Rolled 34, 86, 40 = 160 (3d100)
>>6278620Year 8
We make preparations for exploiting the Rainfall spell for irrigation purposes by digging a basin connected to the irrigation system!
But our plans are foiled for now.
First, the mages take a month to gather enough energy to cast the spell again after the first time, so we can't spam it ... unless we spend a lot of gold (40 gold per casting of the spell), turning the gold into magic with a ritual.
Even then, the mages doubt they'd be able to cast the spell more than once a day. They're simply not that skilled, our magic isn't that powerful.
We build a sawmill! We can now train bowmen.
Bowmen are long range troops. Good for garrisoning walls and attacking supported by other infantry, but on their own they can prove too flimsy to handle combat - unless they are fielded in large enough numbers that they can shoot all the enemies before they approach. The equipment is expensive and breaks all the time, so bowmen too require upkeep.
A tribe of monsters settles nearby. They begin to harass your farmers!
> Send your thugs to kill them> Draft people into a militia and attack them> Parley with them, perhaps you can find an arrangement> Write inDecide what will you do next:
> Train troops (spearmen, swordsmen, bowmen)> Build a reforestation guild to replant the trees we use> Build a horse ranch to breed horses and train horsemen> Build shrine to thank the goddess of nature for the harvest> Establish a tax to finance your soldiers> Build a market to get some revenue> Mine precious metals to get some revenue> Build a brothel to get some revenue> Start robbing caravans to get some revenue> Write inRolling 3d100 for the harvest, picking two highest.
Food: foor for 900 people.
Gold: 50
King Belkamor
Population: 2,000
Buildings: Farms, Brick Walls, Barracks, Smith, Granary, Irrigation, Sawmill
Soldiers: 20 Thugs
Spells: Animal Companions, Rainfall
Technology: Potash (+10% food yield)