>>1009720

The skill is a given. Of course you should work to master your medium. It's obvious 3D modelling is more technically involved than sculpting digitally, you're still not saying anything new despite repeating yourself.

>Art is in the eye of the beholder, but there are layers you can't even recognize for what they are unless you're reached
>a level of refinement where you start to understand what it is you are looking at.
>They make all these assumptions that let them feel grand.
Art is not you being able to recognize skill, effort, technique, composition, beauty, etc. Art is producing beauty.

>The same is the case between expert and novice artisans.
>But now go try actually implementing/replicating something and they'll rapidly discover how what they've talked big about will make them feel small.
>Make a finished rigged and animated character as opposed to a static sculpt or concept drawing of a character.
>Or build a playable/walkable level as opposed to some static concept of an environment you painted.
Art is not solely reproduction, representation. Making an artwork move does not make it 'more art'.

>Being an artist exist on a spectrum, you incorrectly identified yourself as being of a higher tier than you are when dismissing modelling as 'monkey work'.
>The inverse is true and as a mere sculptor you where being disrespectful towards something that extends into territory superior in tier that includes and out-scopes sculpting.
Just because you have a breadth of skills that happen to produce art, doesn't mean you've reached the depth of making art. I used hyperbole to refer to modellers as 'code monkeys' because the vast majority are producing slop for entertainment, escapism, to make money, for a portfolio, for propaganda, solely to improve their 'skill'; most are not producing works for beauty. That's what higher art is. I don't claim sculpting is higher art than any other, again, it's not simply doing sculpting that produces art.