Anonymous
ID: fl1rL6L9
6/14/2025, 3:39:55 AM No.6257893
Your great great grandfather was a wizard, once an adventurer then had a tower and everything. You dream of becoming a wizard too, you have the aptitude, but you lack the training. You discovered how to cause a random burst of magical energies every other time you try on average, the main problem is that it hurts you too. That's the full extent of your current magical powers.
You live in the village of Hetyon. This village has existed for over a thousand years and never grew too big, as the youth tends to go look for opportunity elsewhere - the land is good, but the village is nestled in a valley between two mountains, so there isn't much room to expand.
They call those mountains Twin Peaks, even though they aren't the same size. The one to the west is much taller and its top is shrouded in mist. In there, your ancestor once had his tower, but now only long looted ruins remain. The one to the east is home to a lone elderly frost giant who sometimes comes down to steal cattle but otherwise stay out of people's way. There are many caves winding through these mountains, and even some mining tunnels from two old copper and silver mines, long depleted, which sometimes attract monsters. The forests around the village have also been home to many kinds of creatures, but at least for the time being seem to be pacified, or at least the local poachers don't report anything out of the ordinary.
Your ancestor was the only person from this village who ever been a wizard in all of its history. When he retired, he built the tower, but his enemies assassinated him and eventually the tower fell into disrepair and was repeatedly looted. Unbeknownst to them, his son, born from a local barmaid, live on, and gave rise to a dynasty of men who always had "strange things" happen near them.
So far none has been brave enough to pursue this gift, but you're about to change that.
It is your sixteenth birthday and you're now an adult.
"Father," you say, in a tentative voice, "I am now old enough to choose my fate. I desire to pursue the ancient craft of grampa Archibald."
"Son, I wish I had this kind of courage when I was your age. I don't have much to spare, but have my dagger, it has saved my life many times. Fill up a sack with as much provisions as you can carry and head north, for it is said there are wizards there in the legends."
You thank your father for his parting gifts, and then you ponder what to do next.
> Go visit your ancestor's tower
> Go find a companion
> Depart promptly
You live in the village of Hetyon. This village has existed for over a thousand years and never grew too big, as the youth tends to go look for opportunity elsewhere - the land is good, but the village is nestled in a valley between two mountains, so there isn't much room to expand.
They call those mountains Twin Peaks, even though they aren't the same size. The one to the west is much taller and its top is shrouded in mist. In there, your ancestor once had his tower, but now only long looted ruins remain. The one to the east is home to a lone elderly frost giant who sometimes comes down to steal cattle but otherwise stay out of people's way. There are many caves winding through these mountains, and even some mining tunnels from two old copper and silver mines, long depleted, which sometimes attract monsters. The forests around the village have also been home to many kinds of creatures, but at least for the time being seem to be pacified, or at least the local poachers don't report anything out of the ordinary.
Your ancestor was the only person from this village who ever been a wizard in all of its history. When he retired, he built the tower, but his enemies assassinated him and eventually the tower fell into disrepair and was repeatedly looted. Unbeknownst to them, his son, born from a local barmaid, live on, and gave rise to a dynasty of men who always had "strange things" happen near them.
So far none has been brave enough to pursue this gift, but you're about to change that.
It is your sixteenth birthday and you're now an adult.
"Father," you say, in a tentative voice, "I am now old enough to choose my fate. I desire to pursue the ancient craft of grampa Archibald."
"Son, I wish I had this kind of courage when I was your age. I don't have much to spare, but have my dagger, it has saved my life many times. Fill up a sack with as much provisions as you can carry and head north, for it is said there are wizards there in the legends."
You thank your father for his parting gifts, and then you ponder what to do next.
> Go visit your ancestor's tower
> Go find a companion
> Depart promptly
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