Anonymous
3/20/2025, 11:12:32 AM
No.1009735
not for offline pathtracers
don't ask me why, but using large amounts of opacity on most renderers absolutely destroys render times
redshift has a sprite node specifically to avoid this issue, i don't think any of the others do, so you end up doing this trace/remesh thing
don't ask me why, but using large amounts of opacity on most renderers absolutely destroys render times
redshift has a sprite node specifically to avoid this issue, i don't think any of the others do, so you end up doing this trace/remesh thing