Anonymous
3/30/2025, 12:34:22 AM
No.1010346
>>1008856
This board is absolutely dominated by modelers, only secondary to asset artists as a whole. Modeling, while fun, has never been the dominant area in really ANY sort of larger scale work....aside from maybe archviz, but that isn't humanoid modeling.
When talking about the 3 main pillars of creative based 3dcg: video games, live action vfx and animation, modelers and even assets are strong, strong minority. Animators are typically the largest departments. Compositing is debatably equal or larger in live action and has massive crossover with motion graphics for marketing. In terms of video games art teams in general are dwarfed by the more technical people.
Basically being able to model a boobie has never really been something worthwhile because at the end of the day, you can more or less just kitbash what you need with minimal overhead with 20+ years of assets floating around.
This board is absolutely dominated by modelers, only secondary to asset artists as a whole. Modeling, while fun, has never been the dominant area in really ANY sort of larger scale work....aside from maybe archviz, but that isn't humanoid modeling.
When talking about the 3 main pillars of creative based 3dcg: video games, live action vfx and animation, modelers and even assets are strong, strong minority. Animators are typically the largest departments. Compositing is debatably equal or larger in live action and has massive crossover with motion graphics for marketing. In terms of video games art teams in general are dwarfed by the more technical people.
Basically being able to model a boobie has never really been something worthwhile because at the end of the day, you can more or less just kitbash what you need with minimal overhead with 20+ years of assets floating around.