Anonymous
ID: EYBpY3uf
6/8/2025, 5:59:02 PM No.6254947
You are Mila, the human rogue. Orphaned in the walled city of Terk, you soon learned your craft with the local gangs. After getting in trouble with the authorities one too many times, you decided to hit the road. You heard of a distant port city called Amabel where you could start anew. But the problem is getting there.
***
CHARGEN
Your main stat is DEX. It allows you great proficiency with finesse and ranged weapons, plus a good chance of evasion. You can also do sneak attacks.
You may choose a secondary high attribute, if you pick two dump stats.
Secondary attributes:
STR - your damage with melee weapons is increased. You can do a power attack, and this ability could be used alongside your sneak attack.
CON - you are hard to kill. You get a second wind if you are ever incapacitated. You also have advantage in intimidation checks.
INT - you are good with magic. You get a single cantrip you can use once a day, and you can read magic scrolls without an ability check.
WIS - you have advantage on perception checks and a strong affinity with nature. Choose a common animal as your companion. If it dies, you're sure you could tame another.
CHA - you have advantage on seduction and bargaining checks. On a critical hit when parlaying with a monster, it becomes your henchmen.
DUMP STATS
STR - you're weak. You better do those sneak attacks with a crossbow.
CON - your body can't stand much punishment.
INT - you can't read
WIS - you have poor sense of direction
CHA - you are annoying and people tend to dislike you
***
CHARGEN
Your main stat is DEX. It allows you great proficiency with finesse and ranged weapons, plus a good chance of evasion. You can also do sneak attacks.
You may choose a secondary high attribute, if you pick two dump stats.
Secondary attributes:
STR - your damage with melee weapons is increased. You can do a power attack, and this ability could be used alongside your sneak attack.
CON - you are hard to kill. You get a second wind if you are ever incapacitated. You also have advantage in intimidation checks.
INT - you are good with magic. You get a single cantrip you can use once a day, and you can read magic scrolls without an ability check.
WIS - you have advantage on perception checks and a strong affinity with nature. Choose a common animal as your companion. If it dies, you're sure you could tame another.
CHA - you have advantage on seduction and bargaining checks. On a critical hit when parlaying with a monster, it becomes your henchmen.
DUMP STATS
STR - you're weak. You better do those sneak attacks with a crossbow.
CON - your body can't stand much punishment.
INT - you can't read
WIS - you have poor sense of direction
CHA - you are annoying and people tend to dislike you
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