Anonymous
3/21/2025, 2:57:35 PM
No.1009836
>>1009798
>so the next triangle can be depth tested against depth in parallel with the pixel shader for the current triangle being run
that's not how the vertex/fragment shader pipeline works
>so the next triangle can be depth tested against depth in parallel with the pixel shader for the current triangle being run
that's not how the vertex/fragment shader pipeline works