>>127348959>Considering that sounds like this:toss it on any track and you'll see that it's the exact sound on the left synth.
basically the only thing that needs fiddling with is the rate of that effect and the tone- it's not a lot honestly.
you can be obvious with it, it's cool, but you may want to try it nice and slower in your reverb chain for that "morphing" sound.
>tape thingconsider that they were recording to tape (varying amounts of distortion likely introduced over time, as well as a "noise floor"), and tape delays.
in live, your main tools for this will be saturator ("analog clip"), echo, and hybrid reverb.
in echo under the character section you'll have the wobble section- morph at minimum is equivalent to tape wow (a slow pitch drift), and maximum is tape flutter (very fast drift).
the faithful hybrid reverb algorithms you'll be looking at for that time will be under plate, chamber, and spring (though that is a specific sound that i don't really hear here).
all of the other reverbs there may get you a similarly spacey sound, but they don't aim to imitate what was used at that time.
if you google "eno/lanois reverb" you'll learn about the shimmer sound, which afaiik wasn't actually a thing until some years after this would have been made, but it a useful technique to be familiar with and you should learn the history of this stuff to better understand how these sounds were arrived at.
-hybrid reverb has a shimmer algorithm and a "tides" algorithm which you may find helpful, but again, it's not "faithful" if you care about that sort of thing.
airwindows consolidated is also an option but i've already yapped too much and i need to re focus