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Thread 64493580

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Anonymous No.64493580 [Report] >>64493607 >>64493634 >>64493638 >>64493823 >>64493849 >>64493963 >>64493976 >>64493998 >>64494846 >>64494851 >>64494862 >>64495074 >>64495247 >>64495254 >>64495373 >>64495705
Did your shooting skills from vidya transfer over to real life?
Anonymous No.64493607 [Report] >>64493635 >>64493638
>>64493580 (OP)
No. In games you look down a sight as if your head is perfectly stock straight, and youre aiming out of your chin and chest. In real life you have to crank your neck left or right. Also recoil. Also bullet drop. Blah blah blah, etc etc.

Actually go shooting OP, and dont rely on video games.
Anonymous No.64493634 [Report]
>>64493580 (OP)
No, not at all.
All the other skills did, but shooting, absolutely not.
Anonymous No.64493635 [Report]
>>64493607

fpbp
/thread.
Anonymous No.64493638 [Report]
>>64493580 (OP)
Things that you can learn from Video games that you need to know for real life shooting are:
Where do magazines go
Where to grab the gun
But if you can't figure that out on your own without Videogames I have some BAD news for you
ALSO this depends on the game, don't try to reload your AR-15 the CS1.6 way
>>64493607
fpbp
Anonymous No.64493823 [Report]
>>64493580 (OP)
Yes, but the range janny gets real fuckin torqued when I do my 360 noscopes. Gamer oppression is real.
Anonymous No.64493849 [Report]
>>64493580 (OP)
Some games can teach you ballistics but not really shooting.
Anonymous No.64493963 [Report]
>>64493580 (OP)
Hell yeah, nigga. I can 360 no scope mid-air like you wouldn't believe. Now, on a more serious note, I learned a lot about room clearing and "slicing the pie" when going around corners from the classic Rainbow 6 games.
Anonymous No.64493976 [Report]
>>64493580 (OP)
It can really only teach how to load and unload the weapon assuming the animation is accurate.
Anonymous No.64493978 [Report]
Hand-eye coordination does.
Anonymous No.64493998 [Report]
>>64493580 (OP)
Vidya taught me how to switch to third person
Anonymous No.64494846 [Report]
>>64493580 (OP)
I went the other direction.
Anonymous No.64494851 [Report]
>>64493580 (OP)
>be me
>noguns but had shot a few guns before
>coworker takes me to the range to shoot his glock and AR
>never shot an AR before
>coworker hands me the rifle
>spurg brain resorts back to CSS
>yank on the forward assist to rack it
>coworker just looks at me confused and shows me the correct way
Anonymous No.64494862 [Report]
>>64493580 (OP)
They made me extremely ready to react,
Once One of my normal friend was gonna slap another friend(less normal) on the neck, beetwen the Moment i closed my eyes and reopened them i held his hand and was almost gonna punch his throat, managed to stop It in time.

>Guns
According tò the range instructor i packed up how tò shoot at 100 yarss with .22 pretty quickly
Anonymous No.64494974 [Report]
For the longest time, I didn't know how the player character would make the magazines on his M4 drop out. Like... how? The mags would just magically fall out when I pressed the reload button. How is he doing it?
Anonymous No.64495074 [Report]
>>64493580 (OP)
No, not at all. Then again I didn't play any VR FPS games (they pretty much didn't exist before I got into guns); I hear that's about the only thing that will carry over. Holding the weight of a real rifle when standing will absolutely still require some training to keep it steady to a reasonable amount, though, unless you have a fake but realistically weighted rifle for your VR controllers to attach to you can train with. You really don't realize just how shaky, jittery, and wandering your hold is with a rifle until you get a real gun or airgun and get a 4x scope and stand with it. Holy fuck does that thing move.
Anonymous No.64495247 [Report]
>>64493580 (OP)
Sorta. I believe I handle guns more capably thanks to vidya, as in, I know how they should rest in my hands and I more readily pick up how to operate them. But that may also be from watching shitloads of Forgotten Weapons.

What vidya don't prepare you for is the IRL violence of shooting, the physical impulse of the recoil and the loudness of the muzzle blast (plus supersonic crack of the round, frequently).
Anonymous No.64495252 [Report]
Yeah I can rocket jump.
Anonymous No.64495254 [Report]
>>64493580 (OP)
im shitty at fps and shitty at shooting real guns, so yes it transferred
Anonymous No.64495373 [Report]
>>64493580 (OP)
yes my accuracy was way higher when i played squad and arma daily compared to now
Anonymous No.64495398 [Report] >>64495721 >>64495886
Being strong helped with shooting the most. Video games just taught me which guns were cool
Anonymous No.64495575 [Report]
Not really other than manual of arms as others have said, but it did inspire me to get good at "hip" shooting which maybe might help me some day who knows
>Hip being the vidya definition of off the shoulder without aiming down the sights, basically judging poi from where the muzzle is pointed, not actually off the hip
Anonymous No.64495705 [Report]
>>64493580 (OP)
Hell nah!! Maybe at the most I learned how to load it, but that was where it ended.
Anonymous No.64495721 [Report]
>>64495398
What the fuck's with the little lady legs? Have you never walked a step in your life?
Anonymous No.64495886 [Report]
>>64495398
> Being strong helped with shooting the most

I think this isn’t true at all and you were just looking for an excuse to post a picture of yourself. Physical fitness is good and improves just about every aspect of life, but shooting skill has almost nothing to do with physical strength unless you exclusively shoot large caliber guns from a standing unsupported position.
Anonymous No.64496106 [Report]
They had to make targets for shooting practice a human silhouette because WW1 conscripts woul get mentally blocked from shooting a human. Now every kid spends half it's childhood training to shoot as soon as human-shaped target appears in your sights. They even get Maslow doged into associating the "thump" sound of a bullet hitting the body with rewards.