Ice Age Quest (35.000 BC) - /qst/ (#6231644) [Archived: 687 hours ago]

Anonymous ID: JqkzH/Zq
4/29/2025, 8:19:21 AM No.6231644
1000049618
1000049618
md5: 7d9f5a951f9964df1be973514339c877🔍
The snow continues to fall, but less and less as the weeks go by. The icy waters of the Great Lake slowly thaws as spring's getting closer. It's still ways away and your tribe's running out of food though.
In the snowy tundra a small group of hunters slowly moves tracking a herd of raindeer.
The strong wind bites at your face as you grip your stone tipped spear, trying to ignore your sweaty palms. You have to bring meat to the tribe or die together.

What's your age, gender and name?

Who are your people?

>Long-men
Long Men are Homo sapiens sapiens, meaning they belong to our human species, in a slightly more archaic version that is usually referred to as Cro Magnon. They are from the Aurignacian culture and their craftsmanship is refined. Their stone, bone, and skin craft shows a great level of precision. They live in semi-nomadic settlements, in large, elaborate and comfortable huts that protect them from the harsh conditions of the ice age.These humans are robust and tall: 1m80 (men) and 1m65 (women). Most of the men and women of this people have come to live in the Tribe lands from the far lands of the rising sun, beyond the Icy Mountains, which is why their complexion usually goes from tanned to dark, their hair is black, and their eyes brown, black, or dark blue. These humans usually live in clans of 20 to 40 individuals.

Key Strengths of the Long Men: Choose either Hand of the Ancestors or Speed of the Horse.

>Bear-men
Bear Men are Homo sapiens neandertalensis, also called Neanderthal Men. The Long Men of the ice age world sometimes call them Trolls. These humans are very robust. Their bones are thick and they possess a great physical strength due to muscle joints that sometimes differ from ours. They are small, the average male size being roughly 1m65, the average female 1m55. They have unusual facial features: powerful jaws with no chin, a long and wide nose, and a supraorbital torus forming an impressive brow ridge above the eyes. Built to whistand the cold climate of the Tribe Lands, these men and women have an exceptional resistance to the harsh conditions.

Key Strengths of the Bear-men: Choose either Strength of the Bear or Heart of Ice.

Lastly choose two additional Strenght's:
> Hand of the Ancestors
> Majesty of the Aurochs
> Secret of the Bear
> Strength of the Bear
> Knowledge of the Beaver
> Might of the Bison
> Song of the Blackbird
> Flight of the Crow
> Rise of the Eagle
> Breath of the Giant Stag
> Speed of the Horse
> Agility of the Ibex
> Heart of Ice
> Fury of the Lion
> Reflexes of the Lynx
> Softness of the Otter
> Sight of the Owl
> Wisdom of the Mammoth
> Eye of the Panther
> Magic of the Rhinoceros
> Inspiration of the Rocks
> Flame of the Salamander
> Fins of the Salmon
> Grace of the Swan
> Venom of the Viper
> Protection of the Vixen
> Cunning of the Weasel
> Nose of the Wolf
Replies: >>6231663 >>6231693 >>6231699 >>6231957
Anonymous ID: IBY1oVij
4/29/2025, 9:02:20 AM No.6231663
>>6231644 (OP)
Name: Katara
Age: 12
Gender: female
>Who are your people?
Long-men
>Key Strengths
Speed of the Horse
Strength of the Bear
Fins of the Salmon
Anonymous ID: GudnivMz
4/29/2025, 10:06:48 AM No.6231693
>>6231644 (OP)
Throgger
Male
30

Bear-men
>Heart of Ice

>Breath of the Giant Stag
>Magic of the Rhinoceros

Ice age, let's be ice men. Doesn't matter that we'll never see 0 BC.
Replies: >>6231911
Ice QM ID: JqkzH/Zq
4/29/2025, 10:10:59 AM No.6231695
I’ll describe more how Strengths work with the system I’m trying (Würm). And about the age, there are some big disadvantages to playing as a child (the biggest is they only start with one Strength), so I’d recommend not to unless you want a simpler character sheet I guess.


Your character possesses a certain number of Strengths, granted by one or several totemic bonds that are connecting him to some Spirits of nature or to the Spirit of an ancestor.

In the game system, a Strength grants the character a 1d6 bonus when performing an action associated with this Strength.

Each character starts the game with 3 Strengths. The first one is defined by the people the character belongs to (see above), since the character must choose this Strength between the two Key Strengths of his people. It’s up to the player to choose the second and third Strengths. If he wants to, a player can decide to grant his character a fourth Strength but he will have to give him a Weakness as well (see below). The bond connecting the character to the animal associated with each one of the Strengths is special. In order to keep his Strength, he must never kill the animal associated with it, except to defend his life. Likewise, he must never eat the flesh of that animal, except during some very formal rituals.

When a character is able to become a shaman and acquire some Secret Skills and powers, the bond connecting the character to his totem animals will directly turn them into Auxiliary Spirits.


It’s late here so I’ll let you choose and make the update when I wake up in around 8 hours. I’m new QM so I’ll ask for your patience lol also I’ll disclaim rn I’m not really that knowledgeable in anthropology so don’t expect scientific accuracy but if any anon knows their Upper Paleolithic lore feel free to correct any detail.
Replies: >>6231701
Ice QM ID: JqkzH/Zq
4/29/2025, 10:18:52 AM No.6231699
>>6231644 (OP)
(Optional) Weaknesses:
If he wants to, a player can decide to grant his character a fourth Strength but he will have to give him a Weakness as well. You can decide that your character will have one or more Weaknesses. Weaknesses are crippling physical or personality traits that your character may have had since birth, or received after a wound or a curse. In game terms, a Weakness inflicts a penalty of -3 on the character when performing certain activities related to this Weakness, such as Visual Perception if the character is one-eyed.

> Clumsy
> Disfigured
> Fearful
> Fragile
> Half deaf
> Impressionable
> Individualistic
> Lame
> One eyed
> Presumptuous
> Quick-tempered
> Simple-minded
> Timid
> Weak
Anonymous ID: IBY1oVij
4/29/2025, 10:22:07 AM No.6231701
>>6231695
Then I'll change it . I doubt the life expectancy was so high in those times though.
Name: Katara
Age: 14
Gender: female
>Who are your people?
Long-men
>Key Strengths
Hand of the Ancestors
Flame of the Salamander
Magic of the Rhinoceros
Replies: >>6231911
Ice QM ID: JqkzH/Zq
4/29/2025, 8:22:29 PM No.6231911
Rolled 2 (1d2)

>>6231693
>>6231701
Ice QM ID: saNYowxl
4/29/2025, 10:03:39 PM No.6231957
Rolled 3, 2 = 5 (2d6)

>>6231644 (OP)
Hand of the Ancestors – There’s no particular bond connecting the character to a totem animal, however a special bond connects him to a dead ancestor of the tribe or the clan. This Spirit grants him a 1d6 bonus for all kinds of crafts practiced by the tribe he was born into.

Flame of the Salamander – The Spirit of the salamander grants the character a magical capacity to light a fire whatever the circumstances, faster than most of the other men. He gets a 1d6 bonus to all his Firelighting Tests. Furthermore the character is able to resist the most scorching heat and divides the Damage he suffers from fire by 2.

Magic of the Rhinoceros – The character is gifted with the powerful magic that surrounds the Spirit of the wooly rhinoceros. He can detect the magic within things and enchant weapons and charms better than anyone. He is granted a 1d6 bonus to all his Enchantment or Creation of Charms Tests, but also in all his attempts to resist the effects of Curses directed at him.

Name: Katara
Age: 15
Clan: Rhinoceros
Stamina: 20
People: Long-men
Experience: 3
Talents and secret skills: All the basic crafts of your tribe and cla
Prestige: 27 (Bravery: 9 / Generosity: 9 / Wisdom: 9)
Equipment: Summer and winter clothing, weapons (stone tipped spear, stone knife), non-magical jewelry (none, if a Bear-man of Mousterian culture). She also owns a number of tools allowing him to work the materials she has access to, such as hammers for flint knapping, as well as sticks or firestones and some fuel (tinder...). Characters are also granted 1d6+1 Trading Value Points in various objects and materials. She can use them to try to make good quality weapons or clothes.

Katara hearts starts pumping as their small hunting party finally reach the reindeer herd. The beasts calmly graze without a notice.
She's bringing back a raindeer for her old man who's not able to keep going out hunting but has knowledge of the secret realm of the spirits and the making of charms and enchantments.

He’d told her he would teach her all he knows if she proved herself here. Katara knew she was favored by the Great Salamander and the Great Rhinoceros. Since she was a child she could perceive the traces of magic and spirits in nature.

The small party disperse as each hunter looks for a good spot and vulnerable prey. You slowly move forward trying to muffle any sound. A raindeer catches your eye, it seems to be falling behind the herd, and something about his energy tells you it's weak.

Finally only ten meters separate you from your prey. You hold your breath as your prepare to throw your spear, aiming at it's hind legs. You release your spear and look with bated breath…
Replies: >>6231967
Ice QM ID: saNYowxl
4/29/2025, 10:28:32 PM No.6231967
>>6231957

The raindeer bolts as you are left cursing and running after your spear that fell ineffective in the snow, inches away from connecting with the flesh of the animal.

The other 4 hunters also throw their spears at that moment trying to catch the beasts while they are still surprised before the herd runs away.

Two of the spears missed their mark but the others strike true. You all start cheering as you run down the struggling hurt animal and you finish it off, ending it's suffering with a cut of your stone knife.

The hunting party of the young tribes members is happy as they drag away their kill but they soon must decide what to do. The sun will set in a couple of hours and your tribe is half a day away, and now they have to drag a 150 kg of meat. After discussing the issue they look at you to make a choice, after all you are the shaman daughter and wise beyond your years, or so you insist.

What should you do?

> There are some caves not too far from here where we can shelter for the night.

> We can look for a good spot and craft a makeshift shelter

> We should return as soon as we can even if we have to walk guided by the moon and stars, they are waiting for the food
Replies: >>6231999
Anonymous ID: IBY1oVij
4/29/2025, 11:47:33 PM No.6231999
>>6231967
> We can look for a good spot and craft a makeshift shelter
There might be beasts it the caves.
Replies: >>6232012
Ice QM ID: saNYowxl
4/30/2025, 12:18:36 AM No.6232012
>>6231999
Roll 2d6 for building a shelter
DT (Difficulty Threshold): 7
Replies: >>6232013
Anonymous ID: IBY1oVij
4/30/2025, 12:20:19 AM No.6232013
Rolled 4, 1 = 5 (2d6)

>>6232012
Rollo
Replies: >>6232015 >>6232022
Anonymous ID: IBY1oVij
4/30/2025, 12:23:48 AM No.6232015
>>6232013
Doesn't this yet a bonus from Hands of the Ancestors?
Replies: >>6232018
Ice QM ID: JqkzH/Zq
4/30/2025, 12:37:37 AM No.6232018
>>6232015
I believe Hands of the Ancestors affects crafts specifically. This would be more the realm of Knowledge of the Beaver.
Aight writing...
Replies: >>6232020
Anonymous ID: IBY1oVij
4/30/2025, 12:47:19 AM No.6232020
>>6232018
That sounds like bullshit but whatever.
Replies: >>6232032
Ice QM ID: JqkzH/Zq
4/30/2025, 1:07:19 AM No.6232022
>>6232013
After slowly dragging the reindeer carcass for a few miles, your group finally finds a good flat place to set up camp and you get to work. They clear the area and start on the shelter

Using stone hatchets you look for appropriately sized branches and long sticks, unfortunately your group fails to find enough material so after you hang the pelts and finish making the makeshift tent you find it doesn’t fit everybody, only having space for four inside. What’s more the sun is about to go down so there’s little more time to try and make a second shelter.
Since you also were the first one to miss the reindeer, with an apologetic your fellow tribesmen give you the task of staying outside on first watch and butchering the kill. They did seem eager to hoist the work on you the assholes. Your childhood friend Braugo punches your shoulder.
“You did good today. Try again tomorrow, yes?”
You grumble but can’t find the heart to complain as you get to preparing a fire close to the entrance to the tent, using the leftover wood and tinder to make the structure, following the instincts given to you by your totemic spirit of the Salamander.

Do you do as you were asked? Do you do anything else before rotating with Braugo and sleeping?

>Roll 3d6 for starting a fire that last through the night (1d6 extra for Flame of the Salamander) DT: 7
>Roll 2d6 for skinning the reindeer DT: 6
>Roll 2d6 for butchering the reindeer DT: 5
Replies: >>6232024 >>6232032
Anonymous ID: IBY1oVij
4/30/2025, 1:13:29 AM No.6232024
Rolled 5, 4, 2 = 11 (3d6)

>>6232022
I fucked it up
Replies: >>6232025 >>6232056
Anonymous ID: IBY1oVij
4/30/2025, 1:14:30 AM No.6232025
Rolled 1 (1d6)

>>6232024
+1d6
Replies: >>6232033
Ice QM ID: JqkzH/Zq
4/30/2025, 1:18:26 AM No.6232032
1000049631
1000049631
md5: a30626833a1e2b4b29ac6fc64f846180🔍
>>6232022
Forgot to add an image of the shelter

>>6232020
Lol sorry dude, it is what it says on the description of the strengthvon the rules so... But yeah it's a 1d6 that applies to test of the following talent you have from your culture:
Basic: Wood craft, Stone craft - flake flint knapping, Stone craft - blade debitage
Additional: Bone craft, Skin craft
Art: Body art, Finery, Painting, Sculpture
Ice QM ID: JqkzH/Zq
4/30/2025, 1:22:21 AM No.6232033
>>6232025
It's fine, that first is the fire roll which succeeded.
Roll 2d6 two more times (or 4d6 once it's the same)
Replies: >>6232038
Anonymous ID: IBY1oVij
4/30/2025, 1:26:06 AM No.6232038
Rolled 1, 1, 4, 2 = 8 (4d6)

>>6232033
It can't be helped
Replies: >>6232056
Anonymous ID: JqkzH/Zq
4/30/2025, 2:25:58 AM No.6232056
>>6232024
>>6232038

While your tribesmen sleep you occupy yourself building a big, powerful fire. The fire protects you and your group from the cold as you get started on the reindeer. Using your stone knife you work on trying to separate the skin from the flesh, unfortunately you don’t have much practice with it. You spend a few hours on it and all that you have left in the end is a ruined pelt. You swear silently as you give up on the pelt and get to butchering. Thankfully you manage this without a problem and by the end of the third hour you’ve finished butchering the reindeer.

Besides the meat, you also have the bones, entrails, sinew and antlers. Satisfied after completing the job you wake up Braugo who laughs at you when he sees the mess you made of the pelt before sitting by the fire and starting his watch. You can still get a few hours of sleep before it dawns and you have to make your way back. Exhausted by the events of the day you fall asleep as soon as you lie down.

Your tribe has acquired:
>75 parts of meat (1 part = enough food for 1 day for 1 person)
>Reindeer antlers and bones, sinew and organs.
>You got +3 prestige (2 bravery / 1 wisdom)

The next day you make your way back to your tribe and make it home before midday. The tribespeople are happy to see you all back and safe, excitedly asking us about our hunt as each hunter goes to find their family and clan members to talk about their journey.

You walk to your dad’s house, slightly distant from the others since he’s the shaman. He’s waiting for you at the entrance, a small smile on his face as his knowing eyes follow you. You hug as you meet and go inside where he prepares herbal tea and asks how the trip went.

You regale him with a dramatized but truthful recounting of what happened. He’s understanding about your mistake when hunting and encourages you to train more your hunting skills. You continue talking the rest of the day about your plans.

“Then my daughter. What is it that you want to do?”

>Your objective hasn’t changed, you want to learn the ways of the shaman and magic from him.
>You want to become a hunter and warrior, the best of the tribe!
>You wish to explore and know more of the wide world beyond your tribe. Who knows what other people and wonders habit these lands?
>Actually you wish to marry and have kids.

After that, what do you wish to use your downtime on the Black River tribe for?

>Craft a higher quality weapon
>Participate on a ceremony
>Adquire something
>Just rest and recover for your next hunt
>Write-in
Replies: >>6232064
Anonymous ID: IBY1oVij
4/30/2025, 2:34:58 AM No.6232064
>>6232056
>You wish to explore and know more of the wide world beyond your tribe. Who knows what other people and wonders habit these lands?

>Craft a higher quality weapon
Replies: >>6232076
Anonymous ID: IBY1oVij
4/30/2025, 2:38:23 AM No.6232067
I'm going to sleep. I hope someone else gets interested in the thread too.
Replies: >>6232076
Anonymous ID: JqkzH/Zq
4/30/2025, 2:58:52 AM No.6232076
>>6232064
You decide to craft a better weapon for yourself. Good thing you got to keep the reindeer antlers if you decide to do bone crafting.
What kind of weapon are you crafting?
>Bone-tipped spear using your reindeer antlers (2d6+1 dmg)
>Bone dagger using your reindeer antlers (1d6+1 dmg)
>Stone axe (1d6+2 dmg)
>Heavy Club (2d6 dmg)
>Throwing stick (1d6 dmg, 50m range)
>Bolas (1d6 dmg, 20m range)

>Roll 3d6 for the crafting test (3d6 instead of 2d6 because Hand of the Ancestors). DT: 8

>>6232067
Yeah, let's hope lol. We can continue tmrw
Replies: >>6232310 >>6232329
Anonymous ID: IBY1oVij
4/30/2025, 10:15:04 AM No.6232310
Rolled 1, 4, 5 = 10 (3d6)

>>6232076
Crafting test
Replies: >>6232311 >>6232527
Anonymous ID: IBY1oVij
4/30/2025, 10:16:40 AM No.6232311
Rolled 5, 4 + 1 = 10 (2d6 + 1)

>>6232310
>Bone-tipped spear using your reindeer antlers (2d6+1 dmg)
Anonymous ID: IBY1oVij
4/30/2025, 10:22:04 AM No.6232312
Good rolls desu.

If nobody joins in, count me out btw. I'm not feeling this character enough to go solo (I should have searched about the animal strengths first) and you could could be hosting something that entertains more anons.
Replies: >>6232527
Anonymous ID: 3+xEGUwV
4/30/2025, 11:11:58 AM No.6232329
Rolled 2, 1, 6 = 9 (3d6)

>>6232076
>Bone-tipped spear using your reindeer antlers (2d6+1 dmg)
Replies: >>6232527
Ice QM ID: JqkzH/Zq
4/30/2025, 7:49:49 PM No.6232527
>>6232329
>>6232310
You spend a couple of hours crafting a bone-tipped spear with the reindeer antlers. By the end of the day you raise your completed spear in triumph. The quality is good and it's solidly built. You know this weapon shouldn't break easily and it should easily pierce the hide of any animal.

You rest in the tribe for 2 days before you decide to go out again. Your father requested if you could help him with finding some important ingredients if you saw them on your journey. The herbs he request were the Icy Wild Mountain Flower, and purple Weirdshrooms.

You decided that you’d explore the surrounding places to try to get more of a clear idea of what surrounds your tribe, since that knowledge is limited. There are many options of where you could go…

>You wish to explore the Labyrinthine Network of Caves to the south (2 days)
>The coast of the Sea going straight westward (3 days)
>The Dark Forest to the east (4 days)
>The Hidden Valley to the north (3 days).
>Write-in

As you are preparing to leave carrying food for 10 days your friend comes to see you.

“Katara! It's dangerous to go by yourself, let me accompany you in this journey, two is safer than one and I can help you carry if we hunt something.”

>Do you go by yourself or will you take your childhood friend with you?


>>6232312

my quest has no motion :( I'll update at least today a couple more times see if other anons get interested but it's looking like maybe I'll try running it again at some other time see if there is more interest. Maybe another character would help as you say... It was still pretty useful to me in learning some of the system I guess, I appreciate you participating anon
Replies: >>6232557 >>6233807 >>6234744
Anonymous ID: IBY1oVij
4/30/2025, 8:42:37 PM No.6232557
>>6232527
>The coast of the Sea going straight westward (3 days)
Umi da!
>Do you go by yourself or will you take your childhood friend with you?
Go by yourself.

>I appreciate you participating anon
T-thanks...
Anonymous ID: u+Rlqf03
5/2/2025, 5:33:03 PM No.6233807
>>6232527
>The coast of the Sea going straight westward (3 days)

>Do you go by yourself or will you take your childhood friend with you?
Take the friend
Anonymous ID: kql3kq92
5/4/2025, 3:09:51 AM No.6234744
>>6232527
>The coast of the Sea going straight westward (3 days)
>Take the friend (Buddy system!)
Didn’t expect to see Wurm here. Just picked up the rulebook yesterday. Haven’t finished reading through it, but it seems like a solid system.
Anonymous ID: p/vqClf6
5/7/2025, 12:35:42 PM No.6237029
No! I've been wanting a good ice world setting for years. Why it never work!?
Anonymous ID: X5FLk60g
6/19/2025, 12:57:46 AM No.6260857
> go southeast and continue in a random direction before getting bored and choosing another random direction

Also bring childhood friend