>>6277081The army scouts for new recruits. They find a number of experienced hunter that we could recruit as an archer unit [10 archers, lv 2]. It would cost 120 gold.
[we can train level 0 archers for 30 production, since we have a sawmill; our current monthly production is 12].
Cazo walks around and inspect the city looking to make improvements. You find several areas where improvements could be made, but they will require some Research before you can implement them. Choose which one you want to put your sages to work on:
> Granary Storage Optimization> Blacksmith Workflow Streamlining> Lumber Efficiency Initiative> Quarry Expansion Plan> Military Training Grounds Refit> Sanitation and Drainage Improvements> otherAn engineer proposes building an irrigation system using stone channels! The work could take many years, so he divided it in 10 levels. The first few are trivial, the last ones demand lots of resources - there's diminishing returns at work here.
[The first level of improvement would cost just 20 production. Each subsequent level would cost twice as much. Each level improves food per farmer by 0.1. So with level 1 irrigation, you get food per farmer of 2.1 instead of 2.]
Year 2
City of Herba
Leader Cazo (Labor Leader, increases production by 20%, Level 3 [you can reach up to level 20, or maybe more, although levels above 5 are uncommon and above 10 are rare])
Population: 10,100
Unrest: 0% (10% 1/2 tax, -15% garrison [each 2 military units garrisoned reduce unrest by 5% up to a maximum of 20%, and you have 7 units garrisoned])
Gold: 244
Buildings: Barracks, Blacksmith, Trade School, City Walls, Mines, Sawmill (upkeep 9 gold)
Tax Rate: 1/2 (income 5 gold)
Army: 30 spearmen (lv 0), 30 swordsmen (lv 0) and 10 officers (lv 1) (with a few engineers amongst them) (upkeep 5 gold) [troops can reach up to lv 10, although levels above 5 are rare]
You finish the construction of the Granary in the fourth month for 40 production! Now you can feed more people and your population will grow faster.
You gain 52 revenue from trading goods the rest of the year. [each 2 unused production is sold for 1 gold]
(turns for now are one year = 12 months. The upkeeps and revenues are monthly)
Your steward says our upkeep costs with our buildings is higher than our income. You should consider increasing taxes, or at least building a market.
You could feed a maximum of 5 more military units (about 50 soldiers).
What should your city focus on?
> Breed > Trade goods > Build/Train > Research > Entertain > otherAlso select an army action and a personal action for the first year.
> specify