The winds blow hard across Ger IV, rolling aside the small stones that cover its dry plains and sending chunks of scrap metal tumbling across the dark dirt. The sky glows with the iridescent swirls of a warp storm, its dancing clouds gently descending to kiss the earth or scar it with the explosive touch of celestial lightning. The colorful display dances across the scarred and blackened pieces of a Battle Barge, the broken metal groaning as the gusts buffet its battered hide. In the shadow of this wreck a solitary figure stands, his armor warped and broken, black blood slowly oozing out, he is…
>Decarn Hexan, last of the Galvanized Brethren (Iron Hand successors)
>Tiber Castellan, last of the Lances of Sol (Imperial Fists successors)
>Munkh Sargat, last of the Interdictors (White Scar successors)
>Zuhn Bellator, last of the Glaives of the Emperor (Ultramarine successors)
>Write-in
(For the write-in I'd only need a name, parent chapter, and general idea of a chapter badge.)
As an open question while I wait for votes, is there any peculiar parts of 40,000 that you would want to see explored? While the story will loosely keep to 3rd-5th edition content, I'm open to incorporating or modifying other parts of the franchise or fanon and fitting them in.
>>6233721 (OP)>Decarn Hexan, last of the Galvanized Brethren (Iron Hand successors)
>>6233721 (OP)>Zuhn Bellator, last of the Glaives of the Emperor (Ultramarine successors)FYI, this site was down for an extended period recently after a hack, so this quest may start slowly as voters slowly return after thinking the site was gone for good.
As for what stokes interest? Dark Mechanicum and how chaos cults survive getting put down.
>>6233721 (OP)>Munkh Sargat, last of the Interdictors (White Scar successors)Gottofast
>>6233721 (OP)>Decarn Hexan, last of the Galvanized Brethren (Iron Hand successors)
>>6233721 (OP)>Zuhn Bellator, last of the Glaives of the Emperor (Ultramarine successors)FUCK Dad, FUCK the Imperium, FUCK the Emperor, FUCK this horrible galaxy and the FILTHY MAGGOTS that writhe within it and above all else FUCK Chaos.
>>6233721 (OP)>Decarn Hexan, last of the Galvanized Brethren (Iron Hand successors)None of that gay nu-lore shit with a mom, Just good old Big E being retarded
>>6233721 (OP)>>Zuhn Bellator, last of the Glaives of the Emperor (Ultramarine successors)Orks being terrifying to humans. Eldar being dangerous glass cannons for marines, and terrifying to humans. Nids just being terrifying. Chaos corruption. Guard and PDF dying like flies. The crumbling corrupted structure of the imperium always creaking and infighting but never falling.
>>6233721 (OP)>Munkh Sargat, last of the Interdictors (White Scar successors)
>>6233721 (OP)>>Zuhn Bellator, last of the Glaives of the Emperor (Ultramarine successors)
>>6233721 (OP)>>Tiber Castellan, last of the Lances of Sol (Imperial Fists successors)
>>6233721 (OP)>Zuhn Bellator, last of the Glaives of the Emperor (Ultramarine successors)Minor factions and alien species
Going to keep the vote open a bit longer while I go get lunch. But I have to say I'm a bit surprised at the current votes for chapters, I hope marine names aren't a factor.
>>6234523Voting entirely for the chapter. Even if their names are funny.
Is each marine a surprise, for their type (tactical, assault etc...)or next choice ?
>>6233949>Zuhn Bellator, last of the Glaives of the Emperor (Ultramarine successors)>"fuck dad why does he get to fuck eldar pussy while the galaxy burns! also fuck this gay as imperium The Astral Claws had it right! lets kill chaos our own way and fuck these pencil pushers!"
>Decarn Hexan, last of the Galvanized Brethren (Iron Hand successors): 3
>Tiber Castellan, last of the Lances of Sol (Imperial Fists successors): 1
>Munkh Sargat, last of the Interdictors (White Scar successors): 2
>Zuhn Bellator, last of the Glaives of the Emperor (Ultramarine successors): 6
The distant sons of Guilliman have it. Writing
>>6233721 (OP)Zuhn Bellator, last of the Glaives of the Emperor ,and with a final scrape across his pauldron, the Glaives of the Emperor dies. He stares disdainfully at the wreck of the Battle Barge before breaking into a sprint, his chipped and worn boots thundering as they push against the ground. He spares a gaze to what remains of the power glaive and Imperial Aquila painted on the side of the massive wreck. The Righteous Edge, she had ferried Zuhn and his battle brothers through many crusades, too many. When the command from the High Lords of Terra to stem the influence of Chaos within the Ger sector reached the Chapter’s ears they did not slow from their warpath, even after…
>Breaking Waaaagh! MadKlaw in the Zeraphon Expanse>Banishing the Renegades of the Velvet Palm back to the warp in Cindar Vale>Crushing the Rebellious Platform Barons of Hollon Rift>Silencing the Raids of the Dark Eldar Kabal Thorns of the MirrorGloom in Morvax Reach>Scouring Jadath’s Shroud of the vile Hrud>Defeating the Tyranids of Hive Fleet Ziz at Vectron’s Halo>Write-InHad bled them. But perhaps another victory had emboldened the Chapter, and the reputation of their
>Invincible Marches>Graceful Fighting Style>Devastating Deep Strikes>Avant Garde Tactics>Phenomenal Psychic Power>Write-InWas far from unfounded, and so the Glaives departed to the system to end the Heretic threat.
>>6234714>>Silencing the Raids of the Dark Eldar Kabal Thorns of the MirrorGloom in Morvax Reach>Avant Garde TacticsAvant Garde sounds great
>>6234714>Banishing the Renegades of the Velvet Palm back to the warp in Cindar ValeA bunch of retarded Slaaneshi queers, no doubt.
>Avant Garde Tactics
>>6234714>Banishing the Renegades of the Velvet Palm back to the warp in Cindar Vale>Avant Garde Tactics
>>6234714>>Banishing the Renegades of the Velvet Palm back to the warp in Cindar Vale>Avant Garde TacticsOur hatred of Chaos will come from bleeding our brothers in the soil of this dead world.
Now is the time we recover our remaining brothers and tech priests and prepare to take the fight in the shadows as we are prepared to do. Not that our father's book would approve but even he glorified pencil pusher that he turned out to be, dismissed it as trite garbage unfit for this new age of war
A Malal champion is kino af, but what should our deeper reason / beliefs be?
There's a wide variety of options to work with, and it'd be a huge missed opportunity if we hate chaos for something as common as "revenge" or "they're evil".
It'd be neat to have fallen to/chosen Malal for a unique reason.
>>6234714>Defeating the Tyranids of Hive Fleet Ziz at Vectron’s Halo>Invincible Marches
>>6234714>Waaaagh>Devastating Deep Strikes
>>6234714>>Defeating the Tyranids of Hive Fleet Ziz at Vectron’s Halo>Phenomenal Psychic Power
>>6234714>Scouring Jadath’s Shroud of the vile Hrud>Avant Garde TacticsRare to see a story about 40K skaven with time-manipulation powers
>Banishing the Renegades of the Velvet Palm back to the warp in Cindar Vale: 3
>Defeating the Tyranids of Hive Fleet Ziz at Vectron’s Halo: 2
>Breaking Waaaagh! MadKlaw in the Zeraphon Expanse: 1
>Silencing the Raids of the Dark Eldar Kabal Thorns of the MirrorGloom in Morvax Reach: 1
>Scouring Jadath’s Shroud of the vile Hrud: 1
>Avant Garde Tactics: 5
>Invincible Marches: 1
>Phenomenal Psychic Power: 1
Votes counted, writing.
The Chapter did not idle as they prepared to again face the renegade menace, and swiftly all manner of plans, contingencies, and training was put into place to bring Ger back into compliance.
Unfortunately, the best laid plans of men are often disrupted, and the last campaign of the Glaives was no different.
It started aboard the Righteous Edge as it sailed through the eldritch torrent of the Warp; the old mechanisms that protected the vessel from the ghostly tide failed. The gellar field’s collapse brought the horrors of the Warp rushing into the Battle Barge. For an uncountable number of days you fought against the demons of chaos and beasts of the Immaterium alongside…
>The Shifting Blade (1st Sphere: deception, feints, battlefield inversion)
>The Fractured Line (2nd Sphere: disruption, hit-and-fade, command decapitation)
>The Silent Chorus (3rd Sphere: psychological warfare, vox distortion, terror ops)
>The Pale Bloom (4th Sphere: prototype deployment, exotic/destroyer wargear)
>The Last Echo (5th Sphere: predictive analysis, postmortem combat theory)
>The Bound Paradox (6th Sphere: reserve force and counter-intuitive strike units)
>The Gilded Vein (7th Sphere: symbolic warfare, ritualized battlefield gestures)
>The Iron Mantle (8th Sphere: heavy support, siege tactics, fallback bastion)
It was there, within the carnage of survival that you heard the dark whisperings of something larger rattle within your skull. It emanated from an ancient, smoldering antipathy that has been with you as a neophyte. A pale hate, far from the burning zeal that the chaplains from your Chapter and others extolled. Its baleful glow only grew as you ran down the warp spawned and possessed, and the black voice it brought increased in volume as your vessel was spat from the tearing flows of the Immaterium into the waiting arms of a warp storm.
The Righteous Edge, wounded by its travel through the warp, moved in vain to avoid the drafts of the storm. A futile gesture, done only in the hopes of buying time for the Chapter to survive, you were…
>Left aboard the vessel, continuing to combat the demons as the ship broke apart and fell into the planet’s atmosphere
>Thrown into a drop pod, unrestrained as it hurtled towards the surface
>Dragged by the winds of the warp storm into its maelstrom
>Transferred by the dying Teleportarium onto the earth of Ger IV
>Spirited away by a prototype deployment system, guided by a psycho-reactive beacon
>Descending towards the surface in one of the remaining Thunderhawks, it’s very hull coming apart during the last voyage
>Write-In
>>6235858Codex Divergence: Glaives of the Emperor
“Doctrine is not law. Doctrine is a starting point.”
Contrasting their progenitors, the Glaives of the Emperor organized their forces into eight Spheres: company-equivalents structured by doctrinal philosophy rather than the traditional battle/reserve role distinctions of a Codex-compliant Chapter. These fluid Spheres emphasize strategic ideology over rigid function, and are known to exchange squads dynamically in response to evolving campaign conditions. This system fosters a heightened awareness of battlefield complexity, cultivates broad tactical experience among the Astartes, and enables maneuvers that defy conventional prediction.
To support this avant-garde structure, the Chapter maintains neither a veteran company nor a dedicated scout company. Instead, both Veterans and Neophytes are embedded across all Spheres. Veterans act as doctrinal anchors, offering lived interpretations of their Sphere’s philosophy and adapting it through experience. Neophytes, on the other hand, are exposed early to diverse tactical schools of thought, accelerating their development and reinforcing the Chapter’s belief that adaptability is as sacred as strength.
Specialist roles are distributed strategically to support the Chapter's experimental doctrine. Techmarines are most commonly found within The Pale Bloom, where their expertise supports ongoing wargear experimentation and field testing. Librarians and Chaplains are frequently embedded in The Last Echo and The Silent Chorus, where their spiritual and psychic disciplines can reinforce the psychological and analytical facets of those Spheres. Apothecaries, as ever, are dispersed widely but tend to accompany fast-moving or high-risk deployments such as those in The Fractured Line and The Bound Paradox.
While the Chapter has no formal First Company, most of its Terminator armor and ancient relics are held by The Iron Mantle, the most traditionally structured Sphere. The Iron Mantle serves as a bastion force and symbolic reminder of the Chapter's roots, often anchoring extended campaigns or acting as the final line of defense.
Each Sphere becomes not just a tool of war, but a school of thought: its leaders more akin to war-philosophers than mere commanders. Through this model, the Glaives of the Emperor do not merely fight wars. They study them, and they teach through them.
>>6235858>The Fractured Line (2nd Sphere: disruption, hit-and-fade, command decapitation)>Left aboard the vessel, continuing to combat the demons as the ship broke apart and fell into the planet’s atmosphere
>>6235859How ironic that a chapter that understood what Guillaman's Codex was actually supposed to be has reached such a dire state.
>The Last Echo (5th Sphere: predictive analysis, postmortem combat theory)>Left aboard the vessel, continuing to combat the demons as the ship broke apart and fell into the planet’s atmosphereI want to play a psyker.
>>6235858>>The Pale Bloom (4th Sphere: prototype deployment, exotic/destroyer wargear)>Thrown into a drop pod, unrestrained as it hurtled towards the surface
>>6235858>The Pale Bloom (4th Sphere: prototype deployment, exotic/destroyer wargear)>Left aboard the vessel, continuing to combat the demons as the ship broke apart and fell into the planet’s atmosphere
>>6235858>The Pale Bloom (4th Sphere: prototype deployment, exotic/destroyer wargear)>Left aboard the vessel, continuing to combat the demons as the ship broke apart and fell into the planet’s atmosphereWe are the last of the prototype veterans and our very armor is soaked in daemon blood. what better call to the voice of Malice than hatred infused into our very armor for all that is chaos and all that is dogma
>>6235858>The Pale Bloom (4th Sphere: prototype deployment, exotic/destroyer wargear)>Dragged by the winds of the warp storm into its maelstrom>>6236064I agree. This is some good stuff QM, nice work!
>>6235858>The Gilded Vein (7th Sphere: symbolic warfare, ritualized battlefield gestures)>Left aboard the vessel, continuing to combat the demons as the ship broke apart and fell into the planet’s atmosphere
>>6235858>>The Iron Mantle (8th Sphere: heavy support, siege tactics, fallback bastion)>Left aboard the vessel, continuing to combat the demons as the ship broke apart and fell into the planet’s atmospherei dont really like playing as a psyker
You were one of the few survivors left aboard the Righteous Edge as she began to fall to Ger IV’s gravity, unleashing the dread weapons of The Pale Bloom upon the demons as the Battle Barge began to fall. Supernatural blood and the exhaust of destroyer weaponry stained and peeled the color from your power armor, you gave the warpspawn all that you could get your hands on, and too often you were left emptying the weapons of your slain battle-brothers. You noticed your doomed status well before the groan of the ship’s unraveling echoed through its corridors. The perforations within the venerable began to howl as they drank of the planet’s atmosphere, and already the craftiest of the monsters began to crawl out of these breaches. Soon you were left with only the blood thirstiest, charging you as the Righteous Edge split apart, the deafening noises and steady burning doing little to draw your attention from annihilating your foes. Soon you were left with only the pieces of the battle for company, your gaze cast towards the storm as you felt the ship fracture and send you plummeting towards the surface. As the atmosphere tore it further apart, you could only stare at the maelstrom and its eldritch inhabitants. You wished that the entire Immaterium was a beast, that you may wring its neck and choke out its misshapen life. As the heat grew you did not consign yourself to the God Emperor’s grace, nor bellowed a curse upon your enemies that had cast you to your doom. As your mind blackened, its one thought was that you may persist, to deliver the destruction that had set upon you unto all, and in the final seconds of awareness, something murmured a way for it to be so.
It was this same whisper that roused you from the void of unconsciousness, its voice quieting as the pains of survival flowed from body to mind. You surveyed the result of your arrival, the bent metal, smoldering wrecks, broken bodies, and what remained of the Righteous Edge. The same dark musings compelled you towards the hulk.
The reminiscence over, Zuhn Bellator turns from the faded insignia of his former chapter and enters into the broken Battle Barge. It is dark, and deathly silent, no wailing klaxon, no buzzing alarm, not even the dying drones of a cogitator echo within the hall. You march, guided by memory and instinct. You enter what remains of the shrine chapel, the iconography broken and twisted, scattered on the floor alongside the mangled bodies of serfs and marines, you gaze at your reflection for the first time since you embarked on this crusade, your bruised and scarred visage staring back at you in the dim reflection of a broken altar. Narrowing your gaze, you see three eyes emerging from the dark, staring over your shoulder.
(Cont.)
>>6236503“Reveal yourself!” You shout as you wheel around, fists raised to beat whatever creature dares to challenge you. Then you see it, black upon black, the horned figure of a man fluctuating in the shadow. All dark except the three white eyes that stare at you. A voice rises to answer.
“You have called me, I am here.” it speaks.
“I did not c-” You begin before it’s voice cleaves your words
“Call for me by voice, mind or blood spilt, but your soul bartered all the same.” It sneers as the shadow flies from the darkness behind you, passing over the dirtied walls of the chapel. Ash spills from burners, gold blackens, a statue of the Emperor weeps rust.
“Doom, destruction and death like that you have been dealt, like that you wish to give.”
“I fought to live, I fought to honor them.” You answer as you step forward against the shadow.
“You fought for spite, you fight for hate, your duty is as strong as the corpses around you.”
The horned silhouette begins to circle, not with steps, but as a shadow cast by a flame you cannot see.
“You prayed that there be a shape to your pain. You hoped that something could drive it against those who had wounded you. You cried for justice when silence came. I am that shape. I am that answer.”
The chapel groans. You feel the weight of the barge press down like judgment.
“You would dig through the dead for armor, for weapons, for rites. I offer you a greater tool. The mark of your will, made manifest.”
“I will not kneel” You scold the darkness with a glare.
It laughs, a chattering crow not of cruelty, but delight.
“Of course not. You are no servant. That is why you are mine.”
You wince, for you know the shadow speaks the truth. You feel it rise up within you, the same emotion that has smoldered within you every battle, every crusade. Its name and the darkness one and the same, Malice. You stare into the trioptic gaze of the darkness, your soul sealing the pact with the Renegade God.
>The pain demands release. The spirits of your battle brothers howl for justice. If this power lets you destroy those responsible, even fate itself, you will take it.>The Chapter is gone. Their names will fade like ash upon the wind. But this power will let you leave a mark, on history, on the galaxy, on the minds of those unfortunate enough to survive you. You accept the boon not for yourself, but for the memory of the Chapter.>Survival is no longer a matter of skill. The warp has swallowed the rules. This is not surrender, it is adaptation. You take the boon not in faith, but necessity.>You gave your soul to an empire of silence. You bled, obeyed, and died for blind lords and ancient dogma that never came. This is not betrayal, it is revelation. You accept the boon to become what they could not.>Everything is ash. Your oaths a phantom. You do not know why you walk forward. But this power at least gives direction. Even if it leads to damnation, it is still a path.>Write-inCont.
>>6236505The world tilts. Pain blooms. You fall to one knee, not in worship, but reaction….
>Light erupts from your hand. Ghost-pale. Flickering like something only half-real. Fingers spread and glow like embers beneath ice. Your veins shine like glass lit from within. With a touch, you brand the world itself, leaving the weak-willed hollowed, and the proud scorched in soul. (The Pale Brand: Touching an enemy leaves a burning ghostly handprint that dominates weak-willed foes and saps strength from the strong. Branding also causes anomalies in marked objects or areas, subtly altering their behavior or purpose.)>Your tongue aches, reshaped. When you speak, language shudders. Sound twists. The truth unravels. A single whisper can sever belief, unmake a memory, or silence defiance mid-breath. But each word etches itself on your spirit, flensing what you once were. Say enough, and even you will forget your name. (The Null Word: You gain a spoken ability that unravels logic and belief, you can speak a Word to suppress psychic powers, dispel lies, or fracture an enemy's will. Each use weakens your sense of identity.)>Your eyes empty. Black mirrors now dwell in their place, voids that pull, devour, and echo. To meet your gaze is to feel one’s mind soften, bleed, and vanish. Names, prayers, home, all fade in the stare. Yet every memory stolen burrows into your mind, whispering for return, battling for dominance. (The Hollow Gaze: You can drain memories and identity from anyone who meets your gaze for more than a moment, progressively weakening their resolve and knowledge. Prolonged use gives you access to their memories, but risks your mind being fractured.)>Above your brow burns a sigil of inverted light. Psykers flinch in your presence. Daemons hiss. Prayers grow quiet. The warp turns cold. Even allies shiver when you near, for you bring no hope, no glory, only endings. You are the prophecy no one dares write. (The Maligned Halo:You emit a soul-pressure that causes daemons and psykers to falter, and suppresses both faith-based and warp-based abilities in your immediate vicinity. Allies find it harder to regain morale when near you. Enemies are more easily broken and disheartened. You are harder to detect psychically.)>Write-inRoll 1d100 for wargear recovered, Bo3, criticals on 1-10 and 90-100
Rolled 96 (1d100)
>>6236505>The pain demands release. The spirits of your battle brothers howl for justice. If this power lets you destroy those responsible, even fate itself, you will take it.Chaos must be destroyed.
>Light erupts from your hand. Ghost-pale. Flickering like something only half-real. Fingers spread and glow like embers beneath ice. Your veins shine like glass lit from within. With a touch, you brand the world itself, leaving the weak-willed hollowed, and the proud scorched in soul. (The Pale Brand: Touching an enemy leaves a burning ghostly handprint that dominates weak-willed foes and saps strength from the strong. Branding also causes anomalies in marked objects or areas, subtly altering their behavior or purpose.)The others are more interesting from a storytelling perspective, with some interesting motivation pairings, but I want my fancy SoM brand thingy.
Also, is high or lower better for us?
Rolled 65 (1d100)
>>6236505Extremely based so far, QM
>Survival is no longer a matter of skill. The warp has swallowed the rules. This is not surrender, it is adaptation. You take the boon not in faith, but necessity.The Chapter is dead. Our brothers are dead. But the teachings of Guilliman are alive, even now. Adaptation is life - perhaps, a new Chapter can be built to avenge the old, keep the memory of the dead alive. Do we not have a duty to carry Guilliman’s teachings as far as we can, even if we must carry them into the dark? A new Chapter must rise - an ebony reflection of a glaive hidden in the abyssal night…
>Above your brow burns a sigil of inverted light. Psykers flinch in your presence. Daemons hiss. Prayers grow quiet. The warp turns cold. Even allies shiver when you near, for you bring no hope, no glory, only endings. You are the prophecy no one dares write. (The Maligned Halo:You emit a soul-pressure that causes daemons and psykers to falter, and suppresses both faith-based and warp-based abilities in your immediate vicinity. Allies find it harder to regain morale when near you. Enemies are more easily broken and disheartened. You are harder to detect psychically.)>basically, rebirth of the Chapter over strictly revenge>this sets up lots of great conflicts for QM as we navigate true renegade status…
Rolled 30 (1d100)
>>6236505>Everything is ash. Your oaths a phantom. You do not know why you walk forward. But this power at least gives direction. Even if it leads to damnation, it is still a path.>Your tongue aches, reshaped. When you speak, language shudders. Sound twists. The truth unravels. A single whisper can sever belief, unmake a memory, or silence defiance mid-breath. But each word etches itself on your spirit, flensing what you once were. Say enough, and even you will forget your name. (The Null Word: You gain a spoken ability that unravels logic and belief, you can speak a Word to suppress psychic powers, dispel lies, or fracture an enemy's will. Each use weakens your sense of identity.)
>>6236506>Survival is no longer a matter of skill. The warp has swallowed the rules. This is not surrender, it is adaptation. You take the boon not in faith, but necessity.>Above your brow burns a sigil of inverted light. Psykers flinch in your presence. Daemons hiss. Prayers grow quiet. The warp turns cold. Even allies shiver when you near, for you bring no hope, no glory, only endings. You are the prophecy no one dares write. (The Maligned Halo:You emit a soul-pressure that causes daemons and psykers to falter, and suppresses both faith-based and warp-based abilities in your immediate vicinity. Allies find it harder to regain morale when near you. Enemies are more easily broken and disheartened. You are harder to detect psychically.)A mark of chaos denied.
R
md5: 019c81a8a5082361e80d25405f7c2ff4
🔍
>>6236505>The Chapter is gone. Their names will fade like ash upon the wind. But this power will let you leave a mark, on history, on the galaxy, on the minds of those unfortunate enough to survive you. You accept the boon not for yourself, but for the memory of the Chapter.>Light erupts from your hand. Ghost-pale. Flickering like something only half-real. Fingers spread and glow like embers beneath ice. Your veins shine like glass lit from within. With a touch, you brand the world itself, leaving the weak-willed hollowed, and the proud scorched in soul. (The Pale Brand: Touching an enemy leaves a burning ghostly handprint that dominates weak-willed foes and saps strength from the strong. Branding also causes anomalies in marked objects or areas, subtly altering their behavior or purpose.)We are the Bright Lord, let the warp fear us as we turn their armies against itself to take vengeance against those who wronged us, the weak weapons of Chaos will carve the name of each of our Brothers, the serfs, and tech priests into the stones of our fortress and the bones of their fell-kin
>>6236505>The Chapter is gone. Their names will fade like ash upon the wind. But this power will let you leave a mark, on history, on the galaxy, on the minds of those unfortunate enough to survive you. You accept the boon not for yourself, but for the memory of the Chapter.>>6236506>Light erupts from your hand. Ghost-pale. Flickering like something only half-real. Fingers spread and glow like embers beneath ice. Your veins shine like glass lit from within. With a touch, you brand the world itself, leaving the weak-willed hollowed, and the proud scorched in soul. (The Pale Brand: Touching an enemy leaves a burning ghostly handprint that dominates weak-willed foes and saps strength from the strong. Branding also causes anomalies in marked objects or areas, subtly altering their behavior or purpose.)>>6236613Seconded.
>>6236505Getting really cool qm
>Survival is no longer a matter of skill. The warp has swallowed the rules. This is not surrender, it is adaptation. You take the boon not in faith, but necessity.We take this boon for the strength it gives. The warpspawn will not find easy prey again
>Above your brow burns a sigil of inverted light. Psykers flinch in your presence. Daemons hiss. Prayers grow quiet. The warp turns cold. Even allies shiver when you near, for you bring no hope, no glory, only endings. You are the prophecy no one dares write. (The Maligned Halo:You emit a soul-pressure that causes daemons and psykers to falter, and suppresses both faith-based and warp-based abilities in your immediate vicinity. Allies find it harder to regain morale when near you. Enemies are more easily broken and disheartened. You are harder to detect psychically.)
>>6236506>The Chapter is gone. Their names will fade like ash upon the wind. But this power will let you leave a mark, on history, on the galaxy, on the minds of those unfortunate enough to survive you. You accept the boon not for yourself, but for the memory of the Chapter.>Light erupts from your hand. Ghost-pale. Flickering like something only half-real. Fingers spread and glow like embers beneath ice. Your veins shine like glass lit from within. With a touch, you brand the world itself, leaving the weak-willed hollowed, and the proud scorched in soul. (The Pale Brand: Touching an enemy leaves a burning ghostly handprint that dominates weak-willed foes and saps strength from the strong. Branding also causes anomalies in marked objects or areas, subtly altering their behavior or purpose.)
>>6236506>>Survival is no longer a matter of skill. The warp has swallowed the rules. This is not surrender, it is adaptation. You take the boon not in faith, but necessity.>Above your brow burns a sigil of inverted light. Psykers flinch in your presence. Daemons hiss. Prayers grow quiet. The warp turns cold. Even allies shiver when you near, for you bring no hope, no glory, only endings. You are the prophecy no one dares write. (The Maligned Halo:You emit a soul-pressure that causes daemons and psykers to falter, and suppresses both faith-based and warp-based abilities in your immediate vicinity. Allies find it harder to regain morale when near you. Enemies are more easily broken and disheartened. You are harder to detect psychically.)I like the SoM reference but we can save that for when we finally start fully accepting that there's no going back.
>>6236505>The pain demands release. The spirits of your battle brothers howl for justice. If this power lets you destroy those responsible, even fate itself, you will take it.>Light erupts from your hand. Ghost-pale. Flickering like something only half-real. Fingers spread and glow like embers beneath ice. Your veins shine like glass lit from within. With a touch, you brand the world itself, leaving the weak-willed hollowed, and the proud scorched in soul. (The Pale Brand: Touching an enemy leaves a burning ghostly handprint that dominates weak-willed foes and saps strength from the strong. Branding also causes anomalies in marked objects or areas, subtly altering their behavior or purpose.)
>>6236505>>The Chapter is gone. Their names will fade like ash upon the wind. But this power will let you leave a mark, on history, on the galaxy, on the minds of those unfortunate enough to survive you. You accept the boon not for yourself, but for the memory of the Chapter.inb4 heisenberg I DID IT FOR ME
>Above your brow burns a sigil of inverted light. Psykers flinch in your presence. Daemons hiss. Prayers grow quiet. The warp turns cold. Even allies shiver when you near, for you bring no hope, no glory, only endings. You are the prophecy no one dares write. (The Maligned Halo:You emit a soul-pressure that causes daemons and psykers to falter, and suppresses both faith-based and warp-based abilities in your immediate vicinity. Allies find it harder to regain morale when near you. Enemies are more easily broken and disheartened. You are harder to detect psychically.)I do hope we can get the Pale Brand later, as the other anon said, once he has fallen further.
>>6236505>>6236506>Write-in>You want to die, but you hate yourself too much. This is punishment. To be alone, fighting for a cause with no hope, against a foe you cannot beat. This is what you deserve, if not worse.>Above your brow burns a sigil of inverted light. Psykers flinch in your presence. Daemons hiss. Prayers grow quiet. The warp turns cold. Even allies shiver when you near, for you bring no hope, no glory, only endings. You are the prophecy no one dares write. (The Maligned Halo:You emit a soul-pressure that causes daemons and psykers to falter, and suppresses both faith-based and warp-based abilities in your immediate vicinity. Allies find it harder to regain morale when near you. Enemies are more easily broken and disheartened. You are harder to detect psychically.)This fits the Malice theme the most. It'll also be an infinite supply of kino when we see the look on the faces of daemons when they realize what we are; it'll never get old.
>>6236505>>The Chapter is gone. Their names will fade like ash upon the wind. But this power will let you leave a mark, on history, on the galaxy, on the minds of those unfortunate enough to survive you. You accept the boon not for yourself, but for the memory of the Chapter.>Above your brow burns a sigil of inverted light. Psykers flinch in your presence. Daemons hiss. Prayers grow quiet. The warp turns cold. Even allies shiver when you near, for you bring no hope, no glory, only endings. You are the prophecy no one dares write. (The Maligned Halo:You emit a soul-pressure that causes daemons and psykers to falter, and suppresses both faith-based and warp-based abilities in your immediate vicinity. Allies find it harder to regain morale when near you. Enemies are more easily broken and disheartened. You are harder to detect psychically.)
Lot of votes, but unsurprising since this has the titular Dark God's appearance.
I'm going to leave the vote up and narrow the votes down to
>Survival>Memory of the Chapterand
>Pale Brand>Maligned HaloSince I will probably not be able to post an update tomorrow.
>>6236522Higher is better and your roll is within a critical. That said I'm having second thoughts on the wargear list I'm writing, I'd like a general idea of the power they should have, from mortifier bolter & downsized eviscerator, 6 barrel combi-weapon, to rotor cannon shooting mind altering bullets and a volkite/rad rifle that irradiates people and makes them explode.
>>6236884Any chance of an iron halo or a power spear/glave? A glaive would be fitting given the chapter's name.
>>6236884Thats pretty good since The Pale Bloom (4th Sphere: prototype deployment, exotic/destroyer wargear) seems to have won in the previous vote.
All sounds like really devastating weaponry
>>6236884>Survival>Maligned HaloSurvival and Maligned Halo fit together pretty nicely. Same goes for Memory of the Chapter and Pale Brand.
>>6236884Aww, it seems I was too late for my write-in. Oh well, my vote is still mostly the same:
>Survival>Maligned Halo
>>6236884>>Memory of the Chapter>Maligned Halo
>>6236884>survival>maligned haloI am this anon btw
>>6236556I do really like the self-hatred write-in that this anon provided, so maybe we learn to loathe everything (including ourselves!) as time goes on
>>6236884>>Memory of the Chapter>Pale Brand
>>6236884>>Survival>Maligned Halo
>>6236884>Memory of the Chapter>Pale Brand will we be able to unlock more of these powers later? It seems like Halo is going to win but i still like the idea of Shadow of Mordor powers in the warp
To ease any doubts yes, the other blessings may be granted later in the quest, so don't feel you have to vote with the assumption it'll never be seen again.
Also if I'm counting the votes right and assuming the votes that didn't need any change are to be counted as is I have
>Survival 5>Memory of the Chapter 5>Pale Brand 3>Maligned Halo 7 At the current tally, I'll wait a bit longer for those who haven't updated their vote and for anyone who still wants to change them
>>6236933Iron Halo and other similar equipment will be with the wargear choice.
>>6237375Will change my vote from Survival to Memory in order to keep things moving
Please see vote here
>>6236556
>>6236884>Survival >Maligned Halo
>>6236884>Survival>Maligned HaloDamn this is cool. Looking forward to where you take it QM.
I'm going to count the vote as
>Survival>Maligned HaloSince
>>6237606 would put things back to a tie with the two other votes
Writing
You rise, the dim glow emanating from your halo only revealing more of the defaced chapel as you stare at the shadowed form of your patron, its dark form not receding from the grim light of your crown. The wages of faith displayed in broken triptychs, fractured icons, and dead bodies. The Emperor’s Glaives were no band of naive crusaders, no unbloodied whiteshield new to the horrors of the warp, but they were destroyed all the same. If you are to face the horror and live, you need more than the armaments of man and the light of the distant Astronomicon. You look again at your gloomy reflection, the light of your halo only accentuating the darkness surrounding you.
“Your gift better work demon, I’ll brave the beasts of the warp to show you my disappointment firsthand.” You level at the dark.
A laugh escapes the shadows, eyes narrowing in good humor.
“As if I would curse someone so spiteful. Your aura will serve you well space marine. Now tend to your Chapter’s relics, they hunger for the Chaos blood approaching.”
With that the darkness withdraws, leaving you alone with the pale illumination of your nimbus.
You exit the Chapel, resuming your original march towards the depths of the barge’s armories. The door guarding the most venerable of your Chapter’s equipment remains closed, clawed at by hands human and beast. You pick up a narrow piece of scrap and drive it between the bulkheads.Your muscles as you pry the door open, the metal snapping in twain. You toss the other half to the floor with a clatter, and push open the door by hand. Your eyes widen in shock at the contents of the armory…
Cont.
>>6239297>Mortifier Bolter and Reductor Mk.II Pattern Eviscerator, with Fortified Mk.IV Power Armor & Iron Halo (An heirloom weapon from the Horus Heresy, firing rounds that unravel their targets in excruciating pain, A prototype improvement on an eviscerator downsized to the more easily handled size of a chainsword. Fortified for use with Destroyer weaponry, this Mk.IV Power Armor is even further protected by an Iron Halo.)>”Hexa-Mortis” 6-Barrel Combi-Weapon, with Mk.VII Power Armor(a heavy weapon combining 2 plasma guns, 2 bolters, a flamer and a melta onto one heavy platform. A simple Mk.VII Power Armor with ocular attachments.)>CloakFire Variant Blast Pistol and Petal Fang Combat Knife, with Ghostplate Harness Mk.VI Power armor (A Space Marine sized laser pistol, modified to give no visible beam, combat knife made with a vibrating psycho-active filament, phases through armor and flesh to leave internal wounds. The Ghostplate Harness sacrifices some of the protection offered by the Mk.VI to allow the wearer to phase through solid objects.)>Oblivion Pattern Rotor gun, with Mk.V Power armor and Gravitic Lash Harness (Rotor gun loaded with a nerve disrupting agent, causes temporary memory loss. The Gravitic Lash Harness can violently repulse and pin down anything within a radius around the wearer.)>Radstorm Rifle & Mk.II Power armor with Rad-Glyph warnings(Hybrid Energy rifle that irritates the target and makes them explode, warded armor with glyphs that react to unseen radiation, toxins, or warp presence.) >Vex Glaive and Mk.VI power armor with Bladeshroud Coating(Hallucinogenic coated power glaive, Mk.VI power armor with a material composition that ripples and distorts into confusing illusions.)Cont.
>>6239298You turn your weapon over once more, feeling its weight with a complete suit of power armor once again encasing you. Your inspection is cut short by the sound of distant voices. Swiftly and quietly you exit the armory, staying to the shadows and moving with a thoughtful and trained slowness. You hear the voices before you see the wretched forms they belong to.
“KHAYOS HAF GEEVEN US VEEKTOHREE!”
“NHOHWAN SURVEEVES HEER!”
“HWEE ARE BLESHED BY ZE DARK GAWDS!”
“DA SHEEP EEZ HOWORZ NAOW!”
You peek from your cover to see the source of the cacophony. Cultists garbed in an ugly mish-mash of fabrics and brutish armor, crude clubs and bladess strapped to their bodies alongside dirty stubbers. Their rejoicing is shattered by a shout.
“YOU WHELPS CELEBRATE TOO EARLY.” A man dressed in a full suit of flak armour adorned with the markings of Chaos enters into your view. He holds a plasma pistol and chainsword in his hands, and is flanked by others in less complete flak armor with lasguns.
“I CAN FEEL A PRESENCE WITHIN THE WRECK, FIND IT SO I MAY DESTROY IT MYSELF.” He commands the cluster with a raised sword.
The cultists quickly disperse, scurrying about the hulk to find their doom.
>Skulk back into the shadows, pick them off one by one.>Cut down the lot of them.>Single out the armored aspirant and obliterate him.>Write-inTo help try and prevent the need of a second vote, please put a 1. and 2. option for each of the votes.
>>6239300>>Single out the armored aspirant and obliterate him.
>>62393001. >Mortifier Bolter and Reductor Mk.II Pattern Eviscerator, with Fortified Mk.IV Power Armor & Iron Halo (An heirloom weapon from the Horus Heresy, firing rounds that unravel their targets in excruciating pain, A prototype improvement on an eviscerator downsized to the more easily handled size of a chainsword. Fortified for use with Destroyer weaponry, this Mk.IV Power Armor is even further protected by an Iron Halo.)
2. >Skulk back into the shadows, pick them off one by one.
>>6239298>CloakFire Variant Blast Pistol and Petal Fang Combat Knife, with Ghostplate Harness Mk.VI Power armor (A Space Marine sized laser pistol, modified to give no visible beam, combat knife made with a vibrating psycho-active filament, phases through armor and flesh to leave internal wounds. The Ghostplate Harness sacrifices some of the protection offered by the Mk.VI to allow the wearer to phase through solid objects.) (1.)Getting to phase through walls while scaring the shit out of everyone with the Maligned Halo is too good to pass up. We'll basically be Space Marine Batman.
>Skulk back into the shadows, pick them off one by one. (2)
>>6239298>>62393001.
>CloakFire Variant Blast Pistol and Petal Fang Combat Knife, with Ghostplate Harness Mk.VI Power armor2.
>Skulk back into the shadows, pick them off one by one.
>>6239298>>Mortifier Bolter and Reductor Mk.II Pattern Eviscerator, with Fortified Mk.IV Power Armor & Iron Halo (An heirloom weapon from the Horus Heresy, firing rounds that unravel their targets in excruciating pain, A prototype improvement on an eviscerator downsized to the more easily handled size of a chainsword. Fortified for use with Destroyer weaponry, this Mk.IV Power Armor is even further protected by an Iron Halo.)This wargear choices are pretty cool
>>6239300>Single out the armored aspirant and obliterate him.
>>6239307Supporting, this is the most fun option by far.
>>6239300>Mortifier Bolter and Reductor Mk.II Pattern Eviscerator, with Fortified Mk.IV Power Armor & Iron Halo (An heirloom weapon from the Horus Heresy, firing rounds that unravel their targets in excruciating pain, A prototype improvement on an eviscerator downsized to the more easily handled size of a chainsword. Fortified for use with Destroyer weaponry, this Mk.IV Power Armor is even further protected by an Iron Halo.)>Skulk back into the shadows, pick them off one by one.Dont forget to leave one alive so we can interrogate them and/or possibly make them our first serf of the "Pale Glaive"
>>6239602actually change my vote to >Single out the armored aspirant and obliterate him.
we can do more if we crush the spirit of all of the cultists at once
>>6239307+1
It's too much fun to imagine arrogant daemons and smug chaos spykers shitting themselves in fear
>>6239300>>Mortifier Bolter and Reductor Mk.II Pattern Eviscerator, with Fortified Mk.IV Power Armor & Iron Halo>>Single out the aspirant and obliterate him
>>6239298>CloakFire Variant Blast Pistol and Petal Fang Combat Knife, with Ghostplate Harness Mk.VI Power armor (A Space Marine sized laser pistol, modified to give no visible beam, combat knife made with a vibrating psycho-active filament, phases through armor and flesh to leave internal wounds. The Ghostplate Harness sacrifices some of the protection offered by the Mk.VI to allow the wearer to phase through solid objects.)>>6239300>Single out the armored aspirant and obliterate him.
Need a vote to break a tie on
>>6239300And to speed things up I need three rolls of 1d100s, Bo3
Rolled 90 (1d100)
>>6241036>>Single out the armored aspirant and obliterate him.Done
Rolled 41 (1d100)
>>6241036Looks like the tie was broken.
Rolled 90 (1d100)
>>6241036So who won in wargear?
>>6241118Unless I made a mistake, CloakFire Variant Blast Pistol and Petal Fang Combat Knife, with Ghostplate Harness Mk.VI Power armor.
with 5 against Mortifier Bolter and Reductor Mk.II Pattern Eviscerator, with Fortified Mk.IV Power Armor & Iron Halo's 4
>>6241161nah the count is correct, we are getting close and personal
“You court death apostate.” You announce as you step out of the shadows, allowing the cultists to gaze upon your armored and haloed form.
The turncoat guardsman raises his chainsword to you and readies his pistol. “SPACE MARINE! I WILL HAVE YOUR HE-”
You do not allow him the luxury of finishing his challenge, the Blast Pistol raised with speed to aim at the heretic’s head. Only the soft whisper of the lasgun gives any indication that it was fired, and you see the aspiring cultit’s head vaporize. The smoking body and its weapons dropping to the ground.
His escorts are unnerved by the sudden loss of their superior, looking dumbfounded at his headless corpse. You do not allow this surprise to be lost, and you weave back behind the walls of the wreck. A few laser shots ring out behind you, scorching the beaten inside of the Battle Barge. You charge into the dark, turning to let your superior senses hear the rantings of the cultists from the other side. Activating the prototype device attached to your armor, turning translucent as you walk through the adamantium walls like a ghost. You exit and tower over one of the armored entourage, he turns around to see you bringing your knife down on him. He winces as the blade passes through his chest, stares at you bewildered as he sees no cut. His mouth opens to speak, but nothing rattles out of his throat. He points at you as his jaw remains agape, trying to piece together what you have done to him. He spasms as he turns around, gesturing towards himself, begging his fell brethren for help. Now blood flows from his maw, spat out violently as he shudders with the last of his death throes and falls to the ground with a thud.
The other better armed renegade shudders violently as he attempts to level his lasgun at you. You let the edge of your knife glide through his throat. Swiftly you holster your pistol, setting the free hand upon your foe’s helmet and grasping hard. With ease you rip his head off holding it high as his body goes low to the remaining cultists.
Stubbers, clubs, and daggers, raised in defiance against you, now clatter to the floor as screams of horror and lamentations rise from the motley band.
“DA GAWDS HAF ABANDOHNED USS!”
“P-PLEHZ... HAF MERSEE!”
“W-WEE... WEE’V FAILD!!”
“LAWRD, SAVE USS!!”
The cultists exclaim as they begin to retreat, scrambling away as fast as their legs can take them with no care for their comrades.
>Threaten them into subservience
>Taunt them and say their gods will be destroyed just as easily as them
>Stalk them into their camp
>Chase and exterminate them
>Write-in
>>6241216>Threaten them into subservienceacquire cannon fodder
>>6241216>Chase and exterminate them+
>Taunt them and say their gods will be destroyed just as easily as themAlso, question for the QM:
If the prototype lets us phase through walls, are we able to use it to phase through bullets? Energy weapons probably won't work, but I wonder if it'd be effective against regular ballistic guns and bolters...
>>6241232>SupportWe don't need these losers.
>>6241232Support, I’m not opposed to gaining allies but these guys aren’t worth the trouble of converting
>>6241216>Stalk them into their campSlaaneshi depraved will all burn
>>6241216>Stalk them into their camp
>Threaten them into subservience
Cannon fodder are good for us to sneak-execute true menaces.
>>6241216lets combine
>>6241232 and >threaten them into subservience
slaughter each other and decry your false gods "those left shall serve me as the first followers of my pale vengeance"
>>6241232The Ghostplate Harness is a sub-armor system interfacing primarily with the chest plate and power pack, connected by fiber bundles to the rest of the suit. Based on a modified jump generator system, and modeled of what little could be gleaned from astral spectres encountered by the Chapter. The effect causes a light localized warp influence on the wearer, rendering them ethereal and capable of phasing through matter.
While this effect does render the wearer impervious to physical weaponry, as well as even allow chance avoidance of energy based weaponry, the effort of calculating the speed, direction, and volume of enemy fire is immensely difficult. If the spectral effect of the harness ends with something passing through, the wearer will suffer having the substance materialize directly into their innards. Even a space marine's sharpened senses and the improved sensory suite of the Mark VI makes using the harness to avoid the deadly gunfire of combat a nigh-impossible ordeal. With that said, if facing only a single opponent, and the wearer is sufficiently alert, evading blows and shots can be almost trifling.
>>6241216The votes are mostly to taunt and kill the cultists, with
>>6241332 's write-in. However it's different enough that I'd need a few extra votes to use it.
>>6241232Support. No mercy.
“Run to your masters, they will suffer even worse than you!” You shout at the fleeing cultists as you hurl the head of the decapitated before them. Following them at a brisk pace to further their horror, you make a few easy shots with your sidearm. The silent death sent the surviving cultist into even further hysterics. Many stumble during their retreat, left to your nonexistent mercy. Most raise their hands in surrender or in an instinctual effort to protect themselves. They are left drowning in their own vitae or smoldering from a gaping hole blasted into them. A choice few try to cry out for one of their gods to bring them salvation. You do not give them such a chance, and your boots are soon stained a deep crimson. You hear the other runners shout for help from the chaos gods, and you exclaim a taunt at this fruitless begging. “Call your gods, so they may weep at their coming fate!”
As you split apart the last cultist by laser and blade you turn to take in your handiwork. The mutilated bodies creating a trail to the wreck of the Righteous Edge. You turn again to see what the bootlicks of chaos were fleeing towards. Off the horizon you see it, the spires and hab blocks clustered around a spaceport. The capital of Ger IV, Tiller’s Landing. Flames and smoke waft from the urban sprawl, some you spy as the result of fallen debris, others smoldering from bonfires. You flick the blood off your knife as you contemplate.
>Sneak into the city and search for the upper echelons of the planetary cult
>Approach the city and challenge the cult leaders
>Return to the crash site and wait for your victims to come to you
>Write-in
I'm contemplating using a rpg system for upcoming rolls, I'd like to know if a system like this would be enjoyable or if it needs refining
Zuhn Bellator
Stats:
Corpus: 100
Sanity: 100
Armor Class: 10
Traits:
>Maligned Halo
A halo of invented light, emits a soul-presence that stifles psychic, demonic, faith and warp based abilities. The presence also weakens the morale of those nearby.
>Sphere Veteran
Zuhn is a veteran of the Pale Bloom sphere, and is therefore a master of weaponry.
>Ghostplate harness
The Ghostplate harness allows the wearer to turn spectral and pass through matter.
>>6243054>>Sneak into the city and search for the upper echelons of the planetary cult
>>6243054>Sneak into the city and search for the upper echelons of the planetary cultHunting trip
>>6243054>>Sneak into the city and search for the upper echelons of the planetary cult
>>6243054>Sneak into the city and search for the upper echelons of the planetary cultsee if there are any slaves or captured imperials we could save to inspire a revolution
>Sneak into the city and search for the upper echelons of the planetary cult
>>6243054>Sneak into the city and search for the upper echelons of the planetary cultWe have to keep going!
>>6243054>Sneak into the city and search for the upper echelons of the planetary cultCut off the head and leave the rabble to eat each other.
Unanimous vote for sneaking into the city.
>Roll 1d20, DC:15. Bo3
Rolled 8 (1d20)
>>6244811Does the ghostplate help?
Rolled 8 (1d20)
>>6244878aw fuck
looks like we are going loud
>>6244884Hey, if we kill everyone it still counts as sneaking, right?
I wonder what our goal should be in regards to both Chaos, and then the rest of the factions in the galaxy.
Simply killing as many followers of the Big Four is just what Khorne would do. I think we should strive towards something more special than that.
Maybe a desire to make them renounce the Ruinous Powers? Cause them to break their faith just as we had? I don't mean redemption; merely watching their devotion falter and their souls abandon the Gods they believed to serve.
>>6245684im a big fan of the Shadow of Mordor play where we are trying to subjugate the forces of chaos to kill further chaos
maybe a situation kinda like the Badab sector but within the actual warp where we wage war against chaos with its own resources and cultists
These whimpering cultists must have something to lead them and all experience would point to them hiding behind the protection of the inner city. You slowly walk into the shadow cast by the dirtied buildings. Some are ruined by battle or space debris, many more are defaced with graffiti celebrating Chaos. The sounds of ritual and celebration permeate the streets, you spy cultists bowing in reverence to their gods or participating in profane acts. The bodies of their enemies, a few you recognize as PDF or locals, hang from streeposts and other outings, supported by impalement or tying. As you sneak deeper into the city, steadily approaching the space port the number of cultists starts to rise sharply. You weave between and into the buildings, deftly avoiding the meandering groups of heathens. Eventually you arrive at an intersection, where pyres burn the armored remains of your former battle brothers. The flames hide some of their wounds, but you see that few were killed by mortal tools. The dents and twists of a harsh fall warp the shape of the armor and have left many of the space marines missing parts of their bodies. You walk towards the road leading to the spaceport entrance, but are quickly sent back as a group of renegades steadily march out of it. You move to outflank the approaching soldiers, but find additional combatants filling the streets. Knowing these movements could only be done to ensnare you, you rush into one of the buildings, expecting to ghost through it and leave the armed horde behind. You are instead blasted by a gust of ethereal wind, nearly knocking you over as you slide back into the street. Your eyes drift to a raised stave, its tip shining a brilliant blue that slowly dims. Its holder is a cloaked man, flanked by a hulking ogryn carrying a brutish hammer and coated woman with two boltpistols holstered across her chest. The sorcerer shouts to you as you glance at the renegades taking aim at you.
“An admirable attempt space marine, but the Changer of Ways has given me clairvoyance well beyond your secrecy.” He speaks to you with his staff still raised in the air.
“Followers of the Chaos Gods, slay the one who has cut down your fellow believers! Blessings shall fall upon he who leaves the offender intact, so his corpus may complete our grand ritual!” He announces to the gathered gunners as he slams his staff into the ground. Swiftly turning away as the two beside him follow him back into the spaceport.
You have mere seconds between the sound of autoguns racking echoes through the street to formulate a plan.
>Challenge the sorcerer, or at least his henchmen to face you
>Dive into the nearest group of renegades and start hacking them apart
>Try to shoot the sorcerer with your blast pistol
>Call to Malal for assistance
>Write-In
>>6246054>>Try to shoot the sorcerer with your blast pistol
Dead Eye
md5: f7d6e58a9235b6e5e8c301718bf42c07
🔍
>>6246054>Try to shoot the sorcerer with your blast pistol
>>6246054>Challenge the sorcerer, or at least his henchmen to face you If he refuses (he's a Tzeentchian, so of course he will), then we go with:
>Dive into the nearest group of renegades and start hacking them apartTell him that we are an Astartes no longer, and that The Emperor is not our master. Call him a disgrace who has more faith in these dregs than the gifts of his chosen god. If that's still not enough, then it'd be easy to tempt him into a fight; a traitor space marine would be a waaaaaaaaay better bodyguard/minion than an ogryn with a club or a woman with two bolters. If his cannon fodder beat us, then a corpse isn't of much use to him, but if he beats us in a duel? The opportunity for an amazing slave (that's what he thinks).
Shooting him won't work because he'll probably have a force field or something. If he didn't, he would have been killed long ago by some random. The Halo could weaken his powers, but not from this distance, so we'd need to get close. We also shouldn't call upon Malal, at least not this early after receiving his gifts. Not only is he likely to just screw us in general, but it'd be especially disappointing to ask for help against something this mundane.
>>6246054>Challenge the sorcerer, or at least his henchmen to face youthen the moment he appears to deny us or call us a dog of the emperor
>Try to shoot the sorcerer with your blast pistolalso see if any of the cultists are former PDF we could "convince" to join us in trying to overthrow their masters
>>6246054>>Dive into the nearest group of renegades and start hacking them apart
>>6246054>Dive into the nearest group of renegades and start hacking them apartBut only as a distraction - we need to use our ghost plate to dive back into cover
Votes tip in favor of attacking the renegades in melee. Challenging the sorcerer is something that can be done in conjunction so before I write and update vote on if Zuhn says anything.
to speed up the reply I'll take rolls now, 1d100, Bo3
Rolled 74 (1d100)
>>6248205
Rolled 17 (1d100)
>>6248205
Rolled 81 (1d100)
>>6248205
You do not allow yourself to be an easy target and bolt towards the nearest crowd of renegades. They’re taken aback as they see the eight foot superhuman barrel towards them and fade into an intelligible haze. Materializing within the group, you waste now time bringing your knife across their throats and chests, sparing a few the touch of your blade to instead vaporize them with your pistol. Panic sets in the melee, intensifying when the other fel soldiers open fire on the comrades, seeing their sacrifice necessary to end your life and earn the favor of their patrons. You oblige such fratricide, frequently shoving nearby heretics into the spray of bullets. You cut and bash your way into the thick of the mass, your armor managing to hold against the stray autogun rounds and knives striking it. As the gunmen seem to close in on you, you once again use the ghostplate to phase through the staggering crowd, your ghostly form passing through the worn walls of a nearby building. Not allowing the surprise to be wasted, you decide to evade the imminent fire and dash up the building’s stairs, planning to out-maneuver the renegades and reach the spaceport by leaping from building to building. Your strategy is stalled however, when you rush up the stairs to find a cultist kneeling, thrashing about in a profane prayer to a crudely shaped effigy. So transfixed in his worship, the cultist does not notice your arrival.
>Kill him and continue your route to the spaceport
>Force him out of his spellbind and pry answers as to what ritual he is a part of
>Defenestrate the cultist to the renegades below
>Write-in
>>6249278>Defenestrate the cultist to the renegades belowLove a good defenestration.
>>6249278>Defenestrate the cultist to the renegades belowOut you go
>>6249278>Defenestrate the cultist to the renegades below
>>6249278>>Defenestrate the cultist to the renegades below
>>6249278>Defenestrate the cultist to the renegades belowWe don’t have time for this, bye!
You close the distance between yourself and the cultist, he’s completely unaware of your approach. Only when your armored hand grasps his shoulder is his bewitchment broken. He has little time to realize what is happening before he collides with the dirtied glass of a nearby window, only managing to scream as he begins his plummet towards the hard earth. There’s a momentary lull in the gunfire, but it quickly intensifies towards the floor you were on, shattering remaining glass and perforating the walls with bullet holes. You let the renegades continue to unload on the apartment as you dash towards the wall, using the ghostplate to turn into a phantom and leap through to one of the final structures just outside the walls of the spaceport. Your attempt to exit the building is interrupted by the deafening boom of high explosive, you cover your body against the debris as you catch a glimpse of another rabble of soldiers stationed outside the spaceport, armed with grenade launchers in conjunction with their various guns. As you move to cover you hear the echoes of dozens of boots clacking against the pavement, maneuvering to try and surround you.
>Snipe the grenadiers with your blast pistol
>Head downstairs and phase through the wall to disrupt the renegades’ encirclement
>Double back into the other buildings and try to shake your pursuers
>Search for anything that may be aiding your enemies in finding you
>Charge the spaceport guards and fight your way inside
>Write-in
>>6250883>Head downstairs and phase through the wall to disrupt the renegades’ encirclementBe a shame to waste our signature move.
>>6250883>Charge the spaceport guards and fight your way inside
>>6250890>>6250918>>6251179>>6251220Locking for phasing through the wall, need 3 d100s
Rolled 96 (1d100)
>>6252447
Rolled 54 (1d100)
>>6252447Kill the bastards
Rolled 33 (1d100)
>>6252653lets try this again.
You rush down the stairs as the building shudders from the impact of another blast. You charge at the wall, ghosting through it and intersecting the renegades creeping around the walls. You knife comes down on the one nearest to your right, you don’t even bother to look at him die as your head swivels to aim your blast pistol, it’s invisible beam boring through four other soldiers lined up neatly. Your attack has staggered the encirclement and you hurry to capitalize on it. Hacking apart the others, you rapidly cut your way into the group that had given you chase. The corrupted troopers run out of the building and charge in to help their fellow gunmen. Their shouts of your impending doom and cries to the dark gods waver as you continue to effortlessly slice and burn the lot of them. As you are thinning their numbers, you spy some of the spaceport guards preparing their explosive launchers. You deftly reposition to cover yourself from the incoming blast, letting the other soldiers take the brunt of their comrades’ volley. As the smoke clears and giblets hit the pavement, you raise your laser to end the grenadier’s assault. Time seems to slow as your enhanced senses raise the barrel of your pistol towards an exposed array of grenades strapped across one of the soldiers' backs. There is no indication of your success or failure as you pull the trigger, a brief silence as your weapon fires with no visual feedback. Then the mob blocking the spaceport explodes into flame, broken bodies and shattered equipment thrown and scattered across the ground. You see a few survivors squirm and claw at the ground. You ignore them, content to leave them to an anguished death as your armored gaze is turned towards the worn space port.
>Charge directly in to the port
>Attempt to sneak into the facility
>Prepare an ambush for the sorcerer and his entourage
>write-in
>>6253158>Attempt to sneak into the facility
>>6253158>Prepare an ambush for the sorcerer and his entourage
>>6253158>>Attempt to sneak into the facility
>>6253158>Prepare an ambush for the sorcerer and his entourage
>>6253158>>Prepare an ambush for the sorcerer and his entourage
>>6253166>>6254261>>6254882>>6255573>>6257272Locking in for preparing an ambush, Bo3 1d100
Rolled 99 (1d100)
>>6257738
Rolled 30 (1d100)
>>6257738"A curse upon the Dark Gods!"
>>6257738>>6257810Oh God Emperor help us
Rolled 4 (1d100)
>>6258577ah fuck i forgot my roll
You elect to draw the sorcerer and his lickboots out of their hiding and kill them in the open. You look over the structure of the space port, spying cameras open and hidden, their construction makes their sightlines easily known. You drag the now dead remains of some of the renegades around, making sure the optics catch your disrespect but not your tinkering with the remaining explosives. After setting the corpses in their place you move to the buildings ringing around the port, creeping up and down the stairs and swiftly maiming the inhabitants. You make an effort to ensure their deaths are witnessed, and you take special care to leave a group of cultists engrossed deeply in ritual swinging above the streets. Finally you force an unfortunate turncoat armed with a vox to relay your taunts to his leader.
“I curse you and your idolaters sorcerer. Your band will suffer five score what my battle brothers did if you do not face me. I await your death in the shadow of my vessel.”
He stammers as he repeats your false challenge. His use complete you squeeze the trigger on your blast pistol and let the headless, smoking body of the soldier drop.
Quickly you phase between the buildings, clambering up the walls of the space port. You stealthily move to the edge to witness a squad of coat wearing heretics lead by the woman you saw earlier. Bolt pistols and power weapons are drawn and ready as they move cautiously outwards, scanning the nearby buildings and taking in your handiwork. You spot their first mistake as one too curious cultist moves over to examine his comrade’s butchered body. You aim your gun and fire at the grenade hidden just under the cadaver. The explosion overwhelms whatever sound the invisible beam would have left, and you see the heretic’s lines falter from the blast. You leap from your vantage point, only the woman managing to see your arrival and fruitlessly fire one of her pistols at you. Your ceramite boot snaps one of the men in twain, and the shocked faces of his fellows turn to face you. To their credit they do not flee, and even muster some jeers against you.
>>6259054“This stunt only delays your death space marine!” One of them shouts as he swings his power sword at you. You easily sidestep the blow and deflect a thrust from him with his knife. You fire your pistol at him and see the shine of a refractor field glow around him. As you dance around the attacks and the stray bolter round, you see an opportunity and swipe your knife across the man’s chest. You keep up the facade of the fight, allowing him to exert his last few strikes before the hemorrhaging overwhelms him, causing his sword to clatter as he hacks up his own blood. You let him suffer as you close the distance between one of the two remaining turncoats. Their numbers thinned, the woman takes a more aggressive approach, you can see her snarl as she fires the two bolt pistols at you, making your fight with the other axe wielding cultist a far more difficult trial. As you bob and weave through the hacks and slashes, you see an opening and take it, your blast pistol holstered as your hand reaches forward. It grasps the gorget hanging from his neck, sending it skittering across the stone as he struggles to lift his axe head out of the ground. As he wretches the weapon free of the earth, you kick him square in the toros, sending him stumbling into the path of a bolter round. Blood and flesh splatter across your lenses as his chest explodes out, you stare through the wound towards the armed woman, speedily phasing through the collapsing corpse to swing your knife across her open neck. Instinctually her guns fall to her side as she tries to stem the bleeding. You stand still as you watch her fall to her knees, Not even bothering to tilt your head down to her as you see her point one last spiteful gaze and one verbal barb drowned in the flowing of her own vitae.
You are given little pause to relish your victory, as you hear the thunder of heavy boots on stone rapidly approach you. Honed instinct sends you into a dive as a hammer swings inches above you. It’s ogryn wielder shouts at you as he hefts it up into the air. You leap as he brings it down, cratering the ground and sending rubble airborne. You try to flank the brute and sink your knife into him from behind, but a powerful gale blasts you back into his swinging arc. You can barely make out the sorcerer raising his staff.
>Silence the sorcerer’s magics first, then deal with his bodyguard>Outmaneuver the ogryn and keep the cultist at bay with laser fire>Exsanguinate the brute and exhaust the sorcerer by goading them and evading their attacks>Write-in
>>6259055>Silence the sorcerer’s magics first, then deal with his bodyguard
>>6259055>Silence the sorcerer’s magics first, then deal with his bodyguardIf we're not already, then use the Halo
>>6259055>Silence the sorcerer’s magics first, then deal with his bodyguardsome of this renegades are well armed, refractor field and power sword
>>6259055>Silence the sorcerer’s magics first, then deal with his bodyguard
>Silence the sorcerer’s magics first, then deal with his bodyguard
Updating for silencing the sorcerer's magic's first. I need three d100s
Rolled 19 (1d100)
>>6260365
Rolled 5 (1d100)
>>6260365
Rolled 87 (1d100)
>>6260365Come on, dice.
The sorcerer’s magics are the real threat in this brawl. You will stop his interference first. You shuffle back, goading the ogryn into charging at you. As the abhuman surges towards you, you let the train of muscle pass through your ghostly form. Your drawing is quicker than the sorcerer's incantations and you stop his attempts to corral you back into his bodyguard’s range with multiple precision shots from your blast pistol. He holds his staff high as it shines violently as the unseen beams impact it. With the heretic on the defensive you speedily close the gap, preventing his oversized guard from coming between the two of you again. You strike at him with your knife, the clashing of its blade against the staff handle as he struggles to keep up with your strikes. You let the edge pass through the handle, watching the sorcerer stagger back in shock at his rod coming apart in two. You promptly kick him out of the scuffle, hearing ribs shatter as your ceramite boot collides with his chest and sends him airborne for a scant few moments.
The ogryn’s wrathful cry reaches you just before he does. But you are ready, and leap out of the way of his crushing hammer blow. Without the sorcerer’s winds, outmaneuvering the brute is a task fit for a neophyte. You taunt him into one more strike. “Your master made a mistake to choose you.” You sidestep the swing he gives as an answer, and vault onto his back. You plunge your knife through his crude helmet, and yank it back through his thick skull. You jump off as the ogryn releases his hammer and brings his hands towards his head, trying to assuage the fatal pain before he slumps over and enters his death throes. Your attention turns towards the sorcerer trying to recover from his injuries. He raises a hand as you stand over him.
“Mercy space marine, mercy.” The sorcerer’s voice trembles, thick with both fear and ambition. “Your victory is given by the dark gods, I will gladly give my knowledge to your pursuits if you spare me. Surely you can see that you’ve been blessed by Chaos.” He says as he points at your halo. You say nothing as you allow the silence to further wear the magician. “The cultists here will obey my commands, there is a warband within the system who strikes against Ger V. I have brokered pacts with them, I know their designs. Spare me and this knowledge is yours.”
>Kill the sorcerer
>Spare him and enlist his aide
>Reveal your patron to the magician
>Write-in
>>6262459>>Spare him and enlist his aide
>>6262459>Kill the sorcerer
>>6262459>Kill the sorcerer
>>6262459Addition to the other votes
>Write-in: Force him to renounce the Four Chaos Gods(I don't care if we kill him immediately after, or if we enlist his aide as a new recruit to Malal. He doesn't even have to return to the light of The Emperor, just that he abandons his faith in The Four.)
>>6262528>>6263127>>6264704>>6265013I'm going to call the vote for killing the sorcerer and use it for the start of the next thread. Sorry for the spotty updates but hopefully they'll be more frequent in the next thread.