>>1010484
another question i have. how is this uv mapping done? do they autistically attach each face to the texture? that doesn't seem to make sense. there's a few masks in the resources colored with red, blue and green which i figure might be used for this somehow

i've seen a video by that same guy on youtube where he does it on a square by creating seams with the edges but the model has no seams so they must've done it differently