Thule - /qst/ (#6265310) [Archived: 719 hours ago]

Anonymous ID: EfmpTafJ
6/26/2025, 2:39:55 AM No.6265310
tegaki
tegaki
md5: 5e18dc05febf0724bdbabe01839ae1f9๐Ÿ”
"Thule dissolves at 66.6. Card expired."
Replies: >>6265319
Anonymous ID: pK9UCUhG
6/26/2025, 2:50:25 AM No.6265319
wizardtower
wizardtower
md5: 92c9020c47a61fdd4eb2cc6e0d5af3c3๐Ÿ”
>>6265310 (OP)

Great, I'm hijacking your thread!

===

After a life of adventuring, you decide to buy a tower and go do arcane research! The secrets of the ancients are well buried and the golden age of magic long past, but you could unveil a few things, and who knows, learn a new thing or two even the great archmages of the past did not know...

RULES

You have 20 points to distribute. (most people have up to 5; most adventurers have up to 10)

STATS (1 point per level up to 5, then 3 for six, 5 for seven and so on)

Strength - How strong you are, effects carried weight and melee damage. 1d6 damage per level
Hability - How fast and nimble you are, effects speed and dodge. DODGE = Hability + 1d6 vs oponent, highest wins.
Endurance - How much damage you can take, effects HP and MP and resistance rolls
Defense - How much damage you can absorb without spending MP, could be martial prowess or a passive magical field. 1d6 damage per level
Firepower - How much damage you can deal ranged without spending MP, could be martial or some free to use magical power. 1d6 damage per level

HP: BASE = Endurance x 1d6. You can spend 1 point to get 2d6 more.
MP: BASE = Endurance x 1d6. You can spend 1 point to get 2d6 more.

MAGIC (each of the five domains cost 1 point per level up to 5, then 3 for six, 5 for seven and so on)

For each 1 level you have in magic, you can spend 1 MP to deal or absorb 2d6 damage.
These spells ara called Magic Bolt and Magic Barrier, or just bolt and barrier.

level 3 and beyond allows you to use Explosion (think fireball)

You can choose more than one target for bolt. You can protect other people with barrier.

Life - your barriers absorb an extra 1d6 damage per level. you can heal 2d6 per level. (Healing); at level 6 you can revive people.
Nature - you have access to a spell that can boost any stat by 1 point per level temporarily. you can heal 1d6 per level; at level 6 you can turn spells permanent.
Sorcery - you can create illusions that deal non lethal damage. at level 6 you can teleport.
Chaos - your damage spells deal an extra 1d6 per level. at level 6 you can cause earthquakes.
Death - you can drain HP with your spells, receiving half of the HP drained, if the drained unit dies it becomes an undead (Life Drain); at level 6 you can cast a spell that stops aging.

Spells usually cost 1 MP per level per target to cast. Area spells (like explosion) usually cost 3 times more.

Any spell besides the ones described here must be Researched.

You can start with 3 spells already researched for 1 point (specify what kind of spell you want).

QUICK TABLE FOR HIGH ATTRIBUTES

value = total cost
6 = 8 points
7 = 13 points
8 = 20 points
9 = 29 points
Replies: >>6265320 >>6265345
Anonymous ID: pK9UCUhG
6/26/2025, 2:51:55 AM No.6265320
>>6265319

===

WEALTH

You must spend at least 1 point in wealth, to finance the construction of your tower.

1 point = 10,000 gold

Starting tower: Each level of the tower (up or down, you decide) costs 2,000 gold. You don't need to spend all the money. It might be more expensive to expand the tower later.

DISADVANTAGES

If you want extra points you can get the following:

Fetish: you have a bad habit of using wands or staffs for casting. without a prepared one, you get -1 to all magic stats. Gains 1 point.
Vulnerability: you take double damage from one source. You can choose slashing, piercing, concussive, or any of the five magic types. Gains 1 point per each.
Enemy: you have a recurring enemy who keeps trying to kill you. He has the same amount of points as you. Gains 1 point, can be picked multiple times.
Curse: you received a curse at some point, and you have no idea how to get rid of it. It impacts your life negatively. You can suggest what kind of curse. Gains 1 point, can be picked multiple times.

You can have at most 10 points in disadvantages.

===
Replies: >>6265321 >>6265345
Anonymous ID: pK9UCUhG
6/26/2025, 2:52:57 AM No.6265321
>>6265320


Select the population level around your tower:

> Desolate โ€“ Fewer than 10 people. A lone hermitโ€™s domain, perhaps with a familiar or silent caretaker.

> Outpost โ€“ Around 20โ€“30 people. A small team of loyal aides, guards, or apprentices maintaining basic operations.

> Hamlet โ€“ 50โ€“100 people. A tiny, self-sufficient village exists near the tower, dependent on your presence.

> Village โ€“ 200โ€“300 people. A rural community with basic amenities like a tavern, blacksmith, and healer.

> Settlement โ€“ 500โ€“800 people. A stable population supports light trade, agriculture, and specialized labor.

> Town โ€“ 1,000โ€“2,000 people. Includes local governance, markets, and possibly a small magical guildhall.

> Large Town โ€“ 3,000โ€“5,000 people. Diverse industries and growing infrastructure, with some magical schools or workshops.

> Small City โ€“ 8,000โ€“15,000 people. A bustling hub with defenses, noble families, arcane institutions, and trade routes.

> City โ€“ 20,000โ€“40,000 people. A fully developed urban center with multiple districts and magical influence in daily life.

> Metropolis โ€“ 50,000โ€“100,000+ people. A major city-state built around your tower, with vast magical, political, and economic power.

Also select biome:

> Arctic Tundra โ€“ A cold, barren region with permafrost, sparse vegetation, and long, harsh winters.

> Boreal Forest โ€“ Dense coniferous forests with cold winters and mild summers, home to resilient wildlife.

> Temperate Deciduous Forest โ€“ Forests with four distinct seasons, rich soil, and diverse plant and animal life.

> Grasslands โ€“ Vast open plains dominated by grasses, with few trees, supporting large herds and predators.

> Desert โ€“ Hot, arid areas with minimal rainfall, extreme temperatures, and specialized drought-resistant flora and fauna.

> Savannah โ€“ Tropical grasslands with scattered trees, seasonal rains, and a variety of large herbivores and predators.

> Tropical Rainforest โ€“ Dense, lush forests with high rainfall and incredible biodiversity year-round.

> Mountain โ€“ High elevation areas with rocky terrain, thin air, and distinct alpine flora and fauna.

> Swamp/Marsh โ€“ Wetlands with standing water, rich in aquatic plants, insects, amphibians, and birds.

> Coastal โ€“ Areas where land meets ocean, including beaches, cliffs, and estuaries, rich in marine and bird life.

> Write in
Anonymous ID: pK9UCUhG
6/26/2025, 2:53:58 AM No.6265323
Make your choices and let's start!
Replies: >>6265345
Anonymous ID: iURKbuMX
6/26/2025, 3:50:11 AM No.6265345
>>6265319
>>6265320
>>6265323
Rude, you didn't even give OP twenty minutes.