Anonymous
(ID: qIyX18f7)
10/31/2025, 8:56:34 PM
No.6326171
[Report]
>>6326179
>>6326183
>>6326186
Ugly Civ Quest
Pick Race
>Orc
>Goblin
>Troll
>Bugbear
>Cyclopes
Pick Location
>Mountains
>Plains
>Forest
>Coast
Anonymous
(ID: O2dnTT1a)
10/31/2025, 9:32:18 PM
No.6326183
[Report]
>>6326194
>>6326218
>>6326171 (OP)
What if we want to be the dog in the picture though
>Coast
Anonymous
(ID: YtW9vo+g)
10/31/2025, 10:09:53 PM
No.6326194
[Report]
>>6326183
I could also back lupins or gnolls.
Anonymous
(ID: qIyX18f7)
11/1/2025, 12:32:32 AM
No.6326280
[Report]
>>6326298
>>6326373
Pick subrace.
>Bark Trolls - Increased durability from there bark skin they have more affinity with others that respect nature. Fire weakness is increased.
>War Trolls - Escaped from forced mercenary group. Equipped with steel gear and trained and tested combat skill. Feed lies they lack bonds of their true culture that will make things difficult getting boons from their true gods.
>Standard Trolls - Good old trolls
>Write in - You can grant 2-3 boons and "balance" them with weaknesses.
Anonymous
(ID: qIyX18f7)
11/1/2025, 4:37:09 AM
No.6326379
[Report]
>>6326403
Your tribe lives in the great forest of Eden. The group is about 3 dozen grown trolls with about 10 saplings (Young Trolls). Living under a massive red tree that acts like a cave. The trolls never stray too far from home but there has been a lack of food recently. You worship a great Treant that your tribe drank the sap of granting you armor like skin. You give offering to dryads that are passed on to the Treant.
Elves live in the forest to and have a great city they see you as trees and don't bother you. Little trade has happened with them once they traded a master crafted club for an herb growing on one of your trolls. You are Korg chieftain wielding Bone Crusher. You have 15 warriors lvl 2 and a seconded in command Burk lvl 4 you are lvl 6.
Pick your Class.
>Warlord - Excels at group warfare a few minutes is all it takes to read a groups strength and cohesion. If you outnumber your enemy start combat with an automatic critical. Your troops moral starts high. Capture more prisoners/slaves if the enemy retreats.
>Assassin - High Sneak and Burst damage exceling at a single target. Great tracking and danger sense. Can craft powders to throw at enemy that can cause disables.
>Skirmisher - Very strong at stand-offs and harassment. Can set traps, throw stones with great accuracy. Great disengage skills. Bonus to retreats allow attack rolls on retreats.