Anonymous
4/5/2025, 9:01:15 PM
No.1010658
>>1010656
> make the lines on the texture completely straight on the image and fit the uv map to the image rather than the other way around
That's black magic tier though. It's sometimes trivial for stuff like stripped socks,
and sometimes you have to sit bruteforce individual UV points in crazy ways to get it right.
Next time I do something similar I'd like to try to ignore polycounts and just do actual vector art on top of faces with real geometry.
Nowadays it's a style and not optimization after all.
> make the lines on the texture completely straight on the image and fit the uv map to the image rather than the other way around
That's black magic tier though. It's sometimes trivial for stuff like stripped socks,
and sometimes you have to sit bruteforce individual UV points in crazy ways to get it right.
Next time I do something similar I'd like to try to ignore polycounts and just do actual vector art on top of faces with real geometry.
Nowadays it's a style and not optimization after all.