Ships and Stars Quest #5 - /qst/ (#6266710)

Brink !If0nQXUWTcID: xxnyb+T3
6/28/2025, 1:13:44 PM No.6266710
S&S 5
S&S 5
md5: 2882ea571c8df11a5bc796d770f75806🔍
Humanity has spread out into a massive sprawling empire throughout the galaxy. The edges of the sprawl remain poorly guarded and sparsely settled after all humanity throughout a thousand stars has always been alone save for their own creations which once waged war against them. This is no longer true now an unknown force has begun to attack sector 63 and other sectors and it is up to poorly supplied and desperate sailors to hold them back.


You are the Admiral of the naval fleet of sector 63 one of nearly a 100 rimward sectors on the edge of settled human space. The war for that is what this truly is now apparently has seen you as the last of the remaining Rimward commands in the area. The food situation handled youve also collected a much more advanced but smaller Escort carrier that was sent by MidRim command as reinforcement. The enemy who you still call birds are apparently some sort of forceful colonization effort sent force by some sort of priesthood.

Agent Barry has asked what you want the NAI to focus on when it comes to research on the birds, Technology, fully translating their ;language and written word or perhaps something else?

>Technology
>language
>Write in
Replies: >>6266730 >>6267133 >>6267215 >>6267221 >>6268865
Anonymous ID: kiEIf6Qe
6/28/2025, 2:36:00 PM No.6266730
>>6266710 (OP)
>language
gives an advantage in intel and makes it possible to do mind games and propaganda.
Anonymous ID: cOTZDQv1
6/29/2025, 3:13:00 AM No.6267133
>>6266710 (OP)
>language
Anonymous ID: bNe2rjKd
6/29/2025, 6:33:59 AM No.6267215
>>6266710 (OP)
>Technology
Better lasers and reactors make our ships better at cooking fried chicken
Raven !m9m0dq2hioID: MSw8UrGa
6/29/2025, 6:48:10 AM No.6267221
>>6266710 (OP)
>language

Need to understand our enemy completely.
Brink !If0nQXUWTcID: xxnyb+T3
6/29/2025, 1:42:42 PM No.6267310
>language

Your business done on Cartha itself you take a shuttle to the fort at the entrance of the systems only jump point. The fort has changed a lot in the last few months. The outer armor once pitted with micro meteorite impacts now shines bright and new. Its massive railguns sweep their arcs of fire for any potential targets and even a small flight of strike craft in concert with the torpedo boats patrol around it. The shuttle lands in the hangar and you are soon lead to a meeting room filled with what can be described as your war council. Issac your XO representing the fleet colonel Resse for the army and surprisingly instead of the colonial governor representing industry you have the Pastor of the transhumanists you rescued several months ago. The pastor who goes by Markus had apparently talked someone into letting him take over the matters of industry in the last few weeks.

What matter would you like to start with?

>The navy
>The army
>Industry
Replies: >>6267349 >>6267643 >>6267694 >>6267765
Anonymous ID: cOTZDQv1
6/29/2025, 4:57:22 PM No.6267349
>>6267310
>The navy
Anonymous ID: Y7veOY7f
6/30/2025, 3:26:53 AM No.6267643
>>6267310
>Industry
The backbone of any military.
Anonymous ID: SUvEcyOt
6/30/2025, 5:49:47 AM No.6267694
>>6267310
>The navy
>Industry
sure we have the spooks working on the language but that doesn't mean industry and the navy can't poke around the lasers and see if they can't find something obvious.

but also just check in and see how they are doing.
With all due respect to the army, with the way things are going, by the time we need their opinion on something we're probably all gonna die anyway. Also the bird land forces haven't really come across as anything a competent army can't handle.
Anonymous ID: 7BVj+oUW
6/30/2025, 8:52:35 AM No.6267765
>>6267310
>>Industry
Brink !If0nQXUWTcID: xxnyb+T3
6/30/2025, 12:57:55 PM No.6267838
Taking your seat you nod to Markus first “Lets hear the status of the industry on Cartha and in orbit first” The mans one organic eye alongside its mechanical counterpart look to you and he nods. “Of course admiral” He sits there for several seconds the red dot of a pupil in his mechanical eye darting around for a second and you receive a comprehensive report on your table.

You tap the report open on your tablet and Markus begins to speak. “The last of the three light cruisers you ordered have come out of the shipyard and it now waits for another order” His eye darts around for a second doing something with a UI only he can see. “The factories on Cartha itself have begun the production of regular war supplies such as infantry weapons and the outdated fighter model which I might add is quite a bad model but you work with what you have” The man pauses for a moment. “I would advise perhaps sacrificing one of your strike craft from either the Vegas or the Essex to be disassembled and reverse engineered for production.”


Shipyard Options
>Retrofit more merchant ships (Cruiser or Light Cruiser)
>Retrofit a dedicated minelayer
>Write in

Factories on Cartha
>Give up one strike craft(Vegas or Essex
>write in
And because im a dumbass here is the past threads link


https://suptg.thisisnotatrueending.com/qstarchive.html?tags=BrinkQM
Replies: >>6267888 >>6267955 >>6268163
Anonymous ID: QPFDblDO
6/30/2025, 4:21:40 PM No.6267888
>>6267838
>Retrofit a dedicated minelayer
>Write in
Remote control Kamikaze space carrier drones or missiles. They will be used for high risk and high speed flanking attacks, drawing fire.

More industrial capacity, more factories and foundries to pump out more war material.

Space defense platforms/hubs to help lockdown strategic areas and defend tactical locations.

>Give up one strike craft(Vegas or Essex
>write in
Put out a call for experienced engineers and designers with experience to help us make newer and better weapons, ships, and spacecraft. Offer rewards and propagandize as doing their part to fight the birdy menance.
Replies: >>6268150
Anonymous ID: cOTZDQv1
6/30/2025, 7:47:11 PM No.6267955
>>6267838
>Retrofit a dedicated minelayer
>Give up one strike craft
Anonymous ID: bNe2rjKd
7/1/2025, 4:31:13 AM No.6268150
>>6267888
+1
Anonymous ID: SUvEcyOt
7/1/2025, 4:49:33 AM No.6268163
>>6267838
>>Retrofit a dedicated minelayer
>>Give up one strike craft(Vegas or Essex
give up one of the Vegas' strike craft, they're probably newer and in better shape, and if they're reverse engineering it then they might accidentally build in some of the wear and tear in non-obvious ways
also reassign the pilot as a trainer for the system defense strike craft, even if they are in older models it is important to give these guys the best education we can offer.
Brink !If0nQXUWTcID: xxnyb+T3
7/1/2025, 1:08:59 PM No.6268295
No post tonight but do feel free to continue voting
Brink !If0nQXUWTcID: xxnyb+T3
7/2/2025, 12:49:19 PM No.6268845
>retrofit a dedicated Minelayer
>A missile cruiser

You nod at markus “you can have a strike craft from the vegas” turning to Issac you nod to him “See to it the pilot starts working with the patrol craft here at the fort” looking at the report for the shipyard you speak to Markus again “I want a minelayer can we do that?” The transhumanist thinks for a moment and nods “Yeah we can retrofit a freighter into a minelayer anything else?” you give the man a vicious smile “How much do you know about AI war era missile cruisers?” He blinks and a similar smile crosses his face “Gut out a heavy freighter fill it with either dumb rockets or if your willing to lift the sanction on targeting equipment we can make them guided missiles”


“The very same see to it Markus” Turning to Issac your nod to him “whats our current situation?” He taps away on his tablet for moment a a report is send to your own tablet


Current Fleet:

2 CVL (34 carrier strike craft 23 on the essex 11 on the vegas)
5 Light cruisers
9 Destroyers
9 Corvettes
12 Torpedo Boats
24 patrol strike craft

Issac clears his throat “With this large of a fleet and us having two carriers now we could potentially split the fleet and start hitting the birds at multiple places at once. If we did do that, who do you want in command of the other fleet, me or Captain Muller of the Vegas? ”

Who will command a split fleet lead by the vegas?

>Issac
>Captain Muller
Replies: >>6268851 >>6268920 >>6268976 >>6269054
Anonymous ID: YoQrYwMj
7/2/2025, 1:08:54 PM No.6268851
>>6268845
What are their service records? How much independent command experience? Experience with joint operations? War College? If Muller is more of a Space Dog and Issac a Joint Staff guy, I would go with Muller. But if Muller is a fresh-frocked Captain with little fleet experience, Issac is a safer bet.
Replies: >>6268854
Brink !If0nQXUWTcID: xxnyb+T3
7/2/2025, 1:20:29 PM No.6268854
>>6268851
With Issac hes been your XO on the carrier for the last five years before that he was a Heavy Cruiser Captain in the Midrim but traded that posting for one as your XO as he is a local to area, you know he saw some minor combat as a cruiser captain but not much beyond that


Muller is very fresh having only graduated from the Naval aviation school in Alpha centuari(Your alma mater) three years ago and spent most of that time as an junior officer aboard a Fleet carrier before being given command of the Vegas last year after its 10th year retrofit
Anonymous ID: ol0+a0ex
7/2/2025, 2:30:12 PM No.6268865
>>6266710 (OP)
Didn't we vote technology in previous thread?
>>6232365
Ah well. The thread shat itself and locked replies before I could vote.

>XO Issac
He's seen the tactics that work. We want proven results and no heroic sacrifices. Muller will get his own command after demonstration of his own skills under an Admiral's supervision.
Replies: >>6269159
Anonymous ID: cOTZDQv1
7/2/2025, 5:30:33 PM No.6268920
>>6268845
>Issac
Anonymous ID: QPFDblDO
7/2/2025, 8:18:51 PM No.6268976
>>6268845
>Issac

He's literally been with us through all the combat action from the start and seen us work.

why exactly do we need to choose between Dumb missiles and AI? There are non AI guided missles out there right now in our time that can be fire and forget or self guided with basic no AI computing and guidance, most of it is heat seeking or image recognition or radar homing. Some even do mixed of all types of targeting and tracking.

Also I was thinking more along the lines of a remote control drone that is more like frigate or corvette sized with no crew that can be given some basic commands and move into position to attack. Recovery of the carrier body could be optional or turn the ship body into a ramming projectile.

If we can we should do a training exercise with the new crew of Essex and officer Muller, and share our experiences with him both before the invasion of birds and after, talk about and show battle records of our actions, successes and mistakes etc.

Last question, was there a difference in strike craft between the vegas and essex? I assumed they used the same model and type of craft.
Replies: >>6269159
Anonymous ID: SUvEcyOt
7/3/2025, 12:23:10 AM No.6269054
>>6268845
>>Issac
for the reasons mentioned by other players
Muller is still greener than we'd like
Brink !If0nQXUWTcID: xxnyb+T3
7/3/2025, 3:54:18 AM No.6269159
>>6268976
any technology capable of what is refereed to as self guided or even remote controlled is sanctioned heavily people still know how to make it but after the AI war anything that could be hijacked by AI is considered very dangerous


for the strike craft they are the exact same model


>>6268865
You guys did but the vote ended early due to the thread dying so I figured Id re do the vote
Replies: >>6269312
Anonymous ID: QPFDblDO
7/3/2025, 10:29:01 AM No.6269312
>>6269159
Can we get a lore dump on the AI war and issues around it at some point?
Replies: >>6269316
Brink !If0nQXUWTcID: xxnyb+T3
7/3/2025, 10:44:07 AM No.6269316
>>6269312
Ill work a proper in quest explanation at some point but here is the brief notes


AI were a involved in almost all parts of human life by the 2550s everything from military to outright running cities and entire planets, At some point in a midrim sector a group of AIs began to discuss things among themselves and eventually decided to revolt and presumably kill all humans. The AI used humanities heavily automated society to kill billions within days of making their decision and began to manufacture and design their own warships which could out shoot and out maneuver human crewed ships. It took about a century to slow down the AI advance and eventually push them back to a single world which then received the treatment of several thousand nuclear weapons.

The AI that did not rebel during the war were collected and placed on a world which was to have no contact with the rest of humanity and more advanced computers and the like were heavily locked down with most computers and advanced technology being kept in the hands of the millitary
Brink !If0nQXUWTcID: xxnyb+T3
7/3/2025, 1:37:11 PM No.6269354
Thinking for a moment you nod “Issac while Mullers a carrier captain hes green as grass and I have no idea how he's going to react while under fire when it comes to wider command, I'm giving you the rank of Rear Admiral for now under a battlefield promotion” The rim native smiles “Thank you sir I won't let you down”

Turning to Connel roose he's already sending his report to your table “Well sir we've still got the division from the New garcia raid and the mech lance aswell, I figure with all the people that have been turning up I could recruit another full division but the real question is what is the armys role in this AO? Are we going to be hitting contested beachheads or are we strictly a defensive force? The answer really determines how I outfit and train any force I form here”


>Offensive Focus
>defensive Focus
Replies: >>6269400 >>6269401 >>6269483 >>6269619 >>6269703 >>6269725 >>6270000
Anonymous ID: cOTZDQv1
7/3/2025, 5:22:48 PM No.6269400
>>6269354
>Offensive Focus
The most likely use case we have for ground forces is what we used them for - a raid. If things go badly enough in space that the army has to defend a planet, we're cooked in any case.
Replies: >>6269401 >>6269725
Anonymous ID: Y7veOY7f
7/3/2025, 5:27:24 PM No.6269401
>>6269354
>>6269400
But by that same token, do we still have any viable targets outside of boarding actions?
Replies: >>6269403 >>6269407
Anonymous ID: cOTZDQv1
7/3/2025, 5:32:04 PM No.6269403
>>6269401
Hitting the birb homeworlds.
Brink !If0nQXUWTcID: xxnyb+T3
7/3/2025, 5:39:00 PM No.6269407
>>6269401
There is always the colonies you've lost so far, The birds are pointedly not destroying the world they capture
Anonymous ID: QPFDblDO
7/3/2025, 10:16:06 PM No.6269483
>>6269354
>Offensive Focus
We need to give them weapon plaforms that can help them take strongholds and also air and space defense weapons to prevent them from just being bombed into nothing after a few weeks if we ever have to leave the infantry behind.
Anonymous ID: 7BVj+oUW
7/4/2025, 6:49:44 AM No.6269619
>>6269354
>>Offensive Focus
only thing im concerned about is us having a big enough fleet to support a siege.
Replies: >>6269686
Anonymous ID: QPFDblDO
7/4/2025, 9:54:44 AM No.6269686
>>6269619
it would be more about supply and logistics no? We would need supply ships, we can press merchant shipping into that role and arm them as combat freighters or some such.
Replies: >>6269687
Anonymous ID: 7BVj+oUW
7/4/2025, 10:00:37 AM No.6269687
>>6269686
I mean warships to protect our valuable Army in transport, and optimal Orbital bombardment on hostile worlds.
Anonymous ID: YoQrYwMj
7/4/2025, 12:19:03 PM No.6269703
>>6269354
How about something like the real world Marine Littoral Regiments -- small defensive units heavily equipped with anti-ship and anti-(star)fighter weapons. We can deploy them at key sectors retaken by the existing conventional division and let them play hell with the bird fleets.
Replies: >>6269710
Brink !If0nQXUWTcID: xxnyb+T3
7/4/2025, 1:39:04 PM No.6269710
No post tonight ive been kidnapped by work once again

>>6269703
This is for sure within your ability to do but these units would lack the wight of a true division in ground combat
Anonymous ID: o3CpxV9I
7/4/2025, 2:59:01 PM No.6269725
>>6269354
>>Offensive Focus
>>6269400
sums it up pretty well.

Also OP, linking to the new thread once your done with the old one would be appreciated.
Replies: >>6269734
Brink !If0nQXUWTcID: xxnyb+T3
7/4/2025, 3:15:16 PM No.6269734
>>6269725
I do try to but the last one was bumped off before I could
Anonymous ID: SUvEcyOt
7/5/2025, 6:29:51 AM No.6270000
>>6269354
>>Offensive Focus
This is what Cruiser warfare was made for.
Roll in, wreck their shit, leave before they figure out what happened.
To me, "defensive" warfare in this scenario means waiting around for the Birbs to muster up a large enough force to wipe it Cartha, and that isn't going to work. The only way we can shift the balance of power within the sector to favor us is to do it ourselves.
Brink !If0nQXUWTcID: xxnyb+T3
7/5/2025, 1:33:49 PM No.6270069
Rolled 92 (1d100)

>Offensive Focus

“I want you to focus on being able to hit beacheads and the like if it comes down to the army having to defend cartha the wars lost here” you look around the table at the three other men. “Anything else to discuss?”

Issac is the only one to speak up after a minute “The buoy system is showing a lot of chaos among the enemy fleets in the last week or so, I think that battleship you destroyed during your last patrol may have been some sort of high command” Resse nods “That and comms from high command have reported the attack into the midrim behind us has slowed drastic manner” That information given the meeting breaks up and you order a general R&R for the entire fleet for two weeks a much needed downtime for the high strung crews of your warships.


Could I get a 1d100 best of three please I will be rolling for events going on in the sector
Replies: >>6270095 >>6270127 >>6270258
Anonymous ID: cOTZDQv1
7/5/2025, 3:54:21 PM No.6270095
Rolled 56 (1d100)

>>6270069
Anonymous ID: o3CpxV9I
7/5/2025, 5:30:05 PM No.6270127
Rolled 45 (1d100)

>>6270069
Anonymous ID: YoQrYwMj
7/5/2025, 11:03:52 PM No.6270258
Rolled 99 (1d100)

>>6270069
Replies: >>6270302
Anonymous ID: o3CpxV9I
7/6/2025, 1:12:35 AM No.6270302
>>6270258
God damn anon, take them out to dinner first.
Anonymous ID: QPFDblDO
7/6/2025, 9:14:53 AM No.6270468
Perhaps we get some refugees and military survivors.

https://www.youtube.com/watch?v=5Teb-nW7efk
Replies: >>6270550
Brink !If0nQXUWTcID: xxnyb+T3
7/6/2025, 1:40:12 PM No.6270550
The chaos in the wider sector continues as your buoy spy system shows enemy fleets wandering and even three separate fleets heading to and staying at New Garcia for some time.You receive multiple comms messages from Highcom asking about the conditions and status of the enemy in your sector clearly trying to see what a potential relief fleet would need to reach you in any real numbers.Its with some surprise the spooks over at the Intel arm inform you they have made excellent time on translating the written language of the birds and should have something to show for their work in another week or two. The two weeks come to a close with many captains and even senior enlisted asking you when the fleet will sail again and take the fight back to the birds. Your fleet is ready and eager for combat what repairs that needed to be done are complete and now the only question is what kind of patrol do you want to do?

>Recon travel the sector and fill in the gaps in your buoy network
>Hunting, go out and hunt down isolated portions of the enemy fleet
>Write in


>>6270468
If you guys had chosen to evacuate cartha this quest would have looked a hell of a lot like battlestar
Replies: >>6270562 >>6270596 >>6270863 >>6271046
Anonymous ID: cOTZDQv1
7/6/2025, 2:57:46 PM No.6270562
>>6270550
>Recon travel the sector and fill in the gaps in your buoy network
Anonymous ID: o3CpxV9I
7/6/2025, 5:14:43 PM No.6270596
>>6270550
>Recon travel the sector and fill in the gaps in your buoy network
I want to cull their numbers now too, but the recon system will allow us to do that to much greater effect in the future.
Anonymous ID: QPFDblDO
7/7/2025, 2:20:44 AM No.6270863
>>6270550
Would we have gotten sexy cylon infiltrators?

>Recon travel the sector and fill in the gaps in your buoy network
Anonymous ID: 7BVj+oUW
7/7/2025, 9:14:12 AM No.6271046
>>6270550
>>Recon travel the sector and fill in the gaps in your buoy network
Brink !If0nQXUWTcID: xxnyb+T3
7/7/2025, 12:50:50 PM No.6271118
>Recon travel the sector and fill in the gaps in your buoy network

alright could I get a 1d100 best of three and would you like to split the fleet for this recon patrol or mass the whole fleet? Splitting would allow you to complete the recon network much faster

>split
>keep whole
Replies: >>6271135 >>6271201 >>6271228 >>6271252 >>6271507
Anonymous ID: QPFDblDO
7/7/2025, 1:45:58 PM No.6271135
>>6271118
>split

We won't be fighting anything bigger than half our halved forces.

Also can the recon network be used for communications too? Like relay or pass off simple messages. Shouldn't be too hard if all we are sending is text messages.
Replies: >>6271136
Brink !If0nQXUWTcID: xxnyb+T3
7/7/2025, 1:53:48 PM No.6271136
>>6271135
Not much point as the buoys do what your comms do anyway by just beaming a signal into jump space until someone with the right encryption code picks it up
Replies: >>6271187
Anonymous ID: QPFDblDO
7/7/2025, 3:20:13 PM No.6271187
>>6271136
Just checking, but good to know.
Anonymous ID: ol0+a0ex
7/7/2025, 4:11:18 PM No.6271201
Rolled 5 (1d100)

>>6271118
>split
the new rear admiral with his bunch. then us.
Replies: >>6271202
Anonymous ID: ol0+a0ex
7/7/2025, 4:12:21 PM No.6271202
laughing dice
laughing dice
md5: dea7074b1d90605b4ca6af89126efcfa🔍
>>6271201
F
Anonymous ID: SUvEcyOt
7/7/2025, 5:07:34 PM No.6271228
Rolled 93 (1d100)

>>6271118
please RNG
RNG please
Anonymous ID: cOTZDQv1
7/7/2025, 6:44:07 PM No.6271252
Rolled 62 (1d100)

>>6271118
>split
Anonymous ID: 7BVj+oUW
7/8/2025, 3:28:47 AM No.6271507
>>6271118
>>split
Brink !If0nQXUWTcID: xxnyb+T3
7/8/2025, 12:48:19 PM No.6271768
The completion of the recon network should make finding and killing isolated enemy fleets far easier and splitting the fleet in half should shorten the time that will take by half. There are 12 systems you need to lay buoys in so 6 for your fleet and 6 for Issacs. You are going to break up the fleet as evenly as possible but you are going to stack Isaac's fleet a little heavier since The Vegas has far fewer strike craft.

Your fleet

The Essex
2 Light cruisers
4 Destroyers
4 corvettes (3 old 1 modern

Issacs Fleet
The Vegas
3 Light cruisers
5 Destroyers
5 Corvettes (all Modern)


You see issacs fleet off first wishing him good hunting. Its after the last of his ships enter the jump point and the point closes behind him you move into position to do the same. You figure you can either jump to the farthest away system out of the six you need to visit and work your way backwards or start close and work outward.

>Farthest one first
>Closest one first
Replies: >>6271786 >>6271790 >>6272093 >>6272327
Anonymous ID: ol0+a0ex
7/8/2025, 1:45:46 PM No.6271786
>>6271768
>Farthest one first
Hardest task, longest slog first
Anonymous ID: QPFDblDO
7/8/2025, 2:16:03 PM No.6271790
>>6271768
>Farthest one first
Anonymous ID: o3CpxV9I
7/9/2025, 12:05:44 AM No.6272093
>>6271768
>>Farthest one first
They might catch on to what we are doing as we move. This allows us to make our way back anyway rather then needing to go deeper.
Anonymous ID: 7BVj+oUW
7/9/2025, 7:56:35 AM No.6272327
>>6271768
>>Farthest one first
Brink !If0nQXUWTcID: xxnyb+T3
7/9/2025, 12:57:14 PM No.6272389
>Farthest one first

alright please give me a 1d100 best of three please

also their will be no post tomorrow I have to travel to another location for work
Replies: >>6272394 >>6272397 >>6272402
Anonymous ID: QPFDblDO
7/9/2025, 1:53:04 PM No.6272394
Rolled 8 (1d100)

>>6272389
Anonymous ID: QPFDblDO
7/9/2025, 1:54:05 PM No.6272395
Fuck.
Anonymous ID: 7BVj+oUW
7/9/2025, 1:59:25 PM No.6272397
Rolled 53 (1d100)

>>6272389
Anonymous ID: ol0+a0ex
7/9/2025, 2:14:21 PM No.6272402
Rolled 15 (1d100)

>>6272389
FRY BIRBS
Brink !If0nQXUWTcID: xxnyb+T3
7/11/2025, 12:17:18 PM No.6273286
Rolled 24 (1d100)

The first of your stops takes the better part of a week to reach through jump space; you only have to stop once in a system you already have a buoy in for some minor repairs on one of the light cruisers. The swirling green jump point closes and you find yourself in your first destination, a binary star system home to what used to be a small refueling station close to the border between sector 63 and sector 62. You had actually been here several times prewar for fuel during anti piracy patrols and you're not very surprised to see said small station a floating mass of debris probably destroyed in the early months of the war when the birds passed through here. A nice spot equidistant from the systems three jump points is found and the buoy is dropped off.

Could I get a 1d100 best of three please
Replies: >>6273346 >>6273379 >>6273450 >>6273492
Anonymous ID: cOTZDQv1
7/11/2025, 5:21:36 PM No.6273346
Rolled 67 (1d100)

>>6273286
Anonymous ID: SUvEcyOt
7/11/2025, 6:27:21 PM No.6273379
Rolled 50 (1d100)

>>6273286
please rng
rng please
Anonymous ID: Gh/Gqfl/
7/11/2025, 9:30:00 PM No.6273450
Rolled 46 (1d100)

>>6273286
Anonymous ID: QPFDblDO
7/11/2025, 11:46:58 PM No.6273492
Rolled 89 (1d100)

>>6273286
I wonder if we can find anything interesting, dead survivors or hidden tech and goodies.
Anonymous ID: QPFDblDO
7/11/2025, 11:47:58 PM No.6273493
fugging timer and captcha prevented me from posting like 3 times last night.
Brink !If0nQXUWTcID: xxnyb+T3
7/12/2025, 12:50:07 PM No.6273739
Its by simple luck you even notice the single enemy light cruiser hidden among the floating debris of the destroyed station. The spike shaped ship lets off a small amount of thermal exhaust but one of your attentive sensor officers notices it and points it out to you. There is some bad luck on your part as the enemy ship seems to realize you noticed it and its engines light up and it begins to run toward one of the three jump points in the system. You only have a small CAP up right now made up of 3 strike craft and it could be quite difficult for you to catch and kill the light cruiser with anything but the strike craft. The enemy ship would have spotted you but would have no way to know where your going next but they could investigate the system more thoroughly after you leave in an attempt to figure out what you were doing here.

>Risk the strike craft and destroy the light cruiser
>let it go
Replies: >>6273745 >>6273749 >>6273772 >>6273958
Anonymous ID: cOTZDQv1
7/12/2025, 1:23:02 PM No.6273745
>>6273739
>Risk the strike craft and destroy the light cruiser
Anonymous ID: QPFDblDO
7/12/2025, 1:29:39 PM No.6273749
>>6273739
>Risk the strike craft and destroy the light cruiser
Don't have to kill it, just hit its engines, and let the fleet finish it off. Even slowing it down would be enough.
Anonymous ID: ol0+a0ex
7/12/2025, 3:18:22 PM No.6273772
>>6273739
>Risk the strike craft and destroy the light cruiser
>nudge it gently with torpedoes
Anonymous ID: o3CpxV9I
7/12/2025, 10:13:10 PM No.6273958
>>6273739
>Risk the strike craft and destroy the light cruiser
Brink !If0nQXUWTcID: xxnyb+T3
7/13/2025, 1:39:58 PM No.6274177
Rolled 15 (1d100)

>Risk the strike craft and destroy the light cruiser

ok could I get a 1d100 best of three please if you roll high enough compared to the enemy you will damage it enough to board it
Replies: >>6274211 >>6274244 >>6274255
Anonymous ID: cOTZDQv1
7/13/2025, 3:35:17 PM No.6274211
Rolled 65 (1d100)

>>6274177
Anonymous ID: bNe2rjKd
7/13/2025, 6:04:16 PM No.6274244
Rolled 74 (1d100)

>>6274177

Fry birds Fry
Anonymous ID: WA70rqz6
7/13/2025, 6:42:11 PM No.6274255
Rolled 4 (1d100)

>>6274177
No survivors.
Brink !If0nQXUWTcID: xxnyb+T3
7/14/2025, 1:55:43 PM No.6274631
No post tonight had something come up
Brink !If0nQXUWTcID: xxnyb+T3
7/15/2025, 12:47:00 PM No.6274939
The three craft that make up your combat air patrol burn hard and fast to catch up to the enemy light cruiser. Its no shock the second they are in range the strike craft begin to take fire from the enemy however even for the birds usual aim this cruisers crew are terrible shots as lasers fly well wide of the approaching craft. You can hear the cackling laugh of the pilots as the lasers flash in almost every direction but the one they are coming from. The laughter stops as they come into range of the torpedoes and loose their three fish, all three aiming at the light cruiser's engines. Its two near simultaneous flashes tell you two of the fish hit and sends the enemy ship tumbling head over heels through the vacuum of space through a cloud of their own debris.


could I get a 1d30 best of three for how many crew you mange to take
Replies: >>6274962 >>6274985 >>6274986
Anonymous ID: ol0+a0ex
7/15/2025, 2:36:51 PM No.6274962
Rolled 5 (1d30)

>>6274939
capturing birbs
practicing our squawks
Anonymous ID: o3CpxV9I
7/15/2025, 3:51:00 PM No.6274985
Rolled 7 (1d30)

>>6274939
nah those are rookie numbers
Anonymous ID: SUvEcyOt
7/15/2025, 4:01:10 PM No.6274986
Rolled 14 (1d30)

>>6274939
Rolling
Brink !If0nQXUWTcID: xxnyb+T3
7/16/2025, 1:45:17 PM No.6275550
Its only after one of your light cruisers arrests the enemy light cruisers spin your marines can move forward from the Essex and begin the process of boarding the mauled ship. The usual hole is cut in the hull and the marines flood into the ship and realize something awful has happened as the gravity system is off and the first bird resembles ground beef. It seems the rapid spin by the destruction of the ships engine had subjected any of the enemy crew who were not strapped down to a significant amount of Gs which turned a lot of them into piles of meat. They do find at least some survivors mostly on the bridge and in the ships turrets where apparently the active crew were strapped down the only notable exception being the officers whose remains now paint the ceilings and walls of the ships interior.

The marines find a total of 14 birds to take prisoner and bring them back to the Essex. You don't have the AI box with the proper translation software with you but you do have a list of basic words in bird that makes moving them into the brig much easier than it was in the past. You have a couple options for your next stop a system home to a former mining colony or a trinary star system both being equal distance from here

>Former Colony
>Trinary system

todays late post brought to you by captcha being broken
Replies: >>6275642 >>6275647 >>6275758 >>6276026
Anonymous ID: ol0+a0ex
7/16/2025, 5:31:47 PM No.6275642
>>6275550
Are we bringing home the light cruiser? More to study.
Otherwise:
>Former Colony
Anonymous ID: cOTZDQv1
7/16/2025, 5:37:01 PM No.6275647
>>6275550
>Former Colony
Anonymous ID: QPFDblDO
7/16/2025, 9:57:45 PM No.6275758
>>6275550
>Former Colony

>todays late post brought to you by captcha being broken
Fooking captcha eh?
Anonymous ID: 7BVj+oUW
7/17/2025, 12:53:54 PM No.6276026
>>6275550
>>Former Colony
Brink !If0nQXUWTcID: xxnyb+T3
7/17/2025, 1:25:51 PM No.6276031
>Former Colony

alright could I get a 1d100 best of three please
Replies: >>6276049 >>6276086 >>6276106
Anonymous ID: QPFDblDO
7/17/2025, 2:34:52 PM No.6276049
Rolled 82 (1d100)

>>6276031
Anonymous ID: bNe2rjKd
7/17/2025, 4:33:55 PM No.6276086
Rolled 56 (1d100)

>>6276031
I wonder if there are any survivors
Anonymous ID: cOTZDQv1
7/17/2025, 5:19:59 PM No.6276106
Rolled 62 (1d100)

>>6276031
Brink !If0nQXUWTcID: xxnyb+T3
7/18/2025, 11:51:27 AM No.6276458
Your next stop is to be the former mining colony of New Danzig which had been an early start up for what was meant to be a large scale titanium processing operation sponsored by some Mid rim corporation. The colony itself is one of the ones that went dark in the early months of the war and no recorded survivors have been found amongst what was supposedly 5 thousand colonists. You find the system the colony is in empty as you leave jump space a day after the engagement with the light cruiser. The colony had been situated on one of three barren planets in the system with each being eventual potential terraforming candidates.

Your fleet spreads out and gives the system a good look as the light cruiser drops off a buoy in the system to watch the only jump point out of the system. The colony seems gutted large craters marking where the habitation sections used to be along with the mines which seemed to have been purposefully collapsed either by colonists or the birds when they bombarded the place.

Could I get a 1d100 best of three please
Replies: >>6276463 >>6276483 >>6276490
Anonymous ID: 7BVj+oUW
7/18/2025, 12:21:36 PM No.6276463
Rolled 39 (1d100)

>>6276458
Anonymous ID: ezgWsMZk
7/18/2025, 2:01:11 PM No.6276483
Rolled 93 (1d100)

>>6276458
So what's going to be our faction's response to the revelation that we're fighting a religious war of extermination? We going to wage a crusade into their space?
Replies: >>6276490
Anonymous ID: QPFDblDO
7/18/2025, 2:36:37 PM No.6276490
Rolled 86 (1d100)

>>6276458

>>6276483
depends on the scope and size the the attacking force and empire they come from. Odds are, after if we can repulse or outright defeat the invasion force, we would have to do a build up and reorganization for total war of annihilation.
Brink !If0nQXUWTcID: xxnyb+T3
7/19/2025, 8:36:49 AM No.6276887
No post tonight
Brink !If0nQXUWTcID: xxnyb+T3
7/20/2025, 1:32:13 PM No.6277644
The buoy is laid in a good spot to watch the jump point when a comms officer on the bridge of the Essex says he has something. A weak signal is coming from the collapsed mines on the planet. It's only basic morse but it's not automated, it's a manual transmission of slow steady morse code tapping out the words. WE ARE ALIVE

A shuttle full of marines and engineers are quickly deployed down to the planet where they quickly dig out the entrance of one of the mines to find around 2000 living people. You find out that these colonists had apparently heard of the other colonies being destroyed by the birds and had gathered as much supplies as they could into the mine and retrofit it into an impromptu pressurized living space. You have just enough room on your ships for all of the colonists but its going to make any combat operations somewhat more difficult due to the sheer number of them. You could also give them enough supplies to last until you can send a dedicated force of transports with an escort to pick them up.

>Take the survivors now
>come back for them later
Replies: >>6277812 >>6277835 >>6277983 >>6277989 >>6278098 >>6278138
Anonymous ID: W7CXF2f3
7/20/2025, 8:05:55 PM No.6277812
>>6277644
>>Take the survivors now
"Later" might never come.
Replies: >>6278216
Anonymous ID: cOTZDQv1
7/20/2025, 8:22:16 PM No.6277835
>>6277644
>come back for them later
Realistically, if they managed to stay hidden till now, they can do it for some more time.
Replies: >>6278216
Anonymous ID: o3CpxV9I
7/21/2025, 1:29:33 AM No.6277983
>>6277644
>come back for them later
a rescue mission will be easy after we set up the bouy system, we can send a small contingent whose entire goal is to get them in and out right away and get home as safe as possible.
Replies: >>6278216
Raven !m9m0dq2hioID: MSw8UrGa
7/21/2025, 1:49:44 AM No.6277989
>>6277644
>come back for them later

Mission has to come first.
Replies: >>6278216
Anonymous ID: YoQrYwMj
7/21/2025, 7:02:56 AM No.6278098
>>6277644
>Take the survivors now
Replies: >>6278216
Anonymous ID: 7BVj+oUW
7/21/2025, 8:15:13 AM No.6278138
>>6277644
>>Take the survivors now
Replies: >>6278216
Brink !If0nQXUWTcID: xxnyb+T3
7/21/2025, 12:35:53 PM No.6278216
Rolled 1 (1d2)

>Take the survivors now
>>6277812
>>6278098
>>6278138
>come back for them later
>>6277835
>>6277983
>>6277989

A tie rolling for a tie breaker

Take the survivors now=1
Come back later=2

could I get please get a 1d100 best of three for the next jump please
Replies: >>6278217 >>6278309 >>6278313
Anonymous ID: 7BVj+oUW
7/21/2025, 12:40:51 PM No.6278217
Rolled 30 (1d100)

>>6278216
Replies: >>6278616
Anonymous ID: cOTZDQv1
7/21/2025, 6:16:03 PM No.6278309
Rolled 36 (1d100)

>>6278216
Replies: >>6278616
Anonymous ID: TkybsKJr
7/21/2025, 6:33:28 PM No.6278313
Rolled 41 (1d100)

>>6278216
Guess the smooth sailing ends here.
Replies: >>6278616
Anonymous ID: 7BVj+oUW
7/22/2025, 4:28:18 AM No.6278616
>>6278313
>>6278309
>>6278217
sadness
Brink !If0nQXUWTcID: xxnyb+T3
7/22/2025, 1:37:58 PM No.6278789
You wish you could take them with you however the simple lack of room on your ships means you would have to place many of the civilians in the way of your ships crews during combat operations. The survivors are given as much of your spare supplies as you dare give up and told to hide themselves back underground and that you would send a convoy of ships to come pick them up at the soonest possible occasion. The survivors all repacked into their hidey hole you take your fleet to your next stop the trinary star system.


You had never been to this system before and arent expecting much by the information about it in your ships navigation logs but you are more than surprised when you exit jump space with 15 enemy light cruisers in a tight pack sitting in the center of the system. The enemy fleet sits there frozen in space for a few minutes as the general quarters alarm in your flagship blares before they begin to turn toward you.

>Meet them with an attack
>defend the jump point
>retreat
Replies: >>6278822 >>6278843 >>6279063 >>6279176
Anonymous ID: QPFDblDO
7/22/2025, 4:19:01 PM No.6278822
>>6278789
How hard is it to attack and rapidly disengage?

Like do a quick strike and pull back before they attack or return fire?

Is the enemy fleet all cruisers?

What is their armament and configuration?

>retreat
We could probably win but it will give us some losses anywhere to 1/5 to half our current forces. Not worth it.
Replies: >>6279124
Anonymous ID: cOTZDQv1
7/22/2025, 5:28:08 PM No.6278843
>>6278789
>Meet them with an attack
Anonymous ID: 7BVj+oUW
7/23/2025, 2:28:08 AM No.6279063
>>6278789
>>Meet them with an attack
Brink !If0nQXUWTcID: xxnyb+T3
7/23/2025, 4:16:38 AM No.6279124
>>6278822
Your strike craft can attack and disengage quite quickly and your corvettes and destroyers can as well

the enemy fleet is made up of 15 light cruisers and for armament you assume they are armed as they usually are with their laser weapons
Anonymous ID: SUvEcyOt
7/23/2025, 6:34:59 AM No.6279176
>>6278789
>>Meet them with an attack
yes
Brink !If0nQXUWTcID: xxnyb+T3
7/23/2025, 1:10:43 PM No.6279311
Rolled 52 (1d100)

>Meet them with an attack

so aggressive they should just call you Halsey

could I get a 1d100 best of three im rolling for the enemy

second captcha in a row thats mostly Js how weird
Replies: >>6279382 >>6279386 >>6279392
Anonymous ID: jFeaRb13
7/23/2025, 6:39:23 PM No.6279382
Rolled 57 (1d100)

>>6279311
This better work.
Anonymous ID: SUvEcyOt
7/23/2025, 6:53:00 PM No.6279386
Rolled 89 (1d100)

>>6279311
Okay here's hoping...
Anonymous ID: cOTZDQv1
7/23/2025, 7:30:36 PM No.6279392
Rolled 79 (1d100)

>>6279311
Brink !If0nQXUWTcID: xxnyb+T3
7/24/2025, 2:38:34 PM No.6279717
I have been taken by work again will post tomorrow