lost easily if you bomb.
And once the chain is lost focusing on combo might be more rewarding, just placing Reimu in a position where the orb is gonna fall(or know the orb is gona bounce of something) and bombing gives an absurd amount of points in later stages.
>>49506149Yup, quite a few concepts get reused here and there, it's always nice to see a series evolve imo.
What's the best shot type for HSiFS?
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>>49495993 (OP)>How's the 1CC chart, /jp/? Painfully slow progress. I really should shift my focus on beating Nue, Flandre and Hecatia.
>>49511356Winter
a level 6 Winter can skip spells almost as if it's a bomb
there's also the bug where it deals more damage than it's supposed to until you let go of Z and start firing again
>>49511359Those are some painful voids on the camera games, anon.
>>49511599Double Spoiler Level Ex and Shoot The Bullet Extra Level unlock requirement wall me hard.
Violet Detector? Tap Shift twice + Arrow to teleport? Yeah, fuck that. I'm not going to touch that game.
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>>49511653>wall me hardI'm a bit surprised to hear that, since I've had no issues with either despite my chart looking like pic related. I guess I won't have much trouble with Hard once I'm done playing the games in order.
>>49511730You can even just pick lunatic it might give you a bit of a headache in stage 1, but things will go smoothly afterward, lol. Reminds me of the motk dudes back then, when everyone was over preparing to get their first lunatic
SA might have the worst stage 1 in all of Touhou, in terms of it not being fun. I'm saying that while only having had allshotted 2 other games on Lunatic, but it's such cancer that I feel like I can preemptively call it.
Gonna be even more miserable when I go for a no bomb clear since there'll be no escaping the 50% chance of guaranteed death on the first nonspell.
My vow to Hard 1cc every game in chronological order has been thwarted by UFO for like a year now, even though I admit I havent been playing it consistently for that duration. The game is so unenjoyable I'm starting to feel less and less motivated to continue.
>>49512020What's your UFO collection like, Anon? Do you prioritize one resource all the way through or mix it up?
I always die to Youmou and Yuyuko when I try on PCB
Aww yeah! Now THIS is progress! Another PoDD 1CC for the books!
>>49512020Would you mind elaborating a little more? I just cleared it the other day
>>49499515 so I can give some tips.
>>49499515>In any case I redid the run after mastering Miko's spells in Spell Practice and got the alt ending very easily.Speaking of, the fact these alt endings have their own separate columns on the (most common) template of the 1cc chart is kinda dumb, it's not like they're different shot types nor you get to fight different bosses at all.
If anything, they would only deserve one square on each of the characters' columns as something to do once then forget about.
>>49512020UFO is one of the few games I've yet to 1cc on hard. The last time I seriously attempted it over a year ago I managed to get to the start of Byakuren fight after a week or two of attempts and then stopped due to burnout. If you're not enjoying it, no need to force it.
Is Makai in HRtP harder than Hell?
Where do you buy performance enhancing drugs if you're not American?
>>49517258Yeah. YuugenMagan and Sariel in particular are much tougher than any of the Hell bosses.
>>49517258Yes, unless you're playing Lunatic. In that case Kikuri is the hardest boss by far.
>>49512048Pardon me but it's been a while since I last tried so my memory is a bit hazy, but I mostly tried prioritizing green UFOs as I think that's the furthest I've gotten, but I can't get to the end all the same, for a while I had this little strategy where I'd use Frog Sanae's bomb invulnerability time combined with her mobility to collect green UFOs and then spawn them, kind of giving me a "bomb chain" effect of sorts, but it didn't work out. My issue is that I usually beat the games via resource management, and for this I split spellcards into 3 categories:
1: can dodge
2: can maybe dodge, so i will keep my finger a little closer to the bomb key than usual
3: fuck this im bombing as soon as a bullet gets near me
And unfortunately UFO just has a lot of 2 and 3, so my resources run dry real fast despite me trying to optimize it via going for green UFOs.
Oh and another reason why I go for green is because the power loss on death in this game is absolutely brutal. I'm fine with challenge but this game is genuinely frustrating and not fun.
Maybe I ought to pick the game up again to give you guys an actually detailed description of my problems, but I'm very rusty now.
>>49516559Besides what I already said, I remember very small details such as finding Nazrin's final spell absurdly difficult for a stage 1 boss (I get the gist of it but the gaps are so ridiculously tiny at times that it catches me off guard), Kogasa also has some ridiculous spells like the rain one where it feels like it's pure RNG on whether you make it through the spam or not. Ichirin I remember understanding how to dodge it but just struggling regardless, cant recall why. With Murasa I just think she's difficult overall, lots of tiny bullets everywhere as well as too many multi-directional shit thrown at you, and I absolutely despise her timeout spell. Shou is just.... Shou. I honestly can't be assed with her and have just accepted that I will have to bomb most of her attacks.
Sorry if my ramblings seem senseless and hard to follow.
>>49517610>mostly tried prioritizing green UFOsI recommend going for extends early game, throughout stage 1 and 2 as well if you can. From my experience it's best to go for lives up until you get to the point where you struggle and then spam bombs from there on after. Remember that every life is an extra 2 bombs as well anyhow.
>Nazrin's final spellI recall that it's mostly static, so you can do it the same way every time if you figure it out once. Try not to get pushed too far from the middle.
>Kogasa also has some ridiculous spellsYeah, she's one of the tougher stage 2 bosses. I don't remember if the Lunatic safespots for her work in Hard, but on the rain spell stick close to the center and only go off to the sides if you absolutely have to. For her last I recommend starting from the top and going down as she starts firing to dodge the first wave consistently.
>MurasaHer nonspells are all static. They look scary but you can get consistent with them as you can move in the same way every time.
There's also a really consistent strategy for her timeout spell. I don't know if I'll be able to explain it well, but before her first wave you want to immediately go over to the farthest corner from where she's at, and then in a square shape move to the next corner of the screen every time she teleports to you. You could probably look up a video if you don't get it from reading that.
>Shou is just... Shou.She is. Can't help you there. Remember to bomb the midboss's spell as well to be safe since it's pretty hard, I don't remember how much so in Hard compared to Lunatic but I reckon it still sucks.
Good luck if you try again.
>>49517610No worries, I'll write up a general guide (based on my experience as a Hard-level scrub, I'm not a pro) as soon as I get the chance, and I'll post the rpy file as well.
>>49517194 see if it might help you too.
Mima's balls are bullshit! I can't reliably dodge her nonsense!
>>49517610>>49521944One thing I do remember from doing my UFO normal 1ccs is that the game spawns fixed-color UFOs at certain points, like ones that are only red or only green. I tried to plan my big UFO spawns around them if I could rather than focusing on a single color, as they're basically a free UFO towards the color you're building. It's something worth keeping in mind if you're gonna route or memorize the stages.
>>49522635I'll definitely be way too rusty to make use of it any time soon, but it sounds interesting.
Attempting HSiFS Lunatic No Bomb
pure suffering, even with Releases
at least I can reach stage 4 consistently
>>49536192Has anyone here fiddled with DOSBox enough to know how to map movement to the DPad for that PC-98 collection?
>>49538299As the guy who prepared that collection, I've found it to be kind of a hassle so I would recommend mapping your controller to keyboard inputs instead, which will allow you to use it on any game you've ever played and will play in the future.
I used to use DS4Windows when I played with a DS4, but after switching to an M30 I had to look for an alternative (preferably not the ancient Joy2Key), which I've found in a program called Antimicrox. It has been working pretty well after tweaking it for my pad.
https://github.com/AntiMicroX/antimicrox
You might also need to use HidHide to hide the controller from anything else so you don't get double inputs in games which do support controllers.
https://github.com/nefarius/HidHide
th1
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I'm beginning to think I'm not cut out for Touhou.
I will never beat this game.
yuuka
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>>49539495Are you the guy from the PC-98 thread I told to beat PoDD on Lunatic? I was just saying that to be cheeky, I didn't think you'd actually go for a 1cc clear with Kana. Good luck, my man.
>>49539666My blood is on your hands.
>>49539495Is that vid from your own gameplay?
Finally got a 1cc for every main stone in 20's demo for Marisa
now for the real nightmare, I don't know what to do with Reimu
>>49544159Alright, then I can give you some tips based on that.
Your dodging skills are quite good, better than mine, and your usage of lv1 charge attacks is very reasonable, but you should use your gauge in a more defensive way.
At 0:48 you've completely wasted two quarters on a boss summon that didn't happen because your boss was already up. You should instead keep the gauge always full and use a lv4 charge attack only when the opponent's boss is up, to dispel it and send yours to their side in one go.
After you run out of bombs, though, you should save your full gauge for when you're in a pinch, so you can trigger the hyper mode by pressing the bomb button. This is usually safer than risking getting hit while charging up the gauge to dispel the boss.
>>49544030Her shots really do seem garbage compared to Marisa
Cirno
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I haven't played the rest of the series because I can't get past 7.
I probably could but I keep trying to 1CC it for my first playthrough.
>>49550465Try 1cc'ing an easier game like IN or LLS first.
>>49552962>IN>easier than 7What crack are you smoking? 7 is by far the easiest non-PC98 game in the franchise, I say anon keeps at it because if he can't 1cc 7 then there's no hope of him 1ccing anything else.
>>49552962>>49553062Also, 8 is really not as easy as it's made out to be, frankly I never got why people keep bringing it up as a beginner game. The only thing that's easier to do in 8 compared to other entries is deathbombing but that's only because it has a built-in alternate deathbombing mechanic baked into the game that double-punishes you by not only making you waste 2 bombs instead of 1 but also building up a bad habit of making you think you'll have as much time to deathbomb in future games as you did in 8. Not to mention bosses like Reimu and Marisa being pretty hard by newbie standards. Eirin isn't exactly a cakewalk either.
It sort of feels like some guy just repeated this "IN is the best beginner game because it's the easiest" lie so many times it sort of just became accepted as a the norm without anyone actually thinking about whether it's even true or not.
>>49553062not them but while I do think PCB is easier than IN, a big part of that is exploiting the barrier mechanic much like bomb spam in MoF
IN is a lot easier for less experienced players to get through
>>49553086Can't you 1CC IN on Easy?
>>49552962But I wanna play them in order
>>49553148>exploiting the barrier mechanicThe barrier mechanic is a core part of the game whether you like it or not so you can't exclude it when talking about the game's difficulty. It's also a wonderful tool for a noobie because it gives you a window of chance to try to git gud and force yourself to learn to dodge without any negative consequences, building up skill and muscle memory. I know there are ways you can exploit it but a noobie isn't gonna know how to do that and if he does he's just doing himself a disservice, or maybe he just wants that 1cc in which case sure, let him have it. Using your resources to their fullest is part of the skill required to 1cc any Touhou game.
>>49553153As opposed to what? You can 1cc any game except EoSD on easy. Endings are irrelevant. And call me an elitist if you want but 1CC's should only really count if it's on normal anyways so that argument doesn't really work.
>>49550465>>49553176Play as SakuyaA (homing) or SakuyaB (not homing but longer bomb duration), and you get 4 starting bombs.
>I probably could but I keep trying to 1CC it for my first playthrough.Paradoxical statement. If you KEEP TRYING to 1cc your FIRST playthrough, that means you've already made a FIRST playthrough and failed.
Just play.
>>49553153https://www.youtube.com/watch?v=aEIKunHflIo
>>49553148>a big part of that is exploiting the barrier mechanicNot true, the barrier helps a lot but the bosses and stages themselves are also just really easy. Alice is a cakewalk, the Prismrivers are all easy except for Merlin and Youmu is the easiest stage 5 boss by far (aside from 1 or 2 of her nons which you can just bomb anyways because the game is so piss easy you'll be stocked up on bombs by the time you get to her, or better yet you won't even need to bomb because of the barrier). She even has a mechanic that straight-up helps you with no downsides whatsoever, how many stage 5 bosses in the franchise do that? You also have the shortest stage 6 in the franchise, and Yuyuko herself isn't that hard aside from, again, 1 or 2 spells that you can just bomb anyways. The only hard part of PCB is stage 4 but frankly it's more of a memory game than actually difficult.
>>49553280>The only hard part of PCB is stage 4It's not even that hard, just tediously long. Other games' fourth stages might be shorter but they're way harder. With PCB's all you really need to do is to stay focused long enough to keep yourself positioned properly and not get caught off guard by all the "gotcha" moments the stage throws at you if your mind starts drifting elsewhere. It's pretty boring.
>>49553271>that means you've already made a FIRST playthrough and failed.It's not a playthrough if I don't finish the game.
I've only gotten to the stage 4 boss.
LLS is among the easier games but its extra stage is probably among the top 5 hardest
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At least I finally got to level 6.
Turns out I had gotten to 5 before and just forgot.
IN is way easier than PCB for bosses, with the expectation of Marisa.The stsges are probably about the same as PCB. Then again, PCB is my least favorite Touhou game, so I am biased.
>>49553621In what world is Reisen easier than Youmu? Youmu literally slows the game down for you.
>>49547520Thanks for the advice. I think I need to be bombing earlier and more often; the lack of a death-bomb in this game has been the death of me too many times.
>>49553693And Reisen removes all bullets every 3 seconds
>>49553693As opposed to Reisen quite literally removing her own bullets for you?
>>49553713>>49553715And then making them reappear elsewhere? Sure it makes it easier but it's not as black-and-white as slowing the game down for you.
>>49553726Slowing the game down not only messes with your own movement but it's a necessity for how chaotic and dense Youmu's patterns can be, her Stage 6 midboss spell is infamously hard because she doesn't slow down for you.
Reisen's last spell especially can be done pretty easily without using the phase mechanics even on Lunatic, Youmu without slowdown is a monster if you mod it out.
>>49553739Good thing nobody said anything about mods and we're all just talking about the games as they are.
>>49553693Reisen is gimmicky, but her patterns are simple because of this. Youmu's patterns and her non spells are much harder to read and just less fun.
>>49550465Play LoLK on Pointdevice mode as Reisen, it will force you to get good. Even with shield bombs you're barely making it past Clownpiece.
>>49553622It does that when it pauses.
I dunno why, it's 60 FPS otherwise.
>>49553280>the Prismrivers are all easy except for Merlin and Youmu is the easiest stage 5 boss by farYou really remember nothing about being new to the games, huh.
>>49553359Not him but you should practice the whole game using continues, there's no chance in hell you're beating remilia the first time you've ever met her unless you're a veteran to the series who's somehow never touched EoSD before.
And if you meant you simply want to reach the end of the game without ever using continues, that only means you'll suffer for no reason and take about twice as long as it would have taken you otherwise, because you'll be playing the first few stages again and again instead of evenly getting experience in all of the stages.
>>49553703No problem, and yeah especially when you're on your last half heart you should bomb at the slightest sign of danger, since you get those bombs back if you win the fight.
>>49554120Ideally I'd 1CC it on my first playthrough.
Realistically I'm just trying to finish the game like you said.
I blew through all of my continues on levels 5 and 6.
I'm going to need to drill myself into just mashing the X-key when I'm in trouble, even if I don't know if my gauge is full.
>>49554169>Ideally I'd 1CC it on my first playthrough.>I blew through all of my continues on levels 5 and 6.You are quite literally ten years too early for that
>>49555411Too early in the series or do you mean I haven't been playing for 10 years?
>>49555466I mean experience with bullet hells in general. Maybe 10 years is a bit too much but you do need to go through quite a lot of games before you can see a new one and not die to 99% of its patterns.
For Touhou games, Normal difficulty goes up and down all the time if you play them in order, but some practice for each will get you a 1cc no problem.
>>49555380I'm highly invested in your Lunatic journey, KanaGOD. I can't even get a 1cc on Hard when playing as Yumemi for now.
>>49553359>It's not a playthrough if I don't finish the game.>>49554169>Ideally I'd 1CC it on my first playthrough.I'm (
>>49553275) and I was speaking semantics earlier but just now it clicked and I get what's going on...
You're trying to say: Playthrough = play from stage 1 to the end credits, quitting at any point for any reason (continue screen, boredom, computer crash...etc.) does not constitute a "playthrough"
While I was trying to say: Playthrough = play for any duration of time regardless of outcome or quitting, which is the standard usage of the word I think
Your phrasing makes it seem like you want to 1cc the game from the first time you run it lol
Yeah in that case that's fine. It's mostly standard practice to quit to main menu and retry once you're out of lives.
Anyway, I would suggest keep going at it, and besides picking Sakuya as suggested earlier, play the difficult stages on practice mode. You haven't told us what character you're using and where exactly on stage 5 and 6 you're having trouble with to somehow blow 3 entire continues on those stages. Curious how you could 1cc EoSD but somehow struggle on PCB even with continues.
Also is this you?
>>49553547
>>49558695How long ago did you start playing?
How often do you play?
How long did it take you to 1cc EoSD?
>>49555495>you do need to go through quite a lot of games before you can see a new one and not die to 99% of its patternsNot that many.
My only experience with danmaku games before touhou was getting a few 1ccs a few years ago on Crimzon Clover on Novice, which is fairly easier than the average touhou game on Easy.
Then I started playing the touhou games almost four years ago, starting with the pc98 ones (simple clear on HRtP, 1cc on SoEW Normal, then 1cc on the following ones and then back to HRtP) and then moving to the windows games and playing them in order (EoSD, PCB, IN, PoFV), always going for a 1cc Normal on every shot type.
After PoFV, I gave StB a go and found it amazing for training purposes, to the point that once I moved on after unlocking the EX scenes and gave MoF a try, I got a 1cc on my first blind run (ReimuA's homing helped, must admit). And when I started playing SA some time later I got a 1cc on the third attempt (although I did use about 16 continues on the first attempt to practice orin and okuu's battles).
The takeaways are that beating ten games can be enough to clear a game the first time you try it, and that camera games are way overlooked when it comes to building up a good skillset so you can be prepared to face most of the things the games will throw at you.
>>49558744Like, last year maybe?
Rarely.
I didn't 1cc EoSD I just finished the game and called it good enough.
I'd like to 1cc all of them but my main goal is just running through the games and then moving onto the next one.
>>49559396Ehhh, honestly if you want to 1cc then you have to put some effort into it. Otherwise, don't fool yourself; play the games however you want.
>>49559416But if I don't 1cc people will make fun of me and call me gay and tell me to git gud and call my favorite girl trash and kick sand in my eyes
>>49559427Then put some effort into it.
>>49559427I already think this and do this because you started on the sixth game in the series.
>>49559427If you 1cc all games people will make fun of you and call you nerd and tell you to get laid and call your favorite girl trash and kick sand in your eyes anyway
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WHAT DO YOU MEAN SHE COMES BACK FOR ONE MORE SPELL CARD
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
Finished the game at least.
>>49559707Seriously though trying to play with hand tremors sucks ass.
>>49559716Sounds like you need to use something with a big dead zone, either a custom fightstick or the analog stick of a controller like the DS4 with its dead zone set on the driver.
>>49517610>>49517194This took a longer time than expected, but here's the "guide":
https://docs.google.com/document/d/1ZHESHGilG5K5fHuHr0hbQNpJRl_On1HpZooKgaIWHzU
You can get the rpy files below (link is also present in the guide itself)
https://files.catbox.moe/k40s8b.rpy
>>49559707I'm thankful ZUN never pulled a trick like this again.
>>49559784Oh it's not a chronic thing, I was just doing a bunch of shit before I started so my arms and hands were tired and shaky.
>>49559707It's a shame ZUN never pulled a trick like this again.
Rin is killing me in normal 1cc SA. I managed to get past her once so I can at least practice the damn stage.
>inb4 use the full unlock
I play how god intends it
I just beat Seihou 1 for the first time, does an English patch for it exist?
>>49560944>I play how god intends itDo regular runs then, you'll get plenty of practice with rin while trying to beat her with SA's shitty continue system.
>>49564193There are none, unfortunately.
>>49564193No, but at least there is a full translation on the wiki:
https://en.touhouwiki.net/wiki/Shuusou_Gyoku/Story
what does /jp/ think of all the modifications to scoring that have been added over the years? auto collecting all items on screen when reaching the threshold, being able to use said threshold at any Power instead of only Max Power, etc. did they make the games better or worse? I looked at the World Records list and I noticed the numbers get bigger and bigger over time. starting with WBaWC, it's apparently possible to max out the score counter
>>49564651I will forever hate scorefags because they complain about mechanics that make games genuinely fun but ruin their dick measuring contests. If it were up to them Touhou would've never progressed past EoSD mechanics-wise, aside from maybe the addition of a visible Hitbox.
>>49560944https://maribelhearn.com/replays/gensokyo/14425/th11_udNe06.rpy
>>49564651The things you've mentioned have very little bearing on scoring overall as the series progressed. The actual game-specific mechanics dictate a lot more about how the scoring systems play out than little things like the PoC behavior and item collecting getting more lenient over time.
>>49564679>If it were up to them Touhou would've never progressed past EoSD mechanics-wiseThat's a weird thing to claim considering EoSD has shitty bug-based bomb scoring, PCB and IN have the best scoring systems in the series, and the scoring systems remained between good and at least passable up through UFO (MoF is a little too optimized and shouldn't have had a faith cap, and SA is meh overall). Since then, there have been several good ideas, but the execution has been so horrible that the risk/reward balance has been fucked up overall.
It's possible for mechanics to be fun and engaging at all levels of play. It's a shame that it never works out that way anymore.
>>49564651I like scoring when it engages with the game systems, something like 16's releases
When it's completely disjointed from the rest of the game I don't know why it's even there
>>49564727PCB has muh barrier though.
>>49564727No amount of bitching and whining about some insignificant number on the HUD will ever make me give up the feeling of pure awesomeness when you collect that fifth wolf spirit as Marisa wolf in WBAWC and eviscerate everything in front of you. Scorefags want to take this away from you.
>>49564679I was hoping he'd bring the "Score awards you with Extends" feature for one game as a nostalgic throwback.
>>49564808I don't give a shit about score but hypers and chasing UFOs/beasts are the two worst mechanics from any Touhou games
>>49564819HSiFS did just that, or is 2017 old enough that referencing something from that year is a "nostalgia throwback"?
>>49564844No, I was sure that one of the recent games did it, but I couldn't remember which one.
I had a feeling it may have been HSiFS, but I didn't mention it because I misremembered Satono's midboss item drop as heart pieces (it is actually a full 1UP using the new ugly heart sprite).
Funny enough, I am doing my Hard 1ccs and was going to start playing HSiFS on Monday, could've found out on that day lol
What was ZUN thinking giving only two extra life opportunities in the entire game?
>>49565280Start being serious.
Use bombs to survive
>>49565280It offsets the fact you can get hit at least 18 times in the whole run without using any extends, or 30 if you use all four of them.
>>49564801What's wrong with Supernatural Borders.
>>49564808>Scorefags want to take this away from you.Scorefags don't give a fuck what you do with wolves since they're not useful for score anyway. Which is more a problem of ZUN not balancing the PIV you get from otter bullet cancels (and points from the cancels themselves) that made every other Berserk Roaring Mode worthless in comparison. If anything, scoring players would like for wolf spirits to do MORE, to make the gameplay more varied. For example, maybe enemies destroyed with wolf focused shot or eagle unfocused shot could drop 10x items. It would still mean abusing otter for PIV for the vast majority of the game, but at least the other animals could have some use for cashing in during some of the later stage portions. Or maybe wolf roar could increase PIV for every graze when it's active but when the player is not shooting, making specific supergraze sections worth using wolf for, and requiring the player to ironically not shoot with the powered up shot would require making some risk/reward decisions. Literally anything would be more interesting than what we got, and none of these changes would take away from your experience.
Similarly, no scoring player cares that someone struggling with their first PCB 1CCs is popping their cherries constantly. It's the perfect example of a mechanic that is useful for both low skill players and high skill players. Low skill survival players can use Supernatural Borders defensively to clear the screen when they're in trouble. If they engage with the mechanic a little more, they could even intentionally use the unfocused shot and cherry items to plan to have borders at specific problematic times or during sections with lots of point items that are difficult to collect otherwise because going to the PoC is too risky. High skill scoring players can meticulously manage their Cherry value, using Supernatural Borders to pull off high risk supergrazes at specific times and not shooting during them to increase the Cherry gains after it expires, extending boss dodging time in exchange for more scoring opportunities. Even the defensive property of borders can be utilized to quickly reset the border with bullet cancels to chain many borders together for extended grazing, like during Stage 4.
You invented an enemy in your head then proceeded to get mad about it.
>>49565280Don't forget that you're expected to lose 1 against Yumemi in most circumstances.
I would actually prefer if the game mechanic were mandatory, rather than just something you can ignore or something that simply makes the game easier
GFW was nearly right
>>49565607I don't think that the ability to get hit more than once in PoDD can be considered an excess of generosity.
>>49566467It's not indeed, the point is that even though the game is much harder overall than a regular game the fact you can get hit more than once before dying makes every extend count as three extends in the traditional way, so the two you get during the run count like six. One more extend would have been nice to have, of course.
>>49566014Do you mean "nearly right" as in "you can still beat the game without it, even though it's very hard to pull off"?
>>49566014You can do that with Impossible Spellcard and experience a difficulty that goes beyond Lunatic
>>49567382>"you can still beat the game without it, even though it's very hard to pull off"Nope, Iโm more thinking about how bomb usage should be encouraged more even for survival. I mean, playing fully without using the freeze mechanic is practically impossible, and while bomb use is already encouraged for scoring, it still feels unnecessary in a no miss run
>>49568236I mean, it's still a photo game where the gimmick is the only way to play even a no item clear run still uses items for their passive skills
>>49569941>the gimmick is the only way to play even a no item clear run still uses items for their passiveI agree, it feels kinda off how you can get "no item" clears while still using passive items. The cards should have been a tiny bit easier, just enough to make them clearable without passives.
>>49571238personally I would have just massively reduced the health pools to make it more reasonable, even when you are using items a lot of patterns just take so long it's boring
I really don't know why ZUN is obsessed with bloated health bars these days but man does it make the newer games less fun (though UM gets a pass given you can both heavily invest into damage items and go for a defensive build that needs to be challenged by longer pattern)
>>49571886>even when you are using items a lot of patterns just take so long it's boringGood point. One of the two cards I had the most trouble with was byakuren's card with the curvy lasers, and that was mainly because she took like a whole minute to take down.
Some of them were balanced around not being cheesable with the substitute jizo, and that makes sense, but it really made everything else worse in turn. He should have given the jizo a lower usage cap instead.
>>49571886I always thought it was to emphasize how weak Seija was but i do agree that the bloat making its way to the main/non-decimal games is lame.
Why can I only dodge when it doesn't matter?
>able to reach the final boss in GFW on Lunatic
โฆ.I think I might pull the trigger and finally enter the Lunatic realm after years playing on Hard mode.
Would you consider GFW on Lunatic comparable to main games Lunatic? Which main game is the easiest to get Lunatic 1cc?
>>49575289>Would you consider GFW on Lunatic comparable to main games Lunatic?Comparable to PCB and MS Lunatic, yeah. Not as insane as something like UFO Lunatic or what this
>>49575272 madman is attempting but it's still a challenge.
>Which main game is the easiest to get Lunatic 1cc?Probably 9 if you use Aya or 19 with one of the better characters.
>>49575289It's on the easier side but idk man, people who are stuck in this game usually have high achievements in other schmpoop games, so I'm not sure if this game attracts good players or if despite being "easy", the skills are actually transferable
>>49575289>Which main game is the easiest to get Lunatic 1cc?UM Sanae for an individual clear but HSiFS if you want to clear with more than one shot type
>>49575289GFW is a bit of a different skill set, what with having to plan and route the best freeze times to optimize your power and lives gained. It's most comparable to PCB and MoF with their barrier/bomb system though, I'd try out the latter first though as there really are sections you can just bomb spam through if you time it right.
>>49575289HSiFS is definitely the most cheesable out of the few games I have lunatic clears in. If you know how to best make use of Winter and Fall releases you can trivialize at least all bosses, if not the entire game.
UM is also a good contender I think, Sanae bombs with Hijiri's scroll are absolutely disgusting. You can just buy lives and bomb through most of the game.
>>49575272You're probably letting the pressure get the best of you when it matters. Pic related should fix that though.
>>49575298>Not as insane as something like UFO Lunatic or what this >>49575272 madman is attemptingYou can also just not shoot when things get hectic. PODD is the most overrated game when it comes to difficulty due to lack of information. The bigger your combos, the more stuff the CPU can throw back at you. So just build level 4 and then play pacifist until the CPU sends a boss to cancel. The game becomes very chill and every enemy formation is possible to dodge without shooting. Eventually she will kill herself since there are a couple formations that will always damage her (except for Yumemi round 1). But you still need to score against the first opponents so you can guarantee the extra lives at 10 and 20 million points.
PODD is full of RNG, but the player has a lot of control over the pace. Much more than POFV, where the CPU behavior is barely affected by what you do, and that makes it the much better game. Mystic Square is the actually hardest PC-98 title once you're aware of this.
What's your favourite ability card in UM? Weather gameplay wise or visuals. Mine is probably Underground Sun. Slow recharge, but the "Fuck you" effect just feels great.
>>49580469Wanted to post something like that saying that it isn't PoFV or Twinkle Star Sprites but in a more le secrit knowledge way with a (evil)Kana 1cc pic.
But I usually just can't be too much time without playing (maybe because of PoFV idk) it's also more fun that way unless the spam gets absurd because sending stuff to the cpu is just detrimental to you most of the times.
Still had a lot of fun yesterday getting too cocky with Chiyuri and paying the price( still won in the end thanks to an epic post death extend tho)
And then I guess I got softlocked but it was still fun to play, I even managed to dodge the boss bulletspam pattern once(thanks to the warning freeze).
Might try to 1cc it later if I have some time...
Also now you also have to do a 1cc with Kana to prove your word to be true :P
>>49536192wtf is going on at 0:15... tunnel effect?
>>49575289>Which main game is the easiest to get Lunatic 1cc?HrTP and SoEW are really easy for a lunatic 1cc just different.
>>49582680absolutely gluttonous centipede, going full damage with a ton of familiars and racking up max stacks to the point where you just erase everything is peak
>>49582919>tunnel effectHeh. Memes aside, lasers are actually made of rows of hitboxes with gaps between them, so a cpu who knows where they are can pass through them.
Watch the clips on this page for an example from MS, it's a different game but the same concept applies:
https://rec98.nmlgc.net/blog/2023-01-17
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>>49578158I'm not giving up yet.
>>49582939I find myself gravitating towards damage cards too. Is there any resource on good UM builds? My (admittedly limited) search didn't turn up much.
>>49582680Keystone of Endurance. Why thank you for erasing 90% of bullets that float in my general air space. Great Tengu's Barley Rice is breathing down its neck in second because free resources is stupid good.
>>49587520Once you unlock it, Centipede + Shiki + Yachie is by far the strongest starter combo in the game. Getting hit with Shiki's card won't actually reset your stack and Yachie provides near endless money, so you can easily have a safety net all the way to full power at which point you'll just melt patterns before they even have a chance to hit you (and even if they do, Shiki's still there). Even if you run out of money, you'll have amassed so many bombs and lives by then you can just bomb spam the rest of the run.
Not as effective with Sakuya and especially Marisa though since they don't have the luxury of homing shots to sit near the point collection zone and their scaling with centipede is weaker than the other two.
>tfw when you lost all your 2hu skills after months of not playing
>>49592016I get rusty out of not playing for a while due to busy life but I get the skills back quickly. It's like riding a bike.
>>49592867maybe i just need to play more and i'll get my skills back as well...
how can I 1cc Story of Eastern Wonderland? The game feels impossible just because how hard it is to read what's going on.
>>495966471. tap Z to spam fire, it finishes off bosses quicker
2. you cannot deathbomb in this game so bomb any time you feel threatened
3. keep playing and you'll learn
>>49596728the Z spam applies to all PC-98 games? Also, thank you.
>>49596779>>49596795SoEW and PoDD actually
>>49596779Careful with the Z spam, dodging accurately becomes very hard while doing it so consider it a double edged sword and only use it when you're safe enough.
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Can someone explain to me what all of those teams are? Last time I checked there were only 4.
>>49597668you can play as the characters solo when you beat both Eirin and Kaguya as their team
Iโve been slowly improving on 1ccing SA Normal. I came about halfway through Okuuโs last spell before losing the last life.
I only lock in if I make it to Satori with one life lost. Satoriโs somehow a lot easier to deal with than Yuugi. Iโm slowly adapting to Rinโs bullshit ever since I figured out the blue bullet wave at the start can be easily dodged by tapping aside. I think if I can carry one life into Okuuโs last spell I can finish the job and move on to UFO. Plus, using Yukari makes some parts like the opening of Stage 6 trivial.
I thought EOSD was a pain when I was starting out. SA is just torture and now I can easily 1cc EOSD.
PoFV normal 1cc is kicking my ass rn. probably the most frustrating touhou so far. tips? i've been rolling with reimu but i've heard that i should play normally until i unlock medicine or aya so they're good against the computer
>>49564651I don't have an opinion about the evolution of scoring modifications so I'll just talk about my experience with scoring as a whole.
I did some scoring across every mainline game many years ago with varying success and honestly it's pretty boring. PCB and IN runs take take far too long and MoF triggers my perfectionism hard. I like UFO's scoring system, but I always had horrible visibility issues with it. TD feels so braindead most of the time and UM basically seems like an RNG shitfest with the cards. I still boot up the game sometimes to supergraze Yuyuko and Kaguya, but scoring overall makes the games very unenjoyable for me.
ZUN was kinda phoning in the scoring system starting in 13, but he made it clear in 18 that he doesn't give a shit anymore. If he wants to focus more on the story, characters, music or w/e, then so be it, the old games aren't going anywhere. There's a huge library of fangames that probably make for better scoring games than the latest official entries.
The "superplayers" from like 13-18 years ago were fucking cringe. I still regret interacting with those losers to this day. I think most of us now, including myself, are over judging what games others play or how good they are. It's 2025, most of us lead busy lives and I certainly don't have the mental energy to care about what online strangers, anonymous or not, think about me.
>>49598310PoFV's more of a curve for how it does against the computer, rather than just Aya & Medicine being OP and the rest being average. On Normal, these two aren't nearly as busted as they are on higher difficulty, due to the reduced amount of stuff you're sending back at your opponent
Anyway, while it's harder to maintain combos & score on Normal, you should try staying unfocused & focusing to trigger spirits & one shot them, moving around & trying to get a combo. A good enough score can ensure you a Round 4 Eiki (the treshold in which she usually dies earlier, Round 2-3 Eiki usually lasts 3 minutes, Round 4 shaves 30 seconds off at least).
It's not too farfetched to Round 1 any of Marisa (I think that's Reimu's Round 6), Aya or Komachi, but the way its done is different. PoFV's CPU seems more resilient the faster they are, hence why Aya can take you 3+ minutes on Round 1. On the other hand, her level 2 and 3 are both aimed, and her boss' only mild annoyance is the bullet vomit she throws every now & then. You can definitely get into a groove and beat her, or at least use her to score a lot, even on Normal. Komachi is harder, but is more likely to give you a lucky Round 1. You can stall around barely shooting anything against Round 2-3 Eiki as to delay her offense, which should start around 0:45 or 0:50.
Someone more savvy on PoFV can probably add/correct me on a few things, I just go off game feels, but I do have 2 non Aya/Medi Lunatic 1ccs. Although PoFV feels completely different on Normal vs Lunatic or even Hard. For example I barely mentioned avoiding being stationary which is critical in harder difficulties because of all the white bullets cluttering towards you, but it's barely a thing on Normal. You could also try Reisen, who is among the starting 5, has a Level 1 that obliterates Lily, and fights Medicine instead of Aya (Medicine on Normal is really not too bad. The relative lack of white bullets on Normal really cripples her meager offense).
>>49598310I started PoFV a few months ago and I think on my sixth attempt I 1cced normal Reimu without even fully understanding the bomb mechanic.
Granted, I was literally two frames away from losing my final life to Eiki (I had a bullet bearing down on me) so it was basically pure luck that I held out long enough.
[ATTENTION /JP/ GAMERS]
I've been holding a crossboard minimum score contest this weekend and i thought you'd be interested in participating. See mp4 related for details and take the following into account:
>the main goal of the challenge is getting a low score. It's ok if you kill fairies by accident or graze a litle as long as you focus on said goal
>you can't time out Meiling's spells nor her non-spells
>remember that practice mode has no replays so you're either gonna have to take a screenshot or record gameplay yourself. Just a screenshot is fine
>>49597843A small tip: Take a break and play StB if you haven't yet.
I started playing SA only after playing StB until I had unlocked the extra scenes (66 scenes cleared) and barely had any trouble with SA thanks to that.
>>49504599Anon I just 1cc'd HSiFS on Hard and did all remaining characters on Normal + Extra and I want to give a more detailed response to compliment my earlier one (
>>49505974).
In general, I've found better luck playing on the right half of the screen. The bullets trajectories are much easier to read imo.
- Non-spell #1: put yourself underneath Mai and keep yourself within the lanes of green cards. As soon as they're done passing by you, get into the lane of pink cards. If you can do it, weave leftwards through the line of pink cards before the green cards box you into a corner. You should repeat this about once or twice before you fight Mai. Do NOT use your season release now, save it for the next spellcard.
- Mai Spell Card "Bamboo Spear Dance": wait for the pink cards to disperse, as after it there would be green lasers to trap you while the pink cards try and hit you or push you upwards. If you have a season release, USE it now before the next wave of pink cards are launched. If using Spring, then the wide spread should damage Mai enough to skip the rest of the spell card, or if using Summer then go down and repeat the process again.
- Non-Spell #2: similar to the first Non-spell but Mai and Satono's positions are switched, the lanes are narrower, and the angles are harsher. If you can afford to, then bomb here.
- Satono Spell Card "Behind You": as mentioned in the older post, go to the left or right middle height of the screen and just keep side-stepping to stream the cards. If you run out of screen space then misdirect the shots or use a season release before resuming streaming in the opposite direction.
- Non-Spell #3: focus on following the lanes of the green cards. The only time you should care about the pink ones is when the current wave of green cards has ended. Move past the pink cards before the next green wave arrives.
- Mai & Satono Spell Card "Behind Festival": exactly the same as Satono's Spell Card earlier but with random trajectory stars added to the mix which are extremely dangerous. You can either bomb or if you're ballsy enough approach either boss and use a season release close to her.
- Mai & Satono Spell Card "Tengu Odoshi": this is easier if you stay below Mai as much as possible. Don't worry about the green straight lasers, focus on the curvy pink ones. They are both fired twice before a barrage of green and pink cards. The lasers will unfreeze approximately when the card bullets approach, so you can focus on dodging those before the lasers are fired again. Be very wary of the pink curvy lasers because they come at really bad angles, sometimes coming right down the middle of a green laser's lane.
>>49598310Don't use level 4 charge or bomb unless absolutely necessary, you can auto summon bosses (or spells) by getting enough score on your combo counter so by not shooting for a bit and then bursting everything at once with a 2 or 3 you can easily send back a boss (this is a lot easier on higher difficulties when there's more bullets/spirits to clear but it's still doable on Normal)
Use your charge attacks defensively or for combos as the AI does not care about most character's attacks and you'll just be wasting a potential life save or sending pellets back your way if you're using a level 2 (Reisen is an exception, her bullets are pretty slow and dense so you can usually just spam and keep infinite charge until the AI fucks up)
PoFV wants you to stay unfocused a lot, not only will less fairies/spirits spawn if you stay focused but your scope and a lot of forced macro movement makes you need to decide when it's best to be unfocused or not. Get in as much unfocused practice as you can, it'll take you further and transfer to other games
>>49599081Do you have a list of the best (worst) scores so far?
>>49599081The video mentions no timing out spells, but your text says nonspells too. Which is it.
Also, if just a screenshot is allowed, how can you verify that that rule was followed.
>>49598514>>49600687much appreciated anons. got the 1cc
>>49599081no, seriously, kill youself and take your trash back to your cesspit in /v/. tell the rest of your ilk shitting up the board to do the same too.
>>49600982The full list will be revealed on the 23rd of June but i can say the best scores have gotten less than a million points.
>>49600996>The video mentions no timing out spells, but your text says nonspells too. Which is it.The latter. I made the video before realizing you could time out nonspells too.
>Also, if just a screenshot is allowed, how can you verify that that rule was followed.I trust anons. It's not like it's a serious, professional contest.
I spent 1 hour trying to pass 5-1 on Double Spoiler. What the fuck are those lasers man.
i completed touhou 8 in hard mode
it was hell
>>49602927Congrats!
>it was hellWhat team, and was it Eirin or Kaguya?
is MoF supposed to be an easier title or am i just getting gud? took me only an hour to 1cc with Normal Reimu-A, usually takes me 7 hours or so for previous titles
>>49606140It is an easier title, the hardest parts are Stage 4 and Kanako's last spellcard
>>49606140It's an easier title. The hardest part about it personality was shaking off the "don't bomb unless necessary" mentality trained from Touhou 6-8 and getting used to the new engine's hitboxes.
>>49606211That's more of an SA mindset. In MoF you get a free bomb at full power that's very abusable.
>>49606140As a fairly new player, it definitely feels like an easier entry, at least on Normal. Kanako feels like a massive difficulty spike because of how tricky some of her spellcards are, specifically the final two, but I'm sure they aren't so bad with practice.
>>49599081>>49601944>the best scores have gotten less than a million points.This is a lot tougher than I thought. It's very easy to go over the 1 million marker accidentally.
The overall strategy is to avoid all enemies, dodge all bullets without grazing, defeat Meiling's Spell Cards using a bomb as CLOSE AS POSSIBLE to timeout and with least of her bullets on screen, and NOT instinctively picking up the point items in between phases.
On the topic of bombing, is there any situation in which it's preferable to lose a life rather than a bomb? The only thing that comes to mind is the MarisaA suicide strat in SA to regain power, but that system doesn't have traditional bombs.
>>49611472>is there any situation in which it's preferable to lose a life rather than a bomb?None unless you're doing a No-Bomb run which is a bit silly alone unless it's a No-Bomb-No-Miss run.
>>49611472Ten Desires alt endings?
>>49611472PCB scoring has a stupid penalty system where bombing can be worse than dying
God, even MoF is hard on Lunatic. I can't even reach Aya.
1cc Normal'd SA a few days ago. I first played it on the thirteenth this month and it only took me nine days to beat it (usually only played an hour a day).
I still have my EoSD download which I unzipped on January 2, and it took me until late April to finally 1cc on Normal. Now based on the unzip times I'm 1ccing on Normal within two weeks. Feels good man.
I've already started UFO, on my second attempt I got to Stage 4 but not to Murasa herself. I reviewed a replay of a Normal 1cc on youtube and it doesn't look so bad EXCEPT for Shou.
>>49618948Stage 5 and managed to outlast one of Shou's cards now. I'm still losing lives for stupid reasons (even on fucking NAZRIN) but I've almost already mastered red UFO hoarding. I just need to stop blowing them up before the multiplier circle fills in because that's costing me a free life part each time.
I heard people don't like the UFO mechanic but I'm having a blast with it.
>>49619004Good luck, Anon. If you're trying to farm as many extends as possible it might help you to know that even when the game says you have max lives you can actually get one more, it just doesn't show up on the screen. Same with bombs.
>I just need to stop blowing them upUFOs follow wherever you are, so you can misdirect them away from where you wanna shoot to not blow them up too early.
>>49619019>you can actually get one moreMy bad, not exactly. You can have three life shards that don't show but they'll be lost if you get a fourth.
>>49619019>>49619032Interesting detail, thanks anon
I hear that UFO is supposed to be difficult like SA but this one seems easier to me. I think that my experience with SAโs greater difficulty compared to the games before it gave me a big skill boost, so while UFO is still hard, it doesnโt feel like a stressful playthrough to me.
If Iโd encountered Ichirinโs second non-spell with the three rotating circles of bullet lines when I started out, Iโd have panic bombed or died a bunch of times. The first time I got to it today, I had absolutely no problem weaving through it.
Also, Ichirinโs theme and the stage 4 theme before Murasa is simply kino
>>49619220Been a while since I played either on Normal, but UFO gives you more resources to work with than SA so once you have the UFO gimmick down you might find it easier to clear even if the patterns are harder. Bombs not being tied to power is also nice.
Byakuren is much harder of a fight than Okuu though, so heads up on that. If you wanna cheese the fight you can nearly max out your bombs during the stage section before her fight and just spam through everything.
>>49619220it's a difficulty thing, SA is infamously hard by Normal standards since micrododging isn't usually that big a necessity in that difficulty for other games but when you get to Lunatic it falls down a bit while UFO soars way the fuck up
I'm getting near the place I previously stopped, I'm surprised it only took me like half a week to shake the rust off. I'm mostly comfortable with stage 1 and 2 now, so I'll go iron out 3 and 4 next. The game's a lot more forgiving than I remember. I made so many fuckups and dumb deaths this run and still managed to last until Shou.
>>49619004>>I heard people don't like the UFO mechanic but I'm having a blast with it.It is something you have a love or hate relationship with, maybe even both at the same time. It does make the game very frustrating at moments, but at the same time the game is so dynamic due to it. UFOs force you to make so many on-the-spot decisions, like whether to risk diving through bullets for that one last UFO you need, etc, is it worth triggering a non-red/green UFO just to act a bullet clear for a rough section, etc. No matter how much you memorize or have a general route for the stages, UFOs will bring that certain spice and disruption that makes each run unique. I don't think any other Touhou game has managed to replicate that feeling.
>>49619004>even on fucking NAZRINIf you mean stage 5 nazrin then there's no shame in dying to her, those glowing bullets are kinda mesmerizing the first few times you face her.
>I heard people don't like the UFO mechanic but I'm having a blast with it.I don't hate it but I don't enjoy it either, it certainly makes for an unusual gimmick that's alright to try once in a while but when I feel the itch to play a danmaku game I prefer a game based on pure dodging without distractions, like SA.
>>49619220>I hear that UFO is supposed to be difficult like SA but this one seems easier to meEverything is balanced by Byakuren's fight being pretty damn hard, to the point it brings the game's whole difficulty on Normal up close to the level of SA (without matching it fully).
th-3
md5: 79ec5443d4a262c64011ca592e333321
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Random seija bump
>flood of bullets covers the screen
>eyes glaze over
>enter trance-like state
>flawlessly dodge every bullet making precise adjustments to weave through the gaps
>snap back to reality
>get hit with a random bullet that I could easily dodge ten seconds later
Why does this happen?
>>49628506On that note, how do I git gud at DDC? Specifically on shot types that aren't Reimu A and Sakuya A. I know I should be maximizing the amount of pick ups when going up to the item collection area but I'm still trying to map out the best times to do so in my head.
>>49628588Who are you quoting?
>>49628615Consider trading your bombs for life chips. It's easy enough to get blindsided in stage 3/4 going to PoC so I started using a bomb or two to get guaranteed life chips instead of risking a life. Better to use bombs for guaranteed resources than accidentally dying with them in stock going for PoC. Other than that, you'll just have to get a feel for the good spots to farm easier life chips yourself by playing.
>>49628588That trance is exactly how I pass Satoriโs final card
I donโt even LOOK at my character. I just thousand yard stare and flawlessly dodge the entire thing
Is it considered a sin to use thprac if I'm struggling with an spellcard?
>>49632385It depends on who you ask.
Some will consider it cheating if you use tools to make your training more efficient, some will say a 1cc is valid if at least you did the whole run without tools, no matter what methods you've used to train.
I'm on the latter camp. OGfags surely had to go through more hardships, but they've been playing for far longer than newfags, so for newfags stuff like thprac is the best way to catch up without taking decades. That's without even mentioning that some of the games come with spellcard practice included, so it's not like ZUN looks down on it.
Of course, you need to keep in mind the best time to use it, which is "never" unless there's a specific spellcard or two which are holding you back on the entire run. If you're having trouble with multiple parts of the game it's always better to just play normally and keep building up your general skills.
>>49632385You should use whatever tools you have at your disposal in order to practice and learn the games the way most efficient to you. If ZUN won't provide them, i.e. the lack of spell practice in older generation games, you shouldn't feel forced to stick to only whatever the games themselves offer.
>>49632385What kind of a shitter would think so?
>>49632524>best time to use it, which is "never"Also wrong.
>>49633105Thanks for taking part of a statement out of context and not making any arguments against it, I'll value your opinion as warranted.
>>49633112You're welcome, idiot.
the difficulty jump from MoF to SA is fucking crazy. i've been playing normal reimuA for 3 hours and the farthest i could make it is start of stage 4
>>49633632Take a break from SA and go play StB. Clear 66 scenes (the requirement to unlock the Extra scenes) and go back to SA, you'll find it much easier.
For UFO, would you say it's a worthwhile strategy to speedkill Nazrin's stage 5 midboss even if it means using a bomb offensively rather than defensively? The spellcard itself seems not that bad now that I'm getting used to it and I can take the time to clear it, but that means missing out on all the extra UFO spawns from the time-limited big fairies, which can net you some extra resources during the otherwise completely barren bullet vomit section right after Nazrin.
>>49636987Assuming you're at full power and not playing a low damage shot, you can kill her normally and still get plenty of the fairies to appear. Though it does depend a little on where the RNG makes you move during the spells.
>>49636987yes, absolutely. paying one bomb to not only let the rat not have a single chance of screwing you over but also have aditional resources or at least screen clears is an incredible deal.
>>49632385Which spell card is it? Also isn't practice mode more than enough for you?
>>49632524>It depends on who you ask.Me
>>49633101>What kind of a shitter would think so?Me
>>49495993 (OP)Lads, I suddenly have a problem with DDC, LoLK, HSiFS, and WBaWC where the game is displayed in the top-left corner like so:
https://files.catbox.moe/69401v.png
The games are set to fullscreen 640x480, and normally they are stretched to the screen resolution of 1920x1080, which works with no issues for UM, TD and the games prior to it (https://files.catbox.moe/u3hhuh.png).
This didn't happen until recently so I don't know what's the cause. I thought it was because I recently downloaded the thcrap static patches but I'm skeptical about that. Otherwise I never used any vsync patches before and the games "just worked".
>>49637983Have you updated your GPU drivers lately? You should try checking the settings. I recommend giving "integer scaling" a try if it's available.
>>49638212>Have you updated your GPU drivers lately?Yeah I did. Unfortunately I cannot remember what the original settings in NVIDIA control panel were, but I don't have Integer Scaling (1080ti).
I would rollback drivers if there's no other solution, because I get rare random BSoD due to driver issues, but I'm hoping for an alternative.
Do special(non erasable) bullets in PoDD have the same hitbox as the normal ones?
It kind of feels like it but I'm not sure.
>>49628588Welcome to STGs enjoy meditation, running into lone bullets, undodging bullets and other silly hijinks!
>>49611472I guess if you are gonna max out lives to get more bombs, but I think the only game I reached max lives was SoEW so not sure how many games have a reachable cap.
>>49495993 (OP)Still trapped in Hecatia...
>>49645394God, I wish that were me.
Memes aside, go play something else and come back when you're more skilled, there's no use in bashing your head against a wall (or three).
Managed to overcome the Shou wall, though it's more-so due to a mostly smooth stage 1-4 compared to any dodging skill on my part, I was bombing very liberally at the slightest hint of danger. It does drive home how generous with resources UFO can be if you get decent at engaging with the mechanic.
>>49649264I'm
>>49517194. The UFO talk made me want to give it another shot, so I've been grinding it out casually over the past week and a half. It's pretty interesting how a lot of spells that I considered impossible back then seem pretty doable now, or at least I can see the logic behind them and the solution even if I'm not able to reliably execute them.
>>49649281Yeah, after beating LoLK in Hard (because I'm too much of a pussy to go for Lunatic in this game) multiple times, a lot of bosses I considered unfairly hard back then are now not that bad.
Guess I won. A bit anticlimactic since I did pretty bad in this run except for controlling my urges to shoot better... Ellen also lost pretty quickly, I guess slow character speed really encumbers the AI.
But nice to see Lunatic PoDD being pretty doable, might be easier if you go full pacifist without filling the attack gauge.
not sure if this is the thread for this but are there any Acceleration of Suguri-type games for touhou? Seems like it'd be a pretty obvious thing to mimic but I'm struggling to find any
You know what? I'm actually GLAD Mima never comes back.
>>49651370You might be happy to know she's currently stuck in gacha hell which is an arguably worse fate than never coming back.
>>49653239Is it really her though if she's just Maribel's stand?
>>49653926It gets even worse for Mima when you put it like that. Imagine going from having higher billing than Marisa in PoDD to disappearing for 20+ years only to return in a gacha as an accessory to a character from ZUN's concept albums who may or may not be Yukari.
>>49653964To be fair, considering the fetish gear Windows cast gets put into nowadays, I'd say Mima got off easy.
On an unrelated note, I really hate this fucking picture. I hate that this is what the character now boils down into in the eyes of the fandom.
>>49653985>To be fair, considering the fetish gear Windows cast gets put into nowadays, I'd say Mima got off easy.That's a very good point.
>On an unrelated note, I really hate this fucking picture. I hate that this is what the character now boils down into in the eyes of the fandom.I personally love the picture in a vacuum but it's unfortunately colored by the context of people bandwagoning behind a character they might never have cared for if it weren't for memes. If that's what you meant then I agree with you.
>>49651370Why?
Personally I don't want her to come back because ZUN might ruin her current character and image.
>>49653964I feel like not all of the PC-98 characters are 100% ZUN's, and I'm not talking about the Takemoto Izumi ripoffs. I feel like Mima was actually conjured by one of the other members of Amusement Makers at the time.
Or, since he designed her during his teenage years then it's the usual "cringe at an old creation you made" due to her being a bit too Coldsteel The Hedgeheg compared to literally any other PC-98 character.
I hate PC-98groids. The same conversation every single time.
>>49650498Congrats anon, good shit.
>>49650943There are none that I know of, but it would be pretty cool to have.
>>49654967No one's forcing you to read it, /pol/fag.
>>49654326>due to her being a bit too Coldsteel The Hedgeheg compared to literally any other PC-98 character.
>>49659632I knew somebody would've posted Yuuka and I should've mentioned her earlier.
She isn't as edgy as Mima despite "le genocide" and Ultimate Sadistic Creature fandom portrayal. Every one of her appearances shows her as being eccentric at best or whimsical at worst. If anything, she has a nasty personality which is shown mostly in PoFV, while her MS transcripts make her look more like PSYCHOPATHku than a brooding edgy character.
Meanwhile Mima oozes edge and gives off very slightly chuuni feel in all the games she's in including HRtP. It might be because she is more "evil" but her dialogues shows she can't help herself. This is all without mentioning their physical designs too.
>>49660327>Meanwhile Mima oozes edge and gives off very slightly chuuni feel in all the games she's in including HRtP.You have a point but she feels pretty normal in PoDD and just as much of a goofball as everyone else in MS to the point where she leaves Makai to bother Reimu while dressed up like a bedsheet ghost.
>>49660386She definitely did mellow out by that point and grew legs when bombing, but overall is more wicked towards others compared to Yuuka merely wanting to fight whoever is the strongest.
In any case I wish Mima doesn't come back because her character might be mishandled and ruined, and with the way Gensokyo is set as it is re-adding somebody as (previously) significant as her would require a lot of working around and retconning, in other words: ruining her.
But with all honesty, what
>>49654197 said is true:
>people bandwagoning behind a character they might never have cared for if it weren't for memesCurrent Touhou will be fine without Ms. Mi-"Twilight Spark"-ma, "strongest magician pre-spell card system" and "deceased mother of Marisa". I would happily feel it in my bones every year rather than face the instant degradation of a retired character.
Still working on UFO Normal 1cc.
I only played once last weekend and took 7 lives into Murasa only to crash out hard and lose them all before even finishing the last spell.
Iโm gonna practice Murasa for a while once I have time. Then work on Shou. My goal is five lives into Byakuren and hope for the best.
There are jaypee posts about wanting Mima back dating back to before the release of TD. Anyone bitching about Mimaposting being something recent pushed by normalfags is a clueless newnigger.
Like I said, same conversation every single time.
>Get my first Normal 1cc.
>Feel nothing.
I feel lied to.
>>49665900The whole "1CC every game or you're not a true fan" thing is a conspiracy started by top level players and carried by those struggling to get Normal 1CCs but not enjoying it to validate this otherwise empty endeavor.
>>49666187>top level playersTop players don't even care even if you are secondary. Are you still mentally stuck in motk forum
>>49665900>get first 1cc>feel great>keep playing>plenty of 1ccs but feel dead inside and burnout>come back after a long break>enjoy playing whether I 1cc or notYou've got a long road ahead
>>49665900If you played on practice mode until you had mastered every stage individually before doing a full run, then you've spoiled yourself from the fun and adrenaline of snatching victory from the claws of certain defeat.
th
md5: 0f9b657a46b8176aa192e34a44a69bc4
๐
Am I supposed to wait this out? It seems to take forever and selecting "Run the Game" crashes it.
Mima
md5: e356578ff6134d3c2985e36fa782fe1e
๐
>>49666876Maybe it's because it took over a year to get one that it felt meaningless. I don't know.
>>49668820Maybe it was just too easy for you to feel satisfied. Aim higher, Anon!
>>49668405It usually takes no more than a bunch of seconds if it's updating any of your files, half a second otherwise. Try redownloading it from scratch.
>>49668975I think it was the opposite. There's a sweet spot between something being so easy that you don't have to put in much effort, and so frustratingly difficult that you just want it to be over with.
>>49669143Then maybe you picked a difficult game to get your first 1cc in? In any case your second one will be much easier with the experience you have now, so perhaps try one of the easier games and see if you have more fun getting through it.
>>49669197I picked MoF, but I probably spent 100 hours plus in all the games combined.
>>49669375Did you have fun, though?
>>49669381I know this will make me sound like a total scrub, but only on Easy. It just feels better balanced to me. I like being able to get a 1cc in a couple of hours rather then never.
>>49669399And that's fine, everyone has their own pace but having fun is always more important than making people think you're a good player, as if anyone really cared.
If you want to make the move to Normal for your own enjoyment, you should aim for a more gentle difficulty curve by trying some of the easier games like LLS and IN. MoF is also considered to be on the easier side, but people often forget that its "fake continues" system makes it a slog for beginners to play through to the end, and practicing all of the stages in equal amounts (by simply playing normally with continues) is very important for building up your basic skills and stamina.
>>49669375I see. Maybe try a game that has a gimmick you can get the hang of and abuse, or at least one with bombs separated from power because at least in my view that does make clears more comfortable. I suggest IN like that other Anon but something like HSiFS or WBaWC could be enjoyable too.
>>49669467I liked MoF because it gave many bombs you can skip most of the annoying spellcards.
>>49665900>>49669375>>49669399Alright it's YOU.
We have this shitshow every fucking thread:
You come into these threads whining about how Normal mode feels "too hard" and "is such a chore" and that Easy is fun for you, and then go on giving a million justifications like "I got epilepsy", "slow reaction times", "busted spine", and "muh peer pressure from the community to play on Normal" instead of shutting the fuck up.
Then when somebody tells you to fuck off and stay on Easy you return anyway and shit up every other thread with your complaining.
How about you kill yourself at this point?
>>49669644Anon, I'm also extremely annoyed at the guy you're talking about, but we should give this one the benefit of doubt for now. He hasn't given nearly as many excuses yet.
i got a normal 1cc on my very first time playing
>>49670252What other shmups had you played before?
>>49669644Why are you so angry? How do you think I should enjoy the games than, if you're an exoert?
I made a Ninja LINE sticker for people in English-speaking countries. If you use LINE, try it out!
https://line.me/S/sticker/31112496
>>49670281Congrats then, you're a natural. Please post the replay file, I'm curious about how you've dealt with the most unexpected parts of the game.
Finally back to UFO Normal 1ccing. I passed Byakuren's third spell card for the first time and cheesed through the next two. I managed to get Flying Fantastica down to half before I died. My biggest hurdle is easily Murasa's bullshit last spell because I can not beat it without bombing or dying.
I'm pretty sure I carried three lives into the fight. Four lives should do it.
>>49673300>My biggest hurdle is easily Murasa's bullshit last spellYou can make it very easy by moving from one corner of the screen to the other each time she fires.
>>49673469Didn't read this earlier sorry, but I crushed it just now.
>lost a life to Kogasa, pissed me off>beat Murasa's last spell for the first time without dying, used a bomb with about 10 seconds left>spent most of Shou bombing>six lives into Byakuren>knew I would be 1ccing so I took it easy>didn't lose a single life on Byakuren's last two spell cards, and beat her final spell card with no bombsByakuren's definitely hard in a few spots but overall I found her more forgiving than Utsuho. Flying Fantastica is so damn chill.
>>49678572Nice work, I'm getting close myself. I've more or less gotten comfortable with the flow of Byakuren's fight so now it's just a matter of doing runs until I perform well enough in stages 1-5 to have the resources to last through her.
>>49678572Good going, Anon. Consider doing the other shots as well, they're all pretty good and fun in UFO.
>>49678755Iโm on a mission to normal 1cc all the main windows games. I really need to go back and collect my 1cc on PCB too.
Started TD with one attempt on Normal, got to Tojiko. I think I can easily get to the final stage tomorrow with a few tries. The patterns are very forgiving but getting parts is a chore. I also didnโt know about the Trance so Iโll definitely be using that next time.
After I get them all Iโll start collecting other shot type normal 1ccs, clean up some Extra stages, and also give hard mode a try
Took me few hours, but finally I've broke 1 million barrier on this one.
Slow progress with Hatate, mostly because I try to improve Aya's score on each scene once I do it with Hatate. I think I will complete all scenes with Hatate in a month or so.
After a 1cc is it normal to both never want to touch any of these games for a month and to want to try another one right away at the same time?
>>49668405Turns out that the update from a week ago fucked up the way it downloads files, it's fixed now.
https://github.com/thpatch/thcrap/releases
>>49680204It happens, yeah. Do make sure to take at least one two-day break per week, to avoid burning out.
>>49680204Perfectly normal. You spend months perfecting the game and then it's just over.
>>49680821That's why clearing all of the shot types before trying another game is the way to go, you get to profit from the accumulated experience while facing a slightly different challenge.
>>49679971Back again. Yep, second attempt, I got through to Miko. Unfortunately, Tojiko's arrows took me down a bit and after one card I was done.
>deathbombing is very limited>gotta time trances right to get more parts>patterns are stupid easy, I just made dumb mistakes>didn't bomb or die until seigaI can probably knock this one out later today.
>>49682123TD is ridiculously easy, and with Spell Practice you can clear it in a day.
Try to go for the alt ending afterwards if you can by keeping 3 bombs in stock when you end the game (note that you get only 2 bombs upon death).
>>49682123>>49682143TD is easy but it is easy in comparison because by the time you play it you'll usually have accumulated experience from other Touhou game clears. I don't think I've seen anyone get into the series starting from TD. The patterns themselves are some of the most lenient in the series but resources are much scarcer and you lose a full power on death so the few mistakes that end up happening are much more punishing.
I would say it's a much slower-pace game as a result, if that makes sense. It doesn't demand as much hard dodging and doesn't engage you too actively with the central gimmick. The first 3 stages at least always feel like a slog for me, but the game picks up in the 2nd half at least.
>>49682202Thinking about it, I don't think I've ever talked to someone who started with anything other than LLS or the EoSD-IN stretch of games. That said, TD wouldn't be a great start because of the trance system since it naturally pushes you up the screen to collect spirits which is just going to get you killed if you're new. And dying at a bad time will just waste your trance and limit the already fairly stingy resources the game offers.
>>49682368In case you mean talking in general and not just irl, there are at least three anons around here (myself included) who started from the first game and thus, in danmaku terms, with SoEW.
Despite that, it is not something I would recommend to any but the most dedicated people who are planning on playing all the games no matter what. It took me about a month to get a 1cc on SoEW so I would expect most people to get bored and give up on the series long before then, which is why I usually recommend LLS instead.
>>49682202As somebody who has Lunatic 1cc'd every game but is also a very inconsistent player, this is why TD is easily one of the hardest games for me simply because I'm always bound to mess up and one death in TD is like 10 deaths in LoLK
>>49682143Back and yep, TD was easy as piss. Less than thirty hours since I started playing. I think I actually went deathless into Miko's second spell card. Didn't get the alt ending though nor did I know about it.
I'll get into DDC in the afternoon.
>>49682202>TD is easy but it is easy in comparison because by the time you play it you'll usually have accumulated experience from other Touhou game clears.Yeah pretty much. After the slogs of SA and UFO, being able to power through TD in under a day and a half feels good.
>>49684320If I remember correctly the TD alt ending condition was hinted at or outright revealed if you beat the Extra stage, I forget if with Reimu specifically or if it didn't matter. It's technically supposed to be a hidden thing.
>>49684320Something I also noticed recently when I play is all my 1ccs have something of a boost.
When I play and get to the final stage, but just fall short of 1ccing, the very next run I do clears it, and often I finish with multiple lives. Itโs happened to me in every one since MoF.
>beat Kanako but my stupid ass celebrated early and my last life got cleaned up by a stray bullet, 1cced the next run with 3 lives left>made it to Utsuhoโs final spell card for the first time, died, 1cced the next run by bombing most of her spells>made it to Byakurenโs final spell card for the first time, died, 1cced the next run with 4 lives left>made it to Mikoโs final spell card for the first time, died, 1cced the next run with 2 lives leftI think the moment I get that deep into the game, I finally realise I couldโve beaten it without losing lives to dumb mistakes, so the very next run I stop fucking around and lock in. Then I only make one or two mistakes and clean it up easily.
/jp/ finds out the concept of improvement.
>>49684440I remember thinking Lunatic would be impossible when I was still starting out.
Now I'm at the level where Hard gives me the level of challenge and sweat that Normal used to, and Lunatic is a lot closer than it seems.
As a downside, Normal feels too easy. I'd love to take it easy and enjoy a comfy run, but now Normal feels too slow for that and Hard is a bit too fast.
Also, I fear I might 1cc TH20 Normal on my first try which will remove any sense of enjoyment, as it did happen to TH19. I haven't played the demo as I'm avoiding all content until release, but according to what I accidentally read it seems it is about at SA or UM level of difficulty, so it will be a few good old runs until 1cc clear thankfully.
>>49684516ZUN might end up making the actual game easier, like he did with LoLK.
>>49684528>LoLKWhat's the general strategy for Legacy mode? I've "1cc'ed" it on Normal on Pointdevice as Reisen back in 2015, but I can't understand how is Reisen supposed to be the best choice for Legacy. Her bomb supposedly means better grazing, but the hitbox is horrendously large and feels misaligned like Sukuna's "You Grow Bigger!" card for Marisa or Sakuya. Also her shottype is awful it's a struggle to kill enemies.
That being said, I gave it a single run again last year and I managed to wing it all the way up to the "tears" part of Stage 6. Surely there must be a strategy I'm missing here besides pure (heh) grinding.
thinking about earning a 1cc on normal for every character and shot type in windows era 1 before i continue with windows era 2
>>49684550>What's the general strategy for LegacyI got my 1cc normal legacy with her a year ago and haven't used her since then (it was a one-off thing and only got back to playing LoLK a couple weeks ago) so I can't remember much, but I remember getting carried by the shields her bomb provided.
I had only practiced by doing a pointdevice run and getting filtered by pic related on stage 6 (also known as the section in which you're "dodging rain"), and maybe little more, but even then it didn't feel too hard overall. If you want to know more I can link my youtube recording of that run.
Since returning to LoLK, I have taken care of getting proper full runs on pointdevice (no-bomb) with reimu, marisa and sanae in that order (they took me about 2h13, 2h37 and 2h20 respectively). Reisen is next, but what I'm really scared about are the legacy runs I'll still have to do with the other three afterwards.
>>49684550Purely for survival, you just bomb spam. Reisen bombs last until a stage ends so bomb when you're feeling even slightly nervous or even preemptively. An optimal single Reisen life is like having 12 mistakes per life when you use your bombs properly. Life pieces are generous and you can also get some extra bombs in stages so you can play super ignorant if you want. At least that's how I got a 1cc out of a run on life support going into Clownpiece with Reisen
>>49684550>What's the general strategy for Legacy mode?Get your graze bonuses, it's free. Everyone except Marisa's bombs are OP.
>>49684550Think of it like this: You get a life fragment nearly every "chapter" with Reisen's bomb because it makes your graze range massive and you can play riskier since you're safe from being hit. It only takes 3 life fragments to gain a life, and you have 3 bombs. Even if you used up an entire bomb in every single one of these chapters you got a fragment on, you'd still end up breaking even.
LoLK is the game of infinite resources and Reisen is its chariot.
Bros how the FUCK am I supposed to do Kagerou on Lunatic with Sakuya B?
>>49684320Back at it again with the DDC. Second attempt got me to midboss stage 6.
I didn't know about the item GET line mechanic until my second try and I started fearlessly cruising up to get pieces. Unfortunately I didn't know dying with more than 3 bombs resets the counter back to 3, so I lost my three extras in stage 4.
This one seems as tame as TD, except for one character. Seija is a fucking nightmare. I had a feeling she'd flip the fight around and I was right, and it is a nightmare moving around with an inverted view.
DDC should be an easy game to normal 1cc since I can use up all my bombs and get three new ones with each death. I'll give it another go in a few hours.
>>49686454Make sure to carry as many lives as you can into shimmy's fight. It's arguably harder than okuu's and byakuren's.
>>49686622I just made it to shimmy's fight.
It is absolutely brutal. I managed to get halfway through the last spell without bombs or lives but eventually I couldn't keep it cool. I'll clean it up tomorrow.
>>49684609Unfortunately I'm committed to the thought that my higher difficulty clear must be the same character I've previously cleared with. While it's still Normal difficulty, I have to do Reisen first.
>"dodging rain"I thought the nickname was "tears" or such, you know? Junko and all that.
>>49684612>>49684731>>49685025I know it works well in theory but in practice it's very painful to do. There's an almost instant duration delay after getting hit before the next bomb layer takes the hit which is really bad. Also that continuous pichuun is very unnerving. Maybe it's just residual trauma from back when LoLK just released.
I guess this is one of those games where I HAVE to practice even if I could Hard 1cc the others with ease. You can't bomb forever, and the low power after dying REALLY sucks.
>>49687438>I have to do Reisen firstThat's ok anon, I wasn't trying to convince you otherwise. Just stating the path I took.
It does make sense for that section to be called "tears", but I can't remember ever reading it called so, and the archive only gives me one mention of it (while there are a few posts calling it rain).
>>49687438>You can't bomb forever,It sounds like you're playing too scared, if played right then there's very little reason not to constantly bomb as Reisen. You can get to nearly max lives before even starting Rango (you can get an extra life fragment before starting her but the very first chapter of the run is super strict on Normal so getting the fragment there is incredibly unlikely)
you should pretty much always prioritise getting the graze over saving your bomb, as pointed out it's an even trade and you'd rather be dodging with a small hitbox any ways so the more you get hit the merrier as long as you're gaining lives from it
>>49687438Here's a tip which I've never heard anyone said and which I've only found out a couple weeks ago after reading the game's help section again: if you stay close to a bullet (or bunch of bullets) for more than a second or so, you'll start farming graze points from it, and the gain is much greater than what you'd get by trying to graze different bullets as usual. It's crucial on most chapters on Normal if you want to get the life piece (although it's not crucial for getting the legacy 1cc with reisen).
>>49688109>>49688195Thanks, I'll keep it in mind!
>you should pretty much always prioritise getting the graze over saving your bombAh yeah similar to DDC then. I guess it's a grazing game then, having higher priority over shooting down enemies (not neglecting them ofc)?
>>49688414Oh shit that sounds like as important as tapping Z in SoEW, even similarly hidden in documentation. Thanks for point this out!
>>49688414Wasn't the gain like a fixed 5 extra graze points if you stick close to a single bullet for long enough? I think you can only "farm" graze on lasers, like that one Doremy spell card that surrounds you.
>>49688435>higher priority over shooting down enemiesKinda. Keep in mind that you can get the 10k bonus points needed to earn a life piece by getting 200 graze points -and- killing 100% of enemies, but since this percentage is multiplied by your graze you'll need 400 graze points if you kill 50% of enemies, and so on. It's often a difficult balance to achieve, all while trying not to die too much.
>>49688449Yeah. I hadn't paid too much attention to how it works yet, so I've just checked the wiki and indeed you "only" gain 5 points per each bullet you, let's say, "overgraze". After that I guess it is better to go find another bunch of bullets to graze.
Lasers still give a ton of graze points when they move slowly (like on doremy's card) because they're effectively made up of lines of small segment-shaped bullets.
>>49688414>>49688449You get 5 graze from being in graze range for 1 second, you get constant graze on lasers
it's also worth noting that the 5 bonus graze from sticking near bullets spawns on screen then moves into the player making them delayed in registering, so you can intentionally hug bullets at the end of one chapter to gain those points at the start of the next one if it's a more scarce chapter (this is especially useful on Sagume's patterns since some like her nonspells are hard to graze farm on)
>>49688545>intentionally hug bullets at the end of one chapter to gain those points at the start of the next oneHuh, interesting.
Finally pulled off the clear. Funnily enough I was intending this to be a practice run to check my performance vs Murasa after spending some time to practice her but stage 4 and 5 went really well overall compared to my more serious runs previously so I just went for it. Entered Byakuren's final card with 3 lives and burnt up all my resources before clearing. Probably could've played it less safe since in practice I've managed to NMBN the card up to phase 5 ocassionally, but nerves got to me.