>>510179445Streamers contribute massively but not in the way you'd think.
Let's say there's a new Doom, like Doom the Dark Ages.
I could spend โฌ80 on release day to play it and find out what it's like. I can spend โฌ110 to play it 2 days early and get a promise (campaign dlc).
I could instead go to Twitch and watch a streamer who I know isn't shit at first-person shooters play the game for free.
As it happens, I did watch a streamer play the game and I watched him beat the game in that two-day window.
Because I've seen him 100% it and complete the game, I have seen the whole game and have no reason to buy and play it myself.
Perhaps I could enjoy it, but I saw a whole lot of things I didn't like, and then I learned of the graphical requirements and the performance problems, and I was dissuaded from buying the game by seeing all of that.
In other words, if I were to project this unto the general market like a Jew:
Sponsored early streaming costs more game sales than it buys through exposure marketing.
Nintendo knows this, that's why they're streaming-averse and why they don't do pre-release streamer deals.
If a game looks really fun, that effect is nowhere near as strong.
That leads to the deepest root of the problem: GAMES FUCKING SUCK.
They're no good, no fun, they run like garbage, look like shit, cost a fortune and are boring.
I grew up with games as an escape before adultpilling myself and handling my issue, that did take a lot of the push to play games away.
I'm not drawn into gaming by any of the major new titles though. Newest things I have are Aviassembly and some idle games, next newest thing is Rimworld I'm pretty sure. 7 year gap.
No wait I got Doom Eternal too. That game sucks too. (the music got stale halfway through Doom 2016 and it's no different)