CreatureMaster
ID: ox6PPI+2
7/13/2025, 6:10:22 PM No.6274247
A Power Creature can be anything you imagine, as a clan they can shape a destiny of any form. They might be a team, a family, minions, a pantheon, a company, guardians, etc. They will influence events in two main ways:
>Battle: Enemies will fight to oppose the clan. Battles will be resolved by a shuffled selection of one PC against one opponent, the outcome determined by Combat Style, or, if the same, the most experience.
>Development: The Clan and PCs can affect their surroundings, themselves, and develop new strategies. Effects could include: restoring losses to the clan, changing the dynamics of battle, brokering alliances, gathering information, creating fortifications etc.
To create a Power Creature, simply fill out three descriptions:
>General Premise: (visual reference encouraged), briefly outline basic traits and any aptitude for a role in the clan and with other clan members.
>Combat Style (pick one): STAB, REPEL, or BLAST (stab defeats repel, repel defeats blast, blast defeats stab)
>Movement Class (pick one): SEDENTARY, WRIGGLE, SLITHER, SLIDE, ROLL, CRAWL, RUN, DASH, BOUND, CLAMBER, GLIDE, FLUTTER, DART, FLOW, PHASE or APPARATE. (this will influence selection in the shuffle for battle depending on the distance and terrain traversed)
Once there is at least one PC with a Combat Style of every type, the clan activity will begin. You can then suggest developments to pursue, while more PCs can be created at any time.
>Battle: Enemies will fight to oppose the clan. Battles will be resolved by a shuffled selection of one PC against one opponent, the outcome determined by Combat Style, or, if the same, the most experience.
>Development: The Clan and PCs can affect their surroundings, themselves, and develop new strategies. Effects could include: restoring losses to the clan, changing the dynamics of battle, brokering alliances, gathering information, creating fortifications etc.
To create a Power Creature, simply fill out three descriptions:
>General Premise: (visual reference encouraged), briefly outline basic traits and any aptitude for a role in the clan and with other clan members.
>Combat Style (pick one): STAB, REPEL, or BLAST (stab defeats repel, repel defeats blast, blast defeats stab)
>Movement Class (pick one): SEDENTARY, WRIGGLE, SLITHER, SLIDE, ROLL, CRAWL, RUN, DASH, BOUND, CLAMBER, GLIDE, FLUTTER, DART, FLOW, PHASE or APPARATE. (this will influence selection in the shuffle for battle depending on the distance and terrain traversed)
Once there is at least one PC with a Combat Style of every type, the clan activity will begin. You can then suggest developments to pursue, while more PCs can be created at any time.
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