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Anonymous No.63976897 [Report] >>63976925 >>63977076 >>63977616 >>63977779 >>63979865 >>63993217 >>63996866 >>64009846 >>64025978 >>64026770
STALKER thread
Anonymous No.63976913 [Report]
A NU CHIKI BRIKI IV DAMKE
Anonymous No.63976925 [Report] >>63977640 >>63977779 >>63977809 >>63978943 >>63979619 >>63986200 >>63986232 >>63998267 >>64005214 >>64024795
>>63976897 (OP)
I never got the appeal. It's just a reductive RE/Fallout hybrid with pseudo-milsurp. The memes are fun and I get that it's part of our board culture, but it's kind of dreary.
Anonymous No.63977076 [Report] >>63977104 >>63977684 >>63981791 >>63986144 >>64025974
>>63976897 (OP)
Fuck Analmeme n gaymma
Not my stalker
Anonymous No.63977104 [Report] >>63977684
>>63977076
The future is now old man, most stalker "fans" have never played the original trilogy.
Anonymous No.63977616 [Report]
>>63976897 (OP)
get out of here stalker
Anonymous No.63977640 [Report] >>63995070
>>63976925
>its resident evil because it has a block inventory and scary monsters
Anonymous No.63977675 [Report] >>63977683 >>63977687
Game needs
>Grenade hotkey
>Throw back grenades function
>Ability to shoot after being knocked on back
>Calibre based balancing
>Thermal vision
Anonymous No.63977683 [Report] >>63977690
>>63977675
>Ability to shoot after being knocked on back

wat?
Anonymous No.63977684 [Report] >>63977722 >>63981916
>>63977076
>>63977104
I loved the originals (when they weren't crashing) but anomoly is great.
I have no problem with it bringing in new fans, they just need to understand that isn't the stock game and they'll need to wait for mods if they want that in 2.
Anonymous No.63977687 [Report] >>63977710
>>63977675
press 4, or G.
Anonymous No.63977690 [Report] >>63977694
>>63977683
Bloodsuckers are annoying because they stunlock you with their jump attack.
Anonymous No.63977694 [Report] >>63977720
>>63977690
oh you're talking about 2. yeah 2 is just a bad game. they clearly changed it half-way through to feel more like a farcry game, they even added in a bunch of quirky chungus story characters.
Anonymous No.63977710 [Report] >>63977718 >>63977729 >>63977738
>>63977687
A dedicated grenade hotkey should make the grenade get primed and ready to throw immediately after it's equipped, instead of only equipping (for which there is a separate equip button). Ready or Not lets you do this and it's also an Unreal engine game. It also has night vision, tactical vs mag drop reloads and weapon customisation.
Anonymous No.63977718 [Report] >>63977726
>>63977710
its funny that you consider ready or not to be the pinnacle of shooters.
Anonymous No.63977719 [Report] >>63984545
Ran into this little party in Pripyat Outskirts recently.
5 Controllers vs 3 Chimeras.
Anonymous No.63977720 [Report] >>63977729
>>63977694
The prior games were nothing but chunguses.
Anonymous No.63977722 [Report] >>63977738
>>63977684
>I have no problem with it bringing in new fans
Its not really doing that, Anomaly is simply a different beast. It would be like if most modern DBZ fans had only watch the abridged series (which might actually be the case), they're being sold a different thing packaged as the original.
>they'll need to wait for mods if they want that in 2.
HoC is shit for different reasons, but I applaud that they didn't turn it into Tarkov.
Anonymous No.63977726 [Report] >>63977731
>>63977718
I consider it an upgrade to what's in Stalker 2, by way of QOL features. It's also something that Stalker 2 could feasibly reach because they're both on the same engine.
Anonymous No.63977729 [Report] >>63977759 >>63977772
>>63977720
Whats quirky about sidorovich?
>>63977710
Its not a tactical shooter, you are a trespassing hobo with a stolen gun.
Anonymous No.63977731 [Report]
>>63977726
>It's also something that Stalker 2 could feasibly reach because they're both on the same engine.

you keep saying this very retarded thing and it makes me not way to reply to you anymore.
Anonymous No.63977738 [Report] >>63977772
>>63977710
>should make the grenade get primed and ready to throw immediately after it's equipped
Depends on the game, in a fast paced arcade shooter you want everything to happen quickly, in a tactical shooter you want things to take time like they do in reality.
If you want everything to be instant stick with casual shooters.
>also an Unreal engine game
Install unity and fuck around for 20 hours, you'll have a much better understanding of why this is a pointless statement.

>>63977722
Anomaly is a spinoff, if you have played the originals everything makes sense but you won't learn anything about the originals from it.
I can't get into 2 enough to have an articulate opinion on it, to me it just feels wrong. Might be the movement or just the fact I'm stuck at 30 fps on my old 1070 but I have played maybe 3 hours over 3 sessions.
Anonymous No.63977759 [Report] >>63977765
>>63977729
>Whats quirky about sidorovich?
He's fat, old and acts tough.
Anonymous No.63977765 [Report]
>>63977759
damn only a twister firestarter could create a character like that
Anonymous No.63977772 [Report] >>63977802 >>63979627
>>63977729
>you are a trespassing hobo
Skif is ex-army and his starter gun is his service pistol.

>>63977738
>Depends on the game, in a fast paced arcade shooter you want everything to happen quickly, in a tactical shooter you want things to take time like they do in reality.
What I'm saying is that in RoN, you can make your grenade throw a fluid motion of dropping your weapon, pulling out the grenade, pulling the pin and aiming. From there you either automatically throw the nade after a couple seconds, or you can press the fire button to throw straight away. There's a separate button for just equipping the grenade without priming it.
Anonymous No.63977779 [Report] >>63982272 >>63995070
>>63976897 (OP)
Played all of them

>>63976925
>RE
Absolutely nothing common

>Fallout
Fallout doesn't have in a woods atmosphere.
Also, it might be shocker to you... but more game with the same genre is better since, playing in just 1 game over and over is friking boring for other people (the one that is not autistic)
Anonymous No.63977802 [Report]
>>63977772
>Skif is ex-army and his starter gun is his service pistol.

ok so? he doesn't fast rope in with a squad of guys and he spends most of the game shooting boars and other homeless people
Anonymous No.63977809 [Report] >>63978173 >>63986641 >>63995070
>>63976925
I'm guessing you first played it when it was already at least 10 years old.
On launch A-life combined with limited resources and survival aspects made it amazing and the story is so good it retains fans to today.
Anonymous No.63978173 [Report] >>63978209 >>63978342
>>63977809
Not him, but I got filtered by the difficulty of combat. Well maybe the difficulty incurred by limited ammo. Either way its a shame. I have gotten tldr's of the story and its supper interesting. I should probably read that Roadside Picnic or whatever book the story is from.
Anonymous No.63978209 [Report] >>63978342 >>63978369
>>63978173
Roadside Picnic is a great read, totally different cause of the zone but inside the zone is basically the same with anomolies and stalkers.
Anonymous No.63978342 [Report] >>63978364 >>63986030
>>63978209
That book is also based because it used symbolism to criticize the USSR indirectly (you know, so that the authors wouldn't be wasted by KGB).

>>63978173
Do give it a read. It is a fine book.
Anonymous No.63978364 [Report]
>>63978342
The history of soviet sci-fi is all criticism of the state, sci-fi was treated in the USSR like comics were in the US back then, something for kids no adult would read. Because of this censors didn't bother checking sci-fi books because it's just space man stories for kids.
There is an amazing youtube doco I can't find now by an old Russian talking about how everyone that hated the USSR would share their favorite sci-fi books and many authors only got into it because the censors ignored it.
Anonymous No.63978369 [Report] >>63978388
>>63978209
Its always been a missed opportunity how little stalker utilizes the weirder aspects of RP. Like the dopplegangers of stalkers was a concept in the development of every game, but was cut every time, and the more horrific anomalies all got cut, like the metal hair that grows over you like mold. The zone should be a lot more reality-bending than it is ingame, all we really get in the release builds are occasional teleportation and that one pocket dimension that traps the duty guys.
Anonymous No.63978388 [Report] >>63995933
>>63978369
I think a lot of it would have been technical and budget limitations at the time. These days one guy can get good in Unreal and make Antichamber but back then it would have been a nightmare.
Anonymous No.63978903 [Report] >>63979584 >>63981015 >>63987424
I heard the devs of Stalker 2 kinda sorta fixed the A-Life system, is the game worth buying now?
Anonymous No.63978943 [Report] >>63995070
>>63976925
they are nothing alike, what kind of comparison is this?
Anonymous No.63979584 [Report] >>63979634 >>63981015
>>63978903
There's still work to do but they've improved it substantially, 1.5 is what it should have launched as. The main thing they're still missing is NPCs going into search or combat mode correctly and having persistent inventories, and proper faction dynamic relations.

Personally i'm waiting for like, 1.7 or beyond. I'm not too happy with the shitty gun selection and empty neglected areas of the map, they better fill things in after they get that DLC out.
Anonymous No.63979619 [Report] >>63995070
>>63976925
It's about the settings, atmosphere, attention to detail and generally a pretty soulful gameplay loop. It's one of those games where it's fun even just walking around, despite original games not being that big in terms of maps. Any encounter becomes an adventure because of limited inventories, pretty good enemy AI and all that.
Anonymous No.63979627 [Report] >>63981299
>>63977772
>Skif is ex-army
That's not saying much. Especially in a country with mandatory service.
Anonymous No.63979634 [Report]
>>63979584
>having persistent inventories
Was this even a thing in the original games?
Anonymous No.63979865 [Report] >>63983911
>>63976897 (OP)
The Ward are actually the good guys and Spark can eat my shit
Anonymous No.63981015 [Report] >>63981543
>>63978903
>>63979584
While STALKER 2 does have issues I think we all need to cut the devs some slack, they were invaded mid production.
Anonymous No.63981299 [Report] >>63981403 >>63981782 >>63981880 >>63982912 >>63996037 >>63996846
>>63979627
Skif so well trained that he can assemble a fucking AK-74.
Anonymous No.63981403 [Report] >>63981540
>>63981299
coked up 8 year olds in africa can assemble AK pattern rifles
Anonymous No.63981540 [Report]
>>63981403
That's the joke?
Anonymous No.63981543 [Report] >>63981612 >>63981785
>>63981015
No, the issues people have with HoC are core design traits that would have been set in stone before the invasion happened. Plus Microsoft gave them a massive cash injection and a bunch of help from their studios to get the game out the door.
Anonymous No.63981612 [Report]
>>63981543
Movement isn't a core design trait it's a set of values that can easily be changed and rebalanced at any point.
Anonymous No.63981782 [Report]
>>63981299
At least half the men his age in a country with mandatory service can do that.
Anonymous No.63981785 [Report] >>63982244 >>63986144
>>63981543
>the issues people have with HoC are zigger cope (we remember how you've paid for negative comments) and/or gay ass mod enjoyers, whom forgotten the original games
fixed that for ya nigger,
Anonymous No.63981791 [Report] >>63981808 >>63981877 >>63981994 >>63997846
>>63977076
fake fan
Anonymous No.63981808 [Report] >>63981828
>>63981791
It's the other way around, retard. You played some retarded combination of janky half-assed tacky mods for a decade and forgot the original games, if you've even ever played them.
Anonymous No.63981828 [Report] >>63981877 >>63981920
>>63981808
I'm playing Stalker to this day, something the fake fans don't do. they keep pretending that the reason why anomaly, misery & co are fun because it's not Stalker. bullshit that only a fake fan would claim
Anonymous No.63981877 [Report]
>>63981791
>>63981828
>you're a fake fan if you don't pledge fealty to anomasoy and grok's shitty tarkovesque modpack
you newfag gaymma shills are a blight on the STALKER fanbase. fuck off back to your discord server
Anonymous No.63981880 [Report]
>>63981299
>sweeps Mr Clean's bald head
nothin personnel
Anonymous No.63981916 [Report]
>>63977684
>I have no problem with it bringing in new fans
Why? The "new fans" are discord shills who screech at you if they get the slightest hint that you're not an Anomaly or GAMMA cultist
Anonymous No.63981920 [Report] >>63981956 >>63983204
>>63981828
If anomaly and misery are "real" stalker, why doesn't Stalker 2 adopt any of their features?
Anonymous No.63981926 [Report] >>63981956 >>63982842 >>63982855
>play modded CoP for years
>Escape from Pripyat, Anomaly, Gamma, etc
>really get into the gun customization
>install HoC
>the first half of the game is fighting with shit broken guns because you're too poor to maintain them AND buy attachments
>use console commands to give myself endgame shit right from the get-go on my second playthrough

Another day I can avoid giving BSG my money.
Anonymous No.63981956 [Report]
>>63981920
He's an Anomaly shill anon. STALKER 2 hasn't even adopted any features from the official X-Ray games because it's more than likely impossible to code them into UE5
>>63981926
GSC ripped the shit broken guns idea from Gamma kek
Anonymous No.63981994 [Report]
>>63981791
you calling me a fake fan is an insult you gamma sissy
Anonymous No.63982244 [Report] >>63982826 >>63982855 >>63984147
>>63981785
Is it zigger cope that they went and took the worst ideas from the original cancelled Stalker 2 from 2012 and made Scar a memelord schizo, Strelok a has-been and the original factions completely irrelevant? That Ward and Spark are just shittier versions of Duty and Freedom but without the complex political issues and ideology coloring them? That the way they moved locations around makes the plot of Clear Sky impossible and that the Brain Scorcher would have to have neen somehow projecting Psy rays in a curve to cover the red forest? There are a shitload of issues in HoC still. Bunch of retcons they refuse to just declare openly and fix too.

The thing that somehow annoys me the most though is still the 7.62x39 PKM.
Anonymous No.63982272 [Report]
>>63977779
>in a woods
Newfag
Anonymous No.63982275 [Report] >>63982725 >>63982855
The world design in Stalker 2 is great and brings me back to the old games in just how immersive and atmospheric it is but holy fucking god is the story and all the characters surrounding the game so fucking bad. They absolutely raped Freedom, Duty and Clear Sky and Strelok, Scar, along with some other previous characters they put in in just feel like memberberries and hamfisted fan service while absolutely raping their respective characters at the same time (yes I realize the twist about Scar with Marshall but it still feels like an asspull) also give me back the LR300, F2000 and SIG550. The music is great though.
Anonymous No.63982725 [Report] >>63982731 >>63982811 >>63990664
>>63982275
>The world design in Stalker 2 is great
Is it though? I never even went to the truck cemetery on my first playthrough because nothing was happening there and then you have the bethesda-tier dungeons every building has turned into where you have to solve "puzzles" by shooting planks. All the areas have the same amount of fauna and trees to the point red forest looked indistinguishable from the rest of the game. What did you like about the map?
Anonymous No.63982731 [Report]
>>63982725
When I went to Truck Cemetery for the first time I got in a gunfight with a huge squad of mercs and a pseudogiant showed up and killed all of them
Anonymous No.63982811 [Report]
>>63982725
Stop making these posts where you say you have no drive to explore and it's the game's fault.
Anonymous No.63982826 [Report] >>63983199 >>63987449 >>63990279
>>63982244
The map moving around is explained by the emissions changing the zone.

7.62x39mm was also removed from the game with patch 1.5. The pkm uses 7.62x51r now.
Anonymous No.63982842 [Report] >>63983218
>>63981926
>the first half of the game is fighting with shit broken guns because you're too poor to maintain them AND buy attachments
Literally fake.
Anonymous No.63982855 [Report]
>>63981926
>>the first half of the game is fighting with shit broken guns because you're too poor to maintain them AND buy attachments
>being this bad at video games
c'mon man. you can literally store your mint-condition tutorial gear in a container and pick it up after you get your shit stolen

>>63982275
>>63982244
>seething about scarkino
clearly you aren't sparkpilled yet. it'll come
Anonymous No.63982912 [Report] >>63983420
>>63981299
I wish my gas tube went back on that easy.
Anonymous No.63983199 [Report] >>63983566 >>63990327
>>63982826
>7.62x39mm was also removed from the game with patch 1.5. The pkm uses 7.62x51r now.

>PKM in push-through disintegrating link .308 NATO

YOU WHAT
Anonymous No.63983204 [Report]
>>63981920
because stalker 2 is just farcry 3 minus the wingsuit
Anonymous No.63983218 [Report] >>63983271
>>63982842
at release it was true.
Anonymous No.63983245 [Report] >>63983314
seriously wtf were they thinking with these boss fights
Anonymous No.63983271 [Report] >>63983278
>>63983218
I've played since literally day one, try to bullshit someone else. There's a ton of ways to scavenge a gun and other crap which could be sold for repairs since the start. And once you actually leave the first location there's a ton of free cool guns you can loot.
Anonymous No.63983278 [Report] >>63983425 >>63983616
>>63983271
>which could be sold for repairs since the start.

repairing your suit and gun would eat up 99% of your funds. it was as bad as misery. god forbid you upgrade your suit too cause that inflates the cost.
Anonymous No.63983314 [Report] >>63983675 >>63986144
>>63983245
Thats not new, big mutants were sponges in CS and COP too. Its only in SoC where you could potentially kill a pseudogiant in a few rounds, since its had a tiny "brain" hitbox in the center of its head that required freak aim and rifle rounds to hit; which is just another example of why SoC is the best in the series.
Anonymous No.63983420 [Report]
>>63982912
Are you telling me you don't lube your gas chamber?
Anonymous No.63983425 [Report] >>63983522 >>63983616
>>63983278
The game has this problem where upgrading your stuff makes it cost more to maintain. The trick is to use an online map to find out where all the good loot is and go pick it up after the map is unlocked. This saves you the trouble of buying stuff.
Anonymous No.63983452 [Report]
They are now banned in leaf land but I made my type 81 into the best S.T.A.L.K.E.R ak I could.
Anonymous No.63983522 [Report] >>63985705
>>63983425
>The trick is to use an online map

nigger you may as well just cheat at that point. its an exploration game
Anonymous No.63983566 [Report]
>>63983199
NATO kurwa
Anonymous No.63983616 [Report] >>63983637
>>63983425
>The game has this problem where upgrading your stuff makes it cost more to maintain
Which makes sense, the more fancy shit you rock the more expensive is the upkeep.

>>63983278
>repairing your suit and gun would eat up 99% of your funds
1. Don't try to keep everything at 100% at start the game, simple as;
2. Don't fuck up your gear too much, since its deterioration depends on how you behave;
Anonymous No.63983637 [Report] >>63983661
>>63983616
>cleaning a gun costs more if its nice
absurd
Anonymous No.63983661 [Report] >>63985862
>>63983637
Parts for a Ford generally cost less than those for a BMW
Anonymous No.63983675 [Report]
>>63983314
I always hated the way mutants lock on to you in CoP and CS, it's like they totally messed up melee hitboxes after SoC
Anonymous No.63983911 [Report] >>63984076 >>63998312
>>63979865
It sucks that the Ward stomps on loners but Spark just treats you like shit.
>Ohhhh Skiiiiiiif, you have to do this for us
>No I won't tell you why, it's not important yet, ooga booga boo mystery
Vs
>We need your help Skif, and I see that you just got to this shithole and aren't even properly armed. Tell us anything you know and you can take this AK, I'll even let you assemble it so you can inspect it yourself and make sure it's not some bandit tech's garbage rod
Scar's Ukrainian VA really sells it too, he sounds like a magician trying to steal your watch.
Anonymous No.63984076 [Report] >>63984147
>>63983911

>Scar has a meth-smoked steak for a brain after at least 2 reprogrammings and hell knows how many emissions
>Strelok becomes the Zones incel orbiter
>Degtyarev is the normal one

Is the trick to not being fucked up just staying away from the center?
Anonymous No.63984147 [Report]
>>63984076
Well technically Degtayrev showed up after the Scorcher was already down and the C-Conc ventilated by Strelok. >>63982244
>duty and freedom
It makes total sense how they treated them in HoC. Duty's a bunch of washed up drunk brovets trying to rid the zone of feral hogs and boars, and Freedom discovered capitalism and decided to run with the freedom that being rich grants you.
>map
Yeah I wish they would have kept the old layout, even if the Zone teleporting you here and there during loading screens in the old games sort of makes sense. It just breaks immersion when they tall about Zalissya being a Monolith stronghold or the Duga and NPP being on opposite sides of the map. So much empty forest too, it'd be nice if mutant spawns went into overdrive when you're innawoods giving you an incentive to stick to the roads at the cost of travel time and bandits.
Anonymous No.63984545 [Report]
>>63977719
tf are you doing, stalker, get out of there
Anonymous No.63985705 [Report] >>63985866
>>63983522
Using an online map dramatically improved my game. I was actively travelling to places and doing the local puzzles to get the good weapons early. The game map actually has a lot of rewards for exploring. People don't know it because there's no quest marker that tells them about the high tier suit behind the wall that they need to traverse 5 minutes of external pipes to reach, but it's there.
Anonymous No.63985862 [Report]
>>63983661
This is bullshit, both parts are some piece of metal
Anonymous No.63985866 [Report] >>63986338
>>63985705
>Using an online map dramatically improved my game
That's retarded, a big part of the fun is exploring
Anonymous No.63986030 [Report]
>>63978342
The book is set in Canada and it’s absolutely bizarre how they’re sitting down in bars drinking vodka and eating sausage. Did they just not know any better?
Anonymous No.63986144 [Report] >>63986195 >>63987360
>>63977076
I just started trying Anomaly the other day, once I modded it a bit people carry a reasonable amount of stuff instead of every Stalker in the Zone carrying 2 bullets and a broken gun, it's been pretty fun. It's like Call of Chernobyl but with more stuff to do. I don't get the hate.
>>63981785
You are so detached from reality you even will pretend that STALKER 2 isn't garbage. Wow.
>>63983314
>Its only in SoC where you could potentially kill a pseudogiant in a few rounds, since its had a tiny "brain" hitbox in the center of its head that required freak aim and rifle rounds to hit
How on earth did you discover that? I just knifed them in SOC.
Anonymous No.63986195 [Report]
>>63986144
>You are so detached from reality you even will pretend that STALKER 2 isn't garbage. Wow.
I've played on day one and spent ~140 hours doing a single playthrough and it was glorious. Kill yourself.
Anonymous No.63986200 [Report] >>63995070
>>63976925
Stalker and it's aesthetic are unmatched. Sadly the larper fandom that makes these threads is lower and gayer than furries
Anonymous No.63986232 [Report] >>63995070
>>63976925
>It's just a reductive RE/Fallout hybrid
This is your mind on brainrot
Anonymous No.63986338 [Report]
>>63985866
I am exploring. I'm just exploring in a direction of the map where I know I'll find good loot.
Anonymous No.63986628 [Report] >>63986633
Guys who post small children thats not theirs are pedophiles. Why every week youre posting someone kids? This goes for weird derailed women too.
Anonymous No.63986633 [Report] >>63994264
>>63986628
???
Anonymous No.63986641 [Report]
>>63977809
I played it on launch. Fuck if the buggy combat wasn't broken
Anonymous No.63987360 [Report] >>63990174 >>64003143 >>64020789
>>63986144
>I don't get the hate.
People generally have an issue with its misery-inspired focus on autismal gameplay. Massive inventory bloat, obscene crafting requirements, rifles breaking after ten reloads, etc. The logical endpoint of the misery modding scene is single player Tarkov.
I like Anomeme for the fact that death is around every corner and until you get nosrog armor, pretty much anything can kill you in seconds if you're caught unawares. That said the base mod does need a few overhaul mods to make mutants/crafting more bearable.
GAMMA/EFP just seem to just ditch the innawoods feel and lean waaay too much into the gun/operator autism for my taste.
Anonymous No.63987424 [Report] >>63989735
>>63978903
Yes. Just don't play the Ward path first. You'll regret it.
Anonymous No.63987449 [Report] >>63989726
>>63982826
You can still find 7.62x39, but it is rare. Dnipro probably still can be converted to it?
Anonymous No.63989726 [Report] >>63993200
>>63987449
Nope, the dnipro is rechambered for the 54r now. Any 7.62x39mm you find is just a bug. It has no use besides selling.
Anonymous No.63989735 [Report] >>63996303
>>63987424
Uuuuh, no. Ward ending is objectively the best. I'm so glad I didn't buy into Scar's schizo delusions, Strelok's zone simping, or Faust's global apocalypse. My Skif entered the Zone to get PAID, and he got just that.
Anonymous No.63989808 [Report]
Im happy for him. Boy is she destroyed goods.
Anonymous No.63990174 [Report]
>>63987360
I think the issue with mods like GAMMA/EFP/Analmeme as well is that the focus on "realistic" gunplay completely destroys the progression of Stalker as an RPG. Every semi-auto rifle feels almost the exact same to use which means the carefully crafted progression of the original games where you are slowly aquiring better gear as you explore the game and get better is completely nullified the second you get a rifle with decent durability, which means the weapons just add another useless level of bloat untop of an already shitload amounts of needless bloat. The same is true with armor too somewhat but at least the mid game ones offer a lot better anomaly and rad protection even if bullet protection is essentially the same until exos.
Anonymous No.63990279 [Report] >>63990294
>>63982826
7.62x39mm was also removed from the game

Wait, why?
Anonymous No.63990294 [Report]
>>63990279
The only gun that used it naturally was the PKM and that was only for balance purposes. The real PKM uses 7.62x54r. But since 7.62x54r is was a heavy, expensive and rare round in-game, the devs created 7.62x39mm for it. With patch 1.5, they introduced milsurp 7.62x54r, which serves as a cheap and available ammo for the PKM. As such, there was no longer any need for 7.62x39mm, aside from rechambering the dnipro for it. That wasn't enough of a reason, so the devs just removed it and made the dnipro rechamber to 7.62x54r instead.
Anonymous No.63990310 [Report] >>63990320
Stalker 2 was ok. I think people just got way too overhyped and forgot to turn off their nostalgia goggles, and got dissapointed when it wasn't the overmodded SoC they were expecting.
Anonymous No.63990320 [Report] >>63990494
>>63990310
Being just ok isn't enough for a game that's been in development hell for almost 15 years. It was rightfully dragged over the coals for lacking features and content the original game did, back in 2002, with less budget. Everything sucks because people are being pavlovian-trained to have less and less things over time and loving it.
Anonymous No.63990327 [Report] >>63996315
>>63983199
>>PKM in push-through disintegrating link .308 NATO
5sec with bing
https://www.arsenal-bg.com/c/machine-guns-26/762x51-mm-mg-m2-56
Anonymous No.63990494 [Report] >>63990533
>>63990320
I agree with him exactly because it's been in development hell for 15 years we should be glad it came out at all. If it came out right after CoP then it deserved every criticism it got and then some but it's been a while since the trilogy came out and a lot of the orignal devs don't work at GSC anymore.
Anonymous No.63990533 [Report] >>63990572 >>63990909 >>63994547
>>63990494
>If it came out right after CoP then it deserved every criticism it got and then some but it's been a while since the trilogy came out
I dont agree. GSC in 2010 had less than 200 employees, were doing everything in-house and received limited support from a soon to be bankrupted THQ. In 2025 they have 500 staff (not counting subcontractors), are working on an engine with massive industry support with a vast amount of premade assets and code; and received regular enthusiastic cash injections and tech support from Microsoft in order to get in available for gamepass. They are not a struggling indie dev, and expectations should reasonably be much higher than were placed on old GSC.
>a lot of the original devs don't work at GSC anymore.
Shouldn't really matter. Just because some guys never came back when GSC reopened and instead made survarium and the metro games, doesn't mean that those remaining should be incapable of building upon the setting and mechanics; that's just a competence and direction issue.
Anonymous No.63990572 [Report]
>>63990533
I never played any Stalker games before S2 and I thought S2 was great. I guess I just didn't know what I was missing. At least this means I can go play the original games for an even better experience.
Anonymous No.63990664 [Report] >>63990680
>>63982725
I feel like the map is good but they fucked it up by not putting anything there. Enemies spawning in 50m whatever the fuck ruined it.
Like you loot a building exit hit the spawn trigger then have to fight.
Not having to clear buildings or enemy patrols just made it shit. If there wasn't a story mission the location was crap.
Anonymous No.63990680 [Report] >>63993215
>>63990664
Well that's just a lie. There's shiploads of hand placed loot in lots of unmarked locations. Tons and tons of area puzzles. You should check an interactive map. There's so much stuff that I would have missed if I didn't know there was something worth grabbing in an area, as well as things I would have missed regardless. There's many special weapons that are practically hidden under a rock and you just have to know it's there to have a chance of finding it.
Anonymous No.63990909 [Report]
>>63990533
>building upon the setting and mechanics
is way less likely to happen when the studio has new blood wanting to do faggot shit like "putting our own stamp on the franchise" instead of following the footsteps of the original team.

So yeah the fact that the game isn't a complete dumpster fire is good enough for me.
Anonymous No.63993200 [Report] >>63994099
>>63989726
Does it function differently to the 7.62x39 conversion from before the update or is it identical, just using a different ammo.
Anonymous No.63993215 [Report]
>>63990680
loot with zero enemies stopping you from just walking in and taking it isnt fun
getting shot in the back while overloaded from an area you just cleared out cause they just spawned in isnt fun.
Anonymous No.63993217 [Report]
>>63976897 (OP)
NO FUN ALLOWED
ONLY DUTY
Anonymous No.63994099 [Report]
>>63993200
https://docs.google.com/spreadsheets/d/1L6jBHJtw8AZrJZmOiFekiS2YVudHS3rQVGQN-oOaNMk/edit?gid=2000689774#gid=2000689774

Seems like it's the same as before. It just uses a different caliber now. This does make it less ammo efficient than it used to be.
Anonymous No.63994264 [Report] >>63994639
>>63986633
Don't mind him, he got caught out by an emission a while back. He managed to crawl back to safety, but only just - another second or two and he would've been completely cooked.
Anonymous No.63994547 [Report]
>>63990533
>GSC in 2010 had less than 200 employees, were doing everything in-house and received limited support from a soon to be bankrupted THQ
- in 2010 they were leveraging a decade worth of their own prior work, nigger;
- the amount of content in the original trilogy combined is literally less than in HoC, even if you take the small bits like voice work for example;
Anonymous No.63994639 [Report] >>63994832 >>63994861 >>63995711
>>63994264
I wonder if NPCs can even die to emissions in S2. I remember that for one mission, (that mission south of the Moontide base, in the black guy's bartering building) there was a bunch of mercs on the 2nd floor. An emission was happening, but I didn't care because I was indoors. I went upstairs to fight them, but died because of the emission damage hitting the 2nd floor. I reloaded and waited out the emission downstairs. The mercs were all fine, though.
Anonymous No.63994832 [Report] >>63994864
>>63994639
>I wonder if NPCs can even die to emissions in S2
AFAIK they do, wasn't there some whining about people getting a quest fucked because an emission would hit and not everyone would hide which would lead to quest NPCs getting killed or something like that?
Anonymous No.63994861 [Report]
>>63994639
I saw a small squad of loners run out through an open field towards the shelter I was chilling at during an emission when it hit, they all dropped dead on the spot inches away from the doorstep
Anonymous No.63994864 [Report]
>>63994832
>getting a quest fucked because an emission would hit and not everyone would hide which would lead to quest NPCs getting killed

Dunno about quest NPCs but normal NPCs 100% die in an emission, you can find the bodies of the ones who didn't make it close to shelters.
IIRC the Zalissya bug started due to most NPCs being hardcoded to take shelter (even Monolithians who are immune from them), you had to make a beeline from SIRCAA to Zalissya before the next blowout hit to go through the quest normally.
If you waited until after the blowout, both the Monolith spawned to attack Zalissya and the free stalkers in there would all run inside the town hall for shelter. This would get them all stuck in an aggro loop because the town hall is a "no combat" zone, so they'd endlessly draw their guns at each other and have them despawn from their hands.
The only solution to the quest at this stage is to either painstakingly try and lure the Monolith out of the doors one by one, or just kill them via console, after that you can get normal interactions with the rest of the NPCs in the place.
Anonymous No.63995070 [Report]
>>63977640
>>63977779
>>63977809
>>63978943
>>63979619
>>63986200
>>63986232
Are you people morons here on /k/? This is the most blatant /v/ermin tier bait. And you all took it.
Anonymous No.63995711 [Report]
>>63994639
Yes, they can.
>t. almost got softlocked hiding up in a roof in that village just northeast of Skadovsk because bandits squads literally would not stop spawning in and pathing into the settlement, even after activating the console and manually starting a blowout (a lot of them died, but they started spawning in again a minute after the blowout ended so I still had to shoot one or two on my way out).
Anonymous No.63995810 [Report] >>63995825 >>63996145 >>64001665
You shouldn't play stalker, it's a vatnik game made by r*ssoids, play Chinese games instead.
Anonymous No.63995825 [Report] >>63995894 >>63996145
>>63995810
Wasn't it made by Ukies?
Anonymous No.63995894 [Report] >>63996114
>>63995825
Yes, GSC Game World is Ukrainian.
Anonymous No.63995933 [Report]
>>63978388
Antichamber released in 2013.

Shit, look at the straight fucking witchcraft that myhouse.wad pulled off. A determined autist could probably make a really, really good stalker game. Only thing he might need help on would be the voice acting.
Anonymous No.63995960 [Report]
I didn’t play S2 on release because ignore all games on release and bought it during the sale so patch 1.5 was my first impression. I was pretty surprised to see all the seethe online because v1.5 is pretty okay. Thanks for beta testing it for me, suckers!
Anonymous No.63996037 [Report]
>>63981299
I loved that gun. Bullets and VOG grenades are so easy to find you can just unload on everything that moves
Anonymous No.63996114 [Report] >>63996145
>>63995894
No it isn't you lying vatnigger r*ssoid scum, play Chinese games, China is better.
Anonymous No.63996145 [Report] >>63996296
>>63995825
Yes STALKER is Ukrainian and Shitomic Heart Pussian

>>63995810
>>63996114
And this is some new weird cope from bugman
Anonymous No.63996296 [Report] >>63996421 >>63997549
>>63996145
Tbh Atomic Heart is parodying Sovietistan: even when they're handed literal magitech in an alt history scenario, they still manage to fuck everything up and turn their world into a dystopian nightmare, as their own (secretly) dual purpose robots they planned to sell and/or provide as "humanitarian aid" to capitalist countries now run amok in the USSR.
>t. world's no. 1 zigger hater
It's a good gaem.
(Also you can watch every episode of nu pogodi there.)
Anonymous No.63996303 [Report]
>>63989735
That's why I said not to play it first. You should save the best for last. I made the mistake of going that route first when I had no idea what I was doing and I can't be bothered to go the other paths because the endings all suck for Skif compared to it.
Anonymous No.63996315 [Report]
>>63990327
Thank you for binging that, fren.
Anonymous No.63996332 [Report]
Svu > super 701
Anonymous No.63996421 [Report]
>>63996296
Shutup r*ssoid don't play atomic heart play Chinese games instead
Anonymous No.63996846 [Report] >>63996909
>>63981299
as if thats difficult, any retard STALKER would be able to maintain his weapon (many of whom carry around AK variants)
Anonymous No.63996866 [Report]
>>63976897 (OP)
Burers are cool in HoC, I like the game a lot more after they updated it a bunch though. A-life is a lot more like the originals.
Anonymous No.63996909 [Report] >>63997022
>>63996846
>all stalkers must take their guns to a tech for basic maintenance and cleanings
You sure about that?
Anonymous No.63997022 [Report]
>>63996909
cleaning it can be done anywhere at any time, gunsmithing isnt basic shit
Anonymous No.63997549 [Report] >>63998110
>>63996296
it's still zigger propaganda
Anonymous No.63997846 [Report] >>64001490
>>63981791
Not that guy, but anomaly and gamma are for zoomer faggots. I bought the game late 2007. And am part of the original stalker shit here on /k/ you are the fake one.
Anonymous No.63998110 [Report] >>63998209
>>63997549
>it's still zigger propaganda

Lmao how? There's literally a lab complex where you encounter the gruesome results of Soviet government conducting biological experiments on their own citizens including a morgue with thousands of bodies.
The protag himself is a former glowie who was ruthlessly recycled by his handlers after a near death experience, mindwiped and rigged with an MKUltra trigger, while his dead wife's brain's hemispheres were used to create two killbots.
The grand plan of the USSR in the game was not only to take over the west by activating the robots' combat protocols and having them indiscriminately slaughter everyone until the governments surrender, but also to rope everyone including their own citizens into a neural network (Kollektiv 2.0) which had a secret kill switch that allowed the higher ups to override anyone's free will if necessary, aside from a handful of "special priority" users.

Aside from the omnipresent visual and audible slavboomer nostalgia bait, they hardly could've portrayed the Soviet union and its leadership in a worse light.
The only reason the game received such an inorganic amount of hate was because reddit faggots started shitting on it as "Russian propaganda", and zigger faggots latched onto the game in response, with neither of them apparently understanding the real message at all.
Anonymous No.63998209 [Report]
>>63998110
Oh wait I forgot to even mention the giant underwater detainment facility where thousands of unwilling MKUltra candidates wander around their cells in lobotomized limbo until they're called on to perform circus tricks.
Nice allegory for communism.
Anonymous No.63998267 [Report]
>>63976925
>but it's kind of dreary.
you say that like its a bad thing
Anonymous No.63998312 [Report]
>>63983911
>I'll even let you assemble it so you can inspect it yourself and make sure it's not some bandit tech's garbage rod
Motherfucker I got that gun broken. Maybe its a bug but it was completely broken from the start so I tossed it in my trunk for later and never ended up using it ever
Anonymous No.63998551 [Report] >>63998565 >>63998634 >>63998676
I can't be the only one who finds the weapon selection in Stalker 2 very lackluster even from a gameplay perspective.

For one, there's literally no 9mm pistols which is fucking absurd even if you're in the zone and very concerned with stopping power and armor piercing, they're sidearms and having it available is what matters the most and 9mm should be the most available caliber imaginable. There's no step up from the makarov like the Fort-12 or the Walther P99 before you get to the .45ACP pistols which aren't as strong as they should be so that progression is broken. The pistols in general got almost no love from the devs.

For two, the rest of the guns are also just meh pics. We got the Malyuk which is fine for a cheapo upgrade to the AK74, but then we get the X95 which is the most boring fucking bullpup ever and doesn't have any real gimmick, and then the Carmel/Kharod which is a literally who run of the mill ACRslop rifle that doesn't even make sense for the setting. They shoudl have picked a bullpup that's actually cool looking like the VHS-2 and a cutting edge rifle that's actually in Ukraine like the Bren 2.
Anonymous No.63998565 [Report] >>63998594 >>64000524
>>63998551
>and a cutting edge rifle that's actually in Ukraine like the Bren 2

It's an alt timeline, which is why OG Stalker weapon selection was so schizophrenic (L85s beside meme folding ARs produced by a literallywho company in the US, and the standard western optic being the fucking SUSAT out of all things).
IMO they should have kept it. Very few of the new guns appeal to me.
Anonymous No.63998594 [Report] >>63998647 >>64011130
>>63998565
>L85s beside meme folding ARs produced by a literallywho company in the US, and the standard western optic being the fucking SUSAT out of all things
I dont think it was meant to be the standard optics specifically. I always took that as the zone being a scrapyard of old milsurp, nobody is bringing eotech or acogs through the cordon; so they have to substitute by scavenging sights off L85s that are themselves got into the zone through the ecologists. I wonder if anybody has ever actually asked maxim popenker about the reasoning behind the guns, since he supposedly had a major consulting role in what was included. People always say the weapon selection is "not that deep, bro", but he seems like the sort who would have gotten pretty granular about it.
Anonymous No.63998634 [Report] >>64000524
>>63998551
>there's literally no 9mm pistols
There's one. It's called Gambit and it's a variant of the USP.
Anonymous No.63998647 [Report] >>63998673
>>63998594
the selection process as I see it was something along the lines of
> trash/milsurp that might find its way into the Zone in significant quantities
> a sprinkling of unicorns
meme folding ARs from a literal whomst company is exactly what I would expect a western PMC to bring
Anonymous No.63998653 [Report] >>63998745 >>64000118 >>64000315
The game has a lore hole in that multiple NPCs say the Ward has awesome gear, but all the Ward npcs have basic AKs, MP5s and normal body armor. Meanwhile, Monolith has stockpiles of 15 year old gauss rifles and thousands of exosuits.
Anonymous No.63998673 [Report] >>63998720 >>64000181
>>63998647
I think most of the guns are supposed to be high tech; viewed through an early 2000s lens. Like the AN94 and Groza were still relatively modern, and the F2000 and LR300 were bleeding edge. Its only really the AKs, MP5 and L85 that are explicitly old shit; and even then its a poly furniture 74N; which was about as modern as AKs got at the time, aside from lacking the AK100 stock. As the current war has shown, dovetail'd polymer AKs aren't widely available even today.
Anonymous No.63998676 [Report] >>63998691 >>63998708
>>63998551
Stalker 2 will hopefully be fixed with an overhaul mod. They made an okay sandbox for people to mess with, its at least in a better state than the original stalker in terms of software.
Anonymous No.63998691 [Report] >>63998708 >>64000315
>>63998676
I think it might be another starfield situation desu. Like there's no shortage of mods for S2 so far, but they're all tweaks and reskins. Idk if were waiting on an SDK or something, but it doesn't seem like modding is as easy as they said it would be.
Anonymous No.63998708 [Report] >>63999722 >>64000315
>>63998676
>>63998691
I remember something about the devs restricting people's ability a bit to make mods for the game. I assume we're not gonna see real overhaul mods until the end of the games life cycle where they will release all the mod tools but I'm willing to keep an open mind.
Anonymous No.63998720 [Report] >>63998741
>>63998673
the game has AN-94 in it, relatively hard to obtain and niche in its application, one of the unicorns I mentioned, like the F2000
> its a poly furniture 74N
AKS-74U appears in two variants, one of which is the Groza and is also featured as a unique
>LR300
>bleeding edge
it's trash (TRs-301)

>F2000
is one of the unicorns I mentioned
Anonymous No.63998741 [Report] >>63998752 >>63999575
>>63998720
>the game has AN-94 in it, relatively hard to obtain and niche in its application, one of the unicorns I mentioned
Its the second most common 5.45. Unicorn IRL, but in the game its all over the place. Which was my point, that Stalkers guns are overwhelmingly not clapped out milsurp like is so often the fan interpretation; being primarily very new designs.
>AKS-74U appears in two variants, one of which is the Groza and is also featured as a unique
Okay. I don't see how that relates to the 74N.
>LR300
>it's trash
That doesn't diminish that it was brand new in the early 2000s. It first show up in build 1114 in 2002, so the gun wasn't even a year old when it was put in the game.
Anonymous No.63998745 [Report]
>>63998653
>and normal body armor
Ward armor is leagues ahead of what normie stalkers have
Anonymous No.63998752 [Report] >>63999138
>>63998741
>but in the game its all over the place
Not initially. You literally start the game and most are walking around with basic bitch pistols and shotguns. Even when automatic weapons become a thing they are MP5s and basic bitch AK74Us, AN-94 is in fact a pretty rare weapon in the setting.
Anonymous No.63999138 [Report]
>>63998752
>AN-94 is in fact a pretty rare weapon in the setting
You base this deduction on what exactly? Military are running around with it as is Duty and you see them pretty fast in SoC when you need to save the Stalkers from the military.
I agree that the devs where trying to be a bit more futuristic with the Stalker games and it's the most appearent with the armor sets. From the exoskeleton to night vision built into gasmask lenses.
Anonymous No.63999575 [Report]
>>63998741
>Okay. I don't see how that relates to the 74N.
It doesn't, I messed up my post
anyway, all AK-74s have polymer furniture so
Anonymous No.63999722 [Report] >>64000315
>>63998708
iirc because of Unreal Engine the whole game has to be un-packed and then re-packed just to change a few things so unless they add official mod support you'll have to re-pack over a hundred gigabytes of data just to change the skin on your AK or something.
Anonymous No.64000118 [Report] >>64003068
>>63998653
The Ward has armored cars with mounted LMGs, can set up pontooooon bridges, and generally seems to have well fed and motivated soldiers.
The well fed part matters a lot when you consider 3/4 of the random voice lines in the OG games relate to the NPC being hungry.
Anonymous No.64000181 [Report] >>64000260
>>63998673
>early 2000s lens
Yeah things looked way different before the GWOT-AR convergence. I used to think the G36C with the flattop rail was the coolest thing ever in 2007. Not to mention I bet the 9x39 weapons were still really prevalent with Russian SF at the time.
I'd say the biggest sin about the new weapons is how many of the guns use the same flip up sights, makes them all feel really samey when they have similar firerates and recoil.
Anonymous No.64000260 [Report]
>>64000181
>I used to think the G36C with the flattop rail was the coolest thing ever
It is
Anonymous No.64000315 [Report] >>64000410 >>64000545
>>63998653
One must never take Monolith spawns as canon because otherwise they literally have infinite mobik meatwaves to throw at Strelok and Scar.

also speaking of holes in the lore, Did you know in the original SoC multiplayer mode the US army is a playable faction and they use a recolored mercenary suit, and they fight against Freedom

>>63998691
>>63998708
>>63999722
They released the SDK just last week, at least in an alpha capacity. They've been puting out video tutorials on shit like adding new weapons.
Anonymous No.64000410 [Report] >>64000466
>>64000315
picrel, the US military as seen in MP
Anonymous No.64000466 [Report]
>>64000410
The Mercenaries were originally going to be US Army. Honestly way better that they made the change.
Anonymous No.64000524 [Report] >>64000546 >>64000655
>>63998634
An USP in something other than 45 is just lame. They really should bring back at least the Beretta though, it's the most classic 9mm.

>>63998565
It's funny a lot of the guns in the original SoC ended up showing up in Ukraine after all, like the F2000 but also the Vintorez, As Val, even the AN-94 was looted off FSB glowies at one point. Replacing the LR-300 with the HK416 was probably a good call but they made it suck ass and be disappointing in general which is a shame.

Also now that every weapon has every attachment possible you really don't get the satisfaction of finding uniques that have stuff like scopes, suppressors or grenade launchers integrated, it was a big deal when the G36 and F2000 came from the factory with a scope and that every F2000 in game had the launcher because it actually made it the endgame gun.
Anonymous No.64000545 [Report]
>>64000315
Idk if they're actually used in multiplayer, but there are merc textures for several EU nations in the files, like bongs in DPM and French in CCE. Some mods enable them for single player, and they look like total shit.
Anonymous No.64000546 [Report] >>64000549 >>64000620
>>64000524
>even the AN-94 was looted off FSB glowies at one point
Wait, what? Didn't they get relegated to testing ranges?
Anonymous No.64000549 [Report]
>>64000546
Reminder that things are real bleak for russia, to the point that nationalizing gold mining to hopefully shore up the government is the current tier.
Anonymous No.64000620 [Report]
>>64000546
to tell you the truth i still don't know what the fuck they were doing in the initial stages of the war and they likely didn't either, but they carried their gucci shit out to play. My belief is that they really genuinely didn't expect to do anything more than pose and look cool in photos.
Anonymous No.64000655 [Report] >>64000912
>>64000524
Ukrainians already had VSS and VALs, they used them in Iraq as part of enduring freedom. They just never had a role in the current war since they're not relevant to the conventional fighting; and they've had understandable difficulty getting ammo for them from 2014 onwards; so they've been retired for like a decade.
>Replacing the LR-300 with the HK416 was probably a good call
Categorically disagree, its a boring choice. If the LR300 was as common IRL as it is in stalker, I'm not convinced the 416 would ever have been invented in the first place.
>Also now that every weapon has every attachment possible you really don't get the satisfaction of finding uniques that have stuff like scopes, suppressors or grenade launchers integrated
Absolutely. IMO upgrades should have been physical objects you find in the world or as rewards, and as proprietary as possible. The new weapons should have been chosen based on that, and guns with pic rails specifically avoided. That way when you get a particular scope or grip , its special because its only useable on one or two guns particular, and changes the whole way that gun is used. Either that or have the uniques just be completely unique one-off guns, rather than upgraded versions of regular guns.
Anonymous No.64000912 [Report] >>64001471
>>64000655
Some degree of modularity should be the appeal of certain guns like the AR equivalents really. Rails on all sides makes it a workhorse despite some inferior specific stats, same as it was in the earlier games. The flat top G36 makes the 416 less desirable because it really doesnt matter overall that its factory scope is worse than the ACOG because the ACOG can go on it anyway. I would just lean on "gun with addons is worse than gun with unique parts".
Anonymous No.64001471 [Report] >>64001616
>>64000912
You can't really put the rail genie back in the box, I just wish HoC had more out of the box weapons. The F2000 was a perfect endgame weapon for the early games and it works perfectly with the "what if Crye had unlimited funds and Future Soldier was adopted instead of Nett Warrior" aesthetic.
Anonymous No.64001490 [Report] >>64005163
>>63997846
I bought the game when it released and still have the disk. this doesn't mean anything. Anomaly is for Stalker fans, from Stalker fans. just like any other Stalker mod. just because zoomers play it, doesn't make it bad. on the other hand, posting second hand opinions is very fake fan like
Anonymous No.64001616 [Report]
>>64001471
I just feel like even within the modern context they could have picked much more visually attractive stuff than the fucking Carmel. The VHS-2 looks cool as hell, it's a big bullpup with a long barrel and lots of little doodads, it's got that strong carry handle silhouette, it would have been a really good endgame alternative to the F-2000.

I also miss the Sig 550 and a lot, The zone was the perfect setting for it.
Anonymous No.64001644 [Report]
Haven't gone innawoods in forever
Need to get back out there
Anonymous No.64001651 [Report]
Anonymous No.64001658 [Report]
Anonymous No.64001665 [Report]
>>63995810
I love my tanker hat
Anonymous No.64003068 [Report] >>64003229
>>64000118
>The Ward has armored cars with mounted LMGs,
Which are never used. Apparently, the first game had tanks and hinds.
Anonymous No.64003143 [Report] >>64005475 >>64007463
I recently finished True Stalker and that was way more enjoyable than I would have expected. Amateurish at parts, the knocked out in cutscene aspect certainly was lame, and the character switching was weird but surprisingly enjoyable nonetheless.
It rekindled my interest in non-CoC based mods.

>>63987360
>The logical endpoint of the misery modding scene is single player Tarkov.
It isn't. Single player Tarkov avoids the issues of Anomaly, Gamma and, amusingly enough, EFP.
It retains a clear progression, even if you die a lot, the trader quests help with that.
It doesn't feel as bloated even of it suffers from it nonetheless. Tarkov isn't as miserly either with shit breaking quickly or basic gear needing much stuff.
One issue are also that animations aren't set up for a "realistic" low TTK game, hey can be quite lengthy, aren't interruptable and you dont have reload stages either.
So if you bandage yourself it's, stow away weapon, pull out bandage, applied bandage, pull out weapon and you're stuck in that loop even when an enemy appears which sucks for game flow.
Gamma especially also suffers from being insanely grindy, especially with the artifacts, all while some enemies,.like pseudogiants, are insane bullet sponges. I think I spend 1 explosive barrel, 6 vogs, 4 F1, ca. 150 shotgun shells and ca. 300 rounds of 5.45 on the one at the end of X-16, wasn't fun.
Anonymous No.64003152 [Report] >>64003229
If someone could unfuck the xray engine to use more than one core of a CPU in 2025AD, I would be thankful.
Anonymous No.64003229 [Report] >>64011159
>>64003152
i swear i've seen so many fucking attempts at it but no one really just goes and finishes the project.

>>64003068
The first game had BRDMs and a variety of drivable cars and the code is still in the game, but it was removed because it was INSANELY JANK even for Stalker. An entire map that was meant to be a car chase after escaping X-18 was removed (Darkscape). Few other maps were created mainly for cutscenes to take place with vehicles driving through them, like Deadmill and Milrad, there's giant swaths of space in Rostok and Stancia that were meant for vehicles to traverse too.
Anonymous No.64004790 [Report] >>64004843 >>64020772
>/k/ has better video-game discussion than /v/
Anonymous No.64004843 [Report]
>>64004790
Tale as old as time. /o/ has better music taste than /mu/, /v/ has a better anime threads than /a/, /fit/ tended to have better book discussion than /lit/ etc. etc.
Part of it is boards tend to have a ton of shit posting and in turn moderation when it comes to the board topic.
The other is that, as an example, anons don't go to /k/ for vidya discussion and thus it has a way different personal value and everyone engages with it more earnestly.
Anonymous No.64005163 [Report] >>64005191
>>64001490
You are absolutely homosexual for ever defending zoomers. We should have gate kept it better. Mods are fine. But those more brought in the absolute worse thing to ever come to stalker. Id rather see the franchise die with us, than have them around us.
Anonymous No.64005191 [Report]
>>64005163
Um actually sweaty, under the principle of death of the author, stalker belongs to the fans and if they want to change it into something its not and dilute the setting into SCP-lite, then thats their right and crusty old seethers like you just have to deal with it. The force is female, and #imwithher.
Anonymous No.64005214 [Report]
>>63976925
you're wrong and you should feel bad.
Anonymous No.64005475 [Report]
>>64003143
True Stalker is a real gem of a mod, it came out like 6 months before HoC and really got me back into the world after being burnt out on gamma. The gameplay is fun enough too, I liked that they kept the arcadey aspects of the original game instead of chasing realism like every mod seems to. Something's just real fun about letting er rip in full auto and plugging stalkers until they go down rather than pretending like I'm playing Rainbow 6: Zone Edition.
Anonymous No.64007463 [Report] >>64007485 >>64011165
>>64003143
Gamma takes everything from anomaly and turns it up, and Anomaly itself is just CoC with Misery shit slapped on top. The item bloat speaks to the ongoing problem of not being able to create real scarcity and consumption and needing to complicate the supply chain so that the illusion that the game isn't just holding out on you isn't broken. It manufactures scarcity by making it so that everything is a matryoshka doll of subitems that need specific repair items themselves. The stupidest part is that guns designed to be field stripped easily need a vice to have parts replaced, and that you can put in new parts over and over but guns must be destroyed to take the parts out, and the parts themselves are destroyed when you but in a new one. Its literally a black hole where matter disappears.

And therein lies the real crime, it's a dumb gun game where you try to fix a gun for hours then when your gear is all good the game might as well be over because nothing is that challenging, and there is nothing new to do or see. It disincentivizes you from going out, using your shit and actually stalking.
Anonymous No.64007485 [Report] >>64008276
>>64007463
>nothing is that challenging
that's what ironman is for. regarding the Misery mechanics: Tarkov might be more up to your speed, since you desire even more realism in Stalker. also besides item bloat, Anomaly got gun bloat, map bloat and fun bloat
Anonymous No.64008276 [Report] >>64008640 >>64011167
>>64007485
Gayest post i've ever read

Ironman mode is for jobless trannies who can sit and do nothing but fart on their chair all day

Tarkov is a barbie game where you collect breadcrumbs of gear until you can exploit a meta and die to hackers anyway

Anomaly has the worst implementation of the stalker maps with shit spawns and the most mediocre fanfiction for tourist "campaign" ever, even worse than Lost Alpha, the only "fun" is in breaking it and never doing the survival larp they intend you to
Anonymous No.64008640 [Report] >>64008693 >>64008863 >>64012564
>>64008276
obsessing with hating Anomaly is the gayest mental illness I've seen. always the same retarded bullshit, repeated indefinitely. like, as if this nonsense will suddenly start making sense, if repeated for another 5 years. it's a fucking fan-made mod. get over it
Anonymous No.64008693 [Report] >>64008767 >>64008863 >>64024307
>>64008640
Just playing doubles advocate here. Its not "just a fan mod", it is the new stalker. A whole generation of players have thousands of hours in anomaly, but don't know what the plot of the original series and have been actively discouraged from touching the originals; and as such when they want to discuss their favorite franchise; they're talking about anomaly and not the old shit. Personally I never understood the fascination with the original trilogy, just some unplayable eurojank with accidentally pretty maps; anomaly is categorically a better game and GSCs flat refusal to take any cues from it is just willful ignorance; nonetheless it shouldn't be that hard for you to understand why fans of the originals would be upset by what they'd view as an outsider takeover of their community.
Anonymous No.64008767 [Report]
>>64008693
>have been actively discouraged from touching the originals
no. some may say that the originals suck in comparison, but that wouldn't be a lie. I wouldn't keep playing the originals over Anomaly either, but you have to play them at least once to understand what's going on
it shouldn't be that hard for you to understand why fans of the originals would be upset
oh, I understand it and as a fan of the originals myself, I identify it as a mental illness. I'm tired of seeing the same dishonest bullshit repeated over and over and over, when Anomaly is essentially the same 'ol Stalker without the original plot. you're asking "why can't you accept some retards pissing and shitting themselves every time Anomaly is brought up, even though it's a good mod?" why should I?
Anonymous No.64008863 [Report] >>64009345 >>64011175
>>64008640
>>64008693
PLAY OTHER MODS YOU RETARDED NIGGERS THERE'S TWO DECADES OF STALKER MODDING TO GO THROUGH
Anonymous No.64009345 [Report] >>64019321
>>64008863
This, greenhorns in this thread can't call themselves true Stalkers until they play the classics like OP 2.2 and NLC7.
Anonymous No.64009826 [Report]
If you're looking for mods to try I highly recommend Goldsphere. I would recommend OLR 3.0 too but it currently only has a shitty machine translation and alot of bugs with a sprinkle of questionable design decisions. Also checkout Ashes 2063 for Doom.
Anonymous No.64009846 [Report]
>>63976897 (OP)
I snuck into Chernobyl (apparently in Canada), sucked off some bandit king called “Big Siege” and he gave me this.
Anonymous No.64011130 [Report] >>64011151
>>63998594
Back when it was just called Oblivion Lost the game was about being a time traveler/dimension hopper that fought robots in exotic settings, the eclectic weapon selection probably draws mostly from leftover material originally made for that concept.
Anonymous No.64011151 [Report]
>>64011130
There was a handheld minigun in this version too
Anonymous No.64011159 [Report]
>>64003229
>but it was removed because it was INSANELY JANK even for Stalker
It was removed, because having them didn't make sense in the scaled down variant of the game (as to have something to release) which we got in SoC.
Where will you drive in your Lada Niva? Not only are the maps pretty small to make transport viable, but also most of the roads are logically in universe fucked with husks of transport, damage or anomalies running wild. Good luck driving into an anomaly kek. Or will you drive for 15 feet, dismount to throw a bolt and get back in to drive 15 feet more?
Don't even get me started on potential firefights, for which a car is the prime target for an enemy ambush. You can't jump behind a tree while you're in a car. And even if you had some BRDM instead of a Niva it still is basically made of paper and wouldn't protect you from an AK.
Anonymous No.64011165 [Report] >>64011239 >>64012751
>>64007463
>The stupidest part is that guns designed to be field stripped easily need a vice to have parts replaced
Yep, CoP made way more sense when you had to get tool sets to upgrade the guns.
Anonymous No.64011167 [Report]
>>64008276
>Ironman mode is for jobless trannies who can sit and do nothing but fart on their chair all day
True
Anonymous No.64011175 [Report] >>64012845
>>64008863
most of later (post-2010 or so) mods for Stalker are retarded trash, basically krokodil-tier crap some of the obsessed fans (or self-proclaimed fans) had to cook up to have something to shoot up their veins in a world where the original dealers (developers) went belly up and there was no more good product to use
that's kinda the whole thing with this, for almost a decade generations of players were eating this mod slop made with no rhyme or reason, let alone any balancing or fun gameplay, and got deranged into thinking that all that crap is actually what Stalker is all about
Anonymous No.64011239 [Report] >>64012837
>>64011165
the tool sets are implied to contain the actual upgrade parts instead of being used to upgrade
Anonymous No.64012564 [Report] >>64012781 >>64015091
>>64008640
It's not close to mental illness you faggot. Anomaly brought in the worst of the worst people to the game. They refuse to adhere to proper canon and proper lore. They think anomaly/gamma is actually the game and the only canon that matters. On top of that, bulk of them are 0% /k/. Most they'll do is buy shit, larp for pictures. But refuse to actually do irl innawoods larp and shit like we used to do back in the day.
TLDR, anomaly/gamma are for zoomer faggots that no one should ever have accepted into the fandom. Why gatekeeping is 100% needed and necessary
Anonymous No.64012751 [Report]
>>64011165
I wish they just dropped most of the upgrades anyway, in HoC you pretty much have to buy everything if you want your gun or armor to work. Small buffs are fine but ffs any gun without the 20% buff to armor piercing is essentially useless, and getting the two 20% armor upgrades on a Sunrise suit puts it at the same armor as the Bulat.
Also it made a lot of sense when armor was broken into Impact and Rupture like ShoC, that way you could have suits that were good for mutant fights and suits that were good for gunfights. Instead pretty much all the suits are the same across tiers in HoC, and if a certain suit is missing out on armor or resistance you just get it upgraded right after you buy it.
Anonymous No.64012781 [Report] >>64012832
>>64012564
You are autistic.
Anonymous No.64012832 [Report]
>>64012781
Do you know where you are?
Anonymous No.64012837 [Report]
>>64011239
nowhere is that the case. theyre just tools, the two later ones are open so you can literally see them.
Anonymous No.64012845 [Report] >>64014995
>>64011175
Autumn Aurora is kino. Dark grunge brown visuals, OFDR background weapon and atrillery cacophony, wild beast sounds in the distance, METRO player models, minimal bugfest and glitching. REAL FUCKING NATO FAL reward for destroying Mercs wanting to take on rookie village and Streloks Mosin.
Repair kits in two categories, guns and outfits, no micramanagement homosexuality and grinding/misery of weapon disassembly for parts and hunt for utility tools to fix your gear.
Anonymous No.64014995 [Report]
>>64012845
You mean Autumn Aurora 2 right?
Fuck, it's been like 12 years.
Anonymous No.64015091 [Report]
>>64012564
Yeah that's a mental ilness.

My first gameplay touch with stalker was playing leaked build 1935 on my thinkpad in school. Was hyped up for it long before that. Replayed original ShoC (v1.00003 not 5) to death. Only played CS once and CoP twice.
I was the stalker fandom years before /k/ even existed.

Also tried all the major english-language mods over the modding scene's history. And analmeme is my favorite. Or maybe it isn't but I'm gonna say it is just because it makes you soil your pants.
Anonymous No.64015917 [Report] >>64015930
Gamma is fine (except the endgame which is horrendous dogshit)
Anonymous No.64015930 [Report] >>64015941
>>64015917
Gamma is a kusoge of a mod
Anonymous No.64015941 [Report]
>>64015930
I like it, the main issues for me are enemies strafing left and right at the speed of sound while having perfect aim and having like 5 bullets on them when you loot them
Also they are generally too tanky but I haven't tried lower difficulties, it might be less of an issue there
>but the repair system
It was a bit too much before, but I think it's in a decent place now
Anonymous No.64015948 [Report] >>64018409
I love how in every iteration of stalker SMGs are broken as fuck and I'm saddened by how nobody barely ever gives them the credit they deserve
Anonymous No.64018409 [Report] >>64019397
>>64015948
How so?
Anonymous No.64019281 [Report] >>64019284
I really enjoy the loner models in stalker 2
Anonymous No.64019284 [Report] >>64019291
>>64019281
And freedom
>GSC give us nods
Anonymous No.64019291 [Report] >>64019309
>>64019284
>Nods over protective goggles
Would that even work?
Anonymous No.64019309 [Report]
>>64019291
Like this
the other Latvian No.64019321 [Report]
>>64009345
I played SOC, BS, and COP vanilla, in the Oughts.

Good devs don't lean on mods. Only shit devs like bethesda do.
Anonymous No.64019397 [Report]
>>64018409
putting 30 rounds of shit tier pistol ammo on something with a gun that has stupid ROF and no recoil is simply broken
SMGs are like the best weapons for dealing with things like snorks and bloodsuckers, barring explosives
Anonymous No.64020657 [Report] >>64022868
Really wish there were ballistics mods that didnt lean so far into ArmA tier realism. All of the ones out for HoC now are the same "don't know if you know this guise, but bullets are powerful IRL" and you just end up dropping endgame exosuits with a few rounds of 5.56 FMJ. It's annoying as hell in vanilla how they take multiple mags to put down but at least you get to see the AI pain animations and get to see them use their combat AI outside of "haha I can corner camp and pixel snipe you because you're programmed to miss the first shot and I'm not". It's just boring clearing every fight by leaning, when the TTK is higher you can actually move around the arena.
Anonymous No.64020772 [Report]
>>64004790
the general on /vg/ used to be good a couple months ago. But now it's full of shitposting retards and some nigger trying to force this shitty sauce meme
Anonymous No.64020789 [Report]
>>63987360
>People generally have an issue with its misery-inspired focus on autismal gameplay
I guess that might be more of a problem if someone hadn't played the actual STALKER games first and thought that was what STALKER was about. As it stands all the complaints I had were easily fixable, from the fact that everyone in the zone seems to be carrying a broken gun with no ammo, to the weird shit where if you got close to an enemy they'd knock the gun out of your hands and send you into a 30 second animation where your character would slowly sway side to side.
>Massive inventory bloat, obscene crafting requirements, rifles breaking after ten reloads
I don't craft stuff, I just increased the quest payout in the settings and reduced the cost of repairs and cut down the item degradation. Crafting and surviving by drinking your piss in STALKER doesn't even make sense, it's not set in the post apocalypse, just Ukraine. When the mod initially came out those two things were easier to tell apart.
>I like Anomeme for the fact that death is around every corner and until you get nosrog armor, pretty much anything can kill you in seconds if you're caught unawares
I agree. Death in a survival game like STALKER should come from danger, not from bullshit. If I wanted to babysit a character who will starve to death if he doesn't eat for 5 minutes I'd play the Sims.
Anonymous No.64022868 [Report] >>64023084
>>64020657
>you just end up dropping endgame exosuits with a few rounds of 5.56 FMJ
That's how the vanilla game is, except you can also do that with 9mm.
Anonymous No.64023084 [Report]
>>64022868
Sure, with headshots. I'm talking mods where they go down with 3 rounds center mass.
Anonymous No.64024307 [Report] >>64024623
>>64008693
Anomaly is bad because it makes the setting retarded. Artifacts sell for pennies there, yet the zone is saturated with hundreds of paramilitaries with modern gear. The mutants/anomalies might as well not exist. There's 0 mystery and the player character is hopelessly late to the party hunting dogs to get 15 dog tails to give to scientists for 3000 roubles that are maybe enough for a few bottles of vodka. It's like a grindy MMORPG except it's single player. And the game is no different after you get good gear. It's all just the same crap. Why would anyone play that?
Anonymous No.64024623 [Report]
>>64024307
It's for you to either larp as eternal hobo stage or as an isekai'd operator fast roping in to doubletap bloodsuckers
simple as
Anonymous No.64024795 [Report]
>>63976925
faggy plebbitor
Anonymous No.64024941 [Report]
I played the original three games extensively, then played a lot of Gamma, and just started Stalker 2 a couple of days ago.

I think they did a good job. It's smooth, polished, looks good. The production quality is immediately superior to the previous games. It's less jank. There are cool new anomalies and the story presentation is much better.

The AI could be better, there could be more guns, but neither is actively BAD. It's just something that will come with time.
Anonymous No.64025974 [Report]
>>63977076
Anomaly and Gamma are fine, tourists who immediately jump right into them without even giving the original trilogy a glance are not.
Anonymous No.64025978 [Report] >>64026189 >>64026766
>>63976897 (OP)
Taks this tranny shit back to >>>/v/ nigger
Anonymous No.64026189 [Report]
>>64025978
we got one boys
Anonymous No.64026766 [Report]
>>64025978
we got one boys
Anonymous No.64026770 [Report]
>>63976897 (OP)
I actually did a little getup for a con a little while back, made your standard loner
Anonymous No.64026775 [Report]
and a shot missing some of the bulk with my buddy's Model 76 on a night shoot
Anonymous No.64027543 [Report] >>64027593 >>64027782 >>64028809 >>64029295 >>64030580
>download analmeme
>sell rookie jacket to sid because its useless anyway
>encounter a cat
>run up to it to knife it
>tanks my knife and bites me
>takes away 70% of my health and im medium bleeding
>scratches me again and i die
did that fucking cat bite my limbs off what the fuck
what
Anonymous No.64027593 [Report] >>64028809 >>64030580
>>64027543
play meme mod get memed on etc etc

Anomaly is such a human vs human tacticool larper mod that they really put zero attention into balancing the mutants or even placing enough spawns of them to make areas interesting. Bloodsuckers are a complete joke in the mod too somehow they go down like bitches to starter weapons.
Anonymous No.64027688 [Report]
Chornobyl is a dumb sounding word. I don't like change.
>its not pizza, its DiChorno's
Anonymous No.64027782 [Report] >>64030580
>>64027543
Cats have ridiculous damage on their attacks (0.52, which is comparable to the SIG 550's 0.5). If you want to nerf it, get a copy of configs/creatures/m_cat.ltx and look for the [cat_attack_params] section.
Anonymous No.64028809 [Report]
>>64027543
>>64027593
I don't know if Anomaly does this or just GAYMMA but in that mod mutants also have a 360 AOE for their attack. Running into the back of a mutant does the same damage as a frontal attack so it makes them a lot harder to dodge, especially with dogs since without the AOE bullshit they miss most of their bites if you're moving around.
Anonymous No.64029295 [Report] >>64029487 >>64030580
>>64027543
welcome to real Stalker, where mutants are a threat. now turn on ironman
Anonymous No.64029487 [Report]
>>64029295
>welcome to REAL stalker
>no I haven't played the originals they're janky
>I found this awesome mod on a youtube video titled "You won't BELIEVE this FREE Tarkov-like survival game!"
Anonymous No.64029509 [Report]
>t. voice in a fake fan's head
Anonymous No.64030580 [Report]
>>64027543
>>64027593
>>64027782
I don't mind mutants hitting hard since pretty much everything until Chimeras and Pseudogiants go down fairly easily, but the problem in base Anomeme is that they're fucking silent.
Install the Soundscape Overhaul add-on so you can actually hear them in the distance, which gives you a heads up at least.
>>64029295
Ironman is for masochists and pretty much requires mods to buff your companions as they're retards. Red Forest alone would make me shit myself if I played Ironman.