>>63922492The real trick is the more the average person earns within an economy the lower the quality of life for most.
This is because an economy with certain finite resources like space and housing cannot scale up those resources into something people enjoy.
So when enough of the population works harder or longer it just sets that as the minimum amount and average work hours most must match to purchase the finite things. Eventualy this can lead to situations like Japan was for years with many working 12-14 hours a day in one of the wealthiest most advanced nations and earning large incomes only to have very little to show for it, and no time to ever enjoy life.
The population working ever harder and longer to compete against itself is only beneficial to the elites utilizing the workforce, while most workers lose.
While if the average person just earned much less the cost of the finite resources would be proportionaly lower, and the average worker would have similar purchasing power, but more hours to actualy enjoy what they purchase.
SEA bug people are prone to always try and get ahead by working longer though, which leads to the nightmarish societies of South Korea, Japan, and China, all under different forms of government and culture but suffering similar economic hells.
The economy is just a fancy method of dividing what is available, and you quickly hit diminishing returns if society works too hard. You only need enough production to be adequate for the needs of society, not excess.
Though elites will always say more is needed as their quality of life actualy scales with production as the owners of it.
If the workforce can be pitted to work increasingly harder to compete against itself for finite resources they always lose.
That is the case of most SEA nations.
The USA was great in the 1950s precisely because it hard coded a maximum work day as 8 hours, when most didn't commute outside of town, and most households only had one income.