Are there any REAL open world games, or any that could be modded to be one? - /pol/ (#508622722) [Archived: 855 hours ago]

Anonymous ID: rxXWVZcsUnited States
6/24/2025, 11:03:06 PM No.508622722
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md5: 9088a0b650d486010c4c033794ea88a9🔍
"Open world" games are frauds. A big overworld map is not an open world. How did the term "world" even worm its way into "open world"?
WHAT world? A world is full of dynamic processes competing with each other. "Open world" games are sterile and lifeless and almost NOTHING happens without the player initiating it.

What we need is a simulation of a world.
NPCs going around the wilderness and taking the resources they need independently, doing their trades and jobs, etc.
They harvest resources and bring them to towns, merchants bring them from towns to cities and other towns etc., - the only resources available to buy are the exact ones that NPCs actually produced and there is a real dynamic market that you can influence by working to manipulate the variables.
NPCs at the top of the hierarchy command the other NPCs to do what they prefer, they have armies and fight other elite NPCs for territory and resources.
They expand colonies into the wilderness and fight animals/monsters and try to take over eachother's land.

This is a real video game, everything we have now is just trying to pretend it's this and the retarded brown/mutt consumer masses (You) don't care.
I mean this is the most obvious formula to make a real fucking open world game, but it seems like no one has even tried.
Who the fuck cares if its a broken mess, it would be fun, groundbreaking, and eventually get fixed.
HOW THE FUCK has video game culture and industry stagnated to the point we very clearly have the technology to make this game work but NO ONE IS FUCKING TRYING TO MAKE IT

This is 100% POLITICAL
Replies: >>508622908 >>508622975 >>508623034 >>508623147 >>508623259 >>508623304 >>508623394 >>508623482 >>508623591 >>508623634 >>508623810 >>508623945 >>508624078 >>508624236 >>508624313 >>508624349 >>508624392 >>508624503 >>508625335 >>508625786 >>508625820 >>508626722 >>508626795 >>508627143 >>508627668 >>508628504 >>508628610
Anonymous ID: bViV8wLnBulgaria
6/24/2025, 11:05:02 PM No.508622908
>>508622722 (OP)
didnt read, came to masturbate to blond chicks
Anonymous ID: BCNlOPIEUnited States
6/24/2025, 11:05:35 PM No.508622975
>>508622722 (OP)
Are you talking about high frequency trading bots on the stock market? You are always welcome to join in the fun.
Anonymous ID: xNQ9OkOGUnited States
6/24/2025, 11:06:15 PM No.508623034
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>>508622722 (OP)
vagene
Anonymous ID: YTxQZhPURomania
6/24/2025, 11:06:36 PM No.508623075
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md5: 0cb5c39e02cc7c260f85a2bcfec88dd9🔍
Replies: >>508623355 >>508623763 >>508627871
Anonymous ID: cHsecrsdUnited States
6/24/2025, 11:07:13 PM No.508623139
Incredible display. You can clearly see the results of hundreds of thousands of years of evolution in that she has a beautiful flat stomach and pretty great curves yet a housecat has more sapience in their eyes.
Replies: >>508623726
Anonymous ID: DVFdu/2bSpain
6/24/2025, 11:07:16 PM No.508623147
>>508622722 (OP)
Meanwhile, I'm just sitting here wondering if she's naturally blonde or if her hair is dyed.
Anonymous ID: OfT4EfpUGermany
6/24/2025, 11:08:17 PM No.508623259
>>508622722 (OP)
No but I was thinking about making a game like this since a long time already. However the graphics would be trash because I'm not an artfag.
Replies: >>508623763 >>508625117
Anonymous ID: S8JrcbZbUnited States
6/24/2025, 11:08:45 PM No.508623304
>>508622722 (OP)
There was an attempt at this called “Outerra”, but it quickly got shut down by glowniggers. Consider the implications of that, then reconsider your question.
Replies: >>508624269
Anonymous ID: cHsecrsdUnited States
6/24/2025, 11:09:18 PM No.508623355
>>508623075
The only MMO I played was WoW back in like 2006. I had no fucking idea what I was doing or where I was going. The best part was saddling up with some guy you met in the middle of fuckin nowhere and taking out an elite with some diligent kiting. I imagine now that experience has been butchered by overly competitive faggots.
Replies: >>508623553 >>508623973
Anonymous ID: pCt7w9k3United States
6/24/2025, 11:09:41 PM No.508623386
Dwarf Fortress would be the only actual one going.
Replies: >>508624508
Anonymous ID: T3bP6T0OSweden
6/24/2025, 11:09:47 PM No.508623394
>>508622722 (OP)
can you repeat the question??
Anonymous ID: f5Yq59ZqUnited States
6/24/2025, 11:10:38 PM No.508623482
>>508622722 (OP)
I think you're underestimating how much work that is, and assuming that realism == fun.

Realism isn't noticeably correlated to fun.

Check out Shadows of Doubt for an example of a developer who specifically set out to simulate life on a city block, but ultimately had to make it fun. He turned it into a detective/murder mystery game.

Remember you have to sell this thing that you're spending your life making. Some asshole's musings on 4chan isn't a compelling pitch.
Replies: >>508623877 >>508624269
Anonymous ID: pCt7w9k3United States
6/24/2025, 11:10:45 PM No.508623500
BTW Dwarf Fortress already has all of that. You should check it out for sure.
Replies: >>508624508
Anonymous ID: YTxQZhPURomania
6/24/2025, 11:11:14 PM No.508623553
>>508623355
That was lost, but the game is more complex now in terms of its end-game PvE encounters, and PvP is more serious, with improved server tick rates as well.
Anyway, my humble take is not to attempt to toy with those dopamine drip feed time sinks.
Replies: >>508623659
Anonymous ID: h2+mfHOw
6/24/2025, 11:11:33 PM No.508623591
>>508622722 (OP)
They're starting project bluebeam, whatever you do, do not board the ships, frens.

https://www.youtube.com/shorts/uY_xgaPRYxA
Anonymous ID: 9RwrA7HbRomania
6/24/2025, 11:11:53 PM No.508623624
hate women so much I wish I didn't cash my monthly rape subsidy yet it's gonna be more than a week till I can legally beat one up again, might just go into town a d smash the first acceptable looking one

or enslaved her and start renting out her vagina idk
Anonymous ID: e6LBaOxrUnited Kingdom
6/24/2025, 11:12:00 PM No.508623634
>>508622722 (OP)
It's called real life you retard, it already exists
Replies: >>508624393
Anonymous ID: cHsecrsdUnited States
6/24/2025, 11:12:15 PM No.508623659
>>508623553
True. Now I only game the first three months of the year when the weather is fetid.
Anonymous ID: vAZWmVYFUnited States
6/24/2025, 11:13:04 PM No.508623726
>>508623139
This. And a housecat has more self-respect too.
Anonymous ID: jMGHkLKgEstonia
6/24/2025, 11:13:23 PM No.508623760
The original STALKER had NPCs and mutants independently duke it out amongst themselves.
Anonymous ID: rxXWVZcsUnited States
6/24/2025, 11:13:29 PM No.508623763
>>508623075
mmos were always pure shit, the gameplay is split between playing an actual NPC doing repetitive braindead tasks and tardwrangle IRL NPCs to do a simple routine to beat a boss

>>508623259
The games closest to this are kenshi and mount and blade, but they don't really get there in any way.
Such a game should be an RPG, you control your character in 1st or 3rd person and choose a drop point in the dynamic world. You observe how it works and choose your play.
You could spawn as a guy in various situations, or even as a squirrel or any other NPC.
Replies: >>508624261 >>508624508
Anonymous ID: KJE9IiGAUnited States
6/24/2025, 11:13:56 PM No.508623810
>>508622722 (OP)
That's what star citizen was supposed to be originally, now not so much.
Replies: >>508627747
Anonymous ID: Y3m/qOT7Canada
6/24/2025, 11:14:39 PM No.508623877
>>508623482
>Realism isn't noticeably correlated to fun

It is but the bar to get a return on that is so high that >99% of companies that aren't named Rockstar don't have a reason to try
Anonymous ID: hu6Ee+K+United States
6/24/2025, 11:15:20 PM No.508623945
>>508622722 (OP)
somebody is trying to make this, it's called Star Citizen anon. donate or stop complaining
Replies: >>508627747
Anonymous ID: iMtzj3i1United States
6/24/2025, 11:15:42 PM No.508623973
>>508623355
Wild West Wow was peak human civilization. It's sad that humanity will never again achieve this glory. You will never team up with your bros and camp noobs on top of a house in Darkshire.
Anonymous ID: tEGqfFfmUnited States
6/24/2025, 11:16:48 PM No.508624078
>>508622722 (OP)
I still remember seeing the goblin war or whatever in oblivion the first time. Blew my mind at the time
Anonymous ID: cWpgxmVUUnited States
6/24/2025, 11:17:24 PM No.508624137
Sir, this is a /pol/ thread.

Remember when we used to make fun of games not being open world?
Replies: >>508624731
Anonymous ID: GtiYibCGAustralia
6/24/2025, 11:18:24 PM No.508624236
>>508622722 (OP)
Just make it fag, just use dummy assets or use a character generator that is compatible with your engine of choice. Almost no game studio makes humans from scratch with blender or whatever these days
Anonymous ID: YTxQZhPURomania
6/24/2025, 11:18:42 PM No.508624261
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>>508623763
Where do you think wow would land if its played had been tested as well?
I'd say WoW players would have to trail bg3.

WatchBingoȘ https://archive.is/AAtrN
and Royal Pand: https://archive.is/rtl46
Anonymous ID: rxXWVZcsUnited States
6/24/2025, 11:18:48 PM No.508624269
>>508623304
>Outerra
I hadn't heard of it before. very interesting.
But how was it killed by kikes?

>>508623482
we already know sandboxes are fun, that's not really up for argument
Anonymous ID: RxZJblP8United States
6/24/2025, 11:19:13 PM No.508624313
>>508622722 (OP)
I fucking hate it when they don't show their ass.
Anonymous ID: XkKod1vzHungary
6/24/2025, 11:19:35 PM No.508624349
>>508622722 (OP)
Try Lunatic Dawn Passage of the book.
If you really want open world you'll like it.
If you wont try it or dont like it you just want to bitch.
Anonymous ID: dsVFVqioUnited States
6/24/2025, 11:20:02 PM No.508624392
>>508622722 (OP)
>quality games
Jagged alliance 2
Scrabble
Chess
>shit games
Checkers
Everything else you enjoy
Replies: >>508627668
Anonymous ID: rxXWVZcsUnited States
6/24/2025, 11:20:03 PM No.508624393
>>508623634
>it already exists
not for us. society is completely rigged against us. until we decide to rebel at any cost and unleash unlimited violence.

·Central bank prints infinite money to fund whatever the jews want.
·Government runs a total surveillance state collecting all your data and datamines it with AI.
·White children are a 40% or less minority in their own countries.
·Government imports millions of shitskin animals every year.
·Government gives all nonwhites free money, free housing, free food, and free fake jobs with affirmative action.
·Massive inflation and taxes stealing most of your income and making it impossible for most whites to get necessities like a house and land for their families.
·Random lockdowns under the excuse that "the common cold is deadly now" with toxic "vaccine" mandates.
·The constitution, especially the 2nd Amendment, is constantly shit on by every branch of the government.
·The media/internet is fake propaganda operated and censored by jews.
·Public schools and universities are brainwashing camps run by jews.

etc.
Anonymous ID: feiUisGmUnited States
6/24/2025, 11:21:05 PM No.508624503
>>508622722 (OP)
Anybody got her BBC vid link?
Anonymous ID: OfT4EfpUGermany
6/24/2025, 11:21:09 PM No.508624508
>>508623386
>>508623500
Adventure mode would be it, but, it's far too limited and the NPCs don't actually do anything for the most part. They don't have needs like eating or drinking, nor do they rely on resources.
The best way I can explain it is that Dwarf Fortress simulates the worlds really well at a very high level, but once you're in the game interacting with the NPCs they're practically lifeless. What OP is talking about is simulating the world down to each individual NPC.
>>508623763
I was either thinking top down 2D graphics but I'm leaning towards 3rd person view with 3D terrain with 2D sprites for everything else. Mainly because I could upgrade the sprites to 3d models with animations down the line if the game gets a following.
Replies: >>508624663 >>508625643
Anonymous ID: OfT4EfpUGermany
6/24/2025, 11:22:43 PM No.508624663
>>508624508
*first person
Anonymous ID: rxXWVZcsUnited States
6/24/2025, 11:23:19 PM No.508624731
>>508624137
/v/ is an absolutely irredeemable shithole totally destroyed by hostile moderation
it's insane how much better /pol/ is for literally any thread than the board it supposedly belongs in
Anonymous ID: Yd+7rChiUnited States
6/24/2025, 11:27:39 PM No.508625117
>>508623259
Learning to make a game is doable, even by yourself these days.
Attaining even the most rudimentary art assets is what's really costly and difficult.
There's entire kits that do all the hard stuff for you, though you should at least learn basic coding,
which isn't hard at all, and understand finite state machines, which again isn't hard at all.
The best investment I ever made as a programmer wasn't in any book course, or class.
It was getting a large whiteboard and some markers. Seriously, it makes everything go so much
faster and smoother it's absolutely fucking insane to not have one. Once you do, it changes everything.
Learning how to ask clear and concise questions is a skill worth taking classes for as well, DeepSeek is free.
Claude is also really good at programming. There's local LLM's you can install that are decent.
I use Smart Lemon Cookie 8 bit quantized, it's free. It's not the best, it's not perfect, but it's pretty good. I use
KoboldCPP with it because everything just works and is set up so well that you don't have to worry about it.
Having an AI LLM on your computer, even a smaller scale one like that, makes a huge difference.
I use that specific model because it's consistently coherent and rational and I've personally had better
luck with it for coding than I have with models specifically made for coding around the same size.
I had a Llama model tell me to go ask someone else and then just give me hello world examples.. it was
specifically for coding.
Thinking Like a Computer Scientist is a great primer, it's also free and goes along pretty well
with the free Computer Science 101 course by MIT on youtube.
Crank that out really quick, don't get stuck in rabbit holes, and make a simple console game with the
mechanics you want to use. Then create a separate project within that codebase for a simple GUI.
Unreal Engine takes care of mostly everything right out of the box, including Data Tables for finite state machines.
Replies: >>508626484
sage ID: ogJ8CrZtUnited Kingdom
6/24/2025, 11:29:59 PM No.508625335
>>508622722 (OP)
Dwarf Fortress is a bit like what you describe. If you play one world for long enough and don't venture out from your forts, it will get overrun by goblins and necromancers entirely.
Replies: >>508625632
Anonymous ID: Yd+7rChiUnited States
6/24/2025, 11:33:07 PM No.508625632
>>508625335
Sounds like Earth.
Anonymous ID: rxXWVZcsUnited States
6/24/2025, 11:33:15 PM No.508625643
>>508624508
Yes I think dwarf fortress was a step in the right direction but the design has to be fleshed out and video game culture just hasn't done that in almost 20 damn years.

I think to inspire the wonder that is beneficial to the spirit the world has to be 3D totally with most of the gameplay in first person. Stand-in assets can be gotten to approximate the necessary forms.
The closest game to what we need is Kenshi. It has most of the superficial elements but it doesn't have any of the guts in terms of logic or technical possibility.
It would be somewhat challenging just to create the logic for the world to work by, and the engine would have to efficiently run through tens of thousands of actions for thousands of game entities every tick, but with midrange modern hardware this is completely possible with a map size common to current open world games.
In any case it's just a question of scaling the map size to the hardware power dynamically.
Anonymous ID: cadO/I39United States
6/24/2025, 11:34:38 PM No.508625786
>>508622722 (OP)
What’s her @?
Replies: >>508626228
Anonymous ID: xVx1KHbcCanada
6/24/2025, 11:34:59 PM No.508625820
1747784294931746
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>>508622722 (OP)
Rust
Anonymous ID: gcVqnuEAUnited States
6/24/2025, 11:39:03 PM No.508626228
>>508625786
That's a man
Replies: >>508626336
Anonymous ID: cadO/I39United States
6/24/2025, 11:40:09 PM No.508626336
>>508626228
Whats his @?
Anonymous ID: rxXWVZcsUnited States
6/24/2025, 11:41:53 PM No.508626484
>>508625117
I just haven't seen this work.
Are you saying the LLMs will keep track of your code base and write you portions of it that fit and work according to your instructions?
And it doesn't fuck up??
Are they actually trained to work with toolkits like unreal engine 5?

if so can you recommend a primer that outlines the workflow for these kind of things?
Replies: >>508627914
Anonymous ID: jNRKkbMTSweden
6/24/2025, 11:44:41 PM No.508626722
>>508622722 (OP)
She looks like she has negative IQ. Very hot.
Anonymous ID: 9c69nFLnUnited States
6/24/2025, 11:45:17 PM No.508626795
>>508622722 (OP)
stalker GAMMA provides this experience.. things occur well off screen, even unrendered but still happen. you stumble upon real genuine events, so non-scripted, people you interact/trade with can die when you are dozens of miles from them.. the world is quite large and the systems are very tightly balanced..
for the past 5 years its really the only game i've been able to 'lose myself' in.

the sense of progression and challenge is off the charts..
highly recommend the relay chat standalone mod as well so you can talk to other stalkers in game.. it was a nice little community
Replies: >>508626849
Anonymous ID: 9c69nFLnUnited States
6/24/2025, 11:45:49 PM No.508626849
maxresdefault
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>>508626795
Anonymous ID: fvHkvLT7Romania
6/24/2025, 11:48:56 PM No.508627143
>>508622722 (OP)
Fuck who is she?
Anonymous ID: IGsuw2t8United States
6/24/2025, 11:54:37 PM No.508627668
fb283ea759309cc3d9fb571aa008a395
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>>508622722 (OP)
there are games with that level of depth, but most aren't in third or first person or even 3d. a lot of roguelikes work off of these principles of highly simulated interactions on a massive scale that you're barely a part of (unless you build your way up into a massive power).
>>508624392
jagged alliance 2 is kino, one time i shot some fag multiple times in the torso with a 9mm and he collapsed in agony and was just suffering for most of the rest of the gunfight, until i sent one of my guys up to him to slit his fuckin throat while he was suffering like a little spic.
Anonymous ID: 4QmYDVyKAustralia
6/24/2025, 11:55:24 PM No.508627747
>>508623810
>>508623945
The OPs idea is just too ambitious. Consider how dead GTA worlds are and how long they take to build.
Replies: >>508627966 >>508628743
Anonymous ID: 0MhV/kr+Denmark
6/24/2025, 11:56:37 PM No.508627871
>>508623075
>MMOs then
>Themepark MMO
MMOs then were sandbox MMOs, an utterly dead genre.
Anonymous ID: Yd+7rChiUnited States
6/24/2025, 11:57:04 PM No.508627914
>>508626484
No, I'm saying if you have specific questions about specific topics, it can help you learn. It's not going to do it for you though.
DeepSeek is familiar enough with UE5, but again it's not going to do it for you, but it can help you learn how to do it for yourself.
It fucks up all the time, you're not going to have any luck copy pasting. But you can rapidly learn how things work and then write
the code yourself. Way faster than any other method I know of. Being able to ask nuanced questions makes a big difference,
especially since the AI isn't trying to impress anyone or obfuscate things to appear smarter than it is.

There's an official youtube for UE that has a ton of tutorials that are really well put together, as well as free coding projects
where you can look at professional projects to get a feel of how to put things together. There's a lot there, so that's really
the best place to start. You can use AI to supplement that when you have questions.
There are also kits you can buy that take care of just about any system you'd want to incorporate. You'll still have to fix
a lot of stuff and rewrite other stuff to make it work with what you're doing, but that's a lot better than trying to reinvent the wheel yourself.
Replies: >>508628743
Anonymous ID: KJE9IiGAUnited States
6/24/2025, 11:57:41 PM No.508627966
>>508627747
His idea is what star citizen was supposed to be, until last year they said it would be a NPC driven world and we would participate in it and have some impacts on economy and other major things, now it's all billed as player driven because the person responsible for the system left.
Anonymous ID: FnDl3MqiUnited States
6/25/2025, 12:03:10 AM No.508628504
>>508622722 (OP)
large breasts
still hate jews but love those
Anonymous ID: Fe6IOplIJapan
6/25/2025, 12:04:12 AM No.508628610
>>508622722 (OP)
> REAL open world
Look up Sentient World Simulation. Sounds like what you want. Best part is, you’re already playing it.
Anonymous ID: rxXWVZcsUnited States
6/25/2025, 12:05:35 AM No.508628743
>>508627914
Ok see, thanks.

>>508627747
the only part that is ambitious is the number of NPCs I hope to implement within an existing engine.
The world can be procedurally generated and manually edited and papered over with bought/pirated assets.
Replies: >>508629882
Anonymous ID: Yd+7rChiUnited States
6/25/2025, 12:18:38 AM No.508629882
>>508628743
https://www.youtube.com/@UnrealEngine
IMO, and I'm sure a ton of people smarter than me might disagree, but finite state machines are a really good place to start.
Making a simple shitty RPG is too because there's a lot of systems and getting them to work together is a huge part of what you'll actually be doing.
If you're working in 3D, you should learn quaternions at some point because you're going to want your character controller and camera systems to
not be shitty and they will be if you don't. Again, finite state machines will play a big role in that so really take some time to hammer out a basic understanding
of how they work and how you can use them. UE uses Data Tables for that, so the heavy lifting is already done out of the box for you.
Start small or things will go wrong and it's really easy to get demoralized, especially after spending a ton of time learning and coding.
A white board really helps a lot, it will make your life so much easier it really can't be overstated.

Spend some time going through the asset stores for various engines. There might be systems already made that have the stuff you want to do.
Don't reinvent the wheel, but if you do strive for excellence. You absolutely can do it if you want to, but you'll only get from it what you put into it.
It also helps to keep a journal, track your thoughts, experiments, and also how you're feeling.
Sometimes when things aren't working out and you're getting frustrated, you might just need some more sleep or an extra meal and it's easier
to keep track of that when you just write it all out. Sometimes problems will solve themselves when you do that, or a new piece of information
will line up with something you were trying to figure out before. Keep track of dates and put dates and times in all of your code comments so you
can use your journal more effectively.