Anonymous
ID: xAgvwB39
5/26/2025, 8:55:55 PM No.6248683
The undercity of Dresh’Vol is silent now, but you can still hear the echoes of your disgrace ringing between its carved obsidian walls. You were never meant to leave. No dark elf is. Surface exile is a sentence worse than death—a promise of slow humiliation beneath the burning sun and the contempt of your own kind. And yet, here you are, stripped of rank, wreathed in shame, and cast out of your people’s subterranean empire.
It wasn’t murder. It wasn’t even intentional. You were just a student, barely through your third circle of arcane study, when the spell misfired during the dueling trials. A spiraling weave of uncontrolled energy, wild and unpredictable, ripped through the favored slave of Matron Qelvra herself. The boy turned to ash with a scream that has haunted your sleep ever since.
Normally, House incidents like this are smoothed over with coin and custom, but your family—rich in gold but bankrupt in courage—refused to pay the reparation fine. They said it was politics. They said making enemies of Matron Qelvra was bad for business. And you? You were the convenient scapegoat.
Now, you're banished. You wear a collar inscribed with your debt, magically sealed, binding you to ten years of exile or until you can pay the matron’s blood-price. Your magic remains, but your resources are scant. The surface awaits—with its wild forests, burning skies, and eyes that don’t blink in darkness.
Your house didn't even trust you to survive alone. They sent someone with you.
A shadow moves behind you. You don’t need to look to know they’re still there. Watching. Waiting.
Before you depart, you must choose the tools you'll carry into this hostile world. You may select two spells to bring with you. Or choose only one spell… and accept the company of the guardian your house insisted you take.
> Flame Lash (Red) – A whip of fire that sears enemies and can ignite flammable objects. Useful for combat and survival alike.
> Vine Grasp (Green) – Animate the vegetation around you to entangle enemies or create climbing supports. Works even on dry plant matter.
> Mystic Ward (White) – A basic protection spell that deflects minor physical and magical harm for a brief time.
> Ghost Bolt (Blue) – A shimmering projectile that passes through walls and strikes targets behind cover. Can also be used to trigger distant mechanisms.
> Shadow Leech (Black) – A curse that saps strength from a foe and transfers it to you. Weakens enemies, strengthens you.
> House’s Hand – Know only one spell of your choice, but take with you a loyal guardian: Velas, a male drow blade-dancer, trained since childhood to serve your house’s elite. Cold, quiet, and fiercely capable, he was sent with you "for your protection." But you know he reports back to your mother.
> Write in
It wasn’t murder. It wasn’t even intentional. You were just a student, barely through your third circle of arcane study, when the spell misfired during the dueling trials. A spiraling weave of uncontrolled energy, wild and unpredictable, ripped through the favored slave of Matron Qelvra herself. The boy turned to ash with a scream that has haunted your sleep ever since.
Normally, House incidents like this are smoothed over with coin and custom, but your family—rich in gold but bankrupt in courage—refused to pay the reparation fine. They said it was politics. They said making enemies of Matron Qelvra was bad for business. And you? You were the convenient scapegoat.
Now, you're banished. You wear a collar inscribed with your debt, magically sealed, binding you to ten years of exile or until you can pay the matron’s blood-price. Your magic remains, but your resources are scant. The surface awaits—with its wild forests, burning skies, and eyes that don’t blink in darkness.
Your house didn't even trust you to survive alone. They sent someone with you.
A shadow moves behind you. You don’t need to look to know they’re still there. Watching. Waiting.
Before you depart, you must choose the tools you'll carry into this hostile world. You may select two spells to bring with you. Or choose only one spell… and accept the company of the guardian your house insisted you take.
> Flame Lash (Red) – A whip of fire that sears enemies and can ignite flammable objects. Useful for combat and survival alike.
> Vine Grasp (Green) – Animate the vegetation around you to entangle enemies or create climbing supports. Works even on dry plant matter.
> Mystic Ward (White) – A basic protection spell that deflects minor physical and magical harm for a brief time.
> Ghost Bolt (Blue) – A shimmering projectile that passes through walls and strikes targets behind cover. Can also be used to trigger distant mechanisms.
> Shadow Leech (Black) – A curse that saps strength from a foe and transfers it to you. Weakens enemies, strengthens you.
> House’s Hand – Know only one spell of your choice, but take with you a loyal guardian: Velas, a male drow blade-dancer, trained since childhood to serve your house’s elite. Cold, quiet, and fiercely capable, he was sent with you "for your protection." But you know he reports back to your mother.
> Write in
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