Why are lit authors so cowardly? - /lit/ (#24515462) [Archived: 836 hours ago]

Anonymous
7/2/2025, 11:15:56 PM No.24515462
f1c5a280521e30587d1784a94fe01584
f1c5a280521e30587d1784a94fe01584
md5: 490bf83139f168164ae4ccde4ff63bd6🔍
Visual and musical artists are happy to break the mold and occasionally embarrass themselves exploring new delivery vehicles for their art.

But serious authors are terrified of ridicule taking even a little departure outside of the novel, let alone experimenting with other means of conveying the written word.

No one who won a Pulitzer would ever contemplate writing a VN, or doing something similar, even as a flex (which it would be). Why are the so insecure compared to other artists?
Anonymous
7/3/2025, 12:01:33 AM No.24515591
George RR Martin "wrote" stuff for Elden Ring. Cormac McCarthy wrote a screenplay for the counselor. Your premise is false.
Replies: >>24515788 >>24515871
Anonymous
7/3/2025, 1:24:28 AM No.24515788
1200px-Marcel_Duchamp,_1917,_Fountain,_photograph_by_Alfred_Stieglitz
>>24515591
>filtered by a 4chan post
i shiggy
Anonymous
7/3/2025, 1:57:28 AM No.24515871
>>24515591
Cormac also wrote Sunset Limited which is something like a play but not quite.

Many literary greats have tried their hand at writing a play or movie/tv script. There just hasn’t been much room for more until very recently. If you read books from the start of the internet the idea of hypertext really excited people and you get predictions about new ways to write “interactively” which is essentially just a VN which already existed as gamebooks for longer than computers or the internet. But it didn’t turn out that way.
If you’re an old fag like me you might even remember that there were a bunch of interactive comics with non linear structures and simple geocities type sites that had VN narratives. It just never broke through on a big scale and then the net became corporate, creativity died and all such experiments became games and lowbrow.

Half the problem is the audience isn’t ready for it. It’s like “interactive movies” which has been a futurism staple for some time but nobody managed to make it work. Bandersnatch or whatever it was called might be the biggest launch of such an idea yet and it made only mild waves for being weird. 3D movies came and went. Lots of hype about that, lots of predictions that it would be the logical next step and the audiences just didn’t want it enough to make it worth it.