>>1010704
There's layers to this
The first layer is you're small potatoes. No one's even going to check because you're broke. That is unless you strike gold.
If they do check, depending on your engine they can absolutely snoop into metadata and find out if you used a wonky copy of zbrush to make assets. Unity, unreal, microsoft, etc theyre all friends with adobe, autodesk, pixelogic, and they're NOT your friend.
The next layer is that you can nuke the meta data pretty easily. A save and export of an fbx file or texture using some freeware will eliminate all the tags tattling on you.
The final layer is the audit for which there is no recourse. Any of them will just outright accuse you of pirating their software and compel you to prove you didnt. If you're a big fish they'll take you to court over the flimsiest pretext and dare you to outlast their lawyers.