Old one died with no replacement.
FAQ:
>What is worldbuilding?Worldbuilding is the process of creating entire fictional worlds from scratch, all while considering the logistics of these worlds to make them as believable as possible. Worldbuilding asks questions about the setting of a world, and then answers them, often in great detail. Most people use it as a means of creating a setting or the scenery for a story.
>"Isn't there a Worldbuilding general in >>>/tg/ already?"Yes, there is. However, that general is focused on the creation of fictional worlds for the intended purpose of playing TTRPG campaigns. Here you can discuss worldbuilding projects that are not meant to be used for a roleplaying setting, but for novels, videogames, or any other kind of creative project.
>"Can I discuss the setting of my campaign here, though?"If you want to, but it would probably be better to discuss it on >>>/tg/ . We don't allow the discussion of TTRPG mechanics, however. If you want to discuss stats or which D&D edition is best, this is not the place.
>"Can I talk about an existing fictional setting that is not mine?"Yes, of course you can!
>"Does worldbuilding need to be about fantasy and elves?"Worldbuilding, as already stated above, and contrary to what many believe, does not inherently imply blatantly copying Tolkien. In fact, there are many science-fiction setting out there, and even entire alternative history settings which do not possess supernatural elements at all. Any kind of science fiction book has an implied setting at least, which involves a certain degree of worldbuilding put into it.
Old thread:
>>24417793
Is it ethical to worldbuild made on algorithm generated landmasses?
>>24435183eeeeee.
Kinda, maybe. Making realistic shorelines by yourself is very hard. Some people use the usual "inaccuracies" of medieval maps to hide the fact they dont know how to. But if you actually care about accuracy, i guess there's no harm in assistance.
I like designing my own world in a very rough sketch and then using generators 100 times an hour to find landmasses that look like what I already designed.
>>24435210That's the approach I'm considering. Spamming azgaar until I find a landmass in the ballpark of what I'm looking for.
How closely does scientific advancements in your world mirror the real world? Do researchers use the scientific method, or do they have some other method of analysis? The setting in my fantasy novel is heavily inspired by Renaissance and Enlightenment Europe, basically England and France with magic and fairies. I want to introduce scientific elements, like electricity and medicine being discovered, but I worry that I'm being too uncreative. In a fantasy world, science wouldn't necessarily progress the same way as in the real world.
>>24435323This is how it works in my setting:
On one continent, science is considered a semi-religious pursuit as it is investigating the nature of how God's world works. Different monasteries have different methods of varying efficacy and areas of expertise. However, this method is slow and mostly reactionary to whatever problem is being addressed with scientific research. Some monasteries may spend years dedicating itself to investigate a phenomenon to solve a problem and after using faulty methods that rely on superstition, they might conclude "I guess it isn't meant to solved and this is one of God's funny little tests. God writes from the top-down, after all.*"
*(the continent's version of "God works in mysterious ways," referencing the common bottom-up written script based on smoke divination)
The major power of the other continent is dominated by a union of university-states known as the Consortium. Its backstory is 1000 years ago, a Genghis Khan/Alexander the Great/Napoleon type conqueror invaded the continent which at the time was made up of fractured regressive polities born from a collapsed empire. Over time, he reformed their laws and governance based on his homeland's, including its academic system, which over centuries coalesced with the noble elite, creating a technocracy.
>>24435323It doesn't really. Humans basically come into the Bronze age as soon as they are able to form societies larger than tribes and it stays static for some 600 years until a continental Empire comes into being where it moves into a sort of antiquity. After a disaster that changes the entire world the Empire disintegrates and it becomes static again with a 10-11th century world which is my current one. Some people do know more advanced methods like creating steel plate but this is basically just known to those who used to live in the Bronze age period, limiting it to a dozen or so people. The time scale is roughly or real life one, about 4000 years since the start of human civilization to the 10th century but I like the idea of static fantasy, things do change but very very slowly and also I want to be able to write longer histories without it turning into the modern era which bores me to death
Did this in the alst thread and didnt get any feedback.
before drawing coastlines and rivers and placing cities, I like to go for very primitive vector maps. Theyre easier to adjust and allow me to gauge distances and shapes better.
What do you think of this one? Too much water? too much land?
The idea is that the separated and at times narrow continents allowed 3 races to develop alongside each other while creating isolated, independently developing subraces of each to form.
The rivers arent representative of where rivers will be, they just mark important wetlands.
I placed some significant features, but they (most likely) arent the only places where those occur. The teal part in the ocean south of the large continent is a very shallow sea with lots of coral reefs.
The dark-green blob in the ocean is a Sargasso-sea style area with kelp so thick it forms swimming islands caught in an ocean gyre.
The red dot in the large continent is a volcanic field.
The grey spot is a salt lake.
The blueisch blobs are huge wetlands. the western one is a mangrove swamp that's passable only on small boats and only with the help/protection of locals
The north pole is a giant boiling volcanic lake encircled by a continuous mountain range.
Cow people.
Good choice for your one designated "furry" race, or is a waste of the slot?
>>24437264So... Minotaurs?
>>24435183>>24435210>>24435222One issue I have is that when I design my own world as I want, I tend designing it according to story ideas, such as placing islands or peoples in a place just to have a certain things happen there. But if I have it built by a random generator, I tend to be more realistic and focus more on actual worldbuilding naturally.
I am more of a garden writer. Story elements I plan out ahead usually dont happen as my characters interact and bounce off each other.
maybe I have done *some* world building.
I invented words and language, for my one YA fantasy.
(think, made up german, you won't go far wrong)
is that... world building lite?
or... do I necessarily need the map,
I never did... the map.
but, some language? Yeah.
>
I loved LOTR books, hobbit through return of the king. And, came to appreciate, though I resisted, the prequel 3 movies.
I mean... LOTR original?
motherfucker didn;t stop at a goddamned map.
he invented his own language for the elves.
how fucking dedicated do you have to be, to go there.
I felt it. Total, complete commitment, to the LOTR series.
The author, believed in his work so passionately.
>>24438845I don;t speak german.
Iliterally, made up recurring key word and phrases for my 600 page YA dark ages fantasy.
"Die Fursten mannen" = the first man.
"Mannenyeagyn" = the man hunt (girl going out for... mate)
"VinterBluden" = WInterblood. (ice in the veins, dispassionate, cold blooded)
>
in the end, it named my novel. WInterblood.
>
how autistic am I? pretty badm LMAO....
I could post classical music, composed by yours truly.
I mean, how many authors, can email you a fucking classical SOUNDTRACK, to their book
(I can)
I'm a long time classical composer.
I made two tracks.
One, gave me this one image.
other? this other image.
The MUSE struck, hard.
Fuck it. I started writing, based on what I had in my head, that the music I wrote... gave me that mental movie image.
Turned into a 600+ page book.
If you read the book?
then, the titles and feels the classical gives... you would get it.
KEY POINT...
the music (classical compositions) came first.
they inspired? The whole world and book.
I mean, I gotta be the first high functioning autist to do that, right?
LMAO. Lol, even.
>
now. I have a hater on here.
he regularly accuses me? Of being "an AI generated writing, piece of shit"
simply, because he can;t comprehend me.
>
upon more than one request?
I would... post the classical album (CD) and let people hear it.
I mean, name me ONE, just ONE, author?
that will email yo a fucking classical SOUNDTRACK, to their book.
and.. the "feels" of the tracks?
match the characters they describe.
While /k/ or /sci/ would probably know but they would bitch about being asked about fantasy stuff.
I have a character that uses nearly weightless constructs both as tools and weapons. Think something similar to green lantern using hard-light, but with many more limitations, including the things made not having much mass. Like literally being as light or lighter than a single feather.
I am thinking that because the weapon constructs are nearly weightless, manly piecing weapons would work consistently as the wielder can rely on their own weight in the thrust instead of the weapon's mass to generate effective force. With the exception being short curved weapons used on unarmored targets with cuts thrown with full body-weight behind them.
Basically what I am asking is second opinions on weightless melee weapons. Like do you think a near weightless kukri or cleaver would work? A tomahawk? Knuckle dusters?
Or should I stick to daggers and smallswords?
Long weapons are mostly out since being so light would not only make them ineffective compared to normal versions, but also because if used against a resisting opponent the weapon being so light would create major disadvantage in binds, counter hits, and leverage in general. Maybe a sneaky spear thrust could work, but I don't think something like a large two handed sword, most pole arms, or axes would be a good idea as their effectiveness in part relies on the mass of the weapons it's self.
>>24437264Is it plot relevant that they are cow people?
Does changing them to be something else or just normal people effect the story in any meaningful way?
>>24439187As far as lightweight melee weapons, a rapier would probably be thematically appropriate.
>>24439628>a rapier would probably be thematically appropriate.Even though they are on the heavier side when it comes to swords and the longest out of all one-handed swords?
>>24439635It's made out of light though, so the real-life weight shouldn't matter.
>>24439648>Long weapons are mostly out since being so light would not only make them ineffective compared to normal versions, but also because if used against a resisting opponent the weapon being so light would create major disadvantage in binds, counter hits, and leverage in general.
>>24438149only after about five years of world creation am i starting to get really excited by map elements, i want to know where everything is and how they fit together now
>>24439187A number of weapons use the weapons weight in their fighting style: halberds, great swords, hammers. Anything heavy is out.
It would have to be any weapons that purely rely on the user's strength and movement. Spears and Naginatas work fir a range option but it would need a slightly different understanding from typical to use best. Anything that fits in one hand would ,ore than likely be the first training option/a go to for beginners, dusters, punch spike, tomahawk, maybe even something that make chops into a slicing weapon.
>>24440485I see what you are saying. Thanks for the second opinion.
>>24435222Azgaar
If you like azgaar, check out ProcGenesis
https://procgenesis.com/index.html
Has a ton of overlays and even display as a sphere, so you cans ee how the continets wrap around. if you like a map but not quite, you can fiddle with water level and heat.
>>24435084 (OP)is the map a required component of worldbuilding?
>>24435183The shapes of your landmasses don't matter in the slightest so yes
>>24435084 (OP)How do I let characters of the second row reflect subtheme(s)? Via beats?
>>24440951it helps you to work out where stuff is, which cultures interact with which, what the weather is like. If you have a story that's not politics, cultural or environment-driven, then you can do without. Write a story in a tiny village or a temple or just a generic city with only mentions of other places, that's totally fine.
>>24440951I always have avoided it and it never seems to matter.
I think it's more important in games. But for story telling maps are just fluff.
>>24440951Not only are maps not necessary, they are detrimental to worldbuilding.
>>24442364Thats dumb. If you adapt the world to the story, you can only really set one story truly in it.
Unless hes talking about like locations on a tiny scale, in which case, i dont think anyone even ever does that.
>>24442463He's written over fifty novels so I think he knows what he's talking about.
>>24442466He literally admitted he cant write his way around limitations
Volume does not equal quality
>>24442507>Volume does not equal qualityWhat is the quality of the zero books you've written?
>>24442364But how do you avoid making errors with distance and shit then?
>>24444236You don't need a map to know that City B is a short journey from City A by horse, or that City C is an long journey by horse from City A. The point is to avoid writing yourself into a corner by setting your geography in stone.
>>24442364Don't draw maps, just draw unifinshed maps
>maps>maps
https://goblinpunch.blogspot.com/2013/12/nalta-2nd-attempt.html
You ever read some nigga's shit and you're like "damn some people are just way better and more creative then me in every way"? I feel like that a lot.
>>24446568No, not really, no. I'm educated, so I have that phase behind me. What are you struggling with?
>goblin linkWhat's this about?
>>24442364What other advice do you have from this source?
>>24448269Here's an old interview he gave were he talked about his writing process.
https://www.sfsite.com/10a/gc209.htm
"Demon" obviously has a negative connotation. What would demons call themselves in order to sound more appealing to humans? Immortals, maybe?
Friends.
Patrons
Helper
Wish granter
Master at the art of the deal
A business man
Really it's more about the personal relationship they have with the human and how they are trying to manipulate them.
All about what they can do for you, as long as the doing takes you down the path to eternal damnation, usually in ironic fashion. So if you are communicating with demons in a story and they aren't being scary monsters up front, then they probably would play coy about their nature and instead be the type trying to tempt to into a deal or doing soul corrupting things and overall manipulation. They wouldn't wear a unified tittle for their kind. They would play on the relationship between themself and their target.
At least that is how I see it.
A few notable technologies in the setting of the story I am currently working on is
>Diesel engines
>Pneumatic guns (slug slingers)
>manual actioned caster guns (think a single shot pistol or bolt action rifle that fires premade spells instead of bullets)
>Lots of mechanical manually powered devices
My question is what level of electricity use and electronics development would fit into such a setting.
>>24449248Longaevi, jinn, old folk, spirits. Anything vague or exotic sounding. Maybe they even use various names depending on who they interact with
>>24450702Spirit is good, I like that. Thanks.
>>24435323>>24435828So does your story have any conflict or characters?
>>24436921It's a map alright. But the oval shape makes it seem very modern. I suggest you look at old maps. They're free on most university websites.
>>24439187Mass, weight, and durability, are three totally different things. Carbon fiber is incredibly light but it's stronger than steel. Obsidian is fragile but makes great knives and arrowheads. If you're inventing a fictitous material there's no reason it cant be light weight and durable. Dune has a material that's both jet fuel and medicine. It's fantasy.
>>24449248Goth angel girlfriends.
>>24450234Think of a time period that had guns and engines and figure out how prevalent electricity was.
>>24438845
>>24450769>They're free on most university websites.Say what?
>>24450769>So does your story have any conflict or charactersAs soon I started to tackle story telling professionally, my stories improved and structure and people I talked to became interested, despite those very people despising the genre.
>>24435084 (OP)Is there a trope for the mass effect amalgam setting? Reapers (aliens) melting people into machines and call it evolution's next step.
>>24450769>So does your story have any conflict or characters?Yes, I have a whole info-sheet with AI slop character portraits I put together for funsies, but I've revised the characters and story over the years, so it's not completely accurate.
my world building is revolting and lame and nobody would like it, i somewhat enjoy this fact
>>24452288oh shit it's R Scott Bakker
>>24451256Assimilation trope
>>24435084 (OP)For the races in my setting, they all were created as collaborative efforts, since the gods are each tied to a specific element, and without combining with the god another element, or even two elements, the best the gods could do is an elemental or a divine servant, with traces of the elements of the gods who didnโt directly contribute worked in because they use a base template (which lets the races interbreed, though the children almost always inherit the race of the mother), with some races having the two elements in rough balance, while in others one element is dominant over the other(s), representing which gods were most active in the process, the elements showing clear influence in the race's physiology and/or typical personalities. The elements are Light, Darkness, Fire, Earth, Water, and Wind. What are some ideas for what I can do for races here? I have the two-element races more or less figured out, like Elves being Light and Earth due to their long lives connection to nature, and ethereal looks that seem to glow, or Nagas being Water and Fire due to having some ties to both in the myths along with their snake parts giving them a liking for warm environments like volcanic tropical islands, so it's the three-element races I need help with, though I can't remember what I was doing for the Water and Earth race now that I think of it. For instance, a race for Light, Wind, and Darkness, someone else I asked suggested something wolf-based? I was thinking that the Wind, Water, and Darkness race might be something like Sirens, what do you think? Someone else suggested that a humanoid version of Carbuncles would work for the Fire/Light/Earth race, what do you say? My best idea for the Wind, Water, and Darkness was some race that inhabits underwater caves. Humans are Light and Darkness.
As for the magic, I was thinking that while most races can technically learn magic of any element, each race has a much easier time learning magic if the elements that primarily compose them, with humans being outliers in how they have an easier time learning elements besides Light and Darkness. I was also thinking that skilled mages could combine their elements. Any thoughts on this? I tried last thread before it died but didnโt get any bites.
>>24450769>mass and weight are totally different thingsMass is directly related to weight. I ain't writing space battles with veritable gravity. Meaning mass is functionally equivalent to weight in context.
>durabilityNever brought up durability and isn't relevant to what I was talking about.
>If you're inventing a fictitous material there's no reason it cant be light weight and durableYour reading comprehension is stunning.
That has literally nothing to do with my post. Not once did I say anything about durability as it's not relevant.
>Think of a time period that had guns and engines and figure out how prevalent electricity was1800s to 2100s?
Helpful.
>>24452751>Any thoughts on this?How does it effect the plot events of the world?
What I mean is does it cause conflict and if so how?
Like to some culture or being have a ongoing conflict due to their elemental arangments?
Are the gods at conflict with each other in some way or another and do the mortals of the world know about it?
Do the mortals think the gods are in conflict when they are not?
I guess what I am asking is what kind of stories are you trying to tell. Determining that will really help push you in a more solid direction in your world building.
>>24452879I'm scared to ask what this is a reference to.
>>24452854I want to create world where people crave freedom in their strict monarchy, but ultimately will fight against freedom. I'm struggling to find motifs and setting themes and corresponding subthemes.
>>24453773The best themes appear organically after you are already deep in the draft.
It's when you notice what is there that you polish the themes as you edit the story. Trying to force themes before you have even outlined the plot tends to make for preachy stories.
My inexpert advice is to focus on story, both plot and characters, rather than themes.
>>24454000I have the story outline, even more. Just having less than few unfinished parts. For this I want to have the themes ready. It's not that I want to preach or have it forcefully integrated, it's rather that I want to naturally fit. I'd say some themes just don't fit with particular stories. It's pretty much like a jig saw puzzle, many pieces not fitting makes for a lackluster. Form a technical standpoint it's rather puzzling how bad many stories in media are.
>My inexpert advice is to focus on story, both plot and characters, rather than themes.That's very strange. A good story and good themes - whatever that is - can end up boring, if both don't fit. All the pieces story, pacing, throughline, theme, aso have to fit, else it's not working properly.
Have you ever written a story that you like?
>>24454175>Have you ever written a story that you like?Like what exactly?
I don't quite understand the question.
Any neat ideas for alternatives to flags and banners?
>>24454182Any story, even if it's 5 sentences. Story for yourself, a child or a ttrpg session, idk.
>>24454308Banners? What for? Make a cool version of don't step on snek. Iirc that's based on a real flag, too.
>>24454428I mean vexilloids and other heraldic motifs that aren't necessarily a cloth banner.
>>24454426Yes I have written stories. I doubt that is what you were asking.
I am asking about the "like that" portion of the question.
Please define what you mean by "like that" so that I may answer in more detail.
>>24455432A story that you like. Translates to:
Have you ever written a story? Do you like that particular story as in:
Did you enjoy that particular story? Are you fond of the story you have written?
>>24452854I was hoping to get more people responding to this.
As for how it affects the world, I was thinking that races that share an element(s) would feel a subconscious affinity towards each other and feel more comfortable in mixed settlements with each other, not to mention sharing the patronage of specific gods over the other. They wouldn't necessarily have any opposition to races of opposing elements though (but I am open to mixed nations coming into conflict) and they do typically revere all the gods even if they put the ones directly involved in creating them on top. No the gods are not in conflict, no more than the elements are in nature at least, and the mortals don't think so, at least as of now. Does this help, and do you have any suggestions for the combinations I'm having trouble filling please?
>>24452263>Yes, I have a whole info-sheet with AI slop character portraitsPost your slop, slopboy so that we may mock you into never working on a creative project ever again
>The US refuses to help the Commies against the Nazis, and lets the two weaken each other before pulverizing BOTH at the same time.
>Nuclear Powered America becomes the world's sole Superpower from 1950 onwards
>NATO and the UN are a glorified American operation with which they control the world
>Leftists of all types are completely destroyed politically. Not through FBI, but because people simply have no faith in them.
>Golden Age of Capitalism never ends; nuclear power starts the Fourth Industrial Revolution in the 80s, US has better AI than us by 2000 and humanoid robots by 2020
At this point what challenge could anyone pose? Nobody, right? So any conflicts from this point onwards has to be between various elites in the US.
My money is on Segregationist South and Progressives on one hand, and the liberal establishment on the other.
I don't know whether I want to focus on sorcery simply being more 'mystical' psychic abilities, or have it deeply tied to enochian as a magic script, or both. Angels and demons are composed of psychic energy albeit at a density rivaled by no other entities aside from Big G of course, and have it woven into their being. Mortals would have to struggle to learn it, and the closer their script is the more powerful the effects.
>>24457821fuck my shit up I don't care
>>24454446>vexilloidsuse vexilloid i never heard of them before this
>>24435084 (OP)How do you handle races from Asian myth and folkore in your settings, especially Japan? And what are some potential names for individual Kitsunes, Nekomata, and/or Oni?
>>24460176Hi, liberal white/"white" woman
>>24461161>And what are some potential names for individual Kitsunes, Nekomata, and/or Oni?If that's a question you need to ask, you dont understand these things well enough to write worthwile fiction with them.
>>24461366I wish bro, maybe then my slop could get published amirite
>>24461161Take cues from the names of ones from folklore I guess.
>>24458812What about the classic cyberpunk topic of corrupt corporations feuding with each other?
Or about how multinational corps use special pleading and backroom deals to benefit them as the expense of everyone else.
I don't really see the South still being segregationist with robot labor being a thing.
>>24461161>How do you handle races from Asian myth and folkore in your settingsI usually spin them off into my own thing with the myth and folklore just being a template when it comes to asian stuff. Otherwise it feels too anime and doesn't fit the tone for my work.
Usually I can get away with western folklore without too much modification though. Like witches and goblins.
Generally speaking any non-human race I prefer to see if I can create my own version that is tailor made for my setting and tone though.
>And what are some potential names for individual[family/clan name] + [word/item/etc. that kinda feels like it fits the vibe of the character but roughly translated into different language the reader isn't likely to know]
So lets say I have a Oni side charcters who's main impact in the story is being a mild antagonist early on until they have drinks with the protag. Using the formula above I would go clan name first in the Japanese style, then pick out a individual name that fits the vibe and roughly translate it.
For clan lets go with Souphanousinphone, because koth reference and I am not being particularly serious.
Next is the actual hard part. The main name they will go by. I am thinking this particular charcter's main trait is that they are very uptight (until they get a few drinks in them). So lets go with that as the base word.
Translated that into Lao, and we get lop lap.
Smash that together and we get, Loplap, which does kind of sound like a ogre name. Passes the vibe check so lets keep it.
So got a usually uptight Oni who's starts early on as a minor antagonist and eventually becomes non-antagonistic, named Loplap.
Full name Souphanousinphone Loplap, from the Souphanousinphone family.
Is it perfect, hell no. But it's a simple enough method to the madness of naming charcters so you don't spend far too long stuck because you can't think up a name.
>>24435084 (OP)I started writing a few months ago. Not very good at it, I usually just make short stories that don't really go anywhere. But I wanted to write a proper novel, or at least try to, in a way to force me to get better. And I had left for about a month and now that I had time to continue, I read over what I wrote and it sounds off. It seems to be rushed and I have this tendency to try and find a different way to describe the same action so it never repeats.
How do you guys handle creating the frame of what the world is? Do you front-load it, do you spread it out over the course? I worry that what I write won't make much sense unless I dump all of it in the beginning, like spend literal chapters trying to explain it, or fear of info-dumping. Whatever it's called. I got all these ideas and short segments that are scattered around, but trying to piece it together is an issue.
>>24462597Here's the thing, a lot of people are going to tell you not to info-dump and let the worldbuilding develop piecemeal as to not overwhelm the reader to trivia before they've even had time to get invested.
However, there are plenty of fantasy classics that do exactly that. The Lord of the Rings, more or less the foundation of the modern fantasy genre, opens with a drawn-out description of Hobbit society and Tolkien is notorious for his long, dry loredumps. And there are people who absolutely live for that shit. So before you ask "Should I do this?" in regards to any writing decision, the very first question you should be asking yourself is "Who is this for?"
Well? Who is your target audience, anon? "I don't know, I guess I'll know once I get into the groove of my writing" is also a valid answer.
>>24462620Thanks, anon.
>"Who is this for?"I think I'm just writing for myself. I have no delusions about becoming the next great author or some such, I just want to see what I can create. To write for writings sake. As long as I can make enough for others to help me refine my craft, I think I'll be alright. Worse thing happens, I make a bunch of unconnected gibberish. But even if it's awful, someone will feel something, be it pity or laughter, directed at me or what I've written.
>>24462712If you're writing for yourself and you like lore dumping, just dump the lore and don't worry about optimal drip-feeding for an imaginary audience that will never read it.
Why dont we have worldbuilding crossovers?
>>24463069Crossovers require a good understanding of two things that are fleshed out enough to make decent creative choices that make sense in both worlds.
Most stuff in the worldbuilding thread isn't complete/fleshed out enough for that yet.
>>24463069What do you mean?
>>24463069My world is a crossover of everything I like and the contrary of everything I dislike.
>>24462597Depends on the originality of your world. I like generic fantasy because everyone knows most stuff so you can skip describing a dwarven stronghold for example and let your readers imagine whatever they want.
If your world is so visually odd or if you want to share such an accurate image that you feel you have to describe it for dozens of pages, then learn to draw. An illustration can be worth a chapter. And it's cool
Or you leave gaps and let the readers fill them in. That's part of literature.
>>24437264There is no such thing as one designated furry race.
>>24439392It's flavor.
Also deers, goats and horses are sexier
>>24463726>Also deers, goats and horses are sexierSheep are the best.
>>24463852A sheep is fine, too.
>>24463726>Also deers, goats and horses are sexierWhy is that exactly?
honestly i just have more fun coming up with set pieces and races than trying to make a story out of it
>>24463328>>24463378>>24463660What if our worlds had a playdate
Random idea:
Magic cannot be used to directly kill people, so wizards have to get creative. Some prefer nonlethal combat spells like ice magic, petrification, or polymorphing enemies into insects, but particularly powerful mages are fond of teleporting enemies into deserts or tundras or simply dropping them from 1000 feet in the air.
>>24464970Cow are large women and I don't like that
Deers are slender, goats are cows but shortstacks, and centaurs are big too but I like them
How would you call a group of students in your magic academy who assist the staff with administrative tasks, do simple paperwork, organize exercises, and do patrols on campus? Basically, a bunch of exemplary students who get to try out what grown-ups' work is like before graduation. No, it's not a fucking student council.
>>24465300Teleporting is even more bullshit than "abracadabra I stop your heart lol"
>>24465679I'm not trying to make mages weaker, I just thought it was an interesting idea.
>>24465677That is exactly what a prefect was irl.
>>24435084 (OP)So I have a question. I have several groupings of factions, they are all trade companies, and one of those groupings happens to have both the slave trader and Opium trading company. And I was wondering if it was too much to have both of those in the same grouping.
>>24465918What do the other companies specialize in?
>the Japanese race goes extinct, the last 50 Japanese upload their minds into the cloud and flee from the destruction of earth
>thousands of years later they build their own robot army and colonize a couple of planets in the edge of the inhabited galaxy
>after all this time, they have fussed together into a single mind, and while it maintains some of the records of their culture, it all is becoming corrupted
>the rest of humanity has barely any records of earth because it is prohibited, and most of the things that can be found about the japanese amount to consumer culture, anime, manga and that sort of thing
>the japanese robot army seizes these cultural artifacts and the hivemind absorbs them, analyzing the data, it decides that the best course of action is to ascend into godhood by means of making everyone an otaku
>in this setting it is possible to achieve that after amassing the worship of millions of people through hundreds of years
>the plan basically amounts to taking control of the quantum communication relays spread across the galaxy and broadcasting anime contaminated with hazardous information agents that make everyone that watches it a pedophile and thus addicted to anime
Is this a good plot?
>>24465932Do you mean in like the specific grouping or just in general? Most specialize in the trading of a specific commodity or another. Fur, Spices, or Cash crops, mostly. Some others do mineral extraction. And some do commerce to fund other activities.
>>24465918I don't think that grouping makes much sense since both industries are so different with very little crossover between "tradesmen" in each field.
It would be too obvious that you are just making a big bad evil trade company that does all the bad things.
>>24466074is the best thing i have ever seen in this thread for a while anony, pinky swear
>>24465817Oh, I forgot about that. It might fit, thanks
>>24467130They are different companies. The groupings are just the respective exchanges in which they are traded.
>>24468199Can you explain exactly why they are grouped together?
>>24435084 (OP)Does anyone have any suggestions on elemental creatures and monsters? Iโm working on setting where all monsters and magical creatures are aligned with one or two of the classic mystical elements, like Avatar but with more expressions of elemental powers in non-humans and beings not being limited to solely one element. Iโve got some of the more obvious ideas, like sea serpents being Water aligned, down already, and Chimeras make sense for Fire and maybe Earth, but positive feedback is always welcome.
>>24468239They are grouped together by country of origin, essentially. They come from the same place and are generally traded in the same areas.
>>24469181Elementals can fuse together to create powerful hybrid Elementals. Fire and Earth Elementals fuse to create Steel Elementals, Air and Fire Elementals fuse to create Lightning Elementals etc.
What are some interesting real-life cities I can use for inspiration in a fantasy setting?
>>24469936Any city you have personally explored can be great exp that can be used for fantasy.
Really pay attention to the details of things. The little nooks and strange things only locals would know. Look at it's history and how it changed over time.
Remember how it smelled during different seasons.
Transmuting personal experience into fiction stories and world building is one of the magical things about writing that I love.
>>24469936Manga magazines send some of their Mangakas to study the look and architecture of towns Swabia, which kind of caused the generic Isekai circle town phenomenon.
>>24469932I was talking more about actual flesh-and-blood creatures/monsters, but thanks.
>>24469716The companies theselves aren't necessarily co-operative between eachother and often hold rivalries.
I am still working how the system works, really.
It's an alternate history.
Should time magic be enabled in a setting at all, or is its existence better preemptively denied? I think some cool things could be done with it, but it also opens doors for too many frodos, like "why didn't they just ask this wizard to go back in time and kill the antagonist as a powerless baby?"
>>24470647it can work, but you gotta put your foot down
be blunt with its explanations. maybe the wizard has a moral limit he isnt willing to cross and can even get philosophical with his reasoning. maybe it takes too much time/effort/resources and cant be maintained. maybe it causes too many other things to be changed and causes a myriad of issues.
>>24470647It should have very hard limits and spelled out rules unless your story is more in the direction of old fashion "weird fiction", or the time magic is a plot device that causes troubles in the story while removing the means to do more time magic from the board.
For example magic experiment goes wrong killing the wizard casting it in the process but now the protagonist has to deal with the fall out. Or the evil lord of Antagistand has a artifact that reverses time to the morning before with his memories intact any time he is killed, but because of "reasons" the assassin/protagonist is linked to the loop, and now must fine a way to ether seal away the evil lord or find the artifact to break the spell. Only this time the evil lord is on to the protag.
Stuff like that.
General open ended time manipulation abilities utterly fuck stories. So I wouldn't even bring it up unless you are prepared to write the whole story around it or extremely strictly restrict it to something like a mild haste spell or slow effect and just make backwards time travel fully impossible or something only the gods can even entertain as possibly doing. Because to be fair most of the issues with time magic come from backwards time travel. So if you removed that aspect things become more manageable. Still can be absurdly over powered if the rest of the setting isn't scaled accordingly, but it won't totally fuck your story.
Can I get a second opinion on the worldbuilding of my setting's metaphysics?
This is the basic concept of the setting:
Soulocracy: Kindred, Caste, State
To put it simply, my setting is an attempt to answer the how and whatif of a legal-social-spiritual concept wherein property is maintained across multiple incarnations and the soul is elevated into legal personhood.
This is made possible, and practically inevitable, by the metaphysics of the setting. The True Source is the omniscient, omnipresent, and omnipotent being who created the universe in the pursuit of self-transcendance by creative play. It casts off sparks of itself who forget their origin and manifest in the material universe as souls. These souls live multiple lives (the average "soullife" of a soul is 3'000 years) and accrue Samskaras (potent experiences) until they reach a threshold and are reentigrated into the True Source. Some souls descend back into a spark of the True Source, and others may be completely destroyed by novel forces (dragonfire, etc) along the way.
The transition of a divine spark into a soul entails it's birth into the material world. Two Soul Egos (soul-tied legal personhoods), a man and a woman, both spiritually mature, must engage in an elaborate ritual of Soul Reproduction and must thenceforth act as legal gaurdian to the newly birth Soul Ego until they attain spiritual maturity.
This forms the basis for a sort of family of Soul Egos. However, the dominant institution is the kindred โ a clan of Soul Egos. The kindred becomes a practical necessity when one takes into account the fact that Soul Egos must still adhere to the physical life cycle and therefore are extraordinary reliant on trusted parties to keep watch over their property in their absence. Immediately upon physical adulthood the Soul Ego returns to his kindred property ("soulstead").
The Caste System is derived from the hierarchical sortition of kindred according to martial arts potential. Prana is the life force of the world and the source of power for martial arts, it is the thread which connects the soul and body. Prana, when unleashed as martial arts, enables devastatingly powerful capabilities, becoming the core medium of political violence.
This potential, this talent, is termed "Soul Depth", and it is the basis on which the Caste System is constructed. It is a spiritually "heritable" trait (one can only birth souls whom are in oneโs own Soul Depth range), and largely determines the rate of prana cultivation.
The state marks the demographic and geographic extension of reincarnation for souls. The dispersed nature of reincarnation drives intrastate connectivity and builds pseudo-ethnic consciousness. The realities of a geographically and demographically constrained reincarnation system builds demand for a unified polity within ethnic bounds.
I can go on, but this is the basics of the setting. What are your thoughts?
>>24471675>of a legal-social-spiritual conceptand you lost me
good luck with your galaxy-brained world anon, im simply too retarded to be of help
>>24472006Ok, maybe that explanation's a bit clunky. Here me out. Basically I just thought about what a world would look like if reincarnation actually existed, and if souls had property rights. That's it. Everything in my setting is either a justification for that, or is causally derived from it.
As for the world itself. It's basically medieval, but with dragonlords, cultivators, alchemists, and monster hunters. I mean it's huge, in terms of landmass, timescale, and population; Atednia's larger than Eurasia, the Seven Realms has more than 2 billion inhabitants, and Atan Civilization is around 80 thousand years old.
This world doesn't have clans, it has kindred - clans of souls. Since souls have property rights, your soul is your identity. You die, you're reincarnated within your small dukedom or principality, you grow up, and when you're old enough you return to your kindred. Imagine that from the moment you were born you were destined to join this one organization when you grow up.
Kindred are then ranked based on military strength and function, forming castes. The caste at the apex are of course the holykindred, these are kindred of dragon riders, like a mix between Normans and Targaryens.
Kindred here are like cultivation clans in chinese webnovels. Nationalism is definitely a thing in this world (even peasants have to rejoin their kindred once they're old enough, which can be anywhere in their state, a state's gotta be pretty high trust for something like that), so like the Ancient Romans and Greeks they are fully capable of mobilizing the citizenry for war, well, practically speaking every kindred has to contribute a few men for the war effort. So instead of every man, every kindred, has to wield not guns, but cultivation.
The Seven Realms of Atednia is akin to the Holy Roman Empire, if the Holy Roman Empire was composed up of nation states instead of feudal territories.
>>24471675i wouldnt read it but it sounds interesting you should definitely see it out. consider skipping indian sounding diction like samskaras and develop your own thing
>>24466074>In this Episode:>The Writer's barely disguise Political Stance
>>24472319Let me help you out with a tangent.
I a setting called Warhammer Fantasy there's a faction called the Tomb Kings. They're are "Mummies" the faction, ancient undead Egyptians. Back in their times whenever a noble died their body was preserved until the time of resurrection. But this happened for every noble and their family line, even the High king. When they were brought back there was arguments on who should rule because technically ALL of them were the rightful rulers.
In your story how do you rectify something like that. Some guy coming up saying they have ,ore right to own something because he used to own it and it's a guy 20 years your younger. Even with the State and the kindred they'd be at least family disputes on who deserves a given property and a number annoyed by the system itsefl
>>24435084 (OP)Posted this last thread but im going to post it again mainly because i want to ask some of you to ask me questions about it to help solidify the ideas of it in my head.
>>24472783so what is essence? a physical object you can collect in a special jar or something? how do you harvest it? like you attune your magic to it and siphon it to an object, a phylactery?
>>24470683>>24471025Yeah, I think it's better to just say it doesn't exist. Trying to prevent all the problems it creates takes way too much mental gymnastics and terrible writing.
I'm thinking of anachronistic technologies that we had that could have conceivably been discovered sooner and would work in a more medieval setting. I've realized that carbides are pretty much perfect. We only used it for lanterns and welding but there's no reason you can't make giant cantankerous flamethrowers out this shit. Can't believe no one's done it.
>>24473357Like seriously,
Your ship is within closing distance of the enemy ship's carbide flamethrower and one salvo from that shit at 6,000 degrees destroys your ship completely. You have one shot with your scorpion to try and hit the bladder storing the acetylene gas, which would ignite off of the pilot light and destroy them completely. It almost writes itself.
>>24472783Are mushrooms and fungus full of death essence, life essence, mind essence, or all of the above?
>>24472776Good point. Well that's basically the difference between law and perception, isn't it. In late medieval Western Europe you could get away with having a child (i.e., Henry VI) on the throne, not many cultures would let that slide. On the other hand in early medieval Ireland there would be no official heir apparent, the monarch would have a designated heir but they'd have to obtain the clan's confidence and it was always open to contention. I'd say that's the difference between tradition and rule of law.
Moreover, in my setting soul-identity is demonstrable and falsifiable. Each and every soul has a weirtree which is planted in the kindred's weirgarden. The weirtrees are spiritual anchors, and they are personified in fairie (think nymphs, in the traditional sense). Fairie are in contract with their master's soul, they are their guides across incarnations, spiritual authenticators so to say.
The ownership of a soul over their property is as certain as the eldest son's right to inherit in late medieval Western Europe. You do get conflict, but the basic legal frame does not change.
>>24472920It's very much just "magic", plain and simple. Magical essences that exists everywhere, you could even call it mana like in MTG. Everything has essence, for examp a volcano would have elemental essence or a tree life essence. The essence is found amongst its associated thing.
Any mage can pull essence around them into a spell and each mage tends to be attuned to an essences, a natural specialization for it(with kinda the exception of Neutral essence as that more a filler essence and not a major one.).
>>24473376Mushrooms and fungi arent that special man, sorry. Unless they're magic its just life essence.
Is it possible to design something (be it culture, fashion, style, etc) that isn't or doesn't look like based on anything preexisting?
>>24473836Yes, see: Morrowind. Try designing things with materials that don't exist in real life.
>>24435084 (OP)Sci-fi setting timeline :
>2100: Humanity has adavced and unified enough to start on a project of colonizing the moon. Small amount of peope and resources are sent and settled on the moon(mainly engineers and scientist).>2115: Corporate Wars start and last for 4 years. The people win and corporations are checked in their power. (Cyberpunk-styled era started at 2080 would last until 2160)>2121: Discoveries on the moon colony by the scientists discover "paracausal science", its nknown how they work by they can be harnessed, allowing for 2 major technologies; Gravity manipulating engines and Ftl travel through "[The Void]".>2126: Thanks to [The Void] and the Gravity Engines humanity is able to easily establish large moon cities and easily begin working on colonizing Mars.>2126-midyear: A few nations on earth and the moon expeirce disasters after trying to push life and the human genome. They all agree afterwards that they should stop forced evolution and life tampering. >2139: Mars colony establishment goes on easily. Due to Mechanized workers and robotic help, advancement in health and medicine, and paracausual and standard-causualility technology it was made habitable in established areas in a few years; They also cause (with a bit of governmental prodding) in a population boon and family growth. Families typically have 3 kids.>2145: Most of the solar system is technically under humanity's control. A unified space government is established and creates claims for usage over the planets, moons, and asteroids. Various companies - corporations and independents - begin extractig resources and creating facilities with the government planning on creating habitable areas across the system and push research.>2145: In the background humanity begins to develop psychic powers amongst a very small percentage of the population. Secretly after 2126 a mad scientist minorly altered some of humanity to have a slightly more complex brain in order ensure better intelligence. He did thsi across many areas over a decade which was enough for it to fully spread. This allowed the psyche to advance into Psychics faster than it would have
>>24473882Cont.
>2160: More advancements in paracausality studies and practiced use of [The Void] allows them to finally begin scouting other stars. Research families in other star system are established to push paracasual study. However there is a problem in which humanity hasn't yet developed a way to communicate across the stars>2165: Quantum based tech advance enough to creation Q-Info node which allows little latency between Planetary communication(though not stars) and zero-point energy field tech, creating hyper-effient void ship breaks and energy shields>2170: Psychic are officaly recognized by the whole populace and organizations to harness and study them are created. A minor pyschic conflict occurs but is short.>2172: Paracausalilty's effects on life and the human body is being study in secret, and different form of powers begins to emerge. > 2190: Establishment of colonies across the stars begins this year. The ones already scouted are pushed to advanced to be livable and other star systems are scouted. Various anomalies and anomal people/items begin to sporadically emerge.>2200: A small era of peace emerges, but while technically peaceful many issues emerge: cultural issues emerge, new tech isn't properly controlled or vetted, and thenoddities emerging(anomalies mostly) and being taken all to seriosuly.
>>24473836Yes, though if you are only working with text it's going to be a pain to describe/visualize.
>>24474303>Yes, though if you are only working with text it's going to be a pain to describe/visualize.NTA, but do you have any advice or alternative techniques then please?
>>24472319Wait so is your story kinda a multicultural Cultivation story?
A helenistic wuxia?
I ask because the Roman empire had various cultures in their fold in a sense. Norwegian viking were around with the ferengian guard, Egypt was still kicking a recalling their ages of old, and silk traders were very much a key part of the nobility, proto-ottomans. That seems like it could lead to some interesting ideas.
>>24473357Thr ancient Greeks had steam engines, even though they didn't know what to do with them.
>>24435323While the exact origins are unknown, with some placing the antecedents of The Deep State to The American Philosophical Society or American Academy of Arts and Sciences, nobody can deny that the vision which would eventually culminate in the contemporary formation of the Deep State originates with the Smithsonian Institution. The Smithsonian Institute, established in 1846, was founded to push back against the rising tide of beliefs contrary to the then-dominant naturalism of the 19th century. Over the next few decades, The Smithsonian would slowly seize control of American scientific publishing, magazines, and scientific organizations while silencing any mainstream or notable figures that challenged the scientific orthodoxy. In secret, the founding members of The Smithsonian compiled in an internal document called The Scientific Catechism, which outlined the plan for the gradual incorporation of different scientific theories into the public consciousness in such a way as to never outright challenge their orthodoxy.
Despite its religious devotion to naturalism, the Smithsonian was not wholly malevolent. Some notable scientists and inventors were allowed to experiment in secret; however, the true breadth of their discoveries would remain hidden and obscure in secret vaults throughout the United States until they could be sufficiently integrated into the doctrines established in The Scientific Catechism. For almost 100 years The Smithsonian was able to comfortably control the scientific consensus, expanding to control and puppet scientific journals, colleges, news publications, and all manner of different organizations through money, threats, and recruitment, with such notable members as Edison, Einstein, Tesla, John D. Rockefeller, Irรฉnรฉe du Pont, J. P. Morgan, and countless other scientists, inventors, philanthropists, and important figures.
The comfortable grasp that The Smithsonian had over the scientific community was loosened permanently when, in 1943, the Department of Justice called in John G. Trump to investigate Teslaโs belongings and judge whether they would be a threat to the war effort. John G. Trump made copies of much of the research data and asked the Department of Justice to classify one of Teslaโs copies of The Scientific Catechism, fearing that public knowledge of the secret coverups would hurt the war effort but hoping that the public would be alerted in due time. While the document never made it into government archives, John G. Trump was able to smuggle himself a copy, which would later end up in the hands of one Donald J. Trump.
After the war, The Smithsonian went into a period of decline. While it still maintained technology and artifacts that were more advanced than any government on Earth, it found itself being edged out by intelligence agencies that simply had more resources.
>>24473940>2210: It is finally discovered that many paracausal energies are too chaotic and unstable to properly harness. Major projects are stopped and some high end machines and engines are quietly decommissioned without a proper explanation as to why>2220: Anomalous disasters and incidents start occurring and different planets start to need help handling them. First incidents of VOID monsters start occurring>2232: First major paracausal conflict occur and humanity experiences the first major conflicts in centuries. Soilders, weapons, and ships of war are brought up and they fight Void Encounters.>2258: Paracausal incidents are a semi-common occurrence but Planetary lives are stable. An organization is set up to help study and fight against them and other strmage things that exist.>2265-The Grand Anomaly War: A large conflict against a wave of sudden unknowns the are attacking human space. It was not one faction but a whole variety of unexplainable monstrosities attack, from dimension monster, paracausl entries, impossible psychics, newly discovered Precursor tech and more.>2266: The Grand Cultural-Aversive-Collective-Psyche shock occurs at the final battle of the war. Somehow a massive shock struck the collective psyche of humanity, attacking humanity's culture related part of their brains. Over 80% of humanity losses their artistic/creative skills and the remaining 20 have it mostly lessened, as well as pain occurring over "Too much" culture being present. The war is over; it was a great loss in victory.
.
>2330: first encounter with alien life. Both sides keep their distance>2335: Second encounter; same as the first.
>2525: Modern day. The Grey Organization and their proctors keep the peace in mostly secrecy. Most of humanity don't know how dangerous the galaxy is and think they just act as a governmental fixing agency when something goes wrong. Stability is maintained and few know the truth. Around 70% of humans are still affected by the shock and most worlds are sterile >Humanity has advanced but they cannot grow now.
>>24475214>but do you have any adviceTake your time with the detail description and if possible have someone look that description over and see if they are able to accurately visualize what you are describing.
>alternative techniquesDraw a picture, lol.
Or find the things somewhat similar to the new thing and then point out it's differences from that similar thing (it's what I do with fantasy foods).
>>24435183Why would it not be ethical? Were you going to pay a geologist, geographic, anthropologist, and/or historian to tell you why your hand drawn map would be gay and wrong?
I'm working on a weird fantasy novel involving the theme of "identity" and I'm looking for advice on ideas or themes. The protagonists were a pair of vat-born slaves who were genetically conditioned for mercenary work, for example, and their arcs involve them attempting to reject the roles they were built for and become free. Another idea I had was for a monster that only exists because it believes in its own existence, and the heroes defeat it by convincing it that it isn't real, which causes it to cease existing.
>>24478426You'd need to lay a bit more out for some proper advice. Maybe some recommendations for influence; Mirror Mask is a trip that might have something useful.
Most I can say is "Fuck you, I reject your reality and replace it with my own" could be a useful line ,
>>24477731It feels dishonest. A good secondary world should be handcrafted by the creator, not generated by an algorithm.
>>24479169Human-created worlds feel fake. They don't have and can't have the randomness of actual natural forces and landmasses. The result is more genuine when the creator populates a premade world that he discovers like the characters.
>>24462289This is the old school USA, barely a few years after FDR. Corporations are completely broken in political terms.
>I don't really see the South still being segregationist with robot labor being a thing.Same. Desegregation happens anyway, but without the Civil Rights Movement. The Feds have so much political capital that nobody can do jack against them.
You know I wonder, my setting hinges on christianity being real and other worlds (in the universe, separate solar systems) having psychic powers as well as their own deities that are fallen angels/demons/spirits masquerading. I really wanted it to be a "Narnia in Space" thing, with planetary romance involved. But I'm now realizing I risk pissing off everyone from theists to atheists if I do this wrong. Part of me wants to overhaul it and use stand-ins for my themes, but it feels like I'd be lobotomizing my work. I guess it comes down to, "do I trust myself to write this without botching it?" I don't know whether to listen to my cold feet or not, I've never been confident about my creative process.
an example of my conlang. the highlighted says the following:
>every small chair fills a room with a sense of unease and terror, mayhaps even an urgent feeling of purgastofoles, a word mostly unknown in most places on this earth.
>>24480610Write it now, edit it and polish it later.
Yeah, there is a solid chance the first draft is going to be clunky as hell and mess up some of the themes or not hit the points just right.
It's through iteration and refinement that you can make it better.
But if you don't write it at all then there is nothing to improve.
>>24480610on the other hand if you do it right, and you piss them off (us off, I'm Catholic) you might actually teach us something.
We read shit like ASOIAF even though we know Martin doesn't agree with us. Some of us also read "The Dreaming City" and at least "The Golden Compass".
https://www.youtube.com/watch?v=Vobk6CQJE4g
https://www.youtube.com/watch?v=75kJb_aAvKY
https://www.youtube.com/watch?v=MfFIO2NSOcM
https://www.youtube.com/watch?v=MJDn70jh1V0
https://www.youtube.com/watch?v=v712NiVK5uY
https://www.youtube.com/watch?v=XWVij6r4QBw
https://www.youtube.com/watch?v=BWo4NDcaUPY
https://www.youtube.com/watch?v=OezKxQma3z0
https://www.youtube.com/watch?v=JGCsyshUU-A
Post the vibes of your world in musical form
>>24481034https://youtu.be/tgaYtpHThIQ?si=gj1b2d7SKdBkfD6G
https://youtu.be/pS5d77DQHOI?si=K9hOG8iATmi1Yp1K
https://youtu.be/3zi3ECjw9ro?si=397VONGxJS0w2bh7
https://youtu.be/_YL7ALghfi8?si=GtyGtC9nTxp2wWev
https://youtu.be/jJ4IUjjVfng?si=i4Va3qw396Leui68
>>24480610Write it. The only way you can botch it is if you present you ideas with a egositcal/ I know better than you attitude. Look at Trench Crusade(a /tg/ thing) it presented chirstianity in an odd light at the begining but people still thought it was cool, even catholics. It wasn't until the creators of it sort of tried to make a "Nuanced"(if I could I would give it even larger quation marks, that's how bad they're fucking up) take on the Demons and other religions that people started saying "wait a second" to the story and setting. When it comes to religion based stories you have to go forward respectfully and earnestly.
Theres a YouTube series called DeadGods that about a pre-Noah's flood fantasy world. That is how you should really approach like
>>24469936Not enough fantasy takes on Venice despite how important it was IRL.
Also Cold War era Berlin could be an interesting inspiration especially for a cloak and dagger style story.
>>24481053From what I can tell...
>Very car-based>Melancholic
>I thing this would be of interest to anyone looking on how to monsters/fantastical creatures could be used by civilized peoples
https://youtu.be/svHmquHoFoI
>>24482172It is a setting which is influenced by Harlan Ellison, theosophy, New Age, and conspiracy theorists, and oscillates between melancholy and sarcasm. It is an attempt to combine real history, myth, conspiracy theories, jokes, and the type of made up bullshit that the Nation of Islam or Spirit Science believes.
>>24435084 (OP)In my setting, I was thinking that the goddess of Life and Death wanted to retire, so she made deals with the god of the Day and the god of the Night to have kids with each of them. She had planned to split the two spheres between each respective child, but they instead they both inherited power over Life and Death, filtered through the Light and Darkness spheres they inherited from their respective fathers. As a result, both healing magic and necromancy have a Light and Darkness variant these days. For Light healing, I was thinking that it would be better at healing people in area-of-effect spells, both to tie into the typical depiction of a fantasy cleric and healing spells and to represent a lanternโs light. Darkness healing, at the other hand, is better at healing single individuals, including the caster. For necromancy, I was thinking that the necromancy would use either Light or Darkness as a replacement for the life force of the body, or as a medium to hit their foes with the essence of death. I would greatly appreciate any feedback you have, especially on the necromancy and undeath angle please. For instance, I was thinking that taking a cue from the White cards from Amonkhet in MtG, mummies could be one of the kinds of undead affiliated with Light necromancy, does that make sense to you?
>>24480610You better respond
>>24435084 (OP)>/wbg/ - Worldbuilding GeneralI don't know if this is the right thread for this question, but I'm not making a thread for it:
>I need help naming a realm/land/dimension(?)I'm writing a series of sci-fi fantasy short stories that takes place "at the edge of the universe where failed planets and dead worlds collect like sun-bleached seashells on the shore. A graveyard of worlds, cosmic flotsam sent adrift by a tide of time and misfortune."
The basic premise being that this realm is kind of a second-hand store, or salvage dump, for weak gods and puny titans who couldn't "make it" in the dense competitive environment of the inner cosmos. They come wandering in and find discarded planets to homestead and refurbish as their own.
My place holder name for this realm is currently "Outland", so it has to be better than that.
>>24435084 (OP)Hey guys any idea what I should call my ethnostate that subverts society?
>>24480669This a good mindset to have, its obvious but easy to forget. Thanks for reminding me. I get so paralyzed that I never even start, I should really have more patience with myself and the drafting and refining process.
>>24480683Lel, I suppose. Reading something opposed to your viewpoint is healthy even, I don't want to get locked in a bubble. I just feel I may have stepped on a hot potato without realizing. I WANT to have nuance, as another poster mentioned, I'm just lacking in confidence I suppose. I guess the only cure is to read, study and practice more.
>>24481697How did Trench Crusade fuck it up exactly? I'm not a Warhammer fan so that's a complete blind spot for me.
>Theres a YouTube series called DeadGods that about a pre-Noah's flood fantasy world.I checked that out on your recommendation and it's seriously good brain food so far. Thank you for this, I'm loving how he expands on things respectfully while still making something evoking and cool. Thank you.
>>24483599Ye. I'm just slow.
>>24480649You got an alphabetical breakdown? How do the symbols work and what sounds do they make? Do you have history behind them?
>>24485478>How did Trench Crusade fuck it up exactly?The leftist on their team empathized with the demons. Despite them being indisputably the most chotic evil beings possible to imagine.
Also the maps they made are comically stupid when compared to basic premises and lore of the setting.
>Basic overview400 years of total war against a overwhelming threat of demons.
>meanwhile the mapBasically just a normal map of Europe but if you look really really hard you can see like 3 little red dots where the demons are. They haven't gained any ground at all in the 400 years and don't even seem to be much of a threat compared to the apocalyptic extinction level threat that humanity was barely holding out against as proclaimed by the lore.
Would you agree that Star Wars would be much better as a solar system scaled setting? I mean, all but a millionth of a billionth of the setting is basically unexplored because the setting is too big for the story.
>>24487202.....Gundam is not like SW in the least, except for the psychics that were common to all Golden Age scifi.
>>24437264Having a designated Furry race seems like a bad idea. they work better in tandem. As an aside:
>Literal Tax cattle to be ruled over an assortment of other animal themed Herrenrassen Yeah sure it could work.
>>24437264Humanoid people that are big and have horns. The women have big tits that constantly produce milk.
They exist to be slaves that contribute labor to the humans when healthy and sacrificial items once they're not.
>>24486890It might as well be since everything of importance happens on the same fucking desert planet.
>>24487306Right? Tattoiine could be replaced by a single Mars or space colony or a single city on Earth.
>>24437264I donโt use it