Anonymous
3/23/2025, 11:06:58 AM
No.1009948
>>1009947
> Things like that comes up for when you need some dramatically shaped tree that doesn't exist or when you need bark to form specific shapes, like the face of the Ents in Lord of the Rings etc. It's not that the artists that does things like that are some bark sculpting savants it's that they know fine arts and find good references and meticulously set out to replicate custom shaped surfaces that mimics it.
This makes sense, I'm not sure I've ever seen that though. My favorite dramatic trees are always from some kind of stylized fantasy like World of Warcraft and similar.
I'm not even sure how photorealistic tree texture that doesn't really exist would look like and if I'm gonna be able to tell that bark is not a photo of some real tree.
LOTR example isn't perfect though because that's basically just slapping PBR bark texture on top of sculpted face?
Bark texture itself might as well be photographed from a real tree.
> Making art like that is very time consuming and tying up talent you have a limited pool of so if a surface can be made in some procedural way you go for it and employ the artistry in the spots it's needed to tie it all together.
This kind of mindset is very compatible with AI yet people cry about it all the time.
> Things like that comes up for when you need some dramatically shaped tree that doesn't exist or when you need bark to form specific shapes, like the face of the Ents in Lord of the Rings etc. It's not that the artists that does things like that are some bark sculpting savants it's that they know fine arts and find good references and meticulously set out to replicate custom shaped surfaces that mimics it.
This makes sense, I'm not sure I've ever seen that though. My favorite dramatic trees are always from some kind of stylized fantasy like World of Warcraft and similar.
I'm not even sure how photorealistic tree texture that doesn't really exist would look like and if I'm gonna be able to tell that bark is not a photo of some real tree.
LOTR example isn't perfect though because that's basically just slapping PBR bark texture on top of sculpted face?
Bark texture itself might as well be photographed from a real tree.
> Making art like that is very time consuming and tying up talent you have a limited pool of so if a surface can be made in some procedural way you go for it and employ the artistry in the spots it's needed to tie it all together.
This kind of mindset is very compatible with AI yet people cry about it all the time.