I recently finished True Stalker and that was way more enjoyable than I would have expected. Amateurish at parts, the knocked out in cutscene aspect certainly was lame, and the character switching was weird but surprisingly enjoyable nonetheless.
It rekindled my interest in non-CoC based mods.
>>63987360>The logical endpoint of the misery modding scene is single player Tarkov.It isn't. Single player Tarkov avoids the issues of Anomaly, Gamma and, amusingly enough, EFP.
It retains a clear progression, even if you die a lot, the trader quests help with that.
It doesn't feel as bloated even of it suffers from it nonetheless. Tarkov isn't as miserly either with shit breaking quickly or basic gear needing much stuff.
One issue are also that animations aren't set up for a "realistic" low TTK game, hey can be quite lengthy, aren't interruptable and you dont have reload stages either.
So if you bandage yourself it's, stow away weapon, pull out bandage, applied bandage, pull out weapon and you're stuck in that loop even when an enemy appears which sucks for game flow.
Gamma especially also suffers from being insanely grindy, especially with the artifacts, all while some enemies,.like pseudogiants, are insane bullet sponges. I think I spend 1 explosive barrel, 6 vogs, 4 F1, ca. 150 shotgun shells and ca. 300 rounds of 5.45 on the one at the end of X-16, wasn't fun.