>Armor is slash proof
>Still prevent a lot of bludgeoning
>Could stop piercing by arrows and slears
>On horse could plow trough 8men in a line
So how did they kill knight back then?
Did you need to hit them with the spiky bitz of a warhammer?
what a shit looking cut scene
medieval fighting with armored opponents often developed into wrestling and captive-taking.
mounted knights as a combat unit were eventually countered by massed pike & crossbow formations which could reliably kill their horses and stop their charges
>>64086429There's absolutely no sense of weight or momentum to anything in it. Common in movie CGI too. Weird how modern stuff looks worse and worse in that regard.
>>64086412 (OP)You forgot that knights were also full time professionals that usually started training at 14. Just to top it all off.
Defeating a knight was NOT easy. If it was then you wouldn't see entire armies based around them. Typically, you'd use polearms and numbers. Pikes to stall the initial charge and then billhooks and halberds to drag him out of the saddle and into the ground. Once the knight was good and pinned you got in there with a knife or dagger and tried to slip a blade between the plates. Unpleasant time for everyone involved but that's war for you.
>>64086412 (OP)Just apply bludgeoning until it works out, it's that simple.
The entire feudal system rests on the fact that knigts are nigh unkillable motherfuckers.
>>64086412 (OP)All it takes is standing in a coherent formation with your mates and you can mow them down like chaff if they're stupid enough to attempt a straightforward charge. You don't even need a good weapon, the Goedendag was a terrible weapon for receiving cavalry charges.
Fun fact, after the battle the knights were blamed for not waiting for their crossbows to disorder the infantry formation. That's the secret sauce behind the knight's success.
The armour is mostly of tactical advantage and means little if the knight is at a strategic disadvantage.
For example, in a bog, low ground, climbing up a ladder, out of formation.
And there are critical threats, notably crossbows, longbow and ballista. Non critical plate was often only one mm thick. Thrown rocks, rolling logs, caltrops, nets, boiling oil, fire. Getting trampled by a horse.
>>64086412 (OP)Dagger through the gaps, but I think most of the time they were politely asked to come with them to be ransomed.
https://www.youtube.com/shorts/zJlyyGzuOjs
>>64089591> well trained, armed militiaThe knights are a well-trained armed warrior caste so I don't see the problem. If anything it's still a downgrade. After all, many of the of the legitimate answers in this thread is "bring your own knights"
>good locationThere was enough space for the knights to make a full blown charge. The land was flat and contemporary accounts didn't blame the terrain, that was an myth invented by later historians seeking an explanation without the benefit of modern historiography.
>enemy to make tons of mistakesThe mistake being an attack by only knights. But hey, that's OP's scenario, he can't be blamed for that.
>>64086871>battle of [some French place]Fench could face a single farmer armed with pitchfork (farmer optional) and would face defeat 1 out of 10 battles.
>>64086496Early CGI pioneers mostly came from the stop motion animation world. Those guys were masters of movement and could really sell the weight and momentum of something. Most modern 3d artists lack that skillset and rely on tools like motion capture for movement. That's great for getting a realistic movement animation quickly but its full of issues. One of them is the complete lack of momentum and weight shift. Its just points moving in 3d space. Its on the artist to add those details. And many either don't due to time/budget limits or can't from a lack of skill.
>>64086459Yeah, Knights rarely fell on the battlefield. Not only was their armor great, but they were skilled professionals that took their craft seriously. And many were lower nobles so it was better to capture and ransom them than kill them.
>>64089931that's why half the French vocabulary is English they where ruled by the count of Cornwall, his line or nobles bought over after the English conquest of France for about 600 years. That is until they switched over to Germans over religious issues
Patay
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If you were commanding the English, what would you do differently to not get completely btfo? Keep in mind you're fighting against a literal living saint who can perform military miracles via God.
>>64089986It's too late to matter, the latter half of the Hundred Years War was just the English not wanting to admit they had run out of money. It's more complicated than that but that's basically it. You might as well ask how Germany would win WW2.
>>64086496That's what happens when people rely on a machine to do the work for them instead of having a fundamental understanding of the underlying physics. The stop-motion guys that
>>64089947 mentioned had to understand that because without it they couldn't make stop-motion look good. A lot of modern CGI artists use software as a crutch rather than as a tool.
This kind of thing happens elsewhere in art too. Real masters of painting studied the human form, like DaVinci dissecting cadavers to learn their muscle and bone structure, because you can't paint the outside of a person truly realistically unless you understand how the shape is formed from the inside. It's also the reason why so many video game guns look silly--the artist is drawing what looks cool but they aren't thinking about how the gun actually works, so you end up with dumb shit like the ejection port not lined up with the barrel. AI art of anything technical makes the same kind of mistakes.
>>64086456Only the absolute largest and Best crossbows stood a chance at penning halfway decent plate and only at extreme close range. They were not a counter.
>>64089947>Most modern 3d artists lack that skillset and rely on tools like motion capture for movement. That's great for getting a realistic movement animation quickly but its full of issues. One of them is the complete lack of momentum and weight shift. Its just points moving in 3d spaceCan't you fix that by putting the motion capture actors in fuckoff heavy suits?
>>64090823To be fair, that's Destiny, which also has literal space magic, and that particular gun isn't even human-made. You want something solid and reasonable-looking, go Hakke.