Anonymous
8/31/2024, 7:52:58 PM
No.993820
>>993799
Beautiful. I needed to see that.
>>993808
These so called "SDF" maps, are essentially what I've been trying to figure out for a while. But my approach was more procedural. Rather than layer multiple textures over each other to create a map, I wanted to layer floating points on top of each other, and have the mesh grab the radial angles of the points in real time. I never quite figured out how to make the mesh sample more than the nearest point though. It should be possible to sample multiple points and combine them. But it's beyond my ability right now. Drawing the map out of multiple textures looks to be the simplest method. But I really want to get my floating point method working.
Beautiful. I needed to see that.
>>993808
These so called "SDF" maps, are essentially what I've been trying to figure out for a while. But my approach was more procedural. Rather than layer multiple textures over each other to create a map, I wanted to layer floating points on top of each other, and have the mesh grab the radial angles of the points in real time. I never quite figured out how to make the mesh sample more than the nearest point though. It should be possible to sample multiple points and combine them. But it's beyond my ability right now. Drawing the map out of multiple textures looks to be the simplest method. But I really want to get my floating point method working.