Thread 63933553 - /k/ [Archived: 634 hours ago]

Anonymous
7/3/2025, 5:49:24 PM No.63933553
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1751551345124807_thumb.jpg
md5: e23f85c8271f145ead3778518f646b50🔍
$50k naval drone carrying $5k vampire drone vs $100m radar in -ACKmia
Replies: >>63933590 >>63933599 >>63933710 >>63934023 >>63934026 >>63935407 >>63938020 >>63941443
Anonymous
7/3/2025, 5:59:40 PM No.63933589
Russia doesn't have any proper air defence network anymore. Poland with a single F-35 squadron can rape Russian anus with ease.
Replies: >>63933974
Anonymous
7/3/2025, 5:59:47 PM No.63933590
>>63933553 (OP)
>Has no surface fleet to speak of
>Still dominates the Black Sea
How do they do it anons?
Replies: >>63933644 >>63933680 >>63933865
Anonymous
7/3/2025, 6:02:20 PM No.63933599
>>63933553 (OP)
How are they not flying IR drones around that sea 24/7 holy shit
Replies: >>63934044
Anonymous
7/3/2025, 6:12:57 PM No.63933644
UA_flagship
UA_flagship
md5: 083b18b10b6ab7dedc005ac0d7d3d439🔍
>>63933590
Imagine what could they achieve if they raised the scuttled Hetman Sahaidachny. Or even made the Ukraina run. Even without much capabilities it would be amusing to get it functional enough to patrol with some AD just off the coast of Odessa.

I bet Russians would loose fair bit of planes while trying to erase such humiliation. Could P-800 Oniks reach it without getting hit itself? So far they seem to launch it from Crimea at land targets.

In the meanwhile it was just a matter of time. Seeing how Russia struggles at sea, anyone with common sense build up on it, slowly opening it up and paving way for more inventive contraptions. I wouldn't be surprised if at one point they'd actually start sending out various large ships with enough AD to perform much more powerful attacks.

Or just make way for F-16s and fuckitall. I bet we'll get to see some sweet dogfights then.
Anonymous
7/3/2025, 6:23:54 PM No.63933680
>>63933590
Those drones were designed by one of the designers of Slava-class ships, also known as Moskva. Puccians have none who can design anything that floats so you get what you see
Replies: >>63938231
Anonymous
7/3/2025, 6:30:33 PM No.63933710
imgn
imgn
md5: 4b2d65be9811b35bb74e72bb5839a40f🔍
>>63933553 (OP)
the payout ratio is insane here, and this is also not the first time ukraine has destroyed one. russia had 10 before the start of the war
>siri, how much does a Nebo-M radar cost?
Anonymous
7/3/2025, 7:14:45 PM No.63933865
crustacean_of_crimea
crustacean_of_crimea
md5: abb6b47831b99b34bd115ed93491f99a🔍
>>63933590
They've the blessing and favor of a greater being than that in the Kuznetsov
Anonymous
7/3/2025, 7:49:06 PM No.63933974
>>63933589
they still have a functional IADS system and the losses throughout 3.5 years of this war are lower than 1 week of full scale NATO conflict
what they lack is functional C-UAS, pantsirs used for ADA unit protection don't work
Replies: >>63934022
Anonymous
7/3/2025, 8:02:27 PM No.63934022
>>63933974
>they still have a functional IADS system and the losses throughout 3.5 years of this war are lower than 1 week of full scale NATO conflict
only because US would flatten every single AA battery Russia has in that week
Anonymous
7/3/2025, 8:03:05 PM No.63934023
1687596888927
1687596888927
md5: b913c51d7da8e15da54f6b8daf8aa03b🔍
>>63933553 (OP)
>hop in cab (naval drone) towards downton at dusk
>tour all the cool pubs (military bases) all night
>hit on all the 5/7 available slags (military equipment) while there
>back in taxi (naval drone) and return home

Perfidious Anglos taught khokhols this.
Anonymous
7/3/2025, 8:03:46 PM No.63934026
>>63933553 (OP)
sternenko?
Replies: >>63934081
Anonymous
7/3/2025, 8:07:40 PM No.63934044
>>63933599
Most of the sea baby kino I've seen seems to show them operating almost exclusively in bad weather, probably to avoid recon drones.
Anonymous
7/3/2025, 8:16:20 PM No.63934081
>>63934026
>sternenko?
He doesn't fund the SBU's special projects, they just often work with units that he does fund so you see his logo on their releases sometimes. It's not usually their footage that has the logo though, they're stitching in something from another unit that they coordinated with.
Anonymous
7/4/2025, 1:12:44 AM No.63935407
ghpc_thumb.jpg
ghpc_thumb.jpg
md5: bcbc5041668730201e65ec4d2057b406🔍
>>63933553 (OP)
>they implemented the ghpc force model aim mechanic irl
i love these lil niggas like you wouldn't believe
Replies: >>63937140 >>63937145 >>63938243 >>63939386
Anonymous
7/4/2025, 10:36:07 AM No.63937140
>>63935407
>implemented the ghpc force model aim mechanic irl
The what now?
Replies: >>63937954
Anonymous
7/4/2025, 10:39:07 AM No.63937145
>>63935407
>GUNNER, HEAT, TANK!!
Anonymous
7/4/2025, 10:41:25 AM No.63937153
>they have drone motherships now
Damn
Anonymous
7/4/2025, 4:00:48 PM No.63937954
1722646152775523m
1722646152775523m
md5: 0d1a14bc0a8d0697ea469540b81c71d8🔍
>>63937140
i'm probably too retarded to explain properly but it's basically a live velocity vector continuously adjusting the movement

you know how in most games aiming means moving the mouse a delta amount to move the on-screen crosshair a delta amount? well if you'd need to target a moving object in a certain direction, following it would require continously moving the mouse in that direction and also lifting it up and dragging it back to the other side when you run out of mousepad space
but you can improve precision and limit mouse movement if instead you click-drag that arrow in the lower part of the screen to indicate angle and magnitude, so the direction the arrow is pointed at is where to continuously turn to and how long the arrow is means how fast the turn will be, and if you let go it just stops all movement
Replies: >>63938034 >>63938624
Anonymous
7/4/2025, 4:16:34 PM No.63938020
>>63933553 (OP)
Are [rather small] HE munitions efficient in destroying assets? It looks like this would damage say 20% of components making the system suitable for repair/reuse as spare parts Don't get me wrong, this is better than nothing, but, say, setting the fuel tank on fire will make it burn down and seemingly damage more components.
Is there some other approach to maximize damage? An fpv drone striking a fuel tank? Molotov cocktail from above? Dropping some thermite to melt through stuff across the entire system? Anything else?
Replies: >>63938059 >>63938072 >>63938637
Anonymous
7/4/2025, 4:19:51 PM No.63938034
>>63937954
>All that shit

Here I thought you meant they had a similar reticle. I was confused by your post because they obviously don't and I just didn't bother to call you a retard for it.
Replies: >>63938114
Anonymous
7/4/2025, 4:24:58 PM No.63938059
>>63938020
>20% of components making the system suitable for repair/reuse as spare parts

Nigga radars are hard. It would probably be easier and cheaper to build a new one at the factory.

Soviets also had a similar policy towards their planes in the late cold war. They still got maintenance, but if a plane experienced a "kinetic event" they wrote off the entire jet even if theoretically you could salvage many parts.
Replies: >>63938106
Anonymous
7/4/2025, 4:29:14 PM No.63938072
>>63938020
Something tells me a radar that's had 20% of its array damaged is not going to be fixed or used as spares, not in the field at least. Doubt they can even tell which elements work without specialized equipment.
And it's a long way back to the factory, assuming said factory even still exists.
Replies: >>63938106
Anonymous
7/4/2025, 4:37:36 PM No.63938106
>>63938059
>>63938072
They may be desperate to salvage electronics or they may be not, we do not know. My question is, what drone deliverable armament can maximize the damage dealt.
Replies: >>63938185
Anonymous
7/4/2025, 4:40:31 PM No.63938114
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md5: abe4002efb5c044aa7b2f5248a67ed12🔍
>>63938034
but they do, it's just not a full arrow but only the line
look closely, do you not see it extend when they line up the drone for the drops? it's a short movement so way quicker than the slow, long tank following in the gameplay

it's easy to miss it, at first i thought it was a wind indicator because of how quickly it jolts but it does relate to the movement of the drone
Anonymous
7/4/2025, 4:59:54 PM No.63938185
>>63938106
>what drone deliverable armament can maximize the damage
To a radar? Fragmentation.
Anonymous
7/4/2025, 5:14:41 PM No.63938231
>>63933680
Source? Seriously interested to read about that ironic vengeance.
Replies: >>63939064
Anonymous
7/4/2025, 5:17:01 PM No.63938243
>>63935407
Isn't that just an OSD to show what the drone's input is vs the operator's stick inputs due to Starlink latency?
Replies: >>63939163
Anonymous
7/4/2025, 6:35:31 PM No.63938624
>>63937954
>you click-drag that arrow in the lower part of the screen to indicate angle and magnitude
Oh, you mean how Freelancer mouse flying works?
You don't need to click-drag, you just have the centred reticle chase the pointer.
Replies: >>63939163
Anonymous
7/4/2025, 6:37:38 PM No.63938637
>>63938020
>It looks like this would damage say 20% of components making the system suitable for repair/reuse as spare parts
The antenna array is the expensive part usually.
It's worth taking out all the computers too but they're in the body of the vehicle and not as vulnerable so just hit the radar.
A radar that's been shredded by frag certainly won't rad any more and is unlikely to be repairable at all.
I suppose some types of radars might be able to swap out smaller panel sections but I don't think that's typical of radars in general.
Anonymous
7/4/2025, 8:03:42 PM No.63939064
>>63938231
https://youtu.be/mTbBRc0FdIU?si=-tVncf7t4o7KRX-J&t=130
Replies: >>63939381
Anonymous
7/4/2025, 8:20:26 PM No.63939163
362477main_EC86-33524-02_full
362477main_EC86-33524-02_full
md5: 86ebb961eb84c7ac124624343cc5d6d6🔍
>>63938243
could be but to me it seems rather snappy and almost too responsive + you don't see it in the initial angled camera flight towards the base but only when above the target with the camera perpendicularly down + you can also previously see the mouse and the way it places a target icon to either visually aid navigation or actually auto-pilot above or near it

>>63938624
yea, i guess most people are more familiar with the double crosshairs method from war thunder but it's much easier to implement that in game than irl in a drone' feed
in game you can keep the crosshair in the center of the screen like a speck of dust on your glasses and have the cursor projected in front, in the actual game world, so it stays where it's at while the camera with the crosshair rotates towards it whereas irl you can obviously only draw both on the screen so when moving the camera both would move with it, meaning you'd have to constantly apply an ever-decreasing offset to the cursor in the opposite direction the camera moves in to have it appear like it's aligning with the crosshair
not terrible but you'd rather simplify things and save that processing effort for something else
Replies: >>63939381 >>63939386
Anonymous
7/4/2025, 9:05:29 PM No.63939381
>>63939064
Thanks anon. Not confirmed on the level of articles with names but that's probably in slavrunes. Interesting enough to share with others for that sweet irony.
>Picking a fight with the USSR's enslaved brain trust

>>63939163
I just see the red circle moving out of sync with the end of the line with seeming latency so I wondered if that's so the operator can comp for the latency to avoid control overshoot.
Anonymous
7/4/2025, 9:06:04 PM No.63939386
>>63939163
You're way overthinking it, you just take the X.Y offset of the cursor from the reticle, normalise it against the distance from reticle to display edge and apply it as an input as if it came from a flight controller. It's going to be like two lines of code before scaling and sensitivity adjustments.

That's not going to be what this is though, the arrow in >>63935407 will be just an OSD that is telling the operator wind direction or drone drift or something.
I haven't seen this UI before and I've only used one drone UI myself so I don't know for sure what's going on but that's my guess.

Do you have concrete information on what this is or are you just guessing from it resembling a game UI?
Replies: >>63939795
Anonymous
7/4/2025, 10:31:04 PM No.63939795
>>63939386
>you just take the X.Y offset of the cursor from the reticle, normalise it against the distance from reticle to display edge and apply it as an input
slightly drunk right now but not quite sure i follow, man
so say you move the mouse-cursor right and slightly up, normalized that would be like what say (0.5, -0.25) so halfway to the right edge from the center reticle and quarter way up to the top, then what? the drone takes that input vector, multiplies it by its max speed to get the required velocity and starts strafing to the right and forwards appropriately
the reticle stays in the center of the display but the cursor can't right? it has to move back towards it to make it seem lile it's the reticle that followed the cursor but how does it know how fast to move and when to align itself with the reticle again? do you try and estimate the return speed of the cursor based on the velocity vector? what if there's like opposite wind and it takes longer than expected? do you fit in/query an accelerometer just for that?

i'm just trying to figure it out based on what makes most sense
Replies: >>63939972
Anonymous
7/4/2025, 11:12:32 PM No.63939972
>>63939795
>slightly drunk right now but not quite sure i follow, man
Nothing can go wrong with a stoned programmer telling a tipsy programmer how to normalise data inputs on a weapons board so here we go.

You don't want to feed inputs as a metric, i.e. no units.
This is because the code that interprets inputs doesn't want to think about what 215 pixels cursor offset, or 27° means for the control and if that's different for a joystick and a thumbstick.
Instead, you send a percentage. No matter it's a thumbstick, mouse cursor, joystick, touch pad or USB butt plug, it just sends the input as a percentage of the minimum and maximum values, probably as an X and Y.

How you do this with a mouse like in Freelancer (objectively the best mouse UI for FPV spaceflight simulators period) is to know the distance between the centre reticle and the display edges and send the values as a percentage of this. I.E. the cursor is 25% of maximum below the reticle and 17% of maximum right of the reticle.
The flight simulation can then interpret this as a request to pitch and yaw by 25% of maximum yaw power and 17% of pitch power in the appropriate direction.

When units (° or pixels or whatever) are removed from the equation, you can make a value that is "normal" in different paradigms or systems and it still works, sometimes this is called a proportional value. In Statistics, the process of converting a unit value to an "independent" value like this is called Normalisation.

How you do this varies on context but the general process is to take the value you've got (215pixels), subtract the minimum value from this (say 5pixels for window border or something) and from the maximum as well. Now the maximum and input value have been normalised from the range of 5 pixels to 520 (assuming 1080p and a 20pixel radius reticle) to a 0-515 range, that's slightly easier to deal with mathematically.
Now we convert this (210/515) to a percentage by the usual method and we're done.
Replies: >>63940360
Anonymous
7/5/2025, 12:32:56 AM No.63940360
>>63939972
>Nothing can go wrong with a stoned programmer telling a tipsy programmer how to normalise data inputs on a weapons board so here we go.
>Instead, you send a percentage
You don't actually send a percentage, you send a decimal fixed point precision fraction with two or more decimal places. I.E. 0.4077 for 40.77%.
Anonymous
7/5/2025, 5:12:46 AM No.63941443
>>63933553 (OP)
>$50k naval drone
they cost $220k apparently
>carrying $5k vampire drone
that doesn't look like a vampire. vampires are probably $12-20k