>>511086027No but seriously what is bad about that game?
Like name one downside to the situation Simon is in
He can edit his brain fairly easily since it’s software and not hardware now so maybe he can cure his retardation
He is literally IMMORTAL
As long as they keep mining the sea bed and making more robots (something they can do) there is literally no problem, they can rebuild civilisation way better than before
Literally synthetic ascension from stellaris, computerized machine humans, completely immortal, can be easily repaired modified and upgraded
The surface will cool off very quickly
They have a direct path to conquering the galaxy and becoming a type 3 kardashev civilisation, brick by brick, ingot by ingot, cpu by cpu
They have that weird alien goo computer thing, honestly you can just ignore it, but it seems to have almost magical powers so if you can fix it and make it do it’s job properly you basically get the replicators from Star Trek as well
They live in a world with more high tech than ours, and that data is in the station
IF Simon is so mentally crippled that he can’t go more than a day without having a mental break-down... that’s not even a problem just reset his mind every day and keep working anyways
They have several brain scans, they can mix and match, find who does which job best, and once they stabilize the situation (sustainable energy and robot production) then can begin messing around with brain scans to upgrade the minds
A very basic way they can do this is the following: they can make a new backup any time they want. So they can just back up the best future version of every person, like a branching tree and discard all the variants that go nuts.
If the brain scan person is stable, you keep making backups. If they go crazy, you reload a previous backup. By natural selection and chaos you get the best variant of every person, with the goals being emotional stability (since holy shit the characters in that game need it)