>>1010559
yeah i just looked it up and it's not there. i used assetstudio to rip the resources, i guess some of the face's information was lost in the process. as far as i can tell that was the best tool, the other one i used was assetripper but it exports to a unity project and the .fbx exporter in unity was causing me all sorts of issues (i wanna learn about blender but not unity). maybe i can retrieve some of the shape key info from unity though somehow, if i ever get there i'll look into it