Thread 64027365 - /k/ [Archived: 20 hours ago]

Anonymous
7/25/2025, 6:12:22 AM No.64027365
battletech___unseen_moon_by_shimmering_sword-d6jvfsf
battletech___unseen_moon_by_shimmering_sword-d6jvfsf
md5: 452816f806a6431c26251e68a58b48b7🔍
How would you organise mechs?
Replies: >>64027382 >>64027420 >>64027445 >>64027449 >>64027708 >>64027773 >>64027794 >>64027837 >>64028113 >>64028167 >>64028472 >>64028598 >>64028773 >>64028961 >>64029292 >>64029567 >>64030631 >>64030990
Anonymous
7/25/2025, 6:14:30 AM No.64027377
Their taste
Replies: >>64028839
Anonymous
7/25/2025, 6:14:31 AM No.64027378
1cc05d06-14c9-4c36-8e92-8887fd1b6c14
1cc05d06-14c9-4c36-8e92-8887fd1b6c14
md5: b22fe9bbd677bddc13bd6a231528c23a🔍
I would sell them and use the funds for ASF's and conventional vehicles. Seriously, even in-game using ASF's with Arrow IV's and long-tom artillery is a straight-up game-breaker that people will refuse to play with you if you use.
Anonymous
7/25/2025, 6:15:59 AM No.64027382
>>64027365 (OP)
By date of manufacture and manufacturer
Anonymous
7/25/2025, 6:18:34 AM No.64027392
autism-awareness-mini-ribbon-car-magnet-37
autism-awareness-mini-ribbon-car-magnet-37
md5: e157ca9aef367dc0e8a01c78376192b2🔍
Ascending order of size
Anonymous
7/25/2025, 6:23:29 AM No.64027405
to&e
to&e
md5: fbf3d7b6efe24a4cbf62e1af1e18d281🔍
a single mech design for platoon, company, battalion
probably more Gundam style with hand operated weapons + shoulder pods to reconfigure them for different missions and tasks
copy French system of scout cars in armor platoon for scouting, security, extra hands
Anonymous
7/25/2025, 6:26:29 AM No.64027417
Shock
Shock
md5: ccb4733e0c37ebe994ef1800dc84dfa5🔍
Very simple solution. Do you submit to the Capellan Confederation? Or are you a dog that requires immediate euthanasia?
Replies: >>64027571
Anonymous
7/25/2025, 6:27:23 AM No.64027420
>>64027365 (OP)
I would use them as scouts for extreme terrain mountainous and woody terrain, for fording rivers, and crossing minefields. Thinking of them as walking tanks is retarded. Think of them more like a sneaky infiltration unit that can pop across a river or mountain range and snipe cheekily at the enemy by popping up out of cover and back down again.
Replies: >>64027424 >>64027700 >>64027837
Anonymous
7/25/2025, 6:29:55 AM No.64027424
>>64027420
sounds like the French wheeled guns
Anonymous
7/25/2025, 6:30:00 AM No.64027425
Shadowsword99120105051
Shadowsword99120105051
md5: 4edd9a93bb420a95a8776e34c015869c🔍
>For one titan you can get three of this niggas
>The titan can be easily disposed via orbital bombardment
Replies: >>64027434
Anonymous
7/25/2025, 6:35:57 AM No.64027434
>>64027425
dont those mini turrets prevent the main gun turret from rotating?
Replies: >>64027442
Anonymous
7/25/2025, 6:40:58 AM No.64027442
>>64027434
It's got a casemate, not a main turret
Replies: >>64027443
Anonymous
7/25/2025, 6:42:13 AM No.64027443
hey-yall-how-do-you-aim-case-mate-tanks-does-the-driver-v0-d2jpl0ye9mad1
>>64027442
if its a casemate why is it on top of the hull shouldn't it be poking directly out?
Replies: >>64028066 >>64030856
Anonymous
7/25/2025, 6:43:13 AM No.64027445
>>64027365 (OP)
Back to >>>/v/ noguns newfag
Replies: >>64027572 >>64028056
Anonymous
7/25/2025, 6:45:34 AM No.64027449
>>64027365 (OP)
I'd have a bunch of little niggery urbies to lead the front. Mixing it up causing chaos and shit getting info and maybe some cheeky PPC headshots.Then the fucking Warhammer linebackers come in with the rape after shit is all fucked up and everyone is pissed off.
Anonymous
7/25/2025, 7:49:10 AM No.64027571
>>64027417
/k/ is 100% a taurian concordat board, IF NOT a free world somewhere along the periphery off of the TC
Replies: >>64028107 >>64028399
Anonymous
7/25/2025, 7:50:12 AM No.64027572
>>64027445
>thinks battlete/k/ isn't /k/
And you call HIM the newfag...
Anonymous
7/25/2025, 8:53:09 AM No.64027700
>>64027420
i think this is the only valid answer in favor of mechs I've ever read. It actually was really smart, I've always just thought they'd be big stupid targets that take more engineering than they're worth.
Replies: >>64028207
Anonymous
7/25/2025, 8:59:18 AM No.64027708
>>64027365 (OP)
like battleships/carriers.
with a flotilla of awacs, aa, anti cqc etc. around them on the ground and in the air.
Replies: >>64027736
Anonymous
7/25/2025, 9:19:53 AM No.64027736
>>64027708
with shoulder mounted launchers you could load them up with kamikazee drones
Anonymous
7/25/2025, 9:47:12 AM No.64027773
>>64027365 (OP)
Speed, weight, firepower.
Then tangential roles for specific specialized platforms.
Exaple:
>Artillery team
>Medium/heavy mechs loaded with long range indirect fire weapons and LRMs
>Medium high armor brawlers to protect long range assets until they're able to disengage
>Light high speed mechs to scout and correct fire, may be interchanged with air assets if enemy lacks effective AA
Anonymous
7/25/2025, 10:01:50 AM No.64027794
>>64027365 (OP)
The same way I organize Jedi.
Replies: >>64027806
Anonymous
7/25/2025, 10:12:20 AM No.64027806
>>64027794
By colour?
>Green, Blue, Red, weird alien cunts.... niggers
Replies: >>64027827
Anonymous
7/25/2025, 10:32:37 AM No.64027827
>>64027806
>Sam Jackson
>Nigger

You take that back right now.
Anonymous
7/25/2025, 10:38:27 AM No.64027837
>>64027365 (OP)
into infantry squads
>>64027420
this and urban warfare is where they should shine
Anonymous
7/25/2025, 12:47:32 PM No.64028056
>>64027445
If it wasn't/k/ it would be /tg/ you neanderthal
Anonymous
7/25/2025, 12:53:19 PM No.64028066
>>64027443
They can be on in the middle or at the back. For proof, look at 90% of WW2 German TDs
Anonymous
7/25/2025, 1:11:20 PM No.64028099
I ascended to a high position within my clan not through any particular skill in battle, but through my discovery at an early age of how sensitive the testicles of my sibkin were to being squeezed in the Circle of Equals
Anonymous
7/25/2025, 1:14:41 PM No.64028107
>>64027571
/k/ is House Marik to a letter
>Clusterfuck politically, Marik members are fighting eachother more than outsiders
>Loves old cheap shit because thats all they can afford
>Have to deal with bugmen and pompous Germanoid Europeans making raids into their territory
Replies: >>64028241 >>64029282 >>64030707
Anonymous
7/25/2025, 1:17:07 PM No.64028113
>>64027365 (OP)
After 30 years of Mechs I realise that it really was a battleship game in disguise
Thinking about traditional company organisation just underscores the fact:

>2 Assault class battleships
>2 slow Heavy class battlecruisers
>2 slow Medium class heavy cruisers
>2 fast Medium light cruisers
>1 fast Medium light cruiser / destroyer leader
>3 Light class destroyers
Replies: >>64028209
Anonymous
7/25/2025, 1:34:00 PM No.64028167
>>64027365 (OP)
As a combined air-land force unto itself.

>Assign a whole wing to each mech, both as support against other mech and protection from things like trying to surround the mech and ambushing it, short to medium AA is good too but not for the lighter mechs, with which they won't be able to keep up(unless you are poor)
>Assign organic light artillery elements, which can cover the mech's approach to the frontline and help when breaking through
>A mechanized infantry brigade sized behind, both as a reaction force against threats too small for the mech to deal with and as a way to occupy the land the mech breaks through
>Support elements, EW, CBRN and recon too. Specially recon, it would be real good to have a heads up of incoming mechs covering their approach under EW, and there is no such thing as too much information
>An logistics sized batallion just for the mech and its forces, because that thing must have the logistic tail of a whole army unto itself.

I am basically operating under battletech logic, where mechs do not have problems with terrain, are basically impervious to anything not skyscrapper-sized and can cover ludicrous distances like nothing. Also, I am glossing over nukes and concentranted firepower on these things by assuming that they will always have an ABM umbrella around and that only another mech is able to match the required firepower.
Replies: >>64028879
Anonymous
7/25/2025, 1:52:41 PM No.64028207
>>64027700
>I've always just thought they'd be big stupid targets that take more engineering than they're worth.
They would be, that's an extremely niche use for a vehicle that's way too expensive to justify compared to like...a stealth plane achieving largely the same effect.

It's just that that also happens to be one of the only uses for the vehicle as well.
Anonymous
7/25/2025, 1:53:43 PM No.64028209
>>64028113
Battletech itself is more or less a ripoff of Starfleet Battles.
Anonymous
7/25/2025, 2:03:49 PM No.64028241
>>64028107
^this
We're a birb board
Anonymous
7/25/2025, 3:00:18 PM No.64028399
>>64027571
/k/ is a Fronc Reaches board, leave that gayass monarchy shit to the Euros
Anonymous
7/25/2025, 3:17:32 PM No.64028442
armored core
armored core
md5: bac8431bcff0af051058a5e44d8cbfe4🔍
By fiction vs non fiction. By the time you're capable of manufacturing energy devices capable of powering a 'mech', you've already been manufacturing von neumann starseeding/mining probes for a long time, and those probes will of course be of exponential mass, equivalent to and quickly exceeding entire star systems, carrying sentient AI fully capable of crashing rocks, planets, even stars and eventually blackholes into targets, obliterating anything worth engaging like a sad game of billiards.

Sorry to kill the discussion with the reality of it, but gundams are silly ass kid shit
Anonymous
7/25/2025, 3:26:07 PM No.64028472
>>64027365 (OP)
As long as we have a Battletech Thread going, how do you guys feel about MW5: Clans? I really enjoyed MW5 (despite it's performance issues and repetitiveness). Is Clans worth picking up?
Replies: >>64028537 >>64028581 >>64028831
Anonymous
7/25/2025, 3:43:51 PM No.64028537
>>64028472
Clanners get the rope
Replies: >>64028579
Anonymous
7/25/2025, 4:00:46 PM No.64028579
>>64028537
have sex, freebirth
Replies: >>64028584
Anonymous
7/25/2025, 4:01:50 PM No.64028581
>>64028472
>Is Clans worth picking up?
Depends on what you're after. I really like to but doesn't mean I'd recommend it to everyone.
I think it was mostly very well done and while technically maybe very pandering to fans I thought the story was quite compelling and nicely done.
Haven't played the dlc yet so no clue how that one is.

Clans lacks the sandbox of mercs so replayability is way lower in comparison and you also don't have the freeform that comes along with it.
As a consequence missions are more complex and tend to have a lot more going on than in mercs. They are also longer which can make ammo balance worse. It as "boss" fights against special lance sort even dropships and the like which some people didn't like.

Mechs are get gated by "reputation" level so you can't salvage a great one in the early game. You also don't salvage reall stuff, battle salvage is just for research upgrades. In turn you also don't have to care much about your economy because you're the clans.

The mechlab is also substantially different, especially how armor works. I liked it after getting used to it but it is a contentious change for many.
Replies: >>64028629
Anonymous
7/25/2025, 4:02:41 PM No.64028584
>>64028579
Sorry we don't enjoy getting fucked as hard as you did on Tukayyid.
Replies: >>64028593
Anonymous
7/25/2025, 4:06:59 PM No.64028593
>>64028584
the age of the innercel is over
the time of the ilClan is NOW
Anonymous
7/25/2025, 4:07:42 PM No.64028597
https://www.sarna.net/wiki/Inner_Sphere_military_structure
Anonymous
7/25/2025, 4:08:08 PM No.64028598
>>64027365 (OP)
Platoons of 4 called a Lance, or Platoons of 5 called a Star.
Anonymous
7/25/2025, 4:15:59 PM No.64028617
animated-series-1_thumb.jpg
animated-series-1_thumb.jpg
md5: ee95668567de6667ee4f0e1c6822f0a7🔍
>4 mechs(or 4 combat vehicles/2 aerospace fighters or a platoon of infantry) for a lance
>4 lances for a company
>3-4 companies for a battalion
>3-5 bats for a regiment
good enough for the IS militaries, good enough for me
Anonymous
7/25/2025, 4:18:04 PM No.64028629
>>64028581
>replayability is way lower in comparison
That's balanced by them just releasing Flash Storm with Shadow of Kerensky fixing to drop.
Replies: >>64028882
Anonymous
7/25/2025, 4:28:38 PM No.64028670
https://www.youtube.com/watch?v=uaOu8dAtSls
Anonymous
7/25/2025, 4:51:20 PM No.64028773
1753157379322958_thumb.jpg
1753157379322958_thumb.jpg
md5: dcd94b95b9685e44cbe9abd02b2605db🔍
>>64027365 (OP)
I would organize them by shooting them until they turn into many little pieces
Dumb mechsissies
Replies: >>64030595 >>64031017
Anonymous
7/25/2025, 5:04:57 PM No.64028831
Walton Goggins Confused
Walton Goggins Confused
md5: 54d5601bcd84a5cfa26f87bde016bdcd🔍
>>64028472
Ghost Bear DLC has dommy mommies and Walton Goggins who seems confused to be there.
Anonymous
7/25/2025, 5:06:39 PM No.64028839
>>64027377
by weight or by alphabetical order, depending on how I feel at the time
Replies: >>64029290
Anonymous
7/25/2025, 5:15:30 PM No.64028879
>>64028167
I thought about something similar a few years ago, though i try to be somewhat more realistic about the battletech logic.

Basically it's an Assault battalion with a light company of Ravens for scout/ecm support, three heavy armored regiments, and two mechanized infantry regiments. An artillery battalion is attached as needed.
Replies: >>64029320
Anonymous
7/25/2025, 5:16:00 PM No.64028882
>>64028629
While flash storm GB helps, and afaik is well liked, it is still not like the replayability that a sandbox gives.
And shadow of kerensky is for mercs which only makes that one have even more late game stuff.
Replies: >>64030595
Anonymous
7/25/2025, 5:33:34 PM No.64028961
>>64027365 (OP)
Into lances. Scout lances (4 Atlases), Cavalry (4 Atlases), Heavy Assault (4 Atlases).
Replies: >>64029320
Anonymous
7/25/2025, 6:25:54 PM No.64029142
YES
YES
md5: a8f0d4db234646064f4e2783c7ab0f71🔍
Anonymous
7/25/2025, 7:01:28 PM No.64029282
>>64028107
That makes more sense than it should
Anonymous
7/25/2025, 7:03:16 PM No.64029290
>>64028839
by smell of course or possibly sound
Anonymous
7/25/2025, 7:03:59 PM No.64029292
>>64027365 (OP)
Into the logistics and junkyard roles.
Anonymous
7/25/2025, 7:12:07 PM No.64029320
>>64028879
>three heavy armored regiments, and two mechanized infantry regiments
That's top heavy even for IRL battles
Experience has shown that you need at least a full infantry squad to kill enemy tank-hunters before they kill your tank

>>64028961
>social general intensifies
Anonymous
7/25/2025, 7:36:08 PM No.64029441
4th Nova Cat Guard
4th Nova Cat Guard
md5: 34a3077762e6e8cafb22f3e349371506🔍
Oh and clans gave us this beauty of an emblem
Anonymous
7/25/2025, 8:10:58 PM No.64029567
>>64027365 (OP)
Resources permitting, I copy the SLDF, with a few modern tweaks:
*WarShips. Lots of WarShips (My word, that's a lot of WarShips!). The ground troops get spread across the WarShips as cargo, with the DropShips used as assault landing craft, so it's harder for anybody to take out my troops in space. This was the cornerstone of how the SLDF made everything work.
*The aforementioned DropShips--something more along the lines of a Colossus or Conquistador than a Leopard or Union, with multiple A4s on the nose for fire support and SAM coverage. A few fast gunboats to help fend off enemy fighters.
*The basic ground unit would be something along the lines of a LCT/Combat Command/IS attempt at making a Cluster. A reinforced BN of mechs, call it 4 Coys plus command lance. Mechs would be designed with speed as the independent variable, with tonnage being optimized *for that particular speed bracket*. So, let's say, 8x(3/5, 100t), 24x(5/8, 75t), 16x(7/11, 50t), 4x(9/14, 35t)--XL and DHS in everything, preferably all Omnis for tactical (and more importantly, logistical!) flexibility.
*A BN of heavy armor. 3/5, 100t Assaults and 5/8, 75t Heavies. Again, Omnis. These would by used primarily in terrain that favors them, or to hold a line, or most often to provide lots and lots of artillery support.
*A Cav BN. Heavy hovercraft, Savannah Masters (Omni SM doubles as a great battle armor transport!), Heavy (maybe even 50t SuperHeavy) VTOLS, Omni Ferrets for aerial recon/gottagofast BA transport.
*A BA BN, like those found in post-invasion RCTs.
*A BN (wing) of fighters. Maybe even a double-sized one. Designs optimized for payload for a given thrust rating just like with the mechs.
*A support BN (techs, loggies, engineers). Probably the largest BN in terms of manpower.

That should give you roughly the same firepower as a RCT's Combat Command or one of those oversized Clusters with over a dozen Stars once you count the ASFs and BA.
Anonymous
7/26/2025, 12:25:41 AM No.64030595
>>64028882
It's more a shift from sandbox replay ability to shorter narrative content as a way to keep interest.

>>64028773
Again with posting footage from a mod of a non-BT related game that doesn't accurately reflect Elemental combat in the slightest.
Replies: >>64030626 >>64030846
Anonymous
7/26/2025, 12:35:07 AM No.64030626
>>64030595
>doesn't accurately reflect Elemental combat in the slightest
no Mechwarrior game accurately reflects BT combat either, unless your name is Aidan Pryde and every mission is Tukayyid
Replies: >>64030712
Anonymous
7/26/2025, 12:37:30 AM No.64030631
>>64027365 (OP)
Logistics, construction, special operations.

Anything useful for combat would be relegated to conventional vehicles and something akin to the elementals.
Anonymous
7/26/2025, 1:01:09 AM No.64030707
>>64028107
The vile Marik invaders have been eliminated. Glory to Marik.
Anonymous
7/26/2025, 1:02:50 AM No.64030712
>>64030626
There is a difference between hardware limitations defining gameplay and slapping a BT skin on a FPS so you can pretend Elementals are superspeed Rambos. A proper Elemental game wouldn't be that difficult to make, it'd be asymmetric PvP.
Replies: >>64030846 >>64031017
Anonymous
7/26/2025, 1:33:25 AM No.64030813
321d048c-b43f-4c66-8c83-812e3b6daef5
321d048c-b43f-4c66-8c83-812e3b6daef5
md5: b997e95cc1bf408c9d8cafa962e7767d🔍
I ditch the battlemechs, and focus on having a strong space navy with lots of ASF's.

For defense, a garrison of ASF's is enough to ward off any invasions from dropships without a strong escort.

For offensive operations, our warships can just orbitally bombard any troop formations that aren't close to urban areas, then we use VTOL troop transports to drop off recon battlearmor infantry, and they use TAG to designate targets for stand-off Arrow IV missiles launched from ASF's.

By the time we have to actually engage in house-to-house fighting, the enemy has been reduced to just their infantry, which our own, superior, battle-armored infantry can clear out one building at a time.
Anonymous
7/26/2025, 1:43:43 AM No.64030846
>>64030595
>>64030712
>Muh lore accuracy!
How about you get on so I can clown on you
Anonymous
7/26/2025, 1:48:21 AM No.64030856
>>64027443

Because they re-use the same chassis for both turreted and non-turreted vehicles, and for the non-turreted ones they just staple the casemate on top.
Replies: >>64030862
Anonymous
7/26/2025, 1:49:38 AM No.64030862
Superheavy Chart Draft 2
Superheavy Chart Draft 2
md5: a8738aaa53a464842fac94ce52587501🔍
>>64030856

meant to post pic
Anonymous
7/26/2025, 2:29:09 AM No.64030990
>>64027365 (OP)
probably in squadrons
Anonymous
7/26/2025, 2:37:29 AM No.64031017
>>64030712
>slapping a BT skin on a FPS so you can pretend Elementals are superspeed Rambos
That's not really fair towards MW:LL. They were heavily constrained by the engine and did always consider the BAs to be unsatisfactory. Well at least until MWO killed the original project. I dont think it's the same devs now.

At its core it is still a fun game if you can get some players together and manage to avoid weird autists like >>64028773.
Replies: >>64031152
Anonymous
7/26/2025, 3:12:14 AM No.64031152
Crysis 2025.06.02 - 23.36.08.12.DVR_thumb.jpg
Crysis 2025.06.02 - 23.36.08.12.DVR_thumb.jpg
md5: d4bfaac3109a0ae5ed7361d66b747bc3🔍
>>64031017
Why dont you get on then
Replies: >>64033059
Anonymous
7/26/2025, 4:58:21 PM No.64033059
>>64031152
Why would I want to?
Did you ignore the: "manage to avoid" part?
Anonymous
7/27/2025, 1:27:42 AM No.64035158
BT Tomboy
BT Tomboy
md5: cd4370dd9527c1eeb8f4fe3ef35e2314🔍
Cute Pilots
Anonymous
7/27/2025, 1:37:37 AM No.64035184
Assuming mech tech is on the level of mech media there's one clear standout war utility for them.
Artillery.
Mechs would be the most pain in the ass shoot and scoot twin 155mm cannon blasting pieces of shit.
If the enemy also had mechs they were using as Frontline I would not bother matching them with mechs, tanks haven't had an clear target for their direct fire 120mm sabots since their inception, it would be a bloodbath for the walkers and I want to see it.
Anonymous
7/27/2025, 1:41:08 AM No.64035199
white glint
white glint
md5: f85157e74ff6ab2f8819bfceb3c6421b🔍
I organize mechs by those that are tanks with legs vs. those that are jets with insane loiter time. One is useful, the other isn't.