Thread 24459250 - /lit/ [Archived: 1433 hours ago]

Anonymous
6/11/2025, 6:41:34 PM No.24459250
BladeRunner_PC_Game_(Front_Cover)
BladeRunner_PC_Game_(Front_Cover)
md5: 45a23add65a244461aca860e3be62dc1🔍
Blade Runner succeeds as a novel, a movie and a video game. Are there any other examples of books which succeeded in all three mediums when they were adapted? Only Stalker comes to mind
Replies: >>24460342 >>24460401 >>24460601 >>24460626 >>24460650
Anonymous
6/11/2025, 6:50:05 PM No.24459263
Star Wars
Lord of the Rings
Batman
Harry Potter
Jurassic Park
Fight Club with comic instead of vg
Anonymous
6/11/2025, 6:52:08 PM No.24459267
James Bond
The Witcher with tv instead of movie
Tom Clancy
Anonymous
6/11/2025, 7:12:41 PM No.24459301
Ágota Kristóf, The Notebook
Anonymous
6/11/2025, 10:28:42 PM No.24459684
Sherlock Holmes had some passable video games
Anonymous
6/12/2025, 12:17:45 AM No.24459911
>Blade Runner succeeds as a novel, a movie and a video game.
By this, OP means that each adaptation retains fundamental elements that penetrate the experience. How does this work?
Replies: >>24460041
Anonymous
6/12/2025, 1:33:36 AM No.24460041
>>24459911
This is achieved through a simulation and operating on the behavior of the inhabitants by erasing or eliminating certain features of mental activity. The inhabitants are virtual people, or rather imagined people. They inhabit a virtual world, or fictional universe. The events and mental activity of the inhabitants follows certain patterns of behavior. There is information about the inner thought worlds of the inhabitants. This information follows a shocking or terrifying arc whereby the thoughts and actions of the inhabitants appear to be as real and as connected as they are for real people. Mentally, it becomes impossible to separate the part of our brain that processes human behavior, the real from the fictional. We react instinctively, and that reaction activates a part of our brain that is normally only activated when we have taken drugs. This causes a characteristic brain rewiring process to take place, which occurs over the course of many hours. Even though ordinary experience and reading are sensed differently, and even though people can consciously separate the real from the fictional, nevertheless, the byproducts of mental activity arising from contemplating the inner mental lives of the characters, virtual people, real people in real life, are the same, and they are subject to a signature or characteristic pattern of phases or stages of mental activity, and the sequence of these phases or stages may be simulated and synthesized by the brain into a familiar pattern.
Replies: >>24460045
Anonymous
6/12/2025, 1:36:09 AM No.24460045
>>24460041
[continued]
It is through the magic of removing certain aspects of mental life, projecting the consequences of cognition in the absense of these aspects, and forming a hypothesis about the political structure of the virtual or fictional world, that the copying or reproduction of mental phenomena takes place. The basis for this is the primary removal or elision: that of political life. The characters have no political consciousness, social change has ground to a standstill, and the government encourages escapism. This has the quality of demoralizing the reader, and the impact of Mr. Dick's work was so profound that William Gibson created the characer Case of Neuromancer to illustrate the profound effect of the written word on the mind. It is through neuroscience that Mr. Dick's work manages to create mental states that mimic the intoxication of drugs. We find a mental engineering at the intersection of narrative and neuroscience that interfaces with non-proliferation. It is through the unconscious mind that governs our behavior that we connect the political implications of non-proliferation to violence, action, cognition, motivation, and so on as they relate to the characters in the novel. In short, non-proliferation places a burden on the mind that needs relief. By following the characteristic patterns of mental activity of the characters, we are able to let off some steam and create new worlds of possibility in the real world. This new possibility exists because we are consuming something safe, something we know will be compatible with the political landscape of the real world. In short, we have a sort of heat sink that allows us to offload some mental activity, thus fundamentally altering the structure of the brain.
Anonymous
6/12/2025, 4:04:12 AM No.24460342
>>24459250 (OP)
The Godfather
Anonymous
6/12/2025, 4:33:50 AM No.24460401
>>24459250 (OP)
The Bible
Anonymous
6/12/2025, 6:08:33 AM No.24460601
>>24459250 (OP)
We got to watch the movie twice in year 12 English class because it was our "related text" for Frankenstein
Anonymous
6/12/2025, 6:19:38 AM No.24460626
>>24459250 (OP)
The game actually failed on a visual level, in every aspect.
Anonymous
6/12/2025, 6:42:28 AM No.24460650
>>24459250 (OP)
Predator
>comic
>video game
>movie
Alien
>comic
>video game
>movie
Back To The Future
>comic
>video game
>movie
Ghost In The Shell
>manga
>anime
>novel
>video game
Babylon 5
>comic
>movie
>tv
>short story
>novel
Firefly
>comic
>novel
>movie
>tv
>short story
Farscape
>comic
>novel
>tv
>miniseries
Battlestar Galactica
>comic
>novel
>video game
>movie
>tv
>miniseries