Anonymous
1/16/2025, 7:49:22 AM
No.1005533
>>1005531
Most important thing to make a render look less synthetic is the quality of the light and the perceived dynamic range in the picture.
Find a good HDRI image to provide IBL and run exposure controller / tonemapper to have the response to light be less linear and more dynamic looking.
Play around with the scale and spread of shadows til they look the least synthetic for your light conditions.
If you've done the above right you will have a scene where anything you render even if you materials and geometry is very off
should still look like actual physical objects, like a simple diffuse only lowpoly model will look like a physical pepakura model someone made more than a render.
Form there it's just a question of providing as high quality geometry and dialed in materials as you can to get it to look
as realistic as you renderer of choice can push it.
Most important thing to make a render look less synthetic is the quality of the light and the perceived dynamic range in the picture.
Find a good HDRI image to provide IBL and run exposure controller / tonemapper to have the response to light be less linear and more dynamic looking.
Play around with the scale and spread of shadows til they look the least synthetic for your light conditions.
If you've done the above right you will have a scene where anything you render even if you materials and geometry is very off
should still look like actual physical objects, like a simple diffuse only lowpoly model will look like a physical pepakura model someone made more than a render.
Form there it's just a question of providing as high quality geometry and dialed in materials as you can to get it to look
as realistic as you renderer of choice can push it.